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@@ -8454,11 +8454,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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break;
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case AG_ASTRAL_STRIKE_ATK:
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skillratio += -100 + 650 * skill_lv + 10 * sstatus->spl;
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- // Not confirmed, but if the main hit deal additional damage
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- // on certain races then the repeated damage should too right?
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- // Guessing a formula here for now. [Rytech]
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- if (tstatus->race == RC_UNDEAD || tstatus->race == RC_DRAGON)
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- skillratio += 200 * skill_lv;
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RE_LVL_DMOD(100);
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break;
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case AG_ROCK_DOWN:
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