Browse Source

Removed useless lines

Atemo 9 years ago
parent
commit
85f44a587d

+ 0 - 4
npc/custom/battleground/unofficial/bg_common.txt

@@ -144,7 +144,6 @@ bat_room,159,178,5	script	Guillaume Knight#1	417,{
 	next;
 	next;
 	mes "[Guillaume Knight]";
 	mes "[Guillaume Knight]";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
-	mes "";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	next;
 	next;
 	mes "[Guillaume Knight]";
 	mes "[Guillaume Knight]";
@@ -214,7 +213,6 @@ bat_room,159,121,1	script	Croix Knight#1	413,{
 	next;
 	next;
 	mes "[Croix Knight]";
 	mes "[Croix Knight]";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
-	mes "";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	next;
 	next;
 	mes "[Croix Knight]";
 	mes "[Croix Knight]";
@@ -284,7 +282,6 @@ bat_room,167,178,5	script	Guillaume Knight#2	417,{
 	next;
 	next;
 	mes "[Guillaume Knight]";
 	mes "[Guillaume Knight]";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
-	mes "";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	next;
 	next;
 	mes "[Guillaume Knight]";
 	mes "[Guillaume Knight]";
@@ -354,7 +351,6 @@ bat_room,167,121,1	script	Croix Knight#2	413,{
 	next;
 	next;
 	mes "[Croix Knight]";
 	mes "[Croix Knight]";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
 	mes "The battle starts at your army's ship, and the goal is to advance and destroy your enemy's rations depot faster than they can destroy yours.";
-	mes "";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	mes "The army that captures the neutral flag in the center of the battlefield will be rewarded with extra regeneration points, meaning their soldiers will resurrect more than the other side, giving them an advantage.";
 	next;
 	next;
 	mes "[Croix Knight]";
 	mes "[Croix Knight]";

+ 0 - 1
npc/events/MemorialDay_2008.txt

@@ -49,7 +49,6 @@ prontera,182,214,4	script	Lauds#Memorial	58,{
 			mes "Fine, be unprepared!";
 			mes "Fine, be unprepared!";
 			next;
 			next;
 			mes "[Mad Sago Lauds]";
 			mes "[Mad Sago Lauds]";
-			mes "";
 			mes "^FF0000YOU WILL RUE THE DAY!^000000";
 			mes "^FF0000YOU WILL RUE THE DAY!^000000";
 			close;
 			close;
 		}
 		}

