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@@ -1,9 +1,9 @@
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//===== rAthena Script =======================================
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//===== rAthena Script =======================================
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//= El Dicastes Town
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//= El Dicastes Town
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//===== By: ==================================================
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//===== By: ==================================================
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-//= Gennosuke Kouga
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+//= Gennosuke Kouga, Muad_Dib
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.1
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+//= 1.2
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= rAthena SVN
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//= rAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -11,6 +11,7 @@
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 First version.
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//= 1.0 First version.
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//= 1.1 Standardized. [Euphy]
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//= 1.1 Standardized. [Euphy]
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+//= 1.2 Updated to match the official script. [Joseph]
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//============================================================
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//============================================================
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dicastes01,194,159,5 script Excited Galten#a 492,{
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dicastes01,194,159,5 script Excited Galten#a 492,{
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@@ -22,7 +23,8 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
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mes "As long as we have him,";
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mes "As long as we have him,";
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mes "it will only be a matter of time before Sapha";
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mes "it will only be a matter of time before Sapha";
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mes "will rule this land.";
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mes "will rule this land.";
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- close; }
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+ close;
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+ }
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mes "▲⒉ⅲ ⌒ ◎○○";
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mes "▲⒉ⅲ ⌒ ◎○○";
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mes "△▲● ↑ ↑";
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mes "△▲● ↑ ↑";
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mes "※⒉⒊ ⒉";
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mes "※⒉⒊ ⒉";
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@@ -31,20 +33,21 @@ dicastes01,194,159,5 script Excited Galten#a 492,{
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close;
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close;
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}
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}
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-dicastes01,201,86,4 script Sentinel#a 492,{
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+dicastes01,202,86,3 script Sentinel#a 492,{
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mes "[Sentinel]";
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mes "[Sentinel]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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mes "El Dicastes, the";
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mes "El Dicastes, the";
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mes "capital city of Sapha.";
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mes "capital city of Sapha.";
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- mes "The land is pretty rough,";
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- mes "so many outsiders can't get in. Haha...";
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+ mes "The land is pretty";
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+ mes "rough so many outsiders can't get in. Ha ha";
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next;
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next;
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mes "[Sentinel]";
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mes "[Sentinel]";
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mes "...";
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mes "...";
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next;
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next;
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mes "[Sentinel]";
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mes "[Sentinel]";
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mes "Hey, you are an outsider!";
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mes "Hey, you are an outsider!";
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- close; }
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+ close;
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+ }
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mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
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mes "◆⒈⒈ ← ◇⌒● ⅲ ⅳ→";
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mes "▲◇⒉ ⅳ ";
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mes "▲◇⒉ ⅳ ";
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mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
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mes "□◇⌒ ⒊ ⌒□ⅲ ← →★";
