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@@ -6661,14 +6661,16 @@ int skill_dance_overlap(struct skill_unit* unit, int flag)
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* Converts this group information so that it is handled as a Dissonance or Ugly Dance cell.
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* Flag: 0 - Convert, 1 - Revert.
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*------------------------------------------*/
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-static int skill_dance_switch(struct skill_unit* unit, struct skill_unit_group* group, int flag)
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+static bool skill_dance_switch(struct skill_unit* unit, int flag)
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{
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static struct skill_unit_group backup;
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+ struct skill_unit_group* group = unit->group;
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//TODO: add protection against attempts to read an empty backup / write to a full backup
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+ // val2&UF_ENSEMBLE is a hack to indicate dissonance
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if ( !(group->state.song_dance&0x1 && unit->val2&UF_ENSEMBLE) )
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- return 0;
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+ return false;
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if( !flag )
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{ //Transform
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@@ -6700,7 +6702,7 @@ static int skill_dance_switch(struct skill_unit* unit, struct skill_unit_group*
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group->interval = backup.interval;
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}
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- return 1;
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+ return true;
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}
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/*==========================================
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@@ -7043,7 +7045,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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// execute on all targets standing on this cell
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if (range==0 && active_flag)
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- map_foreachincell(skill_unit_effect,unit->bl.m, unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
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+ map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1);
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}
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}
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@@ -7091,8 +7093,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned
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nullpo_retr(0, sg=src->group);
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nullpo_retr(0, ss=map_id2bl(sg->src_id));
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- if (skill_get_type(sg->skill_id) == BF_MAGIC &&
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- map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
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+ if (skill_get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR))
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return 0; //AoE skills are ineffective. [Skotlex]
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sc = status_get_sc(bl);
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@@ -7785,14 +7786,14 @@ int skill_unit_effect (struct block_list* bl, va_list ap)
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unsigned int tick = va_arg(ap,unsigned int);
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unsigned int flag = va_arg(ap,unsigned int);
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int skill_id;
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+ bool dissonance;
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if( !unit->alive || bl->prev == NULL )
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return 0;
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nullpo_retr(0, group);
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- if( skill_dance_switch(unit, group, 0) )
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- flag|=64; //Converted cell, remember to restore it.
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+ dissonance = skill_dance_switch(unit, 0);
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//Necessary in case the group is deleted after calling on_place/on_out [Skotlex]
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skill_id = group->skill_id;
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@@ -7814,8 +7815,7 @@ int skill_unit_effect (struct block_list* bl, va_list ap)
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skill_unit_onleft(skill_id, bl, tick);
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}
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- if( flag&64 )
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- skill_dance_switch(unit, group, 1);
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+ if( dissonance ) skill_dance_switch(unit, 1);
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return 0;
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}
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@@ -9902,7 +9902,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int
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/*==========================================
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*
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*------------------------------------------*/
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-int skill_delunit (struct skill_unit *unit)
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+int skill_delunit (struct skill_unit* unit)
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{
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struct skill_unit_group *group;
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@@ -9914,7 +9914,7 @@ int skill_delunit (struct skill_unit *unit)
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// invoke ondelete event
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skill_unit_ondelete(unit, gettick());
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- if( group->state.song_dance&0x1 ) //Restore dissonance effect.
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+ if( group->state.song_dance&0x1 ) //Cancel dissonance effect.
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skill_dance_overlap(unit, 0);
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// invoke onout event
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@@ -10187,31 +10187,30 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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struct skill_unit* unit = (struct skill_unit *)bl;
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struct skill_unit_group* group = unit->group;
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unsigned int tick = va_arg(ap,unsigned int);
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- int flag;
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+ bool dissonance;
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if( !unit->alive )
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return 0;
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nullpo_retr(0, group);
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- flag = skill_dance_switch(unit, group, 0);
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+ dissonance = skill_dance_switch(unit, 0);
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+
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if( unit->range >= 0 && group->interval != -1 )
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{
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if( battle_config.skill_wall_check )
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map_foreachinshootrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
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else
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map_foreachinrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
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+
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if( !unit->alive )
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{
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- if( flag )
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- skill_dance_switch(unit, group, 1);
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-
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+ if( dissonance ) skill_dance_switch(unit, 1);
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return 0;
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}
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}
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- if (flag)
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- skill_dance_switch(unit, group, 1);
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+ if( dissonance ) skill_dance_switch(unit, 1);
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// check for expiration
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if( (DIFF_TICK(tick,group->tick) >= group->limit || DIFF_TICK(tick,group->tick) >= unit->limit) )
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@@ -10348,6 +10347,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
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unsigned int tick = va_arg(ap,unsigned int);
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int flag = va_arg(ap,int);
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+ bool dissonance;
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int skill_id;
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int i;
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@@ -10356,18 +10356,14 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
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if( !unit->alive || target->prev == NULL )
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return 0;
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-
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- if( skill_dance_switch(unit, group, 0) )
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- flag|=64; //Signal to remember to restore it.
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+ dissonance = skill_dance_switch(unit, 0);
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//Necessary in case the group is deleted after calling on_place/on_out [Skotlex]
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skill_id = unit->group->skill_id;
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- if( unit->group->interval!=-1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) )
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- { //Skills in dual mode have to trigger both. [Skotlex]
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- if( flag&64 )
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- skill_dance_switch(unit, group, 1);
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-
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+ if( unit->group->interval != -1 && !(skill_get_unit_flag(skill_id)&UF_DUALMODE) )
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+ { //Non-dualmode unit skills with a timer don't trigger when walking, so just return
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+ if( dissonance ) skill_dance_switch(unit, 1);
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return 0;
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}
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@@ -10397,12 +10393,12 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
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}
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}
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+
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if( flag&4 )
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skill_unit_onleft(skill_id,target,tick);
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}
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- if( flag&64 )
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- skill_dance_switch(unit, group, 1);
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+ if( dissonance ) skill_dance_switch(unit, 1);
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return 0;
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}
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@@ -10434,8 +10430,7 @@ int skill_unit_move_sub (struct block_list* bl, va_list ap)
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//TODO: Normally, this is dangerous since the unit and group could be freed
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//inside the onout/onplace functions. Currently it is safe because we know song/dance
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//cells do not get deleted within them. [Skotlex]
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- if( flag&64 )
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- skill_dance_switch(unit, group, 1);
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+ if( dissonance ) skill_dance_switch(unit, 1);
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if( flag&4 )
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skill_unit_onleft(skill_id,target,tick);
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@@ -10525,10 +10520,9 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i
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if (!unit1->alive)
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continue;
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if (!(m_flag[i]&0x2)) {
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- if (group->state.song_dance&0x1) //Restore dissonance effect.
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+ if (group->state.song_dance&0x1) //Cancel dissonance effect.
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skill_dance_overlap(unit1, 0);
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- map_foreachincell(skill_unit_effect,unit1->bl.m,
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- unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4);
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+ map_foreachincell(skill_unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4);
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}
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//Move Cell using "smart" criteria (avoid useless moving around)
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switch(m_flag[i])
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@@ -10559,8 +10553,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int m, int dx, i
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if (group->state.song_dance&0x1) //Check for dissonance effect.
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skill_dance_overlap(unit1, 1);
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clif_skill_setunit(unit1);
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- map_foreachincell(skill_unit_effect,unit1->bl.m,
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- unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1);
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+ map_foreachincell(skill_unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1);
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}
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}
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aFree(m_flag);
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