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@@ -678,7 +678,7 @@ REPLACE INTO `item_db_re` VALUES (1289,'P_Katar1','Eden Katar I',5,0,NULL,0,'155
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REPLACE INTO `item_db_re` VALUES (1290,'Agent_Katar','Agent Katar',5,41000,NULL,1200,'170',NULL,1,1,0x00001000,63,2,34,3,'100',1,16,'bonus bHit,readparam(bLuk)/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1290,'Agent_Katar','Agent Katar',5,41000,NULL,1200,'170',NULL,1,1,0x00001000,63,2,34,3,'100',1,16,'bonus bHit,readparam(bLuk)/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',5,56000,NULL,1500,'200',NULL,1,1,0x00001000,63,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',5,56000,NULL,1500,'200',NULL,1,1,0x00001000,63,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bAddRace,RC_Player,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',5,20,NULL,1000,'80',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',5,20,NULL,1000,'80',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1293,'Velum_Jamadhar','Vellum Jamadhar',5,20,NULL,1200,'170',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus bAspdRate,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1293,'Velum_Jamadhar','Vellum Jamadhar',5,20,NULL,1200,'170',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scare','Vellum Scale',5,20,NULL,1200,'50',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scare','Vellum Scale',5,20,NULL,1200,'50',NULL,1,0,0x00001000,63,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1295,'Blood_Tears_','Blood Tears',5,20,NULL,1700,'120',NULL,1,1,0x00001000,18,2,34,4,'55',1,16,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1295,'Blood_Tears_','Blood Tears',5,20,NULL,1700,'120',NULL,1,1,0x00001000,18,2,34,4,'55',1,16,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1296,'Metal_Katar','Metal Katar',5,20,NULL,0,'75',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*5); bonus bCritAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1296,'Metal_Katar','Metal Katar',5,20,NULL,0,'75',NULL,1,1,0x00001000,63,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*5); bonus bCritAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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@@ -924,8 +924,8 @@ REPLACE INTO `item_db_re` VALUES (1582,'E_Diary_Of_Great_Sage_C','Diary Of Great
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REPLACE INTO `item_db_re` VALUES (1583,'P_Book1','Eden Book I',5,0,NULL,0,'135:110',NULL,1,0,0x00410100,63,2,2,3,'60',0,15,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1583,'P_Book1','Eden Book I',5,0,NULL,0,'135:110',NULL,1,0,0x00410100,63,2,2,3,'60',0,15,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1584,'Chilly_Spell_Book','Cold Magic Book',5,56000,NULL,1000,'100:160',NULL,1,2,0x00010000,63,2,2,4,'100',1,15,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()*3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()*3); bonus2 bSkillUseSP,"MG_COLDBOLT",-(getrefine()*5); bonus2 bSkillUseSP,"SO_DIAMONDDUST",-(getrefine()*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1584,'Chilly_Spell_Book','Cold Magic Book',5,56000,NULL,1000,'100:160',NULL,1,2,0x00010000,63,2,2,4,'100',1,15,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()*3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()*3); bonus2 bSkillUseSP,"MG_COLDBOLT",-(getrefine()*5); bonus2 bSkillUseSP,"SO_DIAMONDDUST",-(getrefine()*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1585,'Upg_Book','Upg Book',5,20,NULL,600,'45:20',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1585,'Upg_Book','Upg Book',5,20,NULL,600,'45:20',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1586,'Velum_Bible','Vellum Bible',5,20,NULL,600,'110:125',NULL,1,0,0x00410100,63,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1587,'Velum_Encyclopedia','Vellum Great Encyclopedia',5,20,NULL,1000,'130',NULL,1,0,0x00410100,63,2,2,4,'95',1,15,'bonus2 bAddRace,RC_Player,80+getrefine(); bonus2 bIgnoreDefRaceRate,RC_Player,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1586,'Velum_Bible','Vellum Bible',5,20,NULL,600,'110:125',NULL,1,0,0x00410100,63,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; if(getrefine()>=6) { bonus2 bSkillCooldown,"AB_LAUDAAGNUS",-3000; bonus2 bSkillCooldown,"AB_LAUDARAMUS",-3000; bonus2 bSkillCooldown,"AB_CLEARANCE",-10000; bonus2 