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@@ -63,138 +66,156 @@ dicastes01,194,95,5 script Sentinel#b 450,{
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mes "I permit your entry.";
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mes "I permit your entry.";
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mes "But if you dare to cause trouble";
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mes "But if you dare to cause trouble";
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mes "you won't know what hit you. Beware!";
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mes "you won't know what hit you. Beware!";
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- close; }
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+ close;
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+ }
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mes "▲◆↑ ▲ ◇";
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mes "▲◆↑ ▲ ◇";
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mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
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mes "▲★← ◇ ←ⅳ⒉ △ ⅲ";
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mes "ⅳ◆▲ ⒊ △←■ □ ▲";
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mes "ⅳ◆▲ ⒊ △←■ □ ▲";
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close;
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close;
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}
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}
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-dicastes01,252,133,1 script Training Galten#a 450,{
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- mes "[Training Galten]";
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+dicastes01,234,158,0 script Training Galten#a 450,{
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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- mes "I am a Sapha warrior.";
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- mes "I am never lazy with my training.";
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- next;
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mes "[Training Galten]";
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mes "[Training Galten]";
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- mes "Hahaha~";
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- mes "Just joking. I can't fight a guest in our land.";
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- close; }
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+ mes "I'll be ready for anything";
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+ mes "if I keep up with my training every day.";
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+ close;
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+ }
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mes "�簟� �簟� ▲";
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mes "�簟� �簟� ▲";
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mes "� ▲";
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mes "� ▲";
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next;
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next;
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- mes "- I can't understand what he's trying to say. -";
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+ mes "Don't know what it means.";
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close;
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close;
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}
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}
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-dicastes01,272,166,0 script Training Galten#b 450,{
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- mes "[Training Galten]";
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+dicastes01,244,166,0 script Training Galten#b 450,{
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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- mes "You seem to be an experienced adventurer.";
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- mes "I would like to try testing your strength.";
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- next;
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mes "[Training Galten]";
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mes "[Training Galten]";
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- mes "Hahaha~";
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- mes "Just joking. I can't fight a guest to our land.";
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- close; }
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+ mes "I wonder if Ahat knows how";
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+ mes "hard I am training.";
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+ close;
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+ }
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mes "▲◆↑ ▲";
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mes "▲◆↑ ▲";
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mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
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mes "▲◆↑ ▲ ▲◆↑ ▲ ▲◆↑ ▲";
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next;
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next;
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- mes "- I can't understand what he's trying to say. -";
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+ mes "Don't know what it means.";
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close;
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close;
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}
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}
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-dicastes01,244,166,0 script Training Galten#c 450,{
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+dicastes01,272,166,0 script Training Galten#c 450,{
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mes "[Training Galten]";
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mes "[Training Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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- mes "I wonder if Ahat knows how";