+ 0 - 18
npc/events/christmas_2005.txt

@@ -43,14 +43,12 @@ xmas_in,89,92,5	script	Louise Kim#designer	714,{
 	mes "Guess who made it?";
 	mes "Guess who made it?";
 	mes "As you know, Antonio is hard to catch,";
 	mes "As you know, Antonio is hard to catch,";
 	mes "that's because I blowed some power in the hat. ";
 	mes "that's because I blowed some power in the hat. ";
-	mes "";
 	next;
 	next;
 	mes "[Designer Louise Kim]";
 	mes "[Designer Louise Kim]";
 	mes "If you don't like your hat,";
 	mes "If you don't like your hat,";
 	mes "bring it to me.";
 	mes "bring it to me.";
 	mes "I'll change it to brand new one.";
 	mes "I'll change it to brand new one.";
 	mes "Stylish Louise's hat.";
 	mes "Stylish Louise's hat.";
-	mes "";
 	emotion e_lv;
 	emotion e_lv;
 	next;
 	next;
 	if (countitem(2236) > 0) {
 	if (countitem(2236) > 0) {
@@ -184,7 +182,6 @@ xmas_in,89,92,5	script	Louise Kim#designer	714,{
 		mes "think about it carefully.";
 		mes "think about it carefully.";
 		mes "You can get the better designed hat,";
 		mes "You can get the better designed hat,";
 		mes "and I can show off my talent.";
 		mes "and I can show off my talent.";
-		mes "";
 		emotion e_heh;
 		emotion e_heh;
 		close;
 		close;
 	}
 	}
@@ -269,7 +266,6 @@ prontera,155,285,3	script	Enjoy#enjoy	753,{
 			mes "[Enjoy]";
 			mes "[Enjoy]";
 			mes "If you are not with me, get away~!!";
 			mes "If you are not with me, get away~!!";
 			mes "Get out of my sight!!!!";
 			mes "Get out of my sight!!!!";
-			mes "";
 			close;
 			close;
 		case 3:
 		case 3:
 			mes "[Enjoy]";
 			mes "[Enjoy]";
@@ -357,11 +353,9 @@ prontera,155,285,3	script	Enjoy#enjoy	753,{
 			mes "or who had to turn his/her back from kissing couples!!";
 			mes "or who had to turn his/her back from kissing couples!!";
 			mes "What are you waiting for!!";
 			mes "What are you waiting for!!";
 			mes "Why do we have to be the victim!!";
 			mes "Why do we have to be the victim!!";
-			mes "";
 			next;
 			next;
 			mes "[Enjoy]";
 			mes "[Enjoy]";
 			mes "It's christmas season again!!";
 			mes "It's christmas season again!!";
-			mes "";
 			next;
 			next;
 			mes "[Enjoy]";
 			mes "[Enjoy]";
 			mes "Are we the soldiers";
 			mes "Are we the soldiers";
@@ -375,7 +369,6 @@ prontera,155,285,3	script	Enjoy#enjoy	753,{
 			mes "No need to envy!!";
 			mes "No need to envy!!";
 			mes "This christmas is for singles!! ";
 			mes "This christmas is for singles!! ";
 			mes "Yahoo~";
 			mes "Yahoo~";
-			mes "";
 			next;
 			next;
 			mes "[All]";
 			mes "[All]";
 			mes "Christmas for singles!!!";
 			mes "Christmas for singles!!!";
@@ -459,7 +452,6 @@ prontera,155,285,3	script	Enjoy#enjoy	753,{
 		mes "Let's go for it!!!";
 		mes "Let's go for it!!!";
 		mes "Cheer up everybody!!!";
 		mes "Cheer up everybody!!!";
 		mes "Let's rock till you get happy~!";
 		mes "Let's rock till you get happy~!";
-		mes "";
 		set christ_solo05,0;
 		set christ_solo05,0;
 		close;
 		close;
 	}
 	}
@@ -618,7 +610,6 @@ prontera,188,177,4	script	Happymerry#happymerry	869,{
 		mes "He help me last christmas,";
 		mes "He help me last christmas,";
 		mes "when I failed refining my equips.";
 		mes "when I failed refining my equips.";
 		mes "Oh, holy Enjoy~";
 		mes "Oh, holy Enjoy~";
-		mes "";
 		next;
 		next;
 		mes "[Happymerry]";
 		mes "[Happymerry]";
 		mes "Alright!I've been waiting for a year!!";
 		mes "Alright!I've been waiting for a year!!";
@@ -630,7 +621,6 @@ prontera,188,177,4	script	Happymerry#happymerry	869,{
 		mes "He's waiting for you!";
 		mes "He's waiting for you!";
 		mes "Go ahead~";
 		mes "Go ahead~";
 		mes "I'll follow you after contacting others.";
 		mes "I'll follow you after contacting others.";
-		mes "";
 		next;
 		next;
 		mes "[Happymerry]";
 		mes "[Happymerry]";
 		mes "Alright!";
 		mes "Alright!";
@@ -676,7 +666,6 @@ prontera,62,339,3	script	Christ#christ	875,{
 		mes "Why do need to organize a party with priest?!";
 		mes "Why do need to organize a party with priest?!";
 		mes "I don't need all that.";
 		mes "I don't need all that.";
 		mes "Only thing I need is this chubby Pecopeco~!";
 		mes "Only thing I need is this chubby Pecopeco~!";
-		mes "";
 		next;
 		next;
 		mes "["+ strcharinfo(0) +"]";
 		mes "["+ strcharinfo(0) +"]";
 		mes "Um...";
 		mes "Um...";
@@ -737,7 +726,6 @@ prontera,62,339,3	script	Christ#christ	875,{
 		mes "Why do need to organize a party with priest?!";
 		mes "Why do need to organize a party with priest?!";
 		mes "I don't need all that.";
 		mes "I don't need all that.";
 		mes "Only thing I need is this chubby Pecopeco~!";
 		mes "Only thing I need is this chubby Pecopeco~!";
-		mes "";
 		next;
 		next;
 		mes "[Christ]";
 		mes "[Christ]";
 		mes "Who are you!";
 		mes "Who are you!";
@@ -857,10 +845,8 @@ prontera,35,209,5	script	Event#event	881,{
 		mes "It's ok, Tinybee. I'm not lonely at all.";
 		mes "It's ok, Tinybee. I'm not lonely at all.";
 		mes "I have Ms.Bathory and Ms.Orclady with me.";
 		mes "I have Ms.Bathory and Ms.Orclady with me.";
 		mes "Hahahaha~~~";
 		mes "Hahahaha~~~";
-		mes "";
 		next;
 		next;
 		mes "-He laughed talking to his right hand.-";
 		mes "-He laughed talking to his right hand.-";
-		mes "";
 		//Emotion "Event#event" ET_KIK
 		//Emotion "Event#event" ET_KIK
 		emotion e_kis;
 		emotion e_kis;
 		next;
 		next;
@@ -879,11 +865,9 @@ prontera,35,209,5	script	Event#event	881,{
 		mes "Don't be so lonely~.";
 		mes "Don't be so lonely~.";
 		mes "I'll make your christmas unforgettably fantastic.";
 		mes "I'll make your christmas unforgettably fantastic.";
 		mes "Let's go Tinybee.";
 		mes "Let's go Tinybee.";
-		mes "";
 		next;
 		next;
 		mes "-He kept talking to his right hand-";
 		mes "-He kept talking to his right hand-";
 		mes "-and packed his stuff and bowed to Kafra.-";
 		mes "-and packed his stuff and bowed to Kafra.-";
-		mes "";
 		next;
 		next;
 		mes "["+ strcharinfo(0) +"]";
 		mes "["+ strcharinfo(0) +"]";
 		mes "Finally!!! Done telling everyone!!";
 		mes "Finally!!! Done telling everyone!!";
@@ -925,10 +909,8 @@ prontera,35,209,5	script	Event#event	881,{
 		mes "It's ok Tinybee.I'm not lonely at all.";
 		mes "It's ok Tinybee.I'm not lonely at all.";
 		mes "I have Ms.Bathory and Ms.Orclady with me.";
 		mes "I have Ms.Bathory and Ms.Orclady with me.";
 		mes "Hahahaha~~~";
 		mes "Hahahaha~~~";
-		mes "";
 		next;
 		next;
 		mes "-He laughed talking to his right hand.-";
 		mes "-He laughed talking to his right hand.-";
-		mes "";
 		emotion e_kis;
 		emotion e_kis;
 		close;
 		close;
 	}
 	}

