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@@ -288,9 +288,9 @@ bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self w
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bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
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bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
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-bonus3 bAddEff,eff,n,y; Adds a n/100% chance to cause status eff on the target when attacking
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-bonus4 bAddEff,eff,n,y,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
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-bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
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+bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
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+bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
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+bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
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bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
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atf is the trigger criteria:
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Effect target: (Default: Attacked target)
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@@ -305,7 +305,7 @@ bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for
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ATF_MISC = trigger on misc skills
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bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
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-bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff on the target when using skill sk
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+bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
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bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
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atf is the trigger criteria:
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ATF_SELF = trigger effect on self
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