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@@ -7475,17 +7475,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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break;
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case UNT_LANDMINE:
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- skill_attack(BF_MISC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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- sg->unit_id = UNT_USED_TRAPS;
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- clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
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- sg->limit=DIFF_TICK(tick,sg->tick)+1500;
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- break;
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-
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case UNT_CLAYMORETRAP:
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case UNT_BLASTMINE:
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- //Hold number of targets (required for damage calculation)
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- type = map_foreachinrange(skill_count_target,&src->bl,
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- skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl);
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case UNT_SHOCKWAVE:
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case UNT_SANDMAN:
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case UNT_FLASHER:
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@@ -7493,8 +7484,8 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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map_foreachinrange(skill_trap_splash,&src->bl,
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skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
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&src->bl,tick,type);
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- sg->unit_id = UNT_USED_TRAPS;
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- clif_changetraplook(&src->bl, UNT_USED_TRAPS);
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+ clif_changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
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+ src->range = -1; //Disable range so it does not invoke a for each in area again.
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sg->limit=DIFF_TICK(tick,sg->tick)+1500;
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break;
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@@ -9715,11 +9706,9 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
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struct skill_unit *unit;
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struct skill_unit_group *sg;
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struct block_list *ss;
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- int i,count;
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src = va_arg(ap,struct block_list *);
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unit = (struct skill_unit *)src;
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tick = va_arg(ap,int);
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- count = va_arg(ap,int);
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nullpo_retr(0, sg = unit->group);
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nullpo_retr(0, ss = map_id2bl(sg->src_id));
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@@ -9735,13 +9724,8 @@ int skill_trap_splash (struct block_list *bl, va_list ap)
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break;
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case UNT_BLASTMINE:
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case UNT_CLAYMORETRAP:
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- //Special property: Each target is hit N times (N = number of targets on splash area)
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- if (!count) count = 1;
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- for(i=0;i<count;i++)
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- skill_attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
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- break;
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case UNT_FREEZINGTRAP:
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- skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
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+ skill_attack(skill_get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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case UNT_GROUNDDRIFT_WIND:
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if(skill_attack(BF_WEAPON,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1))
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@@ -10233,6 +10217,9 @@ int skill_unit_timer_sub (struct block_list* bl, va_list ap)
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else
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map_foreachinrange(skill_unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick);
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+ if(unit->range == -1) //Unit disabled, but it should not be deleted yet.
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+ group->unit_id = UNT_USED_TRAPS;
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+
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if( !unit->alive )
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{
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if( dissonance ) skill_dance_switch(unit, 1);
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