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* extended the "npc_event: event queue is full" error message to also print the name of the event (so that the cause can be tracked down)
* removed a strange (and undocumented) event name check for "GM_MONSTER" in the npc event execution code
* added effects from recent sakexes to effects list
* removed ladmin from vs8 sql builds
* added int_auction.c/.h to vs6 and vs7 project files
* some small cleanups

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12362 54d463be-8e91-2dee-dedb-b68131a5f0ec

ultramage 17 years ago
parent
commit
8b00f6dbdd

+ 4 - 2
doc/effect_list.txt

@@ -3,7 +3,7 @@
 //===== By ================================================
 //= Valaris, Spira, Au{R}oN, Tharis, HiddenDragon
 //===== Version ===========================================
-//= 1.5
+//= 1.6
 //=========================================================
 //= 1.0 - Formatted to the standard
 //= 1.1 - New Effects, up to 2007/05/07 Sakexe [Au{R}oN]
@@ -11,6 +11,7 @@
 //= 1.3 - New Effects, up to 2007/08/01 Sakexe [Au{R}oN]
 //= 1.4 - New Effects, up to 2007/09/11 Sakexe [Au{R}oN]
 //= 1.5 - New Effects, up to 2007/10/02 Sakexe [Au{R}oN]
+//= 1.6 - New Effects, up to 2008/01/02 Sakexe [Au{R}oN]
 //===== Description =======================================
 //= A list of client-side effects sorted by their ID
 //=========================================================
@@ -719,4 +720,5 @@ number	description
 693.	The Sun.
 694.	The Semi-Green Sun
 695.	Something Like Green DiscoDance Light.
-696+.	No More Effects From 2007/10/02 Sakexe
+696.	The same of 690 and 691 but Blue/Purple.
+697+.	No More Effects From 2008/01/22 Sakexe

+ 0 - 2
eAthena-8.sln

@@ -105,13 +105,11 @@ Global
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Debug|Win32.Build.0 = Debug|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Debug-sql|Win32.ActiveCfg = Debug|Win32
-		{D356871D-58E1-450B-967A-E8E9646175AF}.Debug-sql|Win32.Build.0 = Debug|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Debug-txt|Win32.ActiveCfg = Debug|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Debug-txt|Win32.Build.0 = Debug|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Release|Win32.ActiveCfg = Release|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Release|Win32.Build.0 = Release|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Release-sql|Win32.ActiveCfg = Release|Win32
-		{D356871D-58E1-450B-967A-E8E9646175AF}.Release-sql|Win32.Build.0 = Release|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
 		{D356871D-58E1-450B-967A-E8E9646175AF}.Release-txt|Win32.Build.0 = Release|Win32
 		{D356871D-58E1-450B-967A-E9E9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32

+ 0 - 2
src/char_sql/int_auction.c

@@ -17,8 +17,6 @@
 #include <string.h>
 #include <stdlib.h>
 
-// This is set to limit the search result
-// On iRO, no one uses auctions, so there is no way to know
 static DBMap* auction_db_ = NULL; // int auction_id -> struct auction_data*
 
 void auction_delete(struct auction_data *auction);

+ 2 - 3
src/map/npc.c

@@ -640,7 +640,7 @@ int npc_event_sub(struct map_session_data* sd, struct event_data* ev, const char
 		if( i < MAX_EVENTQUEUE )
 			safestrncpy(sd->eventqueue[i],eventname,50); //Event enqueued.
 		else
-			ShowWarning("npc_event: event queue is full !\n");
+			ShowWarning("npc_event: player's event queue is full, can't add event '%s' !\n", eventname);
 		
 		return 1;
 	}
@@ -678,8 +678,7 @@ int npc_event(struct map_session_data* sd, const char* eventname, int mob_kill)
 			strcat( mobevent, "::OnMyMobDead");
 			ev = strdb_get(ev_db, mobevent);
 			if (ev == NULL || (nd = ev->nd) == NULL) {
-				if (strnicmp(eventname, "GM_MONSTER",10) != 0)
-					ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
+				ShowError("npc_event: (mob_kill) event not found [%s]\n", mobevent);
 				return 0;
 			}
 		} else {

+ 3 - 3
src/map/pc.c

@@ -3432,9 +3432,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
 		return 1;
 	}
 
-	m=map_mapindex2mapid(mapindex);
-
-	if( (sd->state.changemap = (sd->mapindex != mapindex)) )
+	sd->state.changemap = (sd->mapindex != mapindex);
+	if( sd->state.changemap )
 	{	//Misc map-changing settings
 		if (sd->sc.count)
 		{ //Cancel some map related stuff.
@@ -3463,6 +3462,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
 			sd->regen.state.gc = 0;
 	}
 
+	m=map_mapindex2mapid(mapindex);
 	if(m<0) {
 		uint32 ip;
 		uint16 port;

+ 8 - 0
vcproj-6/char-server_sql.dsp

@@ -195,6 +195,14 @@ SOURCE=..\src\char_sql\char.h
 # End Source File
 # Begin Source File
 
+SOURCE=..\src\char_sql\int_auction.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\src\char_sql\int_auction.h
+# End Source File
+# Begin Source File
+
 SOURCE=..\src\char_sql\int_guild.c
 # End Source File
 # Begin Source File

+ 6 - 0
vcproj-7.1/char-server_sql.vcproj

@@ -149,6 +149,12 @@
 			<File
 				RelativePath="..\src\char_sql\char.h">
 			</File>
+			<File
+				RelativePath="..\src\char_sql\int_auction.c">
+			</File>
+			<File
+				RelativePath="..\src\char_sql\int_auction.h">
+			</File>
 			<File
 				RelativePath="..\src\char_sql\int_guild.c">
 			</File>