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@@ -1302,9 +1302,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t
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ud->attackabletime = tick + status_get_adelay(src);
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// You can't move if you can't attack neither.
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-// Only for non-players, since it makes it near impossible to run away when you are on auto-attack.
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- if (src->type != BL_PC)
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- unit_set_walkdelay(src, tick, status_get_amotion(src), 1);
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+ unit_set_walkdelay(src, tick, status_get_amotion(src), 1);
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}
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if(ud->state.attack_continue)
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