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* Updated Socket Enchant NPC to official.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10604 54d463be-8e91-2dee-dedb-b68131a5f0ec
SinSloth 18 年之前
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897f54a50c
共有 2 个文件被更改,包括 494 次插入822 次删除
  1. 1 0
      npc/Changelog.txt
  2. 493 822
      npc/merchants/socket_enchant.txt

+ 1 - 0
npc/Changelog.txt

@@ -1,6 +1,7 @@
 Date		Added
 ======
 2007/05/22
+	* Updated Socket Enchant NPC to official. [SinSloth]
 	* Moved Munak's Grandma quest to monstertamers.txt, it didn't require another file. [SinSloth]
 	- Deleted munak_quest.txt
 	- Updated .conf file due to those changes.

+ 493 - 822
npc/merchants/socket_enchant.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Sousuke_PL
 //===== Current Version: =====================================
-//= 1.0
+//= 1.1
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -15,831 +15,502 @@
 //= 0.2	Added missing next;'s [Evera]
 //= 0.3 Fixed Zweihander[+] id [Lupus]
 //= 1.0 Fixed ingredients check [Lupus]
+//= 1.1	Updated to official. [SinSloth]
 //============================================================
 
-
-lhz_in02,281,35,5	script	Socket Enchant	84,{
-
-  mes "[Socket Enchant]";
-  mes "Hello.";
-  mes "How can I help you?";
-  next;
-  menu "Upgrade my item",-,"Nothing",L_Not;
-
-  mes "[Socket Enchant]";
-  mes "This is weapon or armor?";
-  next;
-  menu "Weapon",L_Weapon1,"Armor",L_Armor1;
-
-
-//============================================================
-//= Weapon
-//============================================================
-
-  L_WaepJump:
-      mes "[Socket Enchant]";
-      mes "Choose the number of page. Type 1 to 5:";
-      next;
-      input @weapsite;
-      if(@weapsite > 5 || @weapsite < 1) goto L_WaepJump;
-
-      if(@weapsite == 1) goto L_Weapon1;
-      if(@weapsite == 2) goto L_Weapon2;
-      if(@weapsite == 3) goto L_Weapon3;
-      if(@weapsite == 4) goto L_Weapon4;
-      if(@weapsite == 5) goto L_Weapon5; 
-
-
-  L_Weapon1:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Trident[2]",Trident,"Rope[3]",Rope,"Violin[3]",Violin,"Chain[2]",Chain,"Gladius[2]",Gladius,"Gakkung Bow[1]",Gakkung_Bow,"Next",L_Weapon2,"Jump to page...",L_WaepJump;
-
-  L_Weapon2:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Pike[3]",Pike,"Haedonggum[1]",Haedonggum,"Lute[2]",Lute,"Wire Whip[2]",Wire_Whip,"Waghnak[3]",Waghnak,"Arbalest[1]",Arbalest,"Next",L_Weapon3,"Jump to page...",L_WaepJump;
-
-  L_Weapon3:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Hunter Bow",Hunter_Bow,"(Int) Survivor's Rod",Int_Survivors_Rod,"Zweihander",Zweihander,"Flamberge",Flamberge,"Infiltrator",Infiltrator,"Ballista",Ballista,"Next",L_Weapon4,"Jump to page...",L_WaepJump;
-
-  L_Weapon4:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Stunner",Stunner,"Berserk",Berserk,"Claymore",Claymore,"Gungnir",Gungnir,"Poison Knife",Poison_Knife,"Sucsamad",Sucsamad,"Next",L_Weapon5,"Jump to page...",L_WaepJump;
-
-  L_Weapon5:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Ginnungagap",Ginnungagap,"Cutlus",Cutlus,"Crescent Scythe",Crescent_Scythe,"Ice Pick",Ice_Pick,"(Dex) Survivor's Rod",Dex_Survivors_Rod,"Next",L_Weapon1,"Jump to page...",L_WaepJump;
-
-
-      Trident:
-           set @olditem,1460;
-           set @newitem,1461;
-           callfunc "f_weapon_c";
-
-      Rope:
-           set @olditem,1950;
-           set @newitem,1951;
-           callfunc "f_weapon_c";
-
-      Violin:
-           set @olditem,1901;
-           set @newitem,1902;
-           callfunc "f_weapon_c";
-
-      Chain:
-           set @olditem,1519;
-           set @newitem,1520;
-           callfunc "f_weapon_b";
-
-      Gladius:
-           set @olditem,1219;
-           set @newitem,1220;
-           callfunc "f_weapon_b";
-
-      Gakkung_Bow:
-           set @olditem,1714;
-           set @newitem,1716;
-           callfunc "f_weapon_b";
-
-      Pike:
-           set @olditem,1407;
-           set @newitem,1408;
-           callfunc "f_weapon_b";
-
-      Haedonggum:
-           set @olditem,1123;
-           set @newitem,1128;
-           callfunc "f_weapon_b";
-
-      Lute:
-           set @olditem,1905;
-           set @newitem,1906;
-           callfunc "f_weapon_b";
-
-      Wire_Whip:
-           set @olditem,1954;
-           set @newitem,1955;
-           callfunc "f_weapon_b";
-
-      Waghnak:
-           set @olditem,1801;
-           set @newitem,1802;
-           callfunc "f_weapon_b";
-
-      Arbalest:
-           set @olditem,1713;
