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* Merged eAthena ea:15187 by ai4rei, effect list improvements (doc\effect_list.txt)
* Follow-up r16787, revised documentation and comments on MD5 hash check
* Added svn:eol-style=native property on some recent files

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16788 54d463be-8e91-2dee-dedb-b68131a5f0ec

euphyy 12 年之前
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867008b100
共有 4 个文件被更改,包括 360 次插入365 次删除
  1. 5 4
      conf/login_athena.conf
  2. 29 29
      doc/effect_list.txt
  3. 38 44
      doc/md5_hashcheck.txt
  4. 288 288
      npc/custom/quests/hunting_missions.txt

+ 5 - 4
conf/login_athena.conf

@@ -136,13 +136,14 @@ account.engine: auto
 //account.sql.accreg_db: global_reg_value
 
 // Client MD5 hash check
-// Check client hash?
+// If turned on, the login server will check if the client's hash matches
+// the value below, and will not connect tampered clients.
+// Note: see doc\md5_hashcheck.txt for more details.
 client_hash_check: off
 
-// Put your client hashes here, a player can login into the server using
-// a hash with a group_id equal or lower the account group_id
+// Client MD5 hashes
+// A player can login with a client hash at or below the account group_id.
 // Format: group_id, hash
-// Examples:
 client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
 client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
 

+ 29 - 29
doc/effect_list.txt

@@ -739,14 +739,14 @@ Number	Description
 720.	Yellow version of Soul Breaker
 721.	Adoramus (lightning bolt)
 722.	Ignition Break (big explosion)
-723.	Noise Sound
+723.	Hundred Spear (sound effect)
 724.	Green version of Detecting
-725.	Detecting
+725.	Oratorio (like Detecting)
 726.	Frost Misty (blue vapor and bubbles)
-727.	Comet
+727.	Crimson Rock
 728.	Small fire (part of Hell Inferno)
 729.	Marsh of Abyss (like Close Confine)
-730.	Small, cartoony explosion
+730.	Small, cartoony explosion (part of Soul Expansion)
 731.	Dragon Howling (blinking, expanding circle)
 732.	Spike from the ground
 733.	Fluffy Ball flying by
@@ -755,35 +755,35 @@ Number	Description
 736.	(Nothing)
 737.	(Nothing)
 738.	(Nothing)
-739.	Small pod appearing
-740.	Different small pod
-741.	Different small pod
-742.	Different small pod
-743.	Different small pod
+739.	Old Magenta Trap
+740.	Old Cobald Trap
+741.	Old Maize Trap
+742.	Old Verdure Trap
+743.	White Ranger Trap
 744.	Camouflage
 745.	Aimed Bolt (crosshairs)
 746.	Arrow Storm
 747.	Falling white feathers
 748.	Falling blue feathers
-749.	Shields
+749.	Millennium Shield
 750.	Detonator (blue sparkles)
-751.	Shots from a direction
-752.	Some blinking filter
-753.	Sparkles
+751.	Releasing summoned warlock spheres
+752.	Like Energy Coat, but not as dark
+753.	Clearance
 754.	Green warp portal (root of Epiclesis)
 755.	Oratio (spinning blue symbol)
 756.	Enchant Blade (like Berserk Potion)
-757.	Stargate-like wormhole animation
-758.	Rolling Cutter (1)
-759.	Rolling Cutter (2)
-760.	Rolling Cutter (3)
-761.	Rolling Cutter (4)
-762.	Rolling Cutter (5)
-763.	Rolling Cutter (6)
-764.	Rolling Cutter (7)
-765.	Rolling Cutter (8)
-766.	Rolling Cutter (9)
-767.	Rolling Cutter (10)
+757.	Third Class Aura (Middle)
+758.	Rolling Cutter - Spin Count 1
+759.	Rolling Cutter - Spin Count 2
+760.	Rolling Cutter - Spin Count 3
+761.	Rolling Cutter - Spin Count 4
+762.	Rolling Cutter - Spin Count 5
+763.	Rolling Cutter - Spin Count 6
+764.	Rolling Cutter - Spin Count 7
+765.	Rolling Cutter - Spin Count 8
+766.	Rolling Cutter - Spin Count 9
+767.	Rolling Cutter - Spin Count 10
 768.	Blinking
 769.	Cross Ripper Slasher (flying knives)
 770.	Strip sound
@@ -791,10 +791,10 @@ Number	Description
 772.	Poison particles
 773.	Expanding purple aura (part of Phantom Menace)
 774.	Axe Boomerang
-775.	Spin
-776.	Half-automatic gunshots
+775.	Spinning character sprite
+776.	Like Desperado sound effect
 777.	Faded light from the ground [S]
-778.	Expanding white aura
+778.	Expanding white aura (like Clearance)
 779.	Faded light from the ground [S]
 780.	Expanding red aura (from Infrared Scan)
 781.	Magnetic Field (purple chains)
@@ -805,8 +805,8 @@ Number	Description
 786.	Symbol with bleeping sound [S]