+ 0 - 1
npc/events/halloween_2006.txt

@@ -293,7 +293,6 @@ geffen,145,132,3	script	Hoirin#06_hw	729,{
 			mes "^4d4dff 1 Pumpkin Mojo";
 			mes "^4d4dff 1 Pumpkin Mojo";
 			mes "2 Pumpkin";
 			mes "2 Pumpkin";
 			mes "2 Egg^000000";
 			mes "2 Egg^000000";
-			mes "";
 			next;
 			next;
 			mes "[Hoirin]";
 			mes "[Hoirin]";
 			mes "Just Bring Pumpkin Mojo, Pumpkin, and a Egg.";
 			mes "Just Bring Pumpkin Mojo, Pumpkin, and a Egg.";

+ 0 - 5
npc/pre-re/jobs/novice/novice.txt

@@ -1537,7 +1537,6 @@ new_1-2,161,182,5	script	Instructor#nv	92,{
 	mes "Welcome to my class.";
 	mes "Welcome to my class.";
 	mes "Choose the subject you";
 	mes "Choose the subject you";
 	mes "wish to learn more about.";
 	mes "wish to learn more about.";
-	mes "";
 	next;
 	next;
 	while(1) {
 	while(1) {
 		switch(select("Basic Info Window:Party Window:Item Window:Option Window:Equipment Window:Cancel")) {
 		switch(select("Basic Info Window:Party Window:Item Window:Option Window:Equipment Window:Cancel")) {
@@ -3001,7 +3000,6 @@ new_1-4,100,29,1	script	Hanson#nv	46,{
 			mes "Fill in the blank:";
 			mes "Fill in the blank:";
 			mes "You ^3355FF_____^000000";
 			mes "You ^3355FF_____^000000";
 			mes "competing with other people...";
 			mes "competing with other people...";
-			mes "";
 			next;
 			next;
 			switch(select("don't mind...:don't like...:don't care about...")) {
 			switch(select("don't mind...:don't like...:don't care about...")) {
 			case 1:
 			case 1:
@@ -3406,7 +3404,6 @@ new_1-4,100,29,1	script	Hanson#nv	46,{
 					next;
 					next;
 					mes "[Hanson]";
 					mes "[Hanson]";
 					mes "The town you will arrive is named 'Geffen'.";
 					mes "The town you will arrive is named 'Geffen'.";
-					mes "";
 					mes "The mage academy is located in the Northwest part in town. Please remember this.";
 					mes "The mage academy is located in the Northwest part in town. Please remember this.";
 					next;
 					next;
 					mes "[Hanson]";
 					mes "[Hanson]";
@@ -4071,7 +4068,6 @@ new_1-4,91,22,4	script	Bruce#nv	57,{
 					next;
 					next;
 					mes "[Bruce]";
 					mes "[Bruce]";
 					mes "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000.";
 					mes "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000.";
-					mes "";
 					set nov_3_swordman,20;
 					set nov_3_swordman,20;
 					next;
 					next;
 					break;
 					break;
@@ -4229,7 +4225,6 @@ new_1-4,91,22,4	script	Bruce#nv	57,{
 					next;
 					next;
 					mes "[Bruce]";
 					mes "[Bruce]";
 					mes "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000.";
 					mes "When advancing to the Second Job Class, Acolytes can change their jobs to ^8E2323Priests^000000 or ^8E2323Monks^000000.";
-					mes "";
 					set nov_3_swordman,20;
 					set nov_3_swordman,20;
 					next;
 					next;
 					break;
 					break;