-           set @newitem,1715;
-           callfunc "f_weapon_b";
-
-      Hunter_Bow:
-           set @olditem,1718;
-           set @newitem,1726;
-           callfunc "f_weapon_a";
-
-      Int_Survivors_Rod:
-           set @olditem,1619;
-           set @newitem,1620;
-           callfunc "f_weapon_a";
-
-      Zweihander:
-           set @olditem,1168;
-           set @newitem,1171;
-           callfunc "f_weapon_a3";
-
-      Flamberge:
-           set @olditem,1129;
-           set @newitem,1149;
-           callfunc "f_weapon_a";
-
-      Infiltrator:
-           set @olditem,1261;
-           set @newitem,1266;
-           callfunc "f_weapon_a2";
-
-      Ballista:
-           set @olditem,1722;
-           set @newitem,1727;
-           callfunc "f_weapon_a";
-
-      Stunner:
-           set @olditem,1522;
-           set @newitem,1532;
-           callfunc "f_weapon_a";
-
-      Berserk:
-           set @olditem,1814;
-           set @newitem,1816;
-           callfunc "f_weapon_a";
-
-      Claymore:
-           set @olditem,1163;
-           set @newitem,1172;
-           callfunc "f_weapon_a";
-
-      Gungnir:
-           set @olditem,1413;
-           set @newitem,1418;
-           callfunc "f_weapon_s";
-
-      Poison_Knife:
-           set @olditem,1239;
-           set @newitem,13016;
-           callfunc "f_weapon_s";
-
-      Sucsamad:
-           set @olditem,1236;
-           set @newitem,13018;
-           callfunc "f_weapon_s";
-
-      Ginnungagap:
-           set @olditem,13002;
-           set @newitem,13019;
-           callfunc "f_weapon_s";
-
-      Cutlus:
-           set @olditem,1135;
-           set @newitem,13400;
-           callfunc "f_weapon_s";
-
-      Crescent_Scythe:
-           set @olditem,1466;
-           set @newitem,1476;
-           callfunc "f_weapon_s";
-
-      Ice_Pick:
-           set @olditem,1230;
-           set @newitem,13017;
-           callfunc "f_weapon_s2";
-
-      Dex_Survivors_Rod:
-           set @olditem,1617;
-           set @newitem,1618;
-           callfunc "f_weapon_s2";
-
-	   
-
-//============================================================
-//= Armor
-//============================================================
-
-  L_ArmorJump:
-      mes "[Socket Enchant]";
-      mes "Choose the number of page. Type 1 to 6:";
-      next;
-      input @armorsite;
-      if(@armorsite > 6 || @armorsite < 1) goto L_ArmorJump;
-
-      if(@armorsite == 1) goto L_Armor1;
-      if(@armorsite == 2) goto L_Armor2;
-      if(@armorsite == 3) goto L_Armor3;
-      if(@armorsite == 4) goto L_Armor4;
-      if(@armorsite == 5) goto L_Armor5;
-      if(@armorsite == 6) goto L_Armor6;
-
-
-  L_Armor1:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Mantle",Mantle,"Coat",Coat,"Circlet",Circlet,"Biretta",Biretta,"Mirror Shield",Mirror_Shield,"Chain Mail",Chain_Mail,"Shield",Shield,"Bongun Hat",Bongun_Hat,"Next",L_Armor2,"Jump to page...",L_ArmorJump;
-
-  L_Armor2:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Saint's Robe",Saints_Robe,"Silk Robe",Silk_Robe,"Boots",Boots,"Shoes",Shoes,"Muffler",Muffler,"Guard",Guard,"Buckler",Buckler,"Munak Hat",Munak_Hat,"Next",L_Armor3,"Jump to page...",L_ArmorJump;
-
-  L_Armor3:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Gemmed Sallet",Gemmed_Sallet,"Bucket Hat",Bucket_Hat,"Memory Book",Memory_Book,"Tights",Tights,"Legion Plate Armor",Legion_Plate_Armor,"Full Plate",Full_Plate,"Thief Clothes",Thief_Clothes,"Next",L_Armor4,"Jump to page...",L_ArmorJump;
-
-  L_Armor4:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Greaves",Greaves,"Coif",Coif,"Manteau",Manteau,"Helm",Helm,"Ninja Suit",Ninja_Suit,"Orc Helm",Orc_Helm,"Ancient Cape",Ancient_Cape,"Next",L_Armor5,"Jump to page...",L_ArmorJump;
-
-  L_Armor5:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Monk Hat",Monk_Hat,"Golden Gear",Golden_Gear,"Brooch",Brooch,"Tiara",Tiara,"Sphinx Hat",Sphinx_Hat,"Robe of Cast",Robe_of_Cast,"Earring",Earring,"Next",L_Armor6,"Jump to page...",L_ArmorJump;
-
-  L_Armor6:
-
-      close2;
-      mes "[Socket Enchant]";
-      mes "Please choose your item:";
-      next;
-      menu "Ring",Ring,"Bow Thimble",Bow_Thimble,"Majestic Goat",Majestic_Goat,"Spiky Band",Spiky_Band,"Bone Helm",Bone_Helm,"Corsair",Corsair,"Crown",Crown,"Next",L_Armor1,"Jump to page...",L_ArmorJump;
-
-
-      Mantle:
-           set @olditem,2307;
-           set @newitem,2308;
-           callfunc "f_armor_c";
-
-      Coat:
-           set @olditem,2309;
-           set @newitem,2310;
-           callfunc "f_armor_c";
-