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- mes "hard I am training.";
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- close; }
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+ mes "[Training Galten]";
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+ mes "I am a Sapha warrior.";
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+ mes "I am never lazy with my training.";
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+ close;
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+ }
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mes "▲◆↑ ▲ ▲◆↑ ▲";
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mes "▲◆↑ ▲ ▲◆↑ ▲";
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mes "▲◆↑ ▲";
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mes "▲◆↑ ▲";
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next;
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next;
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- mes "- I can't understand what he's trying to say. -";
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+ mes "Don't know what it means.";
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close;
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close;
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}
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}
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-dicastes01,234,158,0 script Training Galten#d 450,{
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+dicastes01,248,129,0 script Training Galten#d 450,{
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mes "[Training Galten]";
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mes "[Training Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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- mes "I'll be ready for anything.";
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- mes "If I keep up with my training every day.";
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- close; }
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+ mes "[Training Galten]";
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+ mes "I heard this isn't training";
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+ mes "equipment but a massager";
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+ mes "for trainees like me.";
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+ close;
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+ }
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mes "▲◆↑ ▲ ▲◆↑";
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mes "▲◆↑ ▲ ▲◆↑";
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mes "▲◆↑ ▲� �簟� ▲";
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mes "▲◆↑ ▲� �簟� ▲";
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next;
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next;
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- mes "- I can't understand what he's trying to say. -";
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+ mes "Don't know what it means.";
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close;
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close;
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}
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}
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dic_in01,349,282,4 script Waiting Galten#in_1 492,{
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dic_in01,349,282,4 script Waiting Galten#in_1 492,{
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- mes "[Waiting Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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+ mes "[Waiting Galten]";
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mes "Here is the Battle Station.";
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mes "Here is the Battle Station.";
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- mes "We are all tensed up and ready for action.";
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- close; }
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+ mes "We are all tensed up to be ready for action.";
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+ close;
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+ }
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+ mes "[⒉⌒← ※ ⌒]";
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mes "●□↑ ⅲ ◇";
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mes "●□↑ ⅲ ◇";
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- mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ";
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+ mes "ⅳ◇□ ⅲ ⅲ◎◆ ■ →ⅳ→ ⅳ ◎■□ ⅳ ";
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close;
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close;
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}
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}
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dic_in01,370,261,1 script Waiting Galten#in_2 492,{
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dic_in01,370,261,1 script Waiting Galten#in_2 492,{
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- mes "[Waiting Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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+ mes "[Waiting Galten]";
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mes "Boring.";
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mes "Boring.";
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- close; }
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+ close;
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+ }
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+ mes "[⒉⌒← ※ ⌒]";
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mes "※ⅳ⒈";
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mes "※ⅳ⒈";
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close;
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close;
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}
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}
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dic_in01,381,261,1 script Waiting Galten#in_3 492,{