+ 0 - 3
npc/quests/juice_maker.txt

@@ -294,13 +294,10 @@ payon_in03,188,146,5	script	Marx Hansen#juice	86,{
 			mes "# Fruit Juice Information #";
 			mes "# Fruit Juice Information #";
 			mes "^CC4E5C- Apple Juice -^000000";
 			mes "^CC4E5C- Apple Juice -^000000";
 			mes "Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
 			mes "Apple x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
-			mes "";
 			mes "^E3CF57- Banana Juice -^000000";
 			mes "^E3CF57- Banana Juice -^000000";
 			mes "Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
 			mes "Banana x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
-			mes "";
 			mes "^ED9121- Carrot Juice -^000000";
 			mes "^ED9121- Carrot Juice -^000000";
 			mes "Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
 			mes "Carrot x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
-			mes "";
 			mes "^CC00FF- Grape Juice -^000000";
 			mes "^CC00FF- Grape Juice -^000000";
 			mes "Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
 			mes "Grape x 1 ea, Empty Bottle x 1 ea, 3 zeny.";
 			close;
 			close;

+ 0 - 1
npc/quests/obb_quest.txt

@@ -800,7 +800,6 @@ moc_ruins,105,62,4	script	Jacob#thai	50,{
 						next;
 						next;
 						mes "[Jacob]";
 						mes "[Jacob]";
 						mes "....You.";
 						mes "....You.";
-						mes "";
 						next;
 						next;
 						mes "[Jacob]";
 						mes "[Jacob]";
 						mes "I don't want to see your ugly face";
 						mes "I don't want to see your ugly face";