-      Circlet:
-           set @olditem,2232;
-           set @newitem,2233;
-           callfunc "f_armor_c";
-
-      Biretta:
-           set @olditem,2216;
-           set @newitem,2217;
-           callfunc "f_armor_c";
-
-      Mirror_Shield:
-           set @olditem,2107;
-           set @newitem,2108;
-           callfunc "f_armor_b";
-
-      Chain_Mail:
-           set @olditem,2314;
-           set @newitem,2315;
-           callfunc "f_armor_b";
-
-      Shield:
-           set @olditem,2105;
-           set @newitem,2106;
-           callfunc "f_armor_b";
-
-      Bongun_Hat:
-           set @olditem,5046;
-           set @newitem,5168;
-           callfunc "f_armor_b";
-
-      Saints_Robe:
-           set @olditem,2325;
-           set @newitem,2326;
-           callfunc "f_armor_b2";
-
-      Silk_Robe:
-           set @olditem,2321;
-           set @newitem,2322;
-           callfunc "f_armor_b2";
-
-      Boots:
-           set @olditem,2405;
-           set @newitem,2406;
-           callfunc "f_armor_b2";
-
-      Shoes:
-           set @olditem,2403;
-           set @newitem,2404;
-           callfunc "f_armor_b2";
-
-      Muffler:
-           set @olditem,2503;
-           set @newitem,2504;
-           callfunc "f_armor_b2";
-
-      Guard:
-           set @olditem,2101;
-           set @newitem,2102;
-           callfunc "f_armor_b2";
-
-      Buckler:
-           set @olditem,2103;
-           set @newitem,2104;
-           callfunc "f_armor_b2";
-
-      Munak_Hat:
-           set @olditem,2264;
-           set @newitem,5167;
-           callfunc "f_armor_a";
-
-      Gemmed_Sallet:
-           set @olditem,2230;
-           set @newitem,2231;
-           callfunc "f_armor_a2";
-
-      Bucket_Hat:
-           set @olditem,5114;
-           set @newitem,5120;
-           callfunc "f_armor_a2";
-
-      Memory_Book:
-           set @olditem,2109;
-           set @newitem,2121;
-           callfunc "f_armor_a2";
-
-      Tights:
-           set @olditem,2330;
-           set @newitem,2331;
-           callfunc "f_armor_a2";
-
-      Legion_Plate_Armor:
-           set @olditem,2341;
-           set @newitem,2342;
-           callfunc "f_armor_a2";
-
-      Full_Plate:
-           set @olditem,2316;
-           set @newitem,2317;
-           callfunc "f_armor_a2";
-
-      Thief_Clothes:
-           set @olditem,2335;
-           set @newitem,2336;
-           callfunc "f_armor_a2";
-
-      Greaves:
-           set @olditem,2411;
-           set @newitem,2412;
-           callfunc "f_armor_a2";
-
-      Coif:
-           set @olditem,5092;
-           set @newitem,5093;
-           callfunc "f_armor_a2";
-
-      Manteau:
-           set @olditem,2505;
-           set @newitem,2506;
-           callfunc "f_armor_a2";
-
-      Helm:
-           set @olditem,2228;
-           set @newitem,2229;
-           callfunc "f_armor_a2";
-
-      Ninja_Suit:
-           set @olditem,2337;
-           set @newitem,2359;
-           callfunc "f_armor_a2";
-
-      Orc_Helm:
-           set @olditem,2299;
-           set @newitem,5157;
-           callfunc "f_armor_a2";
-
-      Ancient_Cape:
-           set @olditem,2507;
-           set @newitem,2525;
-           callfunc "f_armor_a2";
-
-      Monk_Hat:
-           set @olditem,2251;
-           set @newitem,5158;
-           callfunc "f_armor_a2";
-
-      Golden_Gear:
-           set @olditem,2246;
-           set @newitem,5159;
-           callfunc "f_armor_a2";
-
-      Brooch:
-           set @olditem,2605;
-           set @newitem,2625;
-           callfunc "f_armor_a2";
-
-      Tiara:
-           set @olditem,2234;
-           set @newitem,5164;
-           callfunc "f_armor_s2";
-
-      Sphinx_Hat:
-           set @olditem,5053;
-           set @newitem,5166;
-           callfunc "f_armor_s";
-
-      Robe_of_Cast:
-           set @olditem,2343;
-           set @newitem,2360;
-           callfunc "f_armor_s";
-
-      Earring:
-           set @olditem,2602;
-           set @newitem,2622;
-           callfunc "f_armor_s";
-
-      Ring:
-           set @olditem,2601;
-           set @newitem,2621;
-           callfunc "f_armor_s";
-
-      Bow_Thimble:
-           set @olditem,2619;
-           set @newitem,2671;
-           callfunc "f_armor_s";
-
-      Majestic_Goat:
-           set @olditem,2256;
-           set @newitem,5160;
-           callfunc "f_armor_s2";
-
-      Spiky_Band:
-           set @olditem,2258;
-           set @newitem,5161;
-           callfunc "f_armor_s2";
-
-      Bone_Helm:
-           set @olditem,5017;
