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@@ -1470,7 +1470,7 @@ static int mob_ai_sub_lazy(DBKey key,void * data,va_list app)
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else if( rand()%1000<MOB_LAZYWARPPERC
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&& (md->spawn && !md->spawn->x && !md->spawn->y)
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&& !md->target_id && !(mode&MD_BOSS))
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- mob_spawn(md);
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+ unit_warp(&md->bl,-1,-1,-1,0);
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}else{
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// Since PC is not even in the same map, suitable processing is carried out even if it takes.
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