+ 0 - 7
npc/quests/quests_alberta.txt

@@ -1530,7 +1530,6 @@ tur_dun01,160,81,4	script	Skull Stone#tur	111,{
 		mes "^3355FFUnder the stone^000000";
 		mes "^3355FFUnder the stone^000000";
 		mes "^3355FFis a tiny key hole^000000";
 		mes "^3355FFis a tiny key hole^000000";
 		mes "^3355FFwith a skull mark.^000000";
 		mes "^3355FFwith a skull mark.^000000";
-		mes "";
 		mes "^3355FFYou used the Skull key^000000";
 		mes "^3355FFYou used the Skull key^000000";
 		mes "^3355FFin that key hole.^000000";
 		mes "^3355FFin that key hole.^000000";
 		next;
 		next;
@@ -1573,7 +1572,6 @@ tur_dun02,132,251,4	script	Turtle Tree Roots#tur	111,{
 		mes "^3355FFUnder the tree roots^000000";
 		mes "^3355FFUnder the tree roots^000000";
 		mes "^3355FFis a tiny key hole^000000";
 		mes "^3355FFis a tiny key hole^000000";
 		mes "^3355FFmarked with a root insignia.^000000";
 		mes "^3355FFmarked with a root insignia.^000000";
-		mes "";
 		mes "^3355FFYou used the Roots key^000000";
 		mes "^3355FFYou used the Roots key^000000";
 		mes "^3355FFin that key hole.^000000";
 		mes "^3355FFin that key hole.^000000";
 		next;
 		next;
@@ -1614,7 +1612,6 @@ tur_dun02,132,251,4	script	Turtle Tree Roots#tur	111,{
 		next;
 		next;
 		mes "^3355FFInside the pile of turtle^000000";
 		mes "^3355FFInside the pile of turtle^000000";
 		mes "^3355FFcrystals, a scroll is hidden.^000000";
 		mes "^3355FFcrystals, a scroll is hidden.^000000";
-		mes "";
 		set TURTLE,7;
 		set TURTLE,7;
 		mes "^3355FFYou've gained a^000000";
 		mes "^3355FFYou've gained a^000000";
 		mes "^3355FFTurtle Crystal key.^000000";
 		mes "^3355FFTurtle Crystal key.^000000";
@@ -1632,7 +1629,6 @@ tur_dun02,46,125,4	script	A pile of turtle crystal	111,{
 		mes "^3355FFAmong the Turtle Crystals,^000000";
 		mes "^3355FFAmong the Turtle Crystals,^000000";
 		mes "^3355FFyou find a strange key hole.^000000";
 		mes "^3355FFyou find a strange key hole.^000000";
 		next;
 		next;
-		mes "";
 		mes "^3355FFYou use the";
 		mes "^3355FFYou use the";
 		mes "Turtle crystal key";
 		mes "Turtle crystal key";
 		mes "in the key hole.^000000";
 		mes "in the key hole.^000000";
@@ -1671,7 +1667,6 @@ tur_dun02,46,125,4	script	A pile of turtle crystal	111,{
 		next;
 		next;
 		mes "^3355FFAt the edge of the crystal^000000";
 		mes "^3355FFAt the edge of the crystal^000000";
 		mes "^3355FFplate, is a long key.^000000";
 		mes "^3355FFplate, is a long key.^000000";
-		mes "";
 		set TURTLE,8;
 		set TURTLE,8;
 		mes "^3355FFYou've gained the^000000";
 		mes "^3355FFYou've gained the^000000";
 		mes "^3355FFTurtle Pillar key.^000000";
 		mes "^3355FFTurtle Pillar key.^000000";
@@ -1688,7 +1683,6 @@ tur_dun02,49,158,4	script	Turtle Pillar#tur	111,{
 		mes "^3355FFAt the base of the pillar^000000";
 		mes "^3355FFAt the base of the pillar^000000";
 		mes "^3355FFis a tiny key hole with^000000";
 		mes "^3355FFis a tiny key hole with^000000";
 		mes "^3355FFa turtle shaped mark.^000000";
 		mes "^3355FFa turtle shaped mark.^000000";
-		mes "";
 		mes "^3355FFYou used the";
 		mes "^3355FFYou used the";
 		mes "Turtle Pillar key";
 		mes "Turtle Pillar key";
 		mes "in that key hole.^000000";
 		mes "in that key hole.^000000";
@@ -1929,7 +1923,6 @@ tur_dun04,113,178,4	script	Turtle Statue#tur	111,{
 		mes "^3355FFOn top of the statue";
 		mes "^3355FFOn top of the statue";
 		mes "is a small key hole";
 		mes "is a small key hole";
 		mes "with the turtle mark.^000000";
 		mes "with the turtle mark.^000000";
-		mes "";
 		mes "^3355FFYou used the";
 		mes "^3355FFYou used the";
 		mes "Security Key";
 		mes "Security Key";
 		mes "in the keyhole.^000000";
 		mes "in the keyhole.^000000";

+ 0 - 1
npc/quests/quests_amatsu.txt

@@ -1180,7 +1180,6 @@ ama_in01,162,17,1	script	Sushi Master#ama	765,{
 				mes "[Magumagu]";
 				mes "[Magumagu]";
 				mes "Oh man, you don't have enough money.";
 				mes "Oh man, you don't have enough money.";
 				mes "If you want to eat delicious fish slice, you better bring more money.";
 				mes "If you want to eat delicious fish slice, you better bring more money.";
-				mes "";
 				close;
 				close;
 			}
 			}
 			set Zeny, Zeny-37;
 			set Zeny, Zeny-37;

+ 0 - 1
npc/quests/quests_ein.txt

@@ -1493,7 +1493,6 @@ einbroch,215,180,6	script	Uwe Kleine#ein	85,{
 						mes "I know it's the easiest";
 						mes "I know it's the easiest";
 						mes "lame excuse for a person";
 						mes "lame excuse for a person";
 						mes "who never try hard anything.";
 						mes "who never try hard anything.";
-						mes "";
 						next;
 						next;
 						mes "[Uwe]";
 						mes "[Uwe]";
 						mes "It's very same for a smith job.";
 						mes "It's very same for a smith job.";

+ 0 - 1
npc/quests/quests_hugel.txt

@@ -3357,7 +3357,6 @@ hu_in01,317,312,0	script	Book	111,{
 					mes "People say that his mansion is rather like a fortress.";
 					mes "People say that his mansion is rather like a fortress.";
 					mes "I also don't know why someone would want to build his house";
 					mes "I also don't know why someone would want to build his house";
 					mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
 					mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us.";
-					mes "";
 					mes "It was a really tiring day today. It was also a very chaotic day.";
 					mes "It was a really tiring day today. It was also a very chaotic day.";
 					mes "To be honest, I don't know what is going to happen now.";
 					mes "To be honest, I don't know what is going to happen now.";
 					mes "I am scared if I would die helplessly. I am scared and depressed.";
 					mes "I am scared if I would die helplessly. I am scared and depressed.";