-           set @newitem,5162;
-           callfunc "f_armor_s2";
-
-      Corsair:
-           set @olditem,5019;
-           set @newitem,5163;
-           callfunc "f_armor_s2";
-
-      Crown:
-           set @olditem,2235;
-           set @newitem,5165;
-           callfunc "f_armor_s2";
-
-//============================================================
-//= Other
-//============================================================
-
-  L_Not:
-      mes "[Socket Enchant]";
-      mes "Bye~!";
-      close;
-
-}
-
-//============================================================
-//= Functions add slots
-//============================================================
-
-function	script	addslot	{
-
-      mes "[Socket Enchant]";
-      mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname$+"^000000.";
-      next;
-      mes "[Socket Enchant]";
-      mes "Are you sure? Remember that it can fail.";
-      mes "Do you want to continue?";
-      next;
-      menu "Yes",-,"No",L_No;
-
-
-           if(countitem(@olditem)<1) goto L_NoItem;
-           if(Zeny<@addprice) goto L_NoZeny;
-           if(countitem(@itemup)<@itemupiece) goto L_NoItemUp;
-
-           delitem @itemup,@itemupiece;
-           set Zeny,Zeny-@addprice;
-           delitem @olditem,1;
-           if(@rateit<rand(1,100))goto L_Fail;
-           misceffect 83;
-           getitem @newitem,1;
-
-      mes "[Socket Enchant]";
-      mes "Ok, take your item, Bye.";
-      close;
-
-
-  L_NoItem:
-      mes "[Socket Enchant]";
-      mes "You don't have this item.";
-      mes "Come back when you get it.";
-      close;
-
-  L_NoItemUp:
-      mes "[Socket Enchant]";
-      mes "You don't have all ingridients. Come back when you get it.";
-      close;
-
-  L_NoZeny:
-      mes "[Socket Enchant]";
-      mes "You don't have enough money. Come back later.";
-      close;
-
-  L_Fail:
-      misceffect 183;
-      mes "[Socket Enchant]";
-      mes "Sorry, but i could't upgrade it.";
-      close;
-
-  L_No:
-      mes "[Socket Enchant]";
-      mes "Ok, Bye.";
-      close;
-     
-}
-
-//============================================================
-
-function	script	addslot2	{
-
-      mes "[Socket Enchant]";
-      mes "Upgrade cost "+@addprice+" zeny and ^5533FF"+@itemupname1$+"^000000 and ^5533FF"+@itemupname2$+"^000000.";
-      next;
-      mes "[Socket Enchant]";
-      mes "Are you sure? Remember that it can fail.";
-      mes "Do you want to continue?";
-      next;
-      menu "Yes",-,"No",L_No;
-
-
-           if(countitem(@olditem)<1) goto L_NoItem;
-           if(Zeny<@addprice) goto L_NoZeny;
-           if(countitem(@itemup1)<@itemupiece1 || countitem(@itemup2)<@itemupiece2) goto L_NoItemUp;
-
-           delitem @itemup1,@itemupiece1;
-           delitem @itemup2,@itemupiece2;
-           set Zeny,Zeny-@addprice;
-           delitem @olditem,1;
-           if(@rateit<rand(1,100))goto L_Fail;
-           misceffect 83;
-           getitem @newitem,1;
-
-      mes "[Socket Enchant]";
-      mes "Ok, take your item, Bye.";
-      close;
-
-      
-  L_NoItem:
-      mes "[Socket Enchant]";
-      mes "You don't have this item.";
-      mes "Come back when you get it.";
-      close;
-
-  L_NoItemUp:
-      mes "[Socket Enchant]";
-      mes "You don't have all ingridients. Come back when you get it.";
-      close;
-
-  L_NoZeny:
-      mes "[Socket Enchant]";
-      mes "You don't have enough money. Come back later.";
-      close;
-
-  L_Fail:
-      misceffect 183;
-      mes "[Socket Enchant]";
-      mes "Sorry, but i could't upgrade it.";
-      close;
-
-  L_No:
-      mes "[Socket Enchant]";
-      mes "Ok, Bye.";
-      close;
-
-}
-
-
-//============================================================
-//= Functions
-//============================================================
-
-//= Weapon
-
-function	script	f_weapon_c	{
-  
-      set @rateit,25;  //success rate
-      set @addprice,200000;
-      set @itemup,1010;
-      set @itemupiece,10;
-      set @itemupname$,"10 Phracon";
-      callfunc "addslot";
-
-}
-
-function	script	f_weapon_b	{
-
-      set @rateit,20;  //success rate
-      set @addprice,300000;
-      set @itemup1,984;
-      set @itemupiece1,2;
-      set @itemupname1$,"2 Oridecon";
-      set @itemup2,999;
-      set @itemupiece2,5;
-      set @itemupname2$,"5 Steel";
-      callfunc "addslot2";
-
-}
-
-function	script	f_weapon_a	{
-
-      set @rateit,15;  //success rate
-      set @addprice,500000;
-      set @itemup1,984;
-      set @itemupiece1,2;
-      set @itemupname1$,"2 Oridecon";
