|
@@ -4,7 +4,7 @@ MD_CANMOVE | 0x0001 | 1
|
|
|
MD_LOOTER | 0x0002 | 2
|
|
|
MD_AGGRESSIVE | 0x0004 | 4
|
|
|
MD_ASSIST | 0x0008 | 8
|
|
|
-MD_CASTSENSOR_MELEE | 0x0010 | 16
|
|
|
+MD_CASTSENSOR_IDLE | 0x0010 | 16
|
|
|
MD_BOSS | 0x0020 | 32
|
|
|
MD_PLANT | 0x0040 | 64
|
|
|
MD_CANATTACK | 0x0080 | 128
|
|
@@ -30,8 +30,8 @@ Aggressive: normal aggressive mob, will look for a close-by player to attack.
|
|
|
|
|
|
Assist: When a nearby mob of the same class attacks, assist types will join them.
|
|
|
|
|
|
-Cast Sensor Melee: Will go after characters who start casting on them if idle
|
|
|
- or during melee attacks (they will leave their current target alone)
|
|
|
+Cast Sensor Idle: Will go after characters who start casting on them if idle
|
|
|
+ or walking (without a target).
|
|
|
|
|
|
Cast Sensor Chase: Will go after characters who start casting on them if idle
|
|
|
or chasing other players (they switch chase targets)
|
|
@@ -56,3 +56,28 @@ Change Target Melee: Enables a mob to switch targets when attacked while
|
|
|
|
|
|
Change Target Chase: Enables a mob to switch targets when attacked while
|
|
|
chasing another character.
|
|
|
+
|
|
|
+Aegis Mob Types
|
|
|
+---------------
|
|
|
+What Aegis has are mob-types, where each type represents an AI behaviour that
|
|
|
+is mimicked by a group of eA mode bits. This is the table to convert from one
|
|
|
+to another:
|
|
|
+
|
|
|
+Aegis/eA (description)
|
|
|
+01: 0x0081 (passive)
|
|
|
+02: 0x0083 (passive looter)
|
|
|
+03: 0x1089 (passive, assist and change-target melee)
|
|
|
+04: 0x3885 (angry, change-target melee/chase)
|
|
|
+05: 0x2085 (aggro, change-target chase)
|
|
|
+06: 0x0000 (plants)
|
|
|
+07: 0x108B (aggro, immobile, assist, change-target melee)
|
|
|
+10: 0x0084 (aggro, immobile)
|
|
|
+12: 0x0085 (aggro)
|
|
|
+13: 0x018D (aggro, assist, detector)
|
|
|
+17: 0x0091 (passive, cast sensor idle)
|
|
|
+19: 0x3095 (aggro, change-target melee/chase, cast sensor idle)
|
|
|
+20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
|
|
|
+21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
|
|
|
+
|
|
|
+- Note that the detector bit due to being Insect/Demon and Boss mode bits need to
|
|
|
+ be added independently of this list.
|