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dic_in01,381,261,1 script Waiting Galten#in_3 492,{
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- mes "[Waiting Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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+ mes "[Waiting Galten]";
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mes "Zzzzz...";
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mes "Zzzzz...";
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- close; }
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+ close;
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+ }
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+ mes "[⒉⌒← ※ ⌒]";
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mes "→◆";
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mes "→◆";
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close;
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close;
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}
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}
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dic_in01,370,282,4 script Waiting Galten#in_4 492,{
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dic_in01,370,282,4 script Waiting Galten#in_4 492,{
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- mes "[Waiting Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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+ mes "[Waiting Galten]";
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mes "El Dicastes is the most peaceful place in this world as long as I am here.";
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mes "El Dicastes is the most peaceful place in this world as long as I am here.";
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- close; }
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+ close;
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+ }
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+ mes "[⒉⌒← ※ ⌒]";
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mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
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mes "★★⒊ 〓 ■⒊ⅲ ⒈ ⒊←□ ▲ 〓★★ ▲ ←";
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close;
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close;
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}
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}
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dic_in01,354,219,4 script Resting Galten#in_5 492,{
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dic_in01,354,219,4 script Resting Galten#in_5 492,{
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- mes "[Resting Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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+ mes "[Resting Galten]";
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mes "Resting is always so sweet.";
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mes "Resting is always so sweet.";
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- close; }
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+ close;
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+ }
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+ mes "[□▲◎ ↑ ⅳ]";
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mes "★□※ ■ ◎○⒉ ⒊ ■";
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mes "★□※ ■ ◎○⒉ ⒊ ■";
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close;
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close;
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}
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}
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dic_in01,365,197,1 script Resting Galten#in_6 492,{
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dic_in01,365,197,1 script Resting Galten#in_6 492,{
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- mes "[Resting Galten]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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+ mes "[Resting Galten]";
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mes "Galten can also rest while standing up like this.";
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mes "Galten can also rest while standing up like this.";
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next;
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next;
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mes "[Resting Galten]";
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mes "[Resting Galten]";
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mes "You say I don't look like I'm resting? But I'm already used to this.";
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mes "You say I don't look like I'm resting? But I'm already used to this.";
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- close; }
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+ close;
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+ }
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+ mes "[□▲◎ ↑ ⅳ]";
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mes "◆★ⅳ ■ ※○● ↑ ◇←←";
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mes "◆★ⅳ ■ ※○● ↑ ◇←←";
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mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
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mes "★ⅲ◇ ※ ⒊◆○ ⅲ ⌒←◆ ◆ ⌒→※ ◆ ◇";
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close;
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close;
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}
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}
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+dic_in01,87,102,5 script Resting Piom#01 454,{
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+ end;
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+}
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+
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dic_in01,29,119,4 script Resting Piom#04 489,{
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dic_in01,29,119,4 script Resting Piom#04 489,{
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- mes "[Resting Piom]";
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if (isequipped(2782)) {