 787.	Flare Launcher (line of fire)
 788.	Venom Impress (green skull)
-789.	Two Ancillas
-790.	Flame symbol
+789.	Freezing Status Effect (two ancillas)
+790.	Burning Status Effect (flame symbol)
 791.	Two ice shots
 792.	Upward streaming white particles
 793.	Same, but more brief

+ 38 - 44
doc/md5_hashcheck.txt

@@ -1,44 +1,38 @@
-//===== rAthena Documentation ================================
-//= Login Server's MD5 Hash Check
-//===== By: ==================================================
-//= rAthena Dev Team
-//===== Current Version: =====================================
-//= 20120921
-//===== Description: =========================================
-//= This file outlines how the built-in MD5 Hash Check is
-//= used and steps enable it.
-//============================================================
-
-In revision r16771, the login server received an update that allows it to perform
-a server-side check of the client to find out it's MD5 hash. This update is an
-effort towards ensuring that a user has either:
-a.) not been tampered with the client
-b.) using the client specific to that particular server
-
-At present, we know that the client can only send the correct MD5 hash to the server
-when using particular server types, so a diff is required to ensure that any client
-can send the hash. A link to the required diff plugin for WeeDiffGen can be found at:
-http://rathena.org/board/topic/70841-r16771-client-md5-hash-check/
-
-Check conf/login_athena.conf for instruction on how to enable it.
-
-In conf/login_athena.conf you will find the following:
-// Client MD5 hash check
-// Check client hash?
-client_hash_check: off
-
-This setting simply accepts on or off.
-
-
-// Put your client hashes here, a player can login into the server using
-// a hash with a group_id equal or lower the account group_id
-// Format: group_id, hash
-// Examples:
-client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
-client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
-
-Once enabled, you would use those lines to configure this feature (or even as an example).
-The group_id can be any of the groups in conf/groups.conf and can be particularly useful
-if, for example, you wanted to restrict normal players from dual-clienting and use a lower
-number for chat flooding, but wanted to allow dual-clienting and 255 lines before the chat
-flood kicks in for your GMs.
+//===== rAthena Documentation ================================
+//= MD5 Hash Check
+//===== By: ==================================================
+//= rAthena Dev Team
+//===== Current Version: =====================================
+//= 20120921
+//===== Description: =========================================
+//= This file outlines the login server's MD5 hash check.
+//============================================================
+
+The login server is able to perform a check of the client's MD5 hash.
+This will ensure that a user has not tampered with the client and that
+the client is the one specific to your server.
+
+The client can only send the correct MD5 hash to the server on certain
+server types, so a client diff is required to ensure the hash is sent.
+A link containing the required WeeDiffGen plugin can be found at:
+http://rathena.org/board/topic/70841-r16771-client-md5-hash-check/
+
+The settings for the hash check are located in conf\login_athena.conf:
+
+// Client MD5 hash check
+// If turned on, the login server will check if the client's hash matches
+// the value below, and will not connect tampered clients.
+// Note: see doc\md5_hashcheck.txt for more details.
+client_hash_check: off
+
+// Client MD5 hashes
+// A player can login with a client hash at or below the account group_id.
+// Format: group_id, hash
+client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
+client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
+
+To enable MD5 hash checks, set 'client_hash_check' to 'on'.
+The 'client_hash' group_id can be any of the groups in conf\groups.conf,
+and is particularly useful if you wanted to allow GMs a different client
+than normal players; for example, a GM client could be hexed differently
+with dual-clienting enabled and chat flood disabled.