-      set @itemup2,999;
-      set @itemupiece2,10;
-      set @itemupname2$,"10 Steel";
-      callfunc "addslot2";
-
-}
-
-function	script	f_weapon_a2	{
-
-      set @rateit,15;  //success rate
-      set @addprice,700000;
-      set @itemup1,984;
-      set @itemupiece1,2;
-      set @itemupname1$,"2 Oridecon";
-      set @itemup2,999;
-      set @itemupiece2,10;
-      set @itemupname2$,"10 Steel";
-      callfunc "addslot2";
-
-}
-
-function	script	f_weapon_a3	{
-
-      set @rateit,15;  //success rate
-      set @addprice,800000;
-      set @itemup1,984;
-      set @itemupiece1,2;
-      set @itemupname1$,"2 Oridecon";
-      set @itemup2,999;
-      set @itemupiece2,10;
-      set @itemupname2$,"10 Steel";
-      callfunc "addslot2";
-
-}
-
-function	script	f_weapon_s	{
-
-      set @rateit,10;  //success rate
-      set @addprice,1000000;
-      set @itemup1,984;
-      set @itemupiece1,5;
-      set @itemupname1$,"5 Oridecon";
-      set @itemup2,999;
-      set @itemupiece2,10;
-      set @itemupname2$,"10 Steel";
-      callfunc "addslot2";
-
-}
-
-function	script	f_weapon_s2	{
-
-      set @rateit,10;  //success rate
-      set @addprice,2000000;
-      set @itemup1,984;
-      set @itemupiece1,5;
-      set @itemupname1$,"5 Oridecon";
-      set @itemup2,999;
-      set @itemupiece2,10;
-      set @itemupname2$,"10 Steel";
-      callfunc "addslot2";
-
-}
-
-//= Armor
-
-function	script	f_armor_c	{
-
-      set @rateit,25;  //success rate
-      set @addprice,200000;
-      set @itemup,999;
-      set @itemupiece,3;
-      set @itemupname$,"3 Steel";
-      callfunc "addslot";
-
-}
-
-function	script	f_armor_b	{
-
-      set @rateit,20;  //success rate
-      set @addprice,250000;
-      set @itemup,999;
-      set @itemupiece,5;
-      set @itemupname$,"5 Steel";
-      callfunc "addslot";
-
-}
-
-function	script	f_armor_b2	{
-
-      set @rateit,20;  //success rate
-      set @addprice,300000;
-      set @itemup,999;
-      set @itemupiece,5;
-      set @itemupname$,"5 Steel";
-      callfunc "addslot";
-
-}
-
-function	script	f_armor_a	{
-
-      set @rateit,15;  //success rate
-      set @addprice,300000;
-      set @itemup,985;
-      set @itemupiece,1;
-      set @itemupname$,"1 Elunium";
-      callfunc "addslot";
-
+payon,140,151,5		script	Seiyablem	84,{
+
+	mes "[Seiyablem]";
+	mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
+	mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
+	next;
+	mes "[Seiyablem]";
+	mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
+	mes "If you're interested in my service, let me know.";
+	next;
+	switch( select( "Add Slot to Weapon","Add Slot to Armor","Slot Attempt Info","Cancel" ) )
+	{
+		case 1:
+			mes "[Seiyablem]";
+			mes "You want to add a Slot to a weapon?";
+			mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
+			mes "Which class would you like to try?";
+			set @sockettype,1;
+			next;
+			switch( select( "C Class","B Class","A Class","S Class" ) )
+			{
+				case 1:
+					mes "[Seiyablem]";
+					mes "C Class, eh?";
+					mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
+					next;
+					switch( select( "Trident","Rope","Violin" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10;
+						
+						case 2:
+							callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10;
+							
+						case 3:
+							callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10;
+					}
+				
+				case 2:
+					mes "[Seiyablem]";
+					mes "B Class?";
+					mes "Alright, this is the average equipment category.";
+					mes "Please choose the weapon to wich you'd like me to try to add a Slot.";
+					next;
+					switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10;
+							
+						case 2:
+							callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5;
+							
+						case 3:
+							callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5;
+							
+						case 4:
+							callfunc "Func_Socket",1,1407,1408,40,61,300,1010,10;
+							
+						case 5:
+							callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5;
+							
+						case 6:
+							callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10;
+							
+						case 7:
+							callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10;
+							
+						case 8:
+							callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10;
+							
+						case 9:
+							callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5;
+					}
+				
+				case 3:
+					mes "[Seiyablem]";
+					mes "Ooh, A Class.";
+					mes "This is some high risk territory!";