bSkillUseSP,"AB_LAUDAAGNUS",-60; bonus2 bSkillUseSP,"AB_LAUDARAMUS",-60; bonus2 bSkillUseSP,"AB_CLEARANCE",-60; } }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1587,'Velum_Encyclopedia','Vellum Great Encyclopedia',5,20,NULL,1000,'130',NULL,1,0,0x00410100,63,2,2,4,'95',1,15,'bonus2 bAddRace,RC_Player,80+getrefine(); bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>8) { autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1588,'Metal_Book','Metal Book',5,20,NULL,0,'45:10',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1588,'Metal_Book','Metal Book',5,20,NULL,0,'45:10',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1590,'Snake_Encyclopedia','Daizenshu Dakatsu',5,60000,NULL,1500,'10:110',NULL,1,2,0x00410100,63,2,2,4,'105',1,15,'bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1590,'Snake_Encyclopedia','Daizenshu Dakatsu',5,60000,NULL,1500,'10:110',NULL,1,2,0x00410100,63,2,2,4,'105',1,15,'bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1597,'Half_BF_Book2','Half BF Book2',5,20,NULL,0,'90:125',NULL,1,0,0x00410100,63,2,2,3,'80',1,15,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreMdefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1597,'Half_BF_Book2','Half BF Book2',5,20,NULL,0,'90:125',NULL,1,0,0x00410100,63,2,2,3,'80',1,15,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreMdefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
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@@ -1107,7 +1107,7 @@ REPLACE INTO `item_db_re` VALUES (1828,'Monk_Knuckle','Monk Knuckle',5,20,NULL,0
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REPLACE INTO `item_db_re` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'1',0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'1',0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1830,'Sura_Rampage','Sura Rampage',5,20,NULL,500,'142',NULL,1,1,0x00008100,63,2,2,3,'102',1,12,'bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1830,'Sura_Rampage','Sura Rampage',5,20,NULL,500,'142',NULL,1,1,0x00008100,63,2,2,3,'102',1,12,'bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1831,'P_Knuckle1','Eden Knuckle I',5,0,NULL,0,'120',NULL,1,0,0x00008100,63,2,2,3,'60',0,12,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1831,'P_Knuckle1','Eden Knuckle I',5,0,NULL,0,'120',NULL,1,0,0x00008100,63,2,2,3,'60',0,12,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1832,'Velum_Claw','Vellum Claw',5,20,NULL,650,'160',NULL,1,0,0x00008100,63,2,2,4,'95',1,12,'bonus2 bAddRace,RC_Player,100; if(getrefine()>7) { bonus2 bAddRace,RC_Player,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; bonus bFixedCastrate,-100; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1832,'Velum_Claw','Vellum Claw',5,20,NULL,650,'160',NULL,1,0,0x00008100,63,2,2,4,'95',1,12,'bonus2 bAddRace,RC_Player,100; if(getrefine()>7) { bonus2 bAddRace,RC_Player,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1833,'Claw_Of_Flash','Claw of Flash',5,60000,NULL,400,'140',NULL,1,2,0x00008100,63,2,2,4,'105',1,12,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1833,'Claw_Of_Flash','Claw of Flash',5,60000,NULL,400,'140',NULL,1,2,0x00008100,63,2,2,4,'105',1,12,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron nail',5,10,NULL,1500,'100',NULL,NULL,0,0x00008100,63,2,2,3,'50',1,12,'bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron nail',5,10,NULL,1500,'100',NULL,NULL,0,0x00008100,63,2,2,3,'50',1,12,'bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
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@@ -1203,7 +1203,7 @@ REPLACE INTO `item_db_re` VALUES (2012,'Aqua_Staff2','Empowered Aqua Staff',5,20
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REPLACE INTO `item_db_re` VALUES (2013,'Crimson_Staff2','Empowered Crimson Staff',5,20,NULL,900,'30:270',NULL,1,1,0x00000200,63,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2013,'Crimson_Staff2','Empowered Crimson Staff',5,20,NULL,900,'30:270',NULL,1,1,0x00000200,63,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2014,'Forest_Staff2','Empowered Forest Staff',5,20,NULL,900,'30:270',NULL,1,1,0x00000200,63,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2014,'Forest_Staff2','Empowered Forest Staff',5,20,NULL,900,'30:270',NULL,1,1,0x00000200,63,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2015,'Upg_Staff','Upg