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if (isequipped(2782)) {
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+ mes "[Resting Piom]";
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mes "Why is it so noisy when I'm trying to get rest?";
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mes "Why is it so noisy when I'm trying to get rest?";
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- close; }
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+ close;
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+ }
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+ mes "[ⅲ※◎ ⅳ ※]";
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mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
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mes "↑⒉○ ⌒ ◎▲⒉ ◆ ⒉□";
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close;
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close;
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}
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}
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@@ -205,33 +226,38 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{
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mes "Have you heard of the";
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mes "Have you heard of the";
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mes "rumor about Ahat?";
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mes "rumor about Ahat?";
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next;
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next;
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- if(select("Nope!:You first.")==2) {
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+ if(select("Nope!:You first.") == 1) {
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mes "[Suspicious Piom]";
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mes "[Suspicious Piom]";
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mes "Never mind.";
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mes "Never mind.";
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- close; }
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+ close;
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+ }
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mes "[Suspicious Piom]";
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mes "[Suspicious Piom]";
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mes "Oh, you do seem to know?";
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mes "Oh, you do seem to know?";
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mes "I need to collect information.";
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mes "I need to collect information.";
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mes "You first.";
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mes "You first.";
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mes "You heard of the rumor, right?";
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mes "You heard of the rumor, right?";
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next;
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next;
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- if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
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+ if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
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mes "[Suspicious Piom]";
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mes "[Suspicious Piom]";
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mes "I'm only a very curious";
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mes "I'm only a very curious";
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mes "ordinary Piom.";
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mes "ordinary Piom.";
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- close; }
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+ close;
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+ }
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mes "[Suspicious Piom]";
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mes "[Suspicious Piom]";
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mes "I am not going to say anything, either!";
|
|
mes "I am not going to say anything, either!";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "◇⒊◇ ◇ ◇〓■";
|
|
mes "◇⒊◇ ◇ ◇〓■";
|
|
mes "□ ⒊⒉△ ◇◇";
|
|
mes "□ ⒊⒉△ ◇◇";
|
|
next;
|
|
next;
|
|
- if(select("Can't tell what it means:Is it a curse??")==2) {
|
|
|
|
|
|
+ if(select("Can't tell what it means:Is it a curse??") == 2) {
|
|
mes "[Suspicious Piom]";
|
|
mes "[Suspicious Piom]";
|
|
- mes "◇ ◇ ◇〓■.";
|
|
|
|
- close; }
|
|
|
|
|
|
+ mes "Too bad.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "[Suspicious Piom]";
|
|
mes "[Suspicious Piom]";
|
|
- mes "Go human!";
|
|
|
|
|
|
+ mes "Be on your";
|
|
|
|
+ mes "way, shoo";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
@@ -242,7 +268,8 @@ dic_in01,168,116,5 script Tired Piom#c 491,{
|
|
mes "information, you'd should try your";
|
|
mes "information, you'd should try your";
|
|
mes "luck with the Cat Merchant rather than wander around here.";
|
|
mes "luck with the Cat Merchant rather than wander around here.";
|
|
mes "But of course you'll have to pay the price.";
|
|
mes "But of course you'll have to pay the price.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "〓□○ ⒊ ⒊〓";
|
|
mes "〓□○ ⒊ ⒊〓";
|
|
mes "〓▲○ ■ ●→○ ◎";
|
|
mes "〓▲○ ■ ●→○ ◎";
|
|
mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
|
|
mes "★●→ ◆ ■■◎ ← ◇ⅳ▲ ▲ ⒉ ▲";
|
|
@@ -258,7 +285,8 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
|
|
mes "I think the effects are weaker than before,";
|
|
mes "I think the effects are weaker than before,";
|
|
mes "or is it just me?";
|
|
mes "or is it just me?";
|
|
emotion e_what;
|
|
emotion e_what;
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "○⌒→ ▲ ⒉";
|
|
mes "○⌒→ ▲ ⒉";
|
|
mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
|
|
mes "■□◇ ⅳ ◎◎⒊ ◆ ◆◇●";
|
|
mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
|
|
mes "ⅲ●〓 ↑ ⒉←◇ ◎ ○〓";
|
|