+ 0 - 1
npc/quests/quests_louyang.txt

@@ -3840,7 +3840,6 @@ lou_in02,253,45,0	script	Employee#poison	822,{
 				mes "[Song Zhi Du]";
 				mes "[Song Zhi Du]";
 				mes "Muhahahahaha!";
 				mes "Muhahahahaha!";
 				mes "Hahahahahahahahahahah!";
 				mes "Hahahahahahahahahahah!";
-				mes "";
 				next;
 				next;
 				mes "[Song Zhi Du]";
 				mes "[Song Zhi Du]";
 				mes "I made it!";
 				mes "I made it!";

+ 0 - 1
npc/quests/seals/brisingamen_seal.txt

@@ -2571,7 +2571,6 @@ prontera,262,353,0	script	Gravestone	111,{
 			mes "Lowen Ellenen";
 			mes "Lowen Ellenen";
 			mes " ";
 			mes " ";
 			mes " XXXX. XX. XX.";
 			mes " XXXX. XX. XX.";
-			mes "";
 			mes "Her noble spirit";
 			mes "Her noble spirit";
 			mes "was sent to the holy";
 			mes "was sent to the holy";
 			mes "place by Valkyrie's will.";
 			mes "place by Valkyrie's will.";

+ 0 - 1
npc/quests/skills/hunter_skills.txt

@@ -197,7 +197,6 @@ pay_arche,109,169,3	script	Arpesto	712,{
 				mes "[Reidin Corse]";
 				mes "[Reidin Corse]";
 				mes "Ar-Arpesto, no!";
 				mes "Ar-Arpesto, no!";
 				mes "...........................";
 				mes "...........................";
-				mes "";
 				mes "Oh. Oh, come on! The arrow";
 				mes "Oh. Oh, come on! The arrow";
 				mes "just glanced you! You'll be";
 				mes "just glanced you! You'll be";
 				mes "alright. Quit being a baby.";
 				mes "alright. Quit being a baby.";

+ 0 - 1
npc/re/cities/brasilis.txt

@@ -99,7 +99,6 @@ brasilis,240,247,3	script	Signpost#bra3	858,{
 
 
 brasilis,303,309,3	script	Signpost#bra4	858,{
 brasilis,303,309,3	script	Signpost#bra4	858,{
 	mes ":: Jungle Cable ::";
 	mes ":: Jungle Cable ::";
-	mes "";
 	mes "- Not for the faint of heart -";
 	mes "- Not for the faint of heart -";
 	close;
 	close;
 }
 }

+ 0 - 1
npc/re/jobs/3-2/minstrel.txt

@@ -733,7 +733,6 @@ OnTouch:
 		mes "Name : Maestro Song";
 		mes "Name : Maestro Song";
 		next;
 		next;
 		mes "- Bring this receipt and exchange it";
 		mes "- Bring this receipt and exchange it";
-		mes "";
 		mes "- Juno's store manager : Mr. Click.";
 		mes "- Juno's store manager : Mr. Click.";
 		next;
 		next;
 		mes "- Directions : Around Juno's plaza.";
 		mes "- Directions : Around Juno's plaza.";

+ 0 - 2
npc/re/jobs/3-2/shadow_chaser.txt

@@ -1952,8 +1952,6 @@ job3_sha01,22,78,0	script	????#keybox01	844,{
 		mes " ";
 		mes " ";
 		mes " "+.@i;
 		mes " "+.@i;
 		next;
 		next;
-		mes "";
-		mes "";
 		mes " "+.@Codes1$[.@i];
 		mes " "+.@Codes1$[.@i];
 		next;
 		next;
 		mes "It shows some letters and numbers.";
 		mes "It shows some letters and numbers.";

