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@@ -1029,7 +1029,7 @@ int status_calc_mob(struct mob_data* md, int first)
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if(first)
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{ //Set basic level on respawn.
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- if (md->spawn && !(flag&2))
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+ if (md->spawn && !(first&2))
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md->level = md->spawn->level;
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else
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md->level = md->db->lv; // [Valaris]
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@@ -6124,7 +6124,8 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
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break;
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case SC_SIGHTBLASTER:
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{
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- if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0)
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+ if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0 &&
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+ status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
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{ //sc_ check prevents a single round of Sight Blaster hitting multiple opponents. [Skotlex]
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skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0);
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sc->data[type].val2 = 0; //This signals it to end.
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