Staff',5,20,NULL,1000,'50:70',NULL,1,1,0x00818314,63,2,34,3,'1',1,10,'bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2015,'Upg_Staff','Upg Staff',5,20,NULL,1000,'50:70',NULL,1,1,0x00818314,63,2,34,3,'1',1,10,'bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2016,'Velum_Arc_Wand','Vellum Arc Wand',5,20,NULL,800,'110:220',NULL,1,0,0x00818314,63,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_Player,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_Player,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2016,'Velum_Arc_Wand','Vellum Arc Wand',5,20,NULL,800,'110:220',NULL,1,0,0x00818314,63,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_Player,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_Player,15; } if(getrefine()>8) { bonus bVariableCastrate,-50; bonus bFixedCast,-200; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2017,'Divine_Cross_','Divine Cross',5,20,NULL,1500,'120:210',NULL,1,0,0x00008100,63,2,34,4,'70',1,23,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; bonus bDex,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2017,'Divine_Cross_','Divine Cross',5,20,NULL,1500,'120:210',NULL,1,0,0x00008100,63,2,34,4,'70',1,23,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; bonus bDex,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2018,'Metal_Staff','Metal Staff',5,20,NULL,0,'50:70',NULL,1,1,0x00818315,63,2,34,3,'1',1,23,'bonus bUnbreakableWeapon,0; if(BaseJob==Job_Wizard) bonus bMatk,15; else if(BaseJob==Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bMatk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2018,'Metal_Staff','Metal Staff',5,20,NULL,0,'50:70',NULL,1,1,0x00818315,63,2,34,3,'1',1,23,'bonus bUnbreakableWeapon,0; if(BaseJob==Job_Wizard) bonus bMatk,15; else if(BaseJob==Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bMatk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2020,'Jormungand','Jormungand',5,10,NULL,3000,'200',NULL,NULL,0,0x810200,63,2,2,4,'1',NULL,10,'bonus bMatk,280; bonus bInt,20; bonus bUnbreakableWeapon,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2020,'Jormungand','Jormungand',5,10,NULL,3000,'200',NULL,NULL,0,0x810200,63,2,2,4,'1',NULL,10,'bonus bMatk,280; bonus bInt,20; bonus bUnbreakableWeapon,1;',NULL,NULL);
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@@ -6602,7 +6602,7 @@ REPLACE INTO `item_db_re` VALUES (13068,'Saurel','Pompano',5,0,NULL,0,'160:100',
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REPLACE INTO `item_db_re` VALUES (13069,'Aztoe_Nail','As-nail',5,56000,NULL,500,'160:80',NULL,1,0,0x000654E2,63,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13069,'Aztoe_Nail','As-nail',5,56000,NULL,500,'160:80',NULL,1,0,0x000654E2,63,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13070,'Scarletto_Nail','Scarlet-nail',5,56000,NULL,500,'160:80',NULL,1,0,0x000654E2,63,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13070,'Scarletto_Nail','Scarlet-nail',5,56000,NULL,500,'160:80',NULL,1,0,0x000654E2,63,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13071,'Upg_Dagger','Upg Dagger',5,20,NULL,600,'55',NULL,1,1,0xFE9F7EEF,63,2,2,3,'1',1,1,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13071,'Upg_Dagger','Upg Dagger',5,20,NULL,600,'55',NULL,1,1,0xFE9F7EEF,63,2,2,3,'1',1,1,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13072,'Velum_Damascus','Vellum Damascus',5,20,NULL,1000,'180',NULL,1,0,0xFE9F7EEF,63,2,2,4,'95',1,1,'bonus bAspdRate,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13072,'Velum_Damascus','Vellum Damascus',5,20,NULL,1000,'180',NULL,1,0,0xFE9F7EEF,63,2,2,4,'95',1,1,'bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13073,'Counter_Dagger_','Counter Dagger',5,120000,NULL,550,'140',NULL,1,1,0x00810204,63,2,2,4,'55',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13073,'Counter_Dagger_','Counter Dagger',5,120000,NULL,550,'140',NULL,1,1,0x00810204,63,2,2,4,'55',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13074,'Ninja_Cutter','Ninja Sword Prototype',5,0,NULL,0,'0',NULL,1,0,0x02000000,63,2,2,4,'99',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13074,'Ninja_Cutter','Ninja Sword Prototype',5,0,NULL,0,'0',NULL,1,0,0x02000000,63,2,2,4,'99',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13075,'Kurenai','Kurenai',5,5000,NULL,700,'130',NULL,1,0,0x02000000,63,2,2,3,'99',1,1,'bonus bInt,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13075,'Kurenai','Kurenai',5,5000,NULL,700,'130',NULL,1,0,0x02000000,63,2,2,3,'99',1,1,'bonus bInt,3;',NULL,NULL);