+ 0 - 14
npc/re/jobs/novice/academy.txt

@@ -999,7 +999,6 @@ izlude,120,207,4	script	Information Staff#0	8W_SOLDIER,{
 						next;
 						next;
 						mes "[Information Staff]";
 						mes "[Information Staff]";
 						mes "Byalan Island is the scary place with ^8B4513Izlude dungeon^000000 in it.";
 						mes "Byalan Island is the scary place with ^8B4513Izlude dungeon^000000 in it.";
-						mes "";
 						mes "Do you need additional directions?";
 						mes "Do you need additional directions?";
 						viewpoint 1, 197, 205, 1, 0xFFFF00;
 						viewpoint 1, 197, 205, 1, 0xFFFF00;
 						next;
 						next;
@@ -1266,7 +1265,6 @@ izlude,120,207,4	script	Information Staff#0	8W_SOLDIER,{
 						next;
 						next;
 						mes "[Information Staff]";
 						mes "[Information Staff]";
 						mes "Byalan Island is the scary place with ^8B4513Izlude dungeon^000000 in it.";
 						mes "Byalan Island is the scary place with ^8B4513Izlude dungeon^000000 in it.";
-						mes "";
 						mes "Do you need additional directions?";
 						mes "Do you need additional directions?";
 						viewpoint 1, 197, 205, 1, 0xFFFF00;
 						viewpoint 1, 197, 205, 1, 0xFFFF00;
 						next;
 						next;
@@ -1444,9 +1442,7 @@ izlude,179,75,3	script	Airship#iz	4_BULLETIN_BOARD2,3,3,{
 	if (isbegin_quest(7474)) {
 	if (isbegin_quest(7474)) {
 		if (!isbegin_quest(7475)) {
 		if (!isbegin_quest(7475)) {
 			mes "==== Airship Information====";
 			mes "==== Airship Information====";
-			mes "";
 			mes "Izlude - Juno - Rachel";
 			mes "Izlude - Juno - Rachel";
-			mes "";
 			mes "Travellers bound for either the ^4d4dffSchwarzwalt Republic^000000 or ^4d4dffArunafeltz^000000 may board the airship here.";
 			mes "Travellers bound for either the ^4d4dffSchwarzwalt Republic^000000 or ^4d4dffArunafeltz^000000 may board the airship here.";
 			next;
 			next;
 			if (.@total == 1) {
 			if (.@total == 1) {
@@ -1551,17 +1547,13 @@ izlude,179,75,3	script	Airship#iz	4_BULLETIN_BOARD2,3,3,{
 			}
 			}
 		} else {
 		} else {
 			mes "==== Airship Information ====";
 			mes "==== Airship Information ====";
-			mes "";
 			mes "Izlude - Juno - Rachel";
 			mes "Izlude - Juno - Rachel";
-			mes "";
 			mes "Travellers bound for either the ^4d4dffSchwarzwalt Republic^000000 or ^4d4dffArunafeltz^000000 may board the airship here.";
 			mes "Travellers bound for either the ^4d4dffSchwarzwalt Republic^000000 or ^4d4dffArunafeltz^000000 may board the airship here.";
 			close;
 			close;
 		}
 		}
 	} else {
 	} else {
 		mes "==== Airship Information ====";
 		mes "==== Airship Information ====";
-		mes "";
 		mes "Izlude - Juno - Rachel";
 		mes "Izlude - Juno - Rachel";
-		mes "";
 		mes "Travellers bound for either the ^4d4dffSchwarzwalt Republic^000000 or ^4d4dffArunafeltz^000000 may board the airship here.";
 		mes "Travellers bound for either the ^4d4dffSchwarzwalt Republic^000000 or ^4d4dffArunafeltz^000000 may board the airship here.";
 		close;
 		close;
 	}
 	}
@@ -1589,7 +1581,6 @@ izlude,207,167,3	script	Arena#iz	4_BULLETIN_BOARD2,3,3,{
 	if (isbegin_quest(7474) == 1) {
 	if (isbegin_quest(7474) == 1) {
 		if (!isbegin_quest(7476)) {
 		if (!isbegin_quest(7476)) {
 			mes "== Challenge! Arena! ==";
 			mes "== Challenge! Arena! ==";
-			mes "";
 			mes "Breath taking battle with monsters!";
 			mes "Breath taking battle with monsters!";
 			mes "Where is your limit?";
 			mes "Where is your limit?";
 			mes "PvE party with your comrad!";
 			mes "PvE party with your comrad!";
@@ -1695,7 +1686,6 @@ izlude,207,167,3	script	Arena#iz	4_BULLETIN_BOARD2,3,3,{
 			}
 			}
 		} else {
 		} else {
 			mes "== Challenge! Arena! ==";
 			mes "== Challenge! Arena! ==";
-			mes "";
 			mes "Breath taking battle with monsters!";
 			mes "Breath taking battle with monsters!";
 			mes "Where is your limit?";
 			mes "Where is your limit?";
 			mes "PvE party with your comrad!";
 			mes "PvE party with your comrad!";
@@ -1704,7 +1694,6 @@ izlude,207,167,3	script	Arena#iz	4_BULLETIN_BOARD2,3,3,{
 		}
 		}
 	} else {
 	} else {
 		mes "== Challenge! Arena! ==";
 		mes "== Challenge! Arena! ==";
-		mes "";
 		mes "Breath taking battle with monsters!";
 		mes "Breath taking battle with monsters!";
 		mes "Where is your limit?";
 		mes "Where is your limit?";
 		mes "PvE party with your comrad!";
 		mes "PvE party with your comrad!";
@@ -1735,7 +1724,6 @@ izlude,45,94,3	script	Bulletin Board#iz	4_BULLETIN_BOARD2,3,3,{
 	if (isbegin_quest(7474) == 1) {
 	if (isbegin_quest(7474) == 1) {
 		if (!isbegin_quest(7477)) {
 		if (!isbegin_quest(7477)) {
 			mes "==== Information ====";
 			mes "==== Information ====";
-			mes "";
 			mes "Prontera Field.";
 			mes "Prontera Field.";
 			mes "The city of Prontera is located to the north.";
 			mes "The city of Prontera is located to the north.";
 			next;
 			next;
@@ -1845,14 +1833,12 @@ izlude,45,94,3	script	Bulletin Board#iz	4_BULLETIN_BOARD2,3,3,{
 			}
 			}
 		} else {
 		} else {
 			mes "==== Information ====";
 			mes "==== Information ====";
-			mes "";
 			mes "Prontera Field.";
 			mes "Prontera Field.";
 			mes "The city of Prontera is located to the north.";
 			mes "The city of Prontera is located to the north.";
 			close;
 			close;
 		}
 		}
 	} else {
 	} else {
 		mes "==== Information ====";
 		mes "==== Information ====";
-		mes "";
 		mes "Prontera Field.";
 		mes "Prontera Field.";
 		mes "The city of Prontera is located to the north.";
 		mes "The city of Prontera is located to the north.";
 		close;
 		close;

