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@@ -13027,7 +13027,7 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
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sg->limit = DIFF_TICK(tick,sg->tick);
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break;
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}
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- } while( x == bl->x && y == bl->y &&
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+ } while(sg->interval > 0 && x == bl->x && y == bl->y &&
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++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status_isdead(bl) );
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}
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break;
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@@ -13065,7 +13065,7 @@ int skill_unit_onplace_timer(struct skill_unit *unit, struct block_list *bl, uns
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//Take into account these hit more times than the timer interval can handle.
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do
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skill_attack(BF_MAGIC,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick+count*sg->interval,0);
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- while(--unit->val2 && x == bl->x && y == bl->y &&
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+ while(sg->interval > 0 && --unit->val2 && x == bl->x && y == bl->y &&
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++count < SKILLUNITTIMER_INTERVAL/sg->interval && !status_isdead(bl));
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if (unit->val2 <= 0)
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