Pārlūkot izejas kodu

- The clif_skill_poseffect packet will not be invoked in Snap unless the skill was successful. May fix the client-position lag.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6734 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 19 gadi atpakaļ
vecāks
revīzija
8c547af427
2 mainītis faili ar 5 papildinājumiem un 5 dzēšanām
  1. 2 0
      Changelog-Trunk.txt
  2. 3 5
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/05/24
+	* The clif_skill_poseffect packet will not be invoked in Snap unless the
+	  skill was successful. May fix the client-position lag. [Skotlex]
 	* Merged item_db.sql from stable (the one from stable was more recent than
 	  the one of trunk...) [Skotlex]
 	* Corrected SL KA* spells not working on other Soul Linkers. [Skotlex]

+ 3 - 5
src/map/skill.c

@@ -5856,8 +5856,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
 		sc = NULL; //Unneeded.
 	
 	if(skillid != WZ_METEOR &&
-		skillid != AM_CANNIBALIZE &&
-		skillid != AM_SPHEREMINE &&
+		skillid != MO_BODYRELOCATION &&
 		skillid != CR_CULTIVATION)
 		clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
 
@@ -5985,7 +5984,8 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
 
 	case MO_BODYRELOCATION:
 		if (unit_movepos(src, x, y, 1, 1)) {
-			clif_slide(src, src->x, src->y);
+			clif_skill_poseffect(src,skillid,skilllv,src->x,src->y,tick);
+//			clif_slide(src, src->x, src->y); //Poseffect is the one that makes the char snap on the client...
 			if (sd) skill_blockpc_start (sd, MO_EXTREMITYFIST, 2000);
 		}
 		break;
@@ -6010,7 +6010,6 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
 			}
 			// To-do: ?「還されるモンスタ?[には?「還したプレ?[ヤ?[の名前が付きます
 			// (attach name of player?)
-			clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
 		}
 		break;
 	case AM_SPHEREMINE:	// スフィア?マイン
@@ -6027,7 +6026,6 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
 				md->special_state.ai = 2;
 				md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, id, 0);
 			}
-			clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
 		}
 		break;