+ 0 - 8
npc/re/quests/quests_brasilis.txt

@@ -1890,16 +1890,12 @@ brasilis,185,246,5	script	Pedro#bra	1_M_SIZ,{
 		mes "[Pedro]";
 		mes "[Pedro]";
 		mes "'^3131FFMother the door won't open!^000000'";
 		mes "'^3131FFMother the door won't open!^000000'";
 		mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
 		mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
-		mes "";
 		mes "'^3131FFMother the water is flooding!^000000'";
 		mes "'^3131FFMother the water is flooding!^000000'";
 		mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'";
 		mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'";
-		mes "";
 		mes "'^3131FFMother the drought has started!^000000'";
 		mes "'^3131FFMother the drought has started!^000000'";
 		mes "'^FF0000Don't worry, the waterfall will help it.^000000'";
 		mes "'^FF0000Don't worry, the waterfall will help it.^000000'";
-		mes "";
 		mes "'^3131FFMother where are my friends?^000000'";
 		mes "'^3131FFMother where are my friends?^000000'";
 		mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'";
 		mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'";
-		mes "";
 		mes "'^3131FFWhere are you mom?^000000'";
 		mes "'^3131FFWhere are you mom?^000000'";
 		next;
 		next;
 		mes "[Mariana]";
 		mes "[Mariana]";
@@ -1931,16 +1927,12 @@ brasilis,185,246,5	script	Pedro#bra	1_M_SIZ,{
 		mes "[Pedro]";
 		mes "[Pedro]";
 		mes "'^3131FFMother the door won't open!^000000'";
 		mes "'^3131FFMother the door won't open!^000000'";
 		mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
 		mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
-		mes "";
 		mes "'^3131FFMother the water is flooding!^000000'";
 		mes "'^3131FFMother the water is flooding!^000000'";
 		mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'";
 		mes "'^FF0000If the moon disappears 3 times, don't worry.^000000'";
-		mes "";
 		mes "'^3131FFMother the drought has started!^000000'";
 		mes "'^3131FFMother the drought has started!^000000'";
 		mes "'^FF0000Don't worry, the waterfall will help it.^000000'";
 		mes "'^FF0000Don't worry, the waterfall will help it.^000000'";
-		mes "";
 		mes "'^3131FFMother where are my friends?^000000'";
 		mes "'^3131FFMother where are my friends?^000000'";
 		mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'";
 		mes "'^FF0000Your 7 friends are sleeping. now it's time to wake them.^000000'";
-		mes "";
 		mes "'^3131FFWhere are you mom?^000000'";
 		mes "'^3131FFWhere are you mom?^000000'";
 		close;
 		close;
 	}
 	}