+ 288 - 288
npc/custom/quests/hunting_missions.txt

@@ -1,289 +1,289 @@
-//===== rAthena Script =======================================
-//= Hunting Missions
-//===== By: ==================================================
-//= Euphy
-//===== Current Version: =====================================
-//= 1.1a
-//===== Compatible With: ===================================== 
-//= rAthena SVN
-//===== Description: =========================================
-//= Random hunting missions.
-//= Rewards are based on quest difficulty.
-//============================================================
-
-prontera,152,187,6	script	Hunting Missions	951,{
-function Chk; function Cm;
-	mes "[Hunting Missions]";
-	mes "Hello, "+strcharinfo(0)+"!";
-	if (!#Mission_Delay) {
-		next;
-		mes "[Hunting Missions]";
-		mes "I can't find any records...";
-		mes "You must be new here!";
-		emotion e_omg;
-		next;
-		callsub Mission_Info;
-		emotion e_go;
-		set #Mission_Delay,1;
-		close;
-	}
-	mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
-	mes "Is there anything I can help";
-	mes "you with?";
-	mes " ";
-	mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
-	next;
-	switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
-	case 1:
-		mes "[Hunting Missions]";
-		if (#Mission_Count) {
-			mes "You've started a mission";
-			mes "on another character.";
-			close;
-		}
-		if (#Mission_Delay > gettimetick(2) && .Delay) {
-			set .@i, #Mission_Delay-gettimetick(2);
-			if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
-			else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
-			else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
-			mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
-			close;
-		}
-		mes "You must hunt:";
-		freeloop(1);
-		set .@size, getarraysize(.NoRange);
-		for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
-			set .@valid,0;
-			while (!.@valid) {
-				set .@valid,1;
-				set .@mob, rand(1001,1999);
-				// Is mob ID blacklisted?
-				if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
-				// Is mob ID interval blacklisted?
-				if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
-					if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
-						set .@valid,0;
-						break;
-					}
-				// Is mob a duplicate?
-				if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
-					if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
-						set .@valid,0;
-						break;
-					}
-				// Is mob an MVP?
-				if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
-			}
-			setd "Mission"+.@i, .@mob;
-			setd "Mission"+.@i+"_",0;
-		}
-		set #Mission_Count, rand(.Count[0],.Count[1]);
-		freeloop(0);
-		callsub Mission_Status;
-		set @f,0;
-		next;
-		mes "[Hunting Missions]";
-		mes "Report back when";
-		mes "you've finished.";
-		mes "Good luck!";
-		close;
-	case 2:
-		mes "[Hunting Missions]";
-		mes "Mission status:";
-		callsub Mission_Status;
-		if (@f) { set @f,0; close; }
-		next;
-		mes "[Hunting Missions]";
-		mes "Oh, you're done!";
-		mes "Good work.";
-		mes "Here's your reward.";
-		emotion e_no1;
-		specialeffect2 377;
-		deletearray .@j[0], getarraysize(.@j);
-		for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
-			set .@j[.@i], getd("Mission"+.@i);
-			set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
-			set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
-			set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
-			setd "Mission"+.@i,0;
-			setd "Mission"+.@i+"_",0;
-		}
-		set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
-		getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
-		set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
-		set #Mission_Count,0;
-		if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
-		set Mission_Total, Mission_Total+1;
-		if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
-		else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
-		close;
-	case 3:
-		mes "[Hunting Missions]";
-		mes "Do you really want to";
-		mes "abandon your mission?";
-		if (.Delay) mes "Your delay time will not be reset.";
-		next;
-		switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
-		case 1:
-			mes "[Hunting Missions]";
-			mes "Alright, I've dropped";
-			mes "your current mission.";
-			specialeffect2 462;
-			for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
-				setd "Mission"+.@i,0;
-				setd "Mission"+.@i+"_",0;
-			}
-			set #Mission_Count,0;
-			if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
-			close;
-		case 2:
-			mes "[Hunting Missions]";
-			mes "I knew you were kidding!";
-			mes "Keep up the good work.";
-			emotion e_heh;
-			close;
-		}
-	case 4:
-		callsub Mission_Info;
-		close;
-	case 5:
-		mes "[Hunting Missions]";
-		mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
-		mes "Use them well!";
-		callshop "mission_shop",1;
-		npcshopattach "mission_shop";
-		end;
-	case 6:
-		mes "[Hunting Missions]";
