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@@ -2876,6 +2876,9 @@ ACMD_FUNC(recall)
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clif_displaymessage(fd, msg_txt(1020)); // You are not authorized to warp this player from their map.
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return -1;
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}
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+ if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) {
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+ return -1;
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+ }
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pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN);
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sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled!
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clif_displaymessage(fd, atcmd_output);
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@@ -3549,6 +3552,8 @@ ACMD_FUNC(recallall)
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iter = mapit_getallusers();
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for (pl_sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC *)mapit_next(iter)) {
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if (sd->status.account_id != pl_sd->status.account_id && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) {
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+ if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)
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+ continue; // Don't waste time warping the character to the same place.
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if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
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count++;
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else {
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@@ -3607,7 +3612,7 @@ ACMD_FUNC(guildrecall)
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iter = mapit_getallusers();
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for (pl_sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC *)mapit_next(iter)) {
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if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) {
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- if (pc_get_group_level(pl_sd) > pc_get_group_level(sd))
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+ if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
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continue; //Skip GMs greater than you.
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if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
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count++;
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@@ -3663,7 +3668,7 @@ ACMD_FUNC(partyrecall)
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iter = mapit_getallusers();
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for (pl_sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC *)mapit_next(iter)) {
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if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id) {
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- if (pc_get_group_level(pl_sd) > pc_get_group_level(sd))
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+ if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y))
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continue; //Skip GMs greater than you.
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if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE))
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count++;
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