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* Heat isn't supposed to consume SP when used against players
- please report if it still consumes SP in pvp

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11544 54d463be-8e91-2dee-dedb-b68131a5f0ec

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Modificáronse 2 ficheiros con 6 adicións e 3 borrados
  1. 3 0
      Changelog-Trunk.txt
  2. 3 3
      src/map/skill.c

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2007/10/22
+	* Heat isn't supposed to consume SP when used against players [Playtester]
+	- please report if it still consumes SP in pvp
 2007/10/21
 	* Fixed a small mistake in r11503 causing a fatal error&exit on unix
 	  when you try to do a graceful exit (by ctrl+c for example) [ultramage]

+ 3 - 3
src/map/skill.c

@@ -7400,12 +7400,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 						int x = bl->x, y = bl->y;
 						//If target isn't knocked back it should hit every 20ms [Playtester]
 						while (count++ < SKILLUNITTIMER_INTERVAL/sg->interval && x == bl->x && y == bl->y && !status_isdead(bl)){
-							if (!status_charge(ss, 0, 2)){  //should end when out of sp.
+							if (bl->type==BL_PC) 
+								status_zap(bl, 0, 15); //Only damage SP [Skotlex]
+							else if (!status_charge(ss, 0, 2)){  //should end when out of sp.
 								sg->limit=DIFF_TICK(tick,sg->tick);
 								break;
 							}
-							else if (bl->type==BL_PC) 
-								status_zap(bl, 0, 15); //Only damage SP [Skotlex]
 							else 
 								skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
 						}