-		mes "The top hunters are:";
-		query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
-		for(set .@i,0; .@i<5; set .@i,.@i+1)
-			mes "  [Rank "+(.@i+1)+"]  "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
-		close;
-	case 7:
-		mes "[Hunting Missions]";
-		mes "Nothing? Okay...";
-		emotion e_hmm;
-		close;
-	}
-
-Mission_Status:
-	set @f,0;
-	deletearray .@j[0], getarraysize(.@j);
-	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
-		set .@j[.@i], getd("Mission"+.@i);
-		set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
-		set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
-		set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
-		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
-	}
-	set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
-	set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
-	set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
-	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
-	next;
-	mes "[Hunting Missions]";
-	mes "Mission rewards:";
-	mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
-	mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
-	mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
-	mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
-	return;
-
-Mission_Info:
-	mes "[Hunting Missions]";
-	mes "If you so choose, I can assign";
-	mes "you a random hunting quest.";
-	mes "Some are easier than others, but";
-	mes "the rewards increase with difficulty.";
-	next;
-	mes "[Hunting Missions]";
-	mes "Missions points are shared";
-	mes "amongst all your characters.";
-	if (.Delay) mes "Delay time is, too.";
-	mes "You can't take missions on";
-	mes "multiple characters at once.";
-	next;
-	mes "[Hunting Missions]";
-	mes "You can start a quest";
-	if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
-	else mes "whenever you want.";
-	mes "That's everything~";
-	return;
-
-function Chk {
-	if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
-	else return "^00FF00"; }
-
-function Cm {
-	set .@str$, getarg(0);
-	for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
-		set .@str$, insertchar(.@str$,",",.@i);
-	return .@str$; }
-
-OnBuyItem:
-	set @cost,0;
-	for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
-		for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
-			if (@bought_nameid[.@i] == .Shop[.@j]) {
-				set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
-				break;
-			}
-	mes "[Hunting Missions]";
-	if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
-	else {
-		for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
-			getitem @bought_nameid[.@i], @bought_quantity[.@i];
-			dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
-		}
-		set #Mission_Points, #Mission_Points-@cost;
-		mes "Deal completed.";
-		emotion e_cash;
-	}
-	set @cost,0;
-	deletearray @bought_nameid[0], getarraysize(@bought_nameid);
-	deletearray @bought_quantity[0], getarraysize(@bought_quantity);
-	close;
-
-OnNPCKillEvent:
-	if (!#Mission_Count || !Mission1) end;
-	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
-		if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
-			if (getd("Mission"+.@i+"_") < #Mission_Count) {
-				set .@j, getd("Mission"+.@i+"_")+1;
-				setd "Mission"+.@i+"_", .@j;
-				dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
-			}
-			break;
-		}
-	}
-	end;
-
-OnInit:
-	set .Delay,12;		// Quest delay, in hours (0 to disable).
-	set .Quests,4;		// Number of subquests per quest (increases rewards).
-	set .Multiplier,60;	// Multiplier for Zeny reward calculation.
-	setarray .Count[0],	// Min and max monsters per subquest (increases rewards).
-		40,70;
-	setarray .Shop[0],	// Reward items: <ID>,<point cost> (about 10~20 points per hunt).
-		512,1,513,1,514,1,538,5,539,5,558,10,561,10;
-	setarray .Restrict$[0],	// Blacklisted mob IDs.
-	    "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
-	    "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
-	    "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
-	    "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
-	    "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
-	    "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
-	    "1868,1990,1991,1996,1997,1998";
-	setarray .NoRange[0],	// Blacklisted mob ID ranges.
-	    1077,1094,  1180,1188,  1219,1242,  1282,1310,  1323,1365,
-	    1392,1400,  1417,1493,  1517,1613,  1639,1652,  1657,1668,
-	    1682,1692,  1703,1713,  1718,1769,  1784,1829,  1838,1864,
-	    1870,1986;
-
-	npcshopdelitem "mission_shop",512;
-	for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
-		npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
-	end;
-}
+//===== rAthena Script =======================================
+//= Hunting Missions
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.1a
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Description: =========================================
+//= Random hunting missions.
