@@ -5188,7 +5188,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
* RE MDEF Reduction
* Damage = Magic Attack * (1000+eMDEF)/(1000+eMDEF) - sMDEF
**/
- if (mdef < -100)
+ if (mdef < -99)
mdef = -99; // Avoid divide by 0
ad.damage = ad.damage * (1000 + mdef) / (1000 + mdef * 10) - mdef2;