+					mes "Alright, wich weapon would you like me to try adding a Slot?";
+					next;
+					switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10;
+							
+						case 2:
+							callfunc "Func_Socket",2,1619,1620,40,61,500,984,2,999,10;
+							
+						case 3:
+							callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10;
+						
+						case 4:
+							callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10;
+						
+						case 5:
+							callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10;
+						
+						case 6:
+							callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10;
+						
+						case 7:
+							callfunc "Func_Socket",2,1522,1532,40,61,700,984,2,999,10;
+							
+						case 8:
+							callfunc "Func_Socket",2,1814,1816,40,61,700,984,5,999,10;
+							
+						case 9:
+							callfunc "Func_Socket",2,1163,1172,40,61,700,984,5,999,10;
+					}
+				
+				case 4:
+					mes "[Seiyablem]";
+					mes "Whoa, whoa, whoa...";
+					mes "S class? Alright...";
+					mes "It'd be a near miracle if I can actually pull this off.";
+					mes "Okay... Which weapon shall we try adding a Slot to?";
+					next;
+					switch( select( "Gungnir","Poison Knife","Ice Pick","Sucsamad","Ginnungagap","Cutlas","Crescent Scythe","Survivor's Rod(DEX)" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10;
+							
+						case 2:
+							callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10;
+							
+						case 3:
+							callfunc "Func_Socket",2,1230,13017,40,51,1000,984,5,999,10;
+							
+						case 4:
+							callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10;
+							
+						case 5:
+							callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10;
+							
+						case 6:
+							callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10;
+							
+						case 7:
+							callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10;
+							
+						case 8:
+							callfunc "Func_Socket",2,1618,1619,40,51,2000,984,5,999,10;
+					}
+			}
+		
+		case 2:
+			mes "[Seiyablem]";
+			mes "Armor, you said?";
+			mes "Sure, no problem.";
+			mes "Armor is divided into 4 different classes, depending on the work difficulty.";
+			mes "C Class is the easiest one, and S Class he hardest one.";
+			mes "Which class would you like to try?";
+			set @sockettype,2;
+			next;
+			switch( select( "C Class","B Class","A Class","S Class" ) )
+			{
+				case 1:
+					mes "[Seiyablem]";
+					mes "C Class Armor, eh?";
+					mes "Sounds reasonable.";
+					mes "Which armor would you like to try adding a Slot?";
+					next;
+					switch( select( "Mantle","Coat","Circlet","Biretta" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",1,2307,2308,40,66,200,999,3;
+							
+						case 2:
+							callfunc "Func_Socket",1,2309,2310,40,66,200,999,3;
+							
+						case 3:
+							callfunc "Func_Socket",1,2232,2233,40,66,200,999,3;
+							
+						case 4:
+							callfunc "Func_Socket",1,2216,2217,40,66,200,999,3;
+					}
+				
+				case 2:
+					mes "[Seiyablem]";
+					mes "You have chosen average B Class.";
+					mes "So, what kind of armor do you have?";
+					next;
+					switch( select( "Mirror Shield","Chain Mail","Saint Robe","Silk Robe","Boots","Shoes","Muffler","Guard","Buckler","Shield","Bongun Hat" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",1,2107,2108,40,61,250,999,5;
+							
+						case 2:
+							callfunc "Func_Socket",1,2314,2315,40,61,250,999,5;
+						
+						case 3:
+							callfunc "Func_Socket",1,2326,2327,40,61,300,999,5;
+						
+						case 4:
+							callfunc "Func_Socket",1,2321,2322,40,61,300,999,5;
+						
+						case 5:
+							callfunc "Func_Socket",1,2405,2406,40,61,300,999,5;
+						
+						case 6:
+							callfunc "Func_Socket",1,2403,2404,40,61,300,999,5;
+						
+						case 7:
+							callfunc "Func_Socket",1,2503,2504,40,61,300,999,5;
+						
+						case 8:
+							callfunc "Func_Socket",1,2101,2102,40,61,300,999,5;
+						
+						case 9:
+							callfunc "Func_Socket",1,2103,2104,40,61,300,999,5;
+						
+						case 10:
+							callfunc "Func_Socket",1,2105,2106,40,61,250,999,5;
+						
+						case 11:
+							callfunc "Func_Socket",1,5046,5168,40,61,250,999,5;
+					}
+					
+				case 3:
+					mes "[Seiyablem]";
+					mes "Ooh, A Class.";
+					mes "This is some high risk territory!";
+					mes "Alright, wich armor would you like me to try adding a Slot?";
+					next;
+					switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",1,2230,2231,40,61,400,985,1;
+							
+						case 2:
+							callfunc "Func_Socket",1,5114,5120,40,61,400,985,1;
+						