+//= Rewards are based on quest difficulty.
+//============================================================
+
+prontera,152,187,6	script	Hunting Missions	951,{
+function Chk; function Cm;
+	mes "[Hunting Missions]";
+	mes "Hello, "+strcharinfo(0)+"!";
+	if (!#Mission_Delay) {
+		next;
+		mes "[Hunting Missions]";
+		mes "I can't find any records...";
+		mes "You must be new here!";
+		emotion e_omg;
+		next;
+		callsub Mission_Info;
+		emotion e_go;
+		set #Mission_Delay,1;
+		close;
+	}
+	mes rand(2)?"Working hard, as always...":"Not slacking, I hope...";
+	mes "Is there anything I can help";
+	mes "you with?";
+	mes " ";
+	mes "^777777~ You've completed ^0055FF"+Mission_Total+"^777777 mission"+((Mission_Total == 1)?"":"s")+". ~^000000";
+	next;
+	switch(select(((!Mission1)?" ~ New Mission::":": ~ Mission Status: ~ Abandon Mission")+": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000")) {
+	case 1:
+		mes "[Hunting Missions]";
+		if (#Mission_Count) {
+			mes "You've started a mission";
+			mes "on another character.";
+			close;
+		}
+		if (#Mission_Delay > gettimetick(2) && .Delay) {
+			set .@i, #Mission_Delay-gettimetick(2);
+			if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s");
+			else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s");
+			else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s");
+			mes "I'm afraid you'll have to wait "+.@j$+" before taking another mission.";
+			close;
+		}
+		mes "You must hunt:";
+		freeloop(1);
+		set .@size, getarraysize(.NoRange);
+		for (set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+			set .@valid,0;
+			while (!.@valid) {
+				set .@valid,1;
+				set .@mob, rand(1001,1999);
+				// Is mob ID blacklisted?
+				if (compare(.Restrict$[0],""+.@mob) || compare(.Restrict$[1],""+.@mob)) set .@valid,0;
+				// Is mob ID interval blacklisted?
+				if (.@valid) for(set .@j,0; .@j<.@size; set .@j,.@j+2)
+					if (.@mob > .NoRange[.@j] && .@mob < .NoRange[.@j+1]) {
+						set .@valid,0;
+						break;
+					}
+				// Is mob a duplicate?
+				if (.@valid) for(set .@j,0; .@j<.@i; set .@j,.@j+1)
+					if (strmobinfo(1,.@mob) == strmobinfo(1,getd("Mission"+.@j))) {
+						set .@valid,0;
+						break;
+					}
+				// Is mob an MVP?
+				if (.@valid) if (getmonsterinfo(.@mob,22)) set .@valid,0;
+			}
+			setd "Mission"+.@i, .@mob;
+			setd "Mission"+.@i+"_",0;
+		}
+		set #Mission_Count, rand(.Count[0],.Count[1]);
+		freeloop(0);
+		callsub Mission_Status;
+		set @f,0;
+		next;
+		mes "[Hunting Missions]";
+		mes "Report back when";
+		mes "you've finished.";
+		mes "Good luck!";
+		close;
+	case 2:
+		mes "[Hunting Missions]";
+		mes "Mission status:";
+		callsub Mission_Status;
+		if (@f) { set @f,0; close; }
+		next;
+		mes "[Hunting Missions]";
+		mes "Oh, you're done!";
+		mes "Good work.";
+		mes "Here's your reward.";
+		emotion e_no1;
+		specialeffect2 377;
+		deletearray .@j[0], getarraysize(.@j);
+		for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+			set .@j[.@i], getd("Mission"+.@i);
+			set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
+			set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
+			set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
+			setd "Mission"+.@i,0;
+			setd "Mission"+.@i+"_",0;
+		}
+		set #Mission_Points, #Mission_Points+(3+(.@j[.Quests]/.Quests/6));
