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@@ -3169,9 +3169,10 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
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return -1; //Cannot be targeted yet.
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break;
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case BL_MOB:
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- if (((TBL_MOB*)target)->special_state.ai > 1 &&
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+ if((((TBL_MOB*)target)->special_state.ai == 2 || //Marine Spheres
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+ (((TBL_MOB*)target)->special_state.ai == 3 && battle_config.summon_flora&1)) && //Floras
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s_bl->type == BL_PC && src->type != BL_MOB)
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- { //Alchemist summoned mobs are always targettable by players
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+ { //Targettable by players
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state |= BCT_ENEMY;
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strip_enemy = 0;
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}
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@@ -3474,6 +3475,7 @@ static const struct battle_data_short {
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{ "defunit_not_enemy", &battle_config.defnotenemy },
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{ "gvg_traps_target_all", &battle_config.vs_traps_bctall },
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{ "traps_setting", &battle_config.traps_setting },
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+ { "summon_flora_setting", &battle_config.summon_flora },
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{ "clear_skills_on_death", &battle_config.clear_unit_ondeath },
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{ "clear_skills_on_warp", &battle_config.clear_unit_onwarp },
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{ "random_monster_checklv", &battle_config.random_monster_checklv },
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@@ -3872,6 +3874,7 @@ void battle_set_defaults() {
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battle_config.defnotenemy=0;
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battle_config.vs_traps_bctall=BL_PC;
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battle_config.traps_setting=0;
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+ battle_config.summon_flora=3;
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battle_config.clear_unit_ondeath=BL_ALL;
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battle_config.clear_unit_onwarp=BL_ALL;
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battle_config.random_monster_checklv=1;
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