+						case 3:
+							callfunc "Func_Socket",1,2109,2121,40,61,400,985,1;
+						
+						case 4:
+							callfunc "Func_Socket",1,2330,2331,40,61,400,985,1;
+						
+						case 5:
+							callfunc "Func_Socket",1,2341,2342,40,61,400,985,1;
+						
+						case 6:
+							callfunc "Func_Socket",1,2316,2317,40,61,400,985,1;
+						
+						case 7:
+							callfunc "Func_Socket",1,2335,2336,40,61,400,985,1;
+						
+						case 8:
+							callfunc "Func_Socket",1,2411,2412,40,61,400,985,1;
+						
+						case 9:
+							callfunc "Func_Socket",1,5092,5093,40,61,400,985,1;
+						
+						case 10:
+							callfunc "Func_Socket",1,2505,2506,40,61,400,985,1;
+						
+						case 11:
+							callfunc "Func_Socket",1,2228,2229,40,61,400,985,1;
+						
+						case 12:
+							callfunc "Func_Socket",1,2337,2359,40,61,400,985,1;
+						
+						case 13:
+							callfunc "Func_Socket",1,2299,5157,40,61,400,985,1;
+						
+						case 14:
+							callfunc "Func_Socket",1,2507,2525,40,61,400,985,1;
+						
+						case 15:
+							callfunc "Func_Socket",1,2251,5158,40,61,400,985,1;
+						
+						case 16:
+							callfunc "Func_Socket",1,2246,5159,40,61,400,985,1;
+						
+						case 17:
+							callfunc "Func_Socket",1,2605,2625,40,61,400,985,1;
+						
+						case 18:
+							callfunc "Func_Socket",1,2264,5167,40,61,400,985,1;
+					}
+				
+				case 4:
+					mes "[Seiyablem]";
+					mes "Um... S Class?";
+					mes "You sure about this?";
+					mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it.";
+					next;
+					switch( select( "Majestic Goat","Spiky Band","Bone Helm","Corsair","Crown","Tiara","Sphinx Hat","Robe of Cast","Earring","Ring","Bow Thimble" ) )
+					{
+						case 1:
+							callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2;
+							
+						case 2:
+							callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2;
+						
+						case 3:
+							callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2;
+						
+						case 4:
+							callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2;
+						
+						case 5:
+							callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2;
+						
+						case 6:
+							callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2;
+						
+						case 7:
+							callfunc "Func_Socket",1,5063,5166,40,51,1000,985,2;
+						
+						case 8:
+							callfunc "Func_Socket",1,2343,2360,40,51,1000,985,2;
+						
+						case 9:
+							callfunc "Func_Socket",1,2602,2622,40,51,1000,985,2;
+						
+						case 10:
+							callfunc "Func_Socket",1,2601,2621,40,51,1000,985,2;
+						
+						case 11:
+							callfunc "Func_Socket",1,2619,2671,40,51,1000,985,2;
+					}
+			}
+			
+		case 3:
+			mes "[Seiyablem]";
+			mes "Well, I haven't really refined the art of Slot Addition.";
+			mes "It's so complicated that I'd be lying if I told you that I knew every factor that affected the process.";
+			mes "Still, I do notice a few trends...";
+			next;
+			mes "[Seiyablem]";
+			mes "In some towns, Slot addition attempts are more successful for equipment with fewer upgrades.";
+			mes "In other towns, the opposite is true.";
+			mes "isn't that really peculiar?";
+			next;
+			mes "[Seiyablem]";
+			mes "Oh, theres also something really important that you should know.";
+			mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
+			next;
+			mes "[Seiyablem]";
+			mes "Heres an example: if you have a +7 Manteau and a normal Manteau in your inventory, then I will randomly pick on of them for my Slot Addition attempt.";
+			mes "Just remember to be carefull.";
+			next;
+			mes "[Seiyablem]";
+			mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
+			mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
+			close;
+			
+		case 4:
+			mes "[Seiyablem]";
+			mes "Take it easy, adventurer.";
+			mes "If you ever want to try adding a Slot to some of your equipment, come back and let me know.";
+			mes "Seeya~";
+			close;
+	}
 }
-
-function	script	f_armor_a2	{
-
-      set @rateit,15;  //success rate
-      set @addprice,400000;
-      set @itemup,985;
-      set @itemupiece,1;
-      set @itemupname$,"1 Elunium";
-      callfunc "addslot";
-
+				
+function	script	Func_Socket	{
+
+	switch(getarg(0))
+	{
+		case 1:
+			mes "[Seiyablem]";
+			mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
+			mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
+			mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
+			next;
+			break;
+		
+		case 2:
+			mes "[Seiyablem]";
+			mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
+			mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