+		getexp (#Mission_Count*.@j[.Quests+1]/5),(#Mission_Count*.@j[.Quests+2]/5);
+		set Zeny, Zeny+(#Mission_Count*.Quests*.@j[.@i]*.Multiplier);
+		set #Mission_Count,0;
+		if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+		set Mission_Total, Mission_Total+1;
+		if (Mission_Total == 1) query_sql("INSERT INTO `global_reg_value` (`char_id`,`str`,`value`,`type`,`account_id`) VALUES ("+getcharid(0)+",'Mission_Total','1',3,0)");
+		else query_sql("UPDATE `global_reg_value` SET `value` = "+Mission_Total+" WHERE char_id = "+getcharid(0)+" AND `str` = 'Mission_Total'");
+		close;
+	case 3:
+		mes "[Hunting Missions]";
+		mes "Do you really want to";
+		mes "abandon your mission?";
+		if (.Delay) mes "Your delay time will not be reset.";
+		next;
+		switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) {
+		case 1:
+			mes "[Hunting Missions]";
+			mes "Alright, I've dropped";
+			mes "your current mission.";
+			specialeffect2 462;
+			for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+				setd "Mission"+.@i,0;
+				setd "Mission"+.@i+"_",0;
+			}
+			set #Mission_Count,0;
+			if (.Delay) set #Mission_Delay, gettimetick(2)+(.Delay*3600);
+			close;
+		case 2:
+			mes "[Hunting Missions]";
+			mes "I knew you were kidding!";
+			mes "Keep up the good work.";
+			emotion e_heh;
+			close;
+		}
+	case 4:
+		callsub Mission_Info;
+		close;
+	case 5:
+		mes "[Hunting Missions]";
+		mes "You have ^0055FF"+#Mission_Points+"^000000 Mission Points.";
+		mes "Use them well!";
+		callshop "mission_shop",1;
+		npcshopattach "mission_shop";
+		end;
+	case 6:
+		mes "[Hunting Missions]";
+		mes "The top hunters are:";
+		query_sql("SELECT `name`,CAST(`value` AS SIGNED) FROM `global_reg_value` LEFT JOIN `char` ON `global_reg_value`.char_id = `char`.char_id WHERE `global_reg_value`.str = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5",.@name$,.@val);
+		for(set .@i,0; .@i<5; set .@i,.@i+1)
+			mes "  [Rank "+(.@i+1)+"]  "+((.@name$[.@i] == "")?"^777777none":"^0055FF"+.@name$[.@i]+"^000000 : ^FF0000"+.@val[.@i]+" pt.")+"^000000";
+		close;
+	case 7:
+		mes "[Hunting Missions]";
+		mes "Nothing? Okay...";
+		emotion e_hmm;
+		close;
+	}
+
+Mission_Status:
+	set @f,0;
+	deletearray .@j[0], getarraysize(.@j);
+	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+		set .@j[.@i], getd("Mission"+.@i);
+		set .@j[.Quests], .@j[.Quests]+strmobinfo(3,.@j[.@i]);
+		set .@j[.Quests+1], .@j[.Quests+1]+strmobinfo(6,.@j[.@i]);
+		set .@j[.Quests+2], .@j[.Quests+2]+strmobinfo(7,.@j[.@i]);
+		mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count)+strmobinfo(1,.@j[.@i])+" ("+getd("Mission"+.@i+"_")+"/"+#Mission_Count+")^000000";
+	}
+	set .@Mission_Points, 3+(.@j[.Quests]/.Quests/6);
+	set .@Base_Exp, #Mission_Count*.@j[.Quests+1]/5;
+	set .@Job_Exp, #Mission_Count*.@j[.Quests+2]/5;
+	set .@Zeny, #Mission_Count*.Quests*.@j[.@i]*.Multiplier;
+	next;
+	mes "[Hunting Missions]";
+	mes "Mission rewards:";
+	mes " > Mission Points: ^0055FF"+.@Mission_Points+"^000000";
+	mes " > Base Experience: ^0055FF"+Cm(.@Base_Exp)+"^000000";
+	mes " > Job Experience: ^0055FF"+Cm(.@Job_Exp)+"^000000";
+	mes " > Zeny: ^0055FF"+Cm(.@Zeny)+"^000000";
+	return;
+
+Mission_Info:
+	mes "[Hunting Missions]";
+	mes "If you so choose, I can assign";
+	mes "you a random hunting quest.";
+	mes "Some are easier than others, but";
