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@@ -10555,8 +10555,11 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
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case UNT_DONTFORGETME:
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case UNT_FORTUNEKISS:
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case UNT_SERVICEFORYOU:
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- if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER))
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+ if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) {
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+ if( sce )/* We have the status but we're not elegible for it, so we take it away. (bugreport:4591) */
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+ sce->val4 = 2;
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return 0;
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+ }
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if (!sc) return 0;
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if (!sce)
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sc_start4(bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit);
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@@ -11347,13 +11350,17 @@ static int skill_unit_onleft (int skill_id, struct block_list *bl, unsigned int
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case DC_DONTFORGETME:
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case DC_FORTUNEKISS:
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case DC_SERVICEFORYOU:
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- if (sce)
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- {
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- delete_timer(sce->timer, status_change_timer);
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- //NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas...
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- //not possible on our current implementation.
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- sce->val4 = 1; //Store the fact that this is a "reduced" duration effect.
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- sce->timer = add_timer(tick+skill_get_time2(skill_id,1), status_change_timer, bl->id, type);
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+ if (sce) {
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+ if( sce->val4 == 2 ) {/* We have the status but we're not elegible for it, so we take it away. (bugreport:4591) */
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+ if( !( sc && sc->data[SC_DANCING] && sc->data[SC_DANCING]->val2 ) )/* check if we're still in the skill */
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+ status_change_end(bl,type,INVALID_TIMER);
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+ } else {
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+ delete_timer(sce->timer, status_change_timer);
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+ //NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas...
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+ //not possible on our current implementation.
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+ sce->val4 = 1; //Store the fact that this is a "reduced" duration effect.
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+ sce->timer = add_timer(tick+skill_get_time2(skill_id,1), status_change_timer, bl->id, type);
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+ }
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}
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break;
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case PF_FOGWALL:
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