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@@ -1715,10 +1715,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
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status->aspd_rate = 1000;
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status->ele_lv = 1;
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status->race = RC_DEMIHUMAN;
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- //Set base Max-Hp/Sp (required here for negative Hp/Sp bonuses to work properly)
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- //We hold the standard Max HP here to make it faster to recalculate on vit changes.
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- sd->status.max_hp = status->max_hp = status_base_pc_maxhp(sd,status);
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- sd->status.max_sp = status->max_sp = status_base_pc_maxsp(sd,status);
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//zero up structures...
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memset(&sd->autospell,0,sizeof(sd->autospell)
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@@ -2036,6 +2032,13 @@ int status_calc_pc(struct map_session_data* sd,int first)
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// ----- HP MAX CALCULATION -----
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+ // Basic MaxHP value
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+ //We hold the standard Max HP here to make it faster to recalculate on vit changes.
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+ sd->status.max_hp = status_base_pc_maxhp(sd,status);
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+ //This is done to handle underflows from negative Max HP bonuses
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+ i = sd->status.max_hp + (int)status->max_hp;
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+ status->max_hp = cap_value(i, 0, INT_MAX);
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+
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// Absolute modifiers from passive skills
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if((skill=pc_checkskill(sd,CR_TRUST))>0)
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status->max_hp += skill*200;
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@@ -2055,6 +2058,12 @@ int status_calc_pc(struct map_session_data* sd,int first)
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// ----- SP MAX CALCULATION -----
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+ // Basic MaxSP value
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+ sd->status.max_sp = status_base_pc_maxsp(sd,status);
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+ //This is done to handle underflows from negative Max SP bonuses
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+ i = sd->status.max_sp + (int)status->max_sp;
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+ status->max_sp = cap_value(i, 0, INT_MAX);
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+
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// Absolute modifiers from passive skills
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if((skill=pc_checkskill(sd,SL_KAINA))>0)
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status->max_sp += 30*skill;
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