+	mes "the rewards increase with difficulty.";
+	next;
+	mes "[Hunting Missions]";
+	mes "Missions points are shared";
+	mes "amongst all your characters.";
+	if (.Delay) mes "Delay time is, too.";
+	mes "You can't take missions on";
+	mes "multiple characters at once.";
+	next;
+	mes "[Hunting Missions]";
+	mes "You can start a quest";
+	if (.Delay) mes "every "+((.Delay == 1)?"hour.":.Delay+" hours.");
+	else mes "whenever you want.";
+	mes "That's everything~";
+	return;
+
+function Chk {
+	if (getarg(0) < getarg(1)) { set @f,1; return "^FF0000"; }
+	else return "^00FF00"; }
+
+function Cm {
+	set .@str$, getarg(0);
+	for(set .@i,getstrlen(.@str$)-3; .@i>0; set .@i,.@i-3)
+		set .@str$, insertchar(.@str$,",",.@i);
+	return .@str$; }
+
+OnBuyItem:
+	set @cost,0;
+	for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1)
+		for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2)
+			if (@bought_nameid[.@i] == .Shop[.@j]) {
+				set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]);
+				break;
+			}
+	mes "[Hunting Missions]";
+	if (@cost > #Mission_Points) mes "You don't have enough Mission Points.";
+	else {
+		for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) {
+			getitem @bought_nameid[.@i], @bought_quantity[.@i];
+			dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+".";
+		}
+		set #Mission_Points, #Mission_Points-@cost;
+		mes "Deal completed.";
+		emotion e_cash;
+	}
+	set @cost,0;
+	deletearray @bought_nameid[0], getarraysize(@bought_nameid);
+	deletearray @bought_quantity[0], getarraysize(@bought_quantity);
+	close;
+
+OnNPCKillEvent:
+	if (!#Mission_Count || !Mission1) end;
+	for(set .@i,0; .@i<.Quests; set .@i,.@i+1) {
+		if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission"+.@i))) {
+			if (getd("Mission"+.@i+"_") < #Mission_Count) {
+				set .@j, getd("Mission"+.@i+"_")+1;
+				setd "Mission"+.@i+"_", .@j;
+				dispbottom "[Hunting Mission] Killed "+.@j+" of "+#Mission_Count+" "+strmobinfo(1,killedrid)+".";
+			}
+			break;
+		}
+	}
+	end;
+
+OnInit:
+	set .Delay,12;		// Quest delay, in hours (0 to disable).
+	set .Quests,4;		// Number of subquests per quest (increases rewards).
+	set .Multiplier,60;	// Multiplier for Zeny reward calculation.
+	setarray .Count[0],	// Min and max monsters per subquest (increases rewards).
+		40,70;
+	setarray .Shop[0],	// Reward items: <ID>,<point cost> (about 10~20 points per hunt).
+		512,1,513,1,514,1,538,5,539,5,558,10,561,10;
+	setarray .Restrict$[0],	// Blacklisted mob IDs.
+	    "1003,1006,1017,1021,1022,1027,1043,1062,1075,1096,"+
+	    "1108,1120,1136,1137,1168,1171,1172,1173,1198,1200,"+
+	    "1203,1204,1205,1210,1212,1217,1218,1244,1245,1247,",
+	    "1250,1259,1262,1268,1270,1311,1313,1388,1407,1411,"+
+	    "1414,1496,1501,1502,1515,1618,1624,1625,1626,1629,"+
+	    "1669,1674,1675,1676,1677,1678,1679,1681,1834,1835,"+
+	    "1868,1990,1991,1996,1997,1998";
+	setarray .NoRange[0],	// Blacklisted mob ID ranges.
+	    1077,1094,  1180,1188,  1219,1242,  1282,1310,  1323,1365,
+	    1392,1400,  1417,1493,  1517,1613,  1639,1652,  1657,1668,
+	    1682,1692,  1703,1713,  1718,1769,  1784,1829,  1838,1864,
+	    1870,1986;
+
+	npcshopdelitem "mission_shop",512;
+	for(set .@i,0; .@i<getarraysize(.Shop); set .@i,.@i+2)
+		npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1];
+	end;
+}
 -	shop	mission_shop	-1,512:-1