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@@ -44727,7 +44727,7 @@ Body:
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skill "RK_IGNITIONBREAK",5;
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skill "RK_IGNITIONBREAK",5;
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bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefinerycnt(EQI_HAND_R)/2);
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bonus2 bSkillAtk,"RK_IGNITIONBREAK",7*(getequiprefinerycnt(EQI_HAND_R)/2);
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}
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}
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- - Combos:
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+ - Combos:
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- Combo:
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- Combo:
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- Remorse_Crown # 400474
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- Remorse_Crown # 400474
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- Poenitentia_Clava # 590016
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- Poenitentia_Clava # 590016
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@@ -46133,3 +46133,525 @@ Body:
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
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.@r = getequiprefinerycnt(EQI_HEAD_TOP);
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bonus2 bMagicAddRace,RC_All,3*(.@r/3);
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bonus2 bMagicAddRace,RC_All,3*(.@r/3);
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bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
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bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
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+ - Combos:
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+ - Combo:
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+ - S_Full_Power_Armor # 24872
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+ - S_P_Power_Weapon # 24751
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
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+ bonus bAtkRate,3;
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+ if (.@sum>=18) {
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+ bonus bPAtk,3;
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+ bonus bPow,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Power_Armor # 24872
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+ - S_Full_Power_Shoes # 24873
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
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+ bonus bPAtk,2;
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+ bonus bAtkRate,2;
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+ if (.@sum>=18) {
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+ bonus2 bAddSize,Size_All,10;
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+ bonus bLongAtkRate,5;
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+ bonus bShortAtkRate,5;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Power_Shoes # 24873
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+ - S_P_Power_Shield # 24752
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
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+ bonus bAtkRate,3;
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+ if (.@sum>=18) {
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+ bonus bPAtk,3;
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+ bonus bPow,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Rate_Armor # 24874
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+ - S_Creative_Weapon # 24761
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
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+ bonus bAtkRate,3;
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+ if (.@sum>=18) {
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+ bonus bCRate,3;
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+ bonus bCrt,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Rate_Armor # 24874
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+ - S_Full_Rate_Shoes # 24875
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
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+ bonus bCRate,2;
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+ bonus bAtkRate,2;
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+ if (.@sum>=18) {
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+ bonus2 bAddSize,Size_All,10;
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+ bonus bCritAtkRate,5;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Rate_Shoes # 24875
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+ - S_Creative_Shield # 24762
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
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+ bonus bAtkRate,3;
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+ if (.@sum>=18) {
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+ bonus bCRate,3;
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+ bonus bCrt,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Focusing_Pendant # 24876
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+ - S_Concentration_Weapon # 24755
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
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+ bonus bAtkRate,3;
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+ if (.@sum>=18) {
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+ bonus bPAtk,3;
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+ bonus bCon,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Focusing_Pendant # 24876
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+ - S_Focusing_Earring # 24877
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
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+ bonus bPAtk,2;
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+ bonus bAtkRate,2;
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+ if (.@sum>=18) {
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+ bonus2 bAddEle,Ele_All,10;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Focusing_Earring # 24877
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+ - S_Concentration_Shield # 24756
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
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+ bonus bAtkRate,3;
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+ if (.@sum>=18) {
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+ bonus bPAtk,3;
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+ bonus bCon,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Stout_Pendant # 24878
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+ - S_Stamina_Weapon # 24759
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
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+ bonus bRes,15;
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+ if (.@sum>=18) {
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+ bonus bMaxHPrate,5;
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+ bonus bSta,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Stout_Pendant # 24878
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+ - S_Stout_Earring # 24879
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
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+ bonus bDef,15;
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+ bonus bRes,25;
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+ if (.@sum>=18) {
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+ bonus bMaxHPrate,7;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Stout_Earring # 24879
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+ - S_Stamina_Shield # 24760
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
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+ bonus bRes,15;
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+ if (.@sum>=18) {
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+ bonus bMaxHPrate,5;
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+ bonus bSta,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Spell_Armor # 24883
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+ - S_M_Spell_Weapon # 24753
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
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+ bonus bMatkRate,3;
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+ if (.@sum>=18) {