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@@ -7926,8 +7926,8 @@ REPLACE INTO `item_db_re` VALUES (16016,'Tuna','Tuna',5,0,NULL,0,'180',NULL,1,0,
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REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',5,20,NULL,1500,'170',NULL,1,0,0x00008110,63,2,2,4,'100',1,8,'bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,(getrefine()?getrefine()*20:20);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',5,20,NULL,1500,'170',NULL,1,0,0x00008110,63,2,2,4,'100',1,8,'bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,(getrefine()?getrefine()*20:20);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16018,'Mace_Of_Judgement2','Empowered Mace Of Judgement',5,20,NULL,1200,'170:180',NULL,1,1,0x00000100,56,2,2,3,'130',1,8,'bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16018,'Mace_Of_Judgement2','Empowered Mace Of Judgement',5,20,NULL,1200,'170:180',NULL,1,1,0x00000100,56,2,2,3,'130',1,8,'bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bMagicAddRace,RC_Demon,40; }",60,7000,BF_MAGIC,"{ specialeffect2 EF_SPELLBREAKER; }"; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',5,20,NULL,800,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',5,20,NULL,800,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus4 bSetDefRace,RC_Player,10000,5000,1; bonus4 bSetMDefRace,RC_Player,10000,5000,1; bonus bAspdRate,getrefine();',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1500,'170',NULL,1,0,0x0004C5B3,63,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus5 bAutoSpell,"NPC_CRITICALWOUND",5,10,BF_WEAPON,1; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16022,'Nemesis_','Nemesis',5,20,NULL,900,'120',NULL,1,2,0x00008110,63,2,2,4,'60',1,8,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16022,'Nemesis_','Nemesis',5,20,NULL,900,'120',NULL,1,2,0x00008110,63,2,2,4,'60',1,8,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16023,'Metal_Mace','Metal Mace',5,20,NULL,0,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16023,'Metal_Mace','Metal Mace',5,20,NULL,0,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16026,'RWC_Memory_Mace','RWC Memory Mace',5,20,NULL,800,'100',NULL,1,1,0x0004C5B2,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()/30)*30; if(getrefine()>=9){ set .@i,1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (16026,'RWC_Memory_Mace','RWC Memory Mace',5,20,NULL,800,'100',NULL,1,1,0x0004C5B2,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()/30)*30; if(getrefine()>=9){ set .@i,1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,5; }',NULL,NULL);
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@@ -9021,7 +9021,7 @@ REPLACE INTO `item_db_re` VALUES (20737,'C_Kirin_Wing','C Kirin Wing',4,10,NULL,
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# More 2-Handed Swords
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# More 2-Handed Swords
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REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',5,20,NULL,1500,'100',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',5,20,NULL,1500,'100',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (21001,'Velum_Claymore','Vellum Claymore',5,20,NULL,3500,'260',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bAddRace,RC_Player,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (21001,'Velum_Claymore','Vellum Claymore',5,20,NULL,3500,'260',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_Player,30; if(getrefine()>=6) { bonus2 bAddRace,RC_Player,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",6000,2000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5,20,NULL,2500,'100',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5,20,NULL,2500,'100',NULL,1,0,0x00004082,63,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21003,'Muramasa_','Muramasa',5,20,NULL,1000,'155',NULL,1,2,0x00004082,63,2,34,4,'48',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21003,'Muramasa_','Muramasa',5,20,NULL,1000,'155',NULL,1,2,0x00004082,63,2,34,4,'48',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL,3400,'280',NULL,2,2,0x00004082,63,2,34,3,'100',1,3,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL,3400,'280',NULL,2,2,0x00004082,63,2,34,3,'100',1,3,NULL,NULL,NULL);
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