+			mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
+			next;
+			break;
+	}
+	if(@sockettype == 1)
+	{
+		mes "[Seiyablem]";
+		mes "I can try to add a slot now if you have the required items and zeny.";
+		mes "However, you should know that there's a chance that I might fail.";
+		mes "Therefore, I need to give you a fair warning...";
+		next;
+		mes "[Seiyablem]";
+		mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
+		mes "Do you still want to try to add a Slot?";
+		next;
+	}
+	else if(@sockettype == 2)
+	{
+		mes "[Seiyablem]";
+		mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
+		mes "But before that, I must warn you of the risk.";
+		next;
+		mes "[Seiyablem]";
+		mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
+		mes "Do you still want to try to add a Slot?";
+		next;
+	}
+	switch( select( "Attempt Slot Addition","Cancel" ) ) 
+	{
+		case 1:
+			switch(getarg(0))
+			{
+				case 1:		
+					if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1))))
+					{
+						mes "[Seiyablem]";
+						mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
+						mes "You sure that you have the equipment, required materials and the zeny?";
+						close;
+					}
+					break;
+			
+				case 2:
+					if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1))))
+					{
+						mes "[Seiyablem]";
+						mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
+						mes "You sure that you have the equipment, required materials and the zeny?";
+						close;
+					}
+					break;
+			}
+			mes "[Seiyablem]";
+			mes "Alright then, let the work begin!";
+			mes "You'd better pray for a successful result.";
+			next;
+			set .@socketrand,rand(1,100);
+			if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4)))
+			{
+				if(getarg(4) == 51) specialeffect 90;
+				else specialeffect 83;
+				mes "[Seiyablem]";
+				mes "Great, it seems to be successful.";
+				mes "It looks pretty well done. Congratulations!";
+				delitem getarg(1),1;
+				delitem getarg(6),getarg(7);
+				if(getarg(0) == 2) delitem getarg(8),getarg(9);
+				set Zeny,Zeny - getarg(5)*1000;
+				getitem getarg(2),1;
+				next;
+				mes "[Seiyablem]";
+				mes "See you again, buddy!";
+				close;
+			}
+			specialeffect 108;
+			mes "[Seiyablem]";
+			mes "Wah! ...I am so sorry, it failed.";
+			mes "However, I am completely innocent.";
+			mes "This is your luck, and it is destined by god, okay?";
+			mes "Don't be so disappointed, and try next time.";
+			delitem getarg(1),1;
+			delitem getarg(6),getarg(7);
+			if(getarg(0) == 2) delitem getarg(8),getarg(9);
+			set Zeny,Zeny - getarg(5)*1000;
+			next;
+			mes "[Seiyablem]";
+			mes "I wish you good luck next time!";
+			close;
+				
+		case 2:
+			mes "[Seiyablem]";
+			mes "Need some time to think about it, huh?";
+			mes "Alright, I can understand.";
+			mes "Just remember that life's no fun if you're always playing it safe~";
+			close;
+	}
 }
 
-function	script	f_armor_s	{
-
-      set @rateit,10;  //success rate
-      set @addprice,1000000;
-      set @itemup,985;
-      set @itemupiece,2;
-      set @itemupname$,"2 Elunium";
-      callfunc "addslot";
-
-}
-
-function	script	f_armor_s2	{
-
-      set @rateit,10;  //success rate
-      set @addprice,2000000;
-      set @itemup,985;
-      set @itemupiece,2;
-      set @itemupname$,"2 Elunium";
-      callfunc "addslot";
-
+lhz_in02,281,35,5	duplicate(Seiyablem)	Seiyablem	84,0,0
+prt_in,33,70,5		duplicate(Seiyablem)	Seiyablem	84,0,0
+morocc,51,41,5		duplicate(Seiyablem)	Seiyablem	84,0,0
+
+payon,143,143,7	script	Young Man#socket	97,{
+
+	mes "[Young Man]";
+	mes "I'm considering becoming a Slotting Engineer.";
+	mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
+	next;
+	mes "[Young Man]";
+	mes "There's a huge element of luck involved in successfully adding Slots from what I can understand.";
+	mes "You fail sometimes, but if you're super lucky, you can add two Slots.";
+	mes "Crazy. Huh?";
+	next;
+	mes "[Young Man]";
+	mes "But don't get too excited.";
+	mes "Only certain equipment can handle the addition of two extra Slots.";
+	mes "There's so much more I have to learn before I can even be an apprentice...";
+	close;
 }
 
-
-prt_in,33,70,5	duplicate(Socket Enchant)	Socket Enchant#2	84
-payon,140,151,5	duplicate(Socket Enchant)	Socket Enchant#3	84
-morocc,51,41,5	duplicate(Socket Enchant)	Socket Enchant#4	84
+lhz_in02,269,33,5	duplicate(Young Man#socket)	Young Man	97,0,0
+prt_in,31,57,1		duplicate(Young Man#socket)	Young Man	97,0,0
+morocc,60,42,3		duplicate(Young Man#socket)	Young Man	97,0,0