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+ bonus bSMatk,3;
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+ bonus bSpl,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Spell_Armor # 24883
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+ - S_Full_Spell_Shoes # 24884
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_SHOES);
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+ bonus bSMatk,2;
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+ bonus bMatkRate,2;
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+ if (.@sum>=18) {
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+ bonus2 bMagicAtkEle,Ele_All,5;
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+ bonus2 bMagicAddSize,Size_All,10;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Full_Spell_Shoes # 24884
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+ - S_M_Spell_Shield # 24754
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
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+ bonus bMatkRate,3;
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+ if (.@sum>=18) {
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+ bonus bSMatk,3;
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+ bonus bSpl,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Centering_Pendant # 24885
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+ - S_Concentration_Weapon # 24755
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
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+ bonus bMatkRate,3;
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+ if (.@sum>=18) {
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+ bonus bSMatk,3;
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+ bonus bCon,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Centering_Pendant # 24885
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+ - S_Centering_Earring # 24886
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
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+ bonus bSMatk,2;
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+ bonus bMatkRate,2;
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+ if (.@sum>=18) {
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+ bonus2 bMagicAddEle,Ele_All,10;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Centering_Earring # 24886
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+ - S_Concentration_Shield # 24756
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
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+ bonus bMatkRate,3;
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+ if (.@sum>=18) {
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+ bonus bSMatk,3;
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+ bonus bCon,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Witty_Pendant # 24887
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+ - S_Wisdom_Weapon # 24757
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_WEAPON);
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+ bonus bMRes,15;
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+ if (.@sum>=18) {
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+ bonus bMaxSPrate,5;
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+ bonus bWis,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Witty_Pendant # 24887
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+ - S_Witty_Earring # 24888
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_L)+getequiprefinerycnt(EQI_SHADOW_ACC_R);
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+ bonus bMdef,15;
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+ bonus bMRes,25;
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+ if (.@sum>=18) {
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+ bonus bMaxSPrate,7;
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+ }
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+ - Combos:
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+ - Combo:
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+ - S_Witty_Earring # 24888
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+ - S_Wisdom_Shield # 24758
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+ Script: |
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+ .@sum = getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_SHIELD);
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+ bonus bMRes,15;
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+ if (.@sum>=18) {
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+ bonus bMaxSPrate,5;
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+ bonus bWis,3;
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+ }
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+ - Combos:
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+ - Combo:
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+ - aegis_300487 # 300487
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+ - aegis_300489 # 300489
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+ Script: |
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+ bonus2 bAddRace,RC_Formless,15;
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+ bonus2 bAddRace,RC_DemiHuman,15;
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+ bonus2 bAddRace,RC_Player_Human,15;
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+ bonus2 bAddSize,Size_Small,15;
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+ bonus2 bAddSize,Size_Large,15;
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+ - Combos:
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+ - Combo:
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+ - aegis_300491 # 300491
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+ - aegis_300493 # 300493
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+ Script: |
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+ bonus2 bAddRace,RC_Formless,15;
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+ bonus2 bAddRace,RC_DemiHuman,15;
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+ bonus2 bAddRace,RC_Player_Human,15;
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+ bonus2 bAddSize,Size_Small,15;
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+ bonus2 bAddSize,Size_Large,15;
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+ - Combos:
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+ - Combo:
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+ - aegis_300495 # 300495
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+ - aegis_300497 # 300497
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+ Script: |
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+ bonus2 bMagicAddSize,Size_Small,15;
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+ bonus2 bMagicAddSize,Size_Large,15;
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+ bonus2 bMagicAddRace,RC_DemiHuman,15;
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+ bonus2 bMagicAddRace,RC_Player_Human,15;
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+ bonus2 bMagicAddRace,RC_Formless,15;
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+ - Combos:
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+ - Combo:
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+ - Justice_Vigor_ABC # 312685
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+ - Justice_Power # 312014
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+ Script: |
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+ bonus2 bAddEle,Ele_All,20;
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+ bonus bAspdRate,5;
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+ bonus2 bSkillAtk,"ABC_DEFT_STAB",40;
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+ bonus2 bSkillAtk,"ABC_ABYSS_DAGGER",20;
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+ - Combos:
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+ - Combo:
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+ - Injustice_Vigor_ABC # 312686
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+ - Injustice_Power # 312021
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+ Script: |
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+ bonus2 bAddEle,Ele_All,20;
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+ bonus bCritical,5;
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+ bonus2 bSkillAtk,"ABC_FRENZY_SHOT",40;
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+ bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",20;
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+ - Combos:
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+ - Combo:
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+ - Justice_Vigor_TR # 312687
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+ - Justice_Power # 312014
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+ Script: |
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+ bonus2 bAddEle,Ele_All,20;
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+ bonus bAspdRate,5;
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+ bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",40;
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+ bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",20;
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+ - Combos:
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+ - Combo:
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+ - Injustice_Vigor_TR # 312688
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+ - Injustice_Power # 312021
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+ Script: |
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+ bonus2 bMagicAddEle,Ele_All,20;
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+ bonus bVariableCastrate,-5;
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+ bonus2 bSkillAtk,"TR_SOUNDBLEND",40;
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+ bonus2 bSkillAtk,"TR_METALIC_FURY",20;
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+ - Combos:
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+ - Combo:
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+ - Justice_Vigor_HN # 312689
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+ - Justice_Power # 312014
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+ Script: |
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+ bonus2 bAddEle,Ele_All,20;
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+ bonus bAspdRate,5;
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+ bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",40;
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+ bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",20;
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|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_HN # 312690
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bMagicAddEle,Ele_All,20;
|
|
|
|
+ bonus bVariableCastrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"HN_GROUND_GRAVITATION",40;
|
|
|
|
+ bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",20;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312692 # 312692
|
|
|
|
+ - Shadowchaser_Top3 # 311362
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddSize,Size_All,3*(getskilllv("ABC_DAGGER_AND_BOW_M")/2);
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312692 # 312692
|
|
|
|
+ - Shadowchaser_Middle3 # 311363
|
|
|
|
+ Script: |
|
|
|
|
+ bonus bCritical,10;
|
|
|
|
+ bonus2 bSkillAtk,"ABC_FRENZY_SHOT",10;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312692 # 312692
|
|
|
|
+ - Shadowchaser_Bottom3 # 311364
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",15;
|
|
|
|
+ bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",15;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312693 # 312693
|
|
|
|
+ - WanderMins_Top3 # 311005
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,3*getskilllv("TR_STAGE_MANNER");
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312693 # 312693
|
|
|
|
+ - WanderMins_Middle3 # 311006
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bSkillAtk,"TR_ROSEBLOSSOM",10;
|
|
|
|
+ bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312693 # 312693
|
|
|
|
+ - WanderMins_Bottom3 # 311007
|
|
|
|
+ Script: |
|
|
|
|
+ bonus bPAtk,3;
|
|
|
|
+ bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312694 # 312694
|
|
|
|
+ - aegis_312403 # 312403
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bMagicAddEle,Ele_All,3*(getskilllv("HN_JACK_FROST_NOVA")/2);
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312694 # 312694
|
|
|
|
+ - aegis_312404 # 312404
|
|
|
|
+ Script: |
|
|
|
|
+ bonus bSMatk,5;
|
|
|
|
+ bonus2 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",10;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - aegis_312694 # 312694
|
|
|
|
+ - aegis_312405 # 312405
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bSkillAtk,"HN_JACK_FROST_NOVA",10;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Justice_Vigor_IG # 312801
|
|
|
|
+ - Justice_Power # 312014
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bShortAtkRate,20;
|
|
|
|
+ bonus bAspdRate,5;
|
|
|
|
+ bonus2 bSkillAtk,"IG_OVERSLASH",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_IG # 312802
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bMagicAddEle,Ele_All,20;
|
|
|
|
+ bonus2 bMagicAtkEle,Ele_Holy,20;
|
|
|
|
+ bonus bVariableCastrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"IG_CROSS_RAIN",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Justice_Vigor_AG # 312803
|
|
|
|
+ - Justice_Power # 312014
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bMagicAddEle,Ele_All,20;
|
|
|
|
+ bonus bDelayrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",40;
|
|
|
|
+ bonus2 bSkillAtk,"AG_FROZEN_SLASH",20;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_AG # 312804
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bMagicAddEle,Ele_All,20;
|
|
|
|
+ bonus bVariableCastrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",40;
|
|
|
|
+ bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",20;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Justice_Vigor_NW # 312805
|
|
|
|
+ - Justice_Power # 312014
|
|
|
|
+ - GoodnEvil_Circlet_NW # 400391
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bAspdRate,5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_WILD_FIRE",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Justice_Vigor_NW # 312805
|
|
|
|
+ - Justice_Power # 312014
|
|
|
|
+ - GoodnEvil_Circlet_NW2 # 400392
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bCritical,5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Justice_Vigor_NW # 312805
|
|
|
|
+ - Justice_Power # 312014
|
|
|
|
+ - GoodnEvil_Circlet_NW3 # 400393
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bDelayrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_MAGAZINE_FOR_ONE",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Justice_Vigor_NW # 312805
|
|
|
|
+ - Justice_Power # 312014
|
|
|
|
+ - GoodnEvil_Circlet_NW4 # 400394
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bDelayrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Justice_Vigor_NW # 312805
|
|
|
|
+ - Justice_Power # 312014
|
|
|
|
+ - GoodnEvil_Circlet_NW5 # 400395
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bAspdRate,5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",40;
|
|
|
|
+ bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",20;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_NW # 312806
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ - GoodnEvil_Circlet_NW # 400391
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bDelayrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_NW # 312806
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ - GoodnEvil_Circlet_NW2 # 400392
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bAspdRate,5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_NW # 312806
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ - GoodnEvil_Circlet_NW3 # 400393
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bDelayrate,-5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_THE_VIGILANTE_AT_NIGHT",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_NW # 312806
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ - GoodnEvil_Circlet_NW4 # 400394
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bLongAtkRate,20;
|
|
|
|
+ bonus bAspdRate,5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_WILD_FIRE",30;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Injustice_Vigor_NW # 312806
|
|
|
|
+ - Injustice_Power # 312021
|
|
|
|
+ - GoodnEvil_Circlet_NW5 # 400395
|
|
|
|
+ Script: |
|
|
|
|
+ bonus2 bAddEle,Ele_All,20;
|
|
|
|
+ bonus bAspdRate,5;
|
|
|
|
+ bonus2 bSkillAtk,"NW_GRENADES_DROPPING",40;
|
|
|
|
+ bonus2 bSkillAtk,"NW_HASTY_FIRE_IN_THE_HOLE",20;
|
|
|
|
+ - Combos:
|
|
|
|
+ - Combo:
|
|
|
|
+ - Clover_Ace_Defense # 420269
|
|
|
|
+ - Gambler_Seal_KR_ # 410233
|
|
|
|
+ Script: |
|
|
|
|
+ bonus bMaxHPrate,5;
|
|
|
|
+ bonus bMdef,30;
|
|
|
|
+ bonus bDef,200;
|