@@ -270,18 +298,19 @@ dic_in01,149,104,5 script Tired Piom#b 455,{
|
|
dic_in01,341,113,3 script Tired Piom#a 491,{
|
|
dic_in01,341,113,3 script Tired Piom#a 491,{
|
|
mes "[Tired Piom]";
|
|
mes "[Tired Piom]";
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
- mes "I think I look better in";
|
|
|
|
- mes "robes than in leather.";
|
|
|
|
- mes "I may have to change to knitting.";
|
|
|
|
- mes "But mining does seem to suit me.";
|
|
|
|
|
|
+ mes "Ahat is the one";
|
|
|
|
+ mes "and only Sapha pride.";
|
|
|
|
+ mes "We have plenty of Bradium";
|
|
|
|
+ mes "because of him!";
|
|
next;
|
|
next;
|
|
- mes "[Tired Piom]";
|
|
|
|
|
|
+ mes "[Thrilled Piom]";
|
|
mes "...";
|
|
mes "...";
|
|
next;
|
|
next;
|
|
- emotion e_swt;
|
|
|
|
- mes "[Tired Piom]";
|
|
|
|
- mes "I'll be rejected again, right?";
|
|
|
|
- close; }
|
|
|
|
|
|
+ mes "[Thrilled Piom]";
|
|
|
|
+ mes "You don't feel his";
|
|
|
|
+ mes "blessing?";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "△◎← ◇ ◇⌒⒈";
|
|
mes "△◎← ◇ ◇⌒⒈";
|
|
mes "◇□※ 〓 ◎⒈● □ ⅲ";
|
|
mes "◇□※ 〓 ◎⒈● □ ⅲ";
|
|
mes "↑○ⅳ ※ ◎◆□ ◎ ●";
|
|
mes "↑○ⅳ ※ ◎◆□ ◎ ●";
|
|
@@ -290,7 +319,6 @@ dic_in01,341,113,3 script Tired Piom#a 491,{
|
|
mes "[Tired Piom]";
|
|
mes "[Tired Piom]";
|
|
mes "〓";
|
|
mes "〓";
|
|
next;
|
|
next;
|
|
- emotion e_swt;
|
|
|
|
mes "[Tired Piom]";
|
|
mes "[Tired Piom]";
|
|
mes "▲→▲ ⒈ ■◎";
|
|
mes "▲→▲ ⒈ ■◎";
|
|
close;
|
|
close;
|
|
@@ -301,10 +329,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
|
|
mes "Hey, do you have any emergency rations on you from Midgard?";
|
|
mes "Hey, do you have any emergency rations on you from Midgard?";
|
|
next;
|
|
next;
|
|
mes "[Eating Adventurer]";
|
|
mes "[Eating Adventurer]";
|
|
- mes "I came all the way here with a hungry stomach because";
|
|
|
|
- mes "I heard there was a Midgard pub, but";
|
|
|
|
- mes "I've never tasted this food";
|
|
|
|
- mes "anywhere in Midgard.";
|
|
|
|
|
|
+ mes "I came all the way here with a hungry stomach because I heard there was a Midgard pub but I've never tasted this food anywhere in Midgard.";
|
|
next;
|
|
next;
|
|
mes "[Eating Adventurer]";
|
|
mes "[Eating Adventurer]";
|
|
mes "No, I'm sure nobody in Midgard would want to try this.";
|
|
mes "No, I'm sure nobody in Midgard would want to try this.";
|
|
@@ -316,11 +341,13 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{
|
|
}
|
|
}
|
|
|
|
|
|
dic_in01,32,54,5 script Venknick#el_01 449,{
|
|
dic_in01,32,54,5 script Venknick#el_01 449,{
|
|
- mes "[Venknick]";
|
|
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
- mes "Oh, I feel so refreshed.";
|
|
|
|
|
|
+ mes "[Venknick]";
|
|
|
|
+ mes "Oh feels so refreshed.";
|
|
mes "The refined Bradium was the best ever. Do you want to try some?";
|
|
mes "The refined Bradium was the best ever. Do you want to try some?";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[◇◎○]";
|
|
mes "※◇ⅳ ⒈ ⅲ";
|
|
mes "※◇ⅳ ⒈ ⅲ";
|
|
mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
|
|
mes "□〓★ ⅲ △△ⅳ → ◇●■ ⒉ 〓⒉ⅳ ⒉ ⅲ?";
|
|
close;
|
|
close;
|
|
@@ -361,7 +388,8 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
|
|
mes "A sudden increase in Bradium production.";
|
|
mes "A sudden increase in Bradium production.";
|
|
mes "Why?";
|
|
mes "Why?";
|
|
mes "I will have to get more factory lines running.";
|
|
mes "I will have to get more factory lines running.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
|
|
mes "←□● ⒉ ⒉ⅳ⌒ ⒉ ↑●□";
|
|
mes "〓◇■ ⒉";
|
|
mes "〓◇■ ⒉";
|
|
mes "■△← → △⌒⒊ ⒊";
|
|
mes "■△← → △⌒⒊ ⒊";
|
|
@@ -369,9 +397,9 @@ dic_in01,360,125,5 script Serious Venknicka 449,{
|
|
}
|
|
}
|
|
|
|
|
|
dic_in01,42,250,5 script Guide#diel_1 489,{
|
|
dic_in01,42,250,5 script Guide#diel_1 489,{
|
|
- if (ep13_3_invite == 5) {
|
|
|
|
- mes "[Guide]";
|
|
|
|
- if (isequipped(2782)) {
|
|
|
|
|
|
+ if (isequipped(2782)) {
|
|
|
|
+ if (ep13_3_invite > 5) {
|
|
|
|
+ mes "[Guide]";
|
|
mes "I'm Dior, your kind guide for El Dicastes.";
|
|
mes "I'm Dior, your kind guide for El Dicastes.";
|
|
mes "How can I help you?";
|
|
mes "How can I help you?";
|
|
next;
|
|
next;
|
|
@@ -388,42 +416,44 @@ dic_in01,42,250,5 script Guide#diel_1 489,{
|
|
next;
|
|
next;
|
|
mes "[Guide]";
|
|
mes "[Guide]";
|
|
mes "Oh, you didn't ask?";
|
|
mes "Oh, you didn't ask?";
|
|
- mes "But since I'm Dior, the kind guide...";
|
|
|
|
- close; }
|
|
|
|
- mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
|
|
|
|
- mes "■◎○ ◇ ◆◆?";
|
|
|
|
- next;
|
|
|
|
- mes "[Guide]";
|
|
|
|
- mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
|
|
|
|
- mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
|
|
|
|
- next;
|
|
|
|
- mes "[Guide]";
|
|
|
|
- mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
|
|
|
|
- mes "△◎ⅳ ▲ ←⒊";
|
|
|
|
- next;
|
|
|
|
- mes "[Guide]";
|
|
|
|
- mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
|
|
|
|
- next;
|
|
|
|
- mes "[Guide]";
|
|
|
|
- mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
|
|
|
|
- mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
|
|
|
|
- close; }
|
|
|
|
- mes "- The guide looks at you with an alert expression. -";
|
|
|
|
|
|
+ mes "But since I'm Dior, the kind guide. He he.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "- The guide looks at you with an alert expression. -";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[⒊●]";
|
|
|
|
+ mes "□ⅲ◇ ⌒ □●◎ ⅳ ▲▲ⅲ ⒈ ⒉⒊△ ⒈";
|
|
|
|
+ mes "■◎○ ◇ ◆◆?";
|
|
|
|
+ next;
|
|
|
|
+ mes "[⒊●]";
|
|
|
|
+ mes "⌒※◇ ※ ↑⒉⌒ ⒈ △■〓";
|
|
|
|
+ mes "●〓⒉ ▲ ◇★★ ※ ○●⌒ ※ ⒊◎〓 ※ ▲○□ □ ⅳ";
|
|
|
|
+ next;
|
|
|
|
+ mes "[⒊●]";
|
|
|
|
+ mes "←※◆ ▲ ○〓△ ⒊ 〓※● → ↑ⅳ◎ → ◆ⅲ";
|
|
|
|
+ mes "△◎ⅳ ▲ ←⒊";
|
|
|
|
+ next;
|
|
|
|
+ mes "[⒊●]";
|
|
|
|
+ mes "◆○● ⅳ ◇△⒊ 〓 ◇□△ ■ ◇ ■";
|
|
|
|
+ next;
|
|
|
|
+ mes "[⒊●]";
|
|
|
|
+ mes "◎◆▲ △ □▲○ ◇ ⅳ⌒◆ ▲ ●●● ▲ →■▲ ↑";
|
|
|
|
+ mes "★⒊○ ⅳ ○■ⅲ ⒈ ◆▲";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
-dic_in01,326,37,0 script Talkative Piom#a 454,{
|
|
|
|
|
|
+dic_in01,335,34,0 script Talkative Piom#a 490,{
|
|
mes "[Talkative Piom]";
|
|
mes "[Talkative Piom]";
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
mes "At my factory";
|
|
mes "At my factory";
|
|
mes "we not only refine Bradium,";
|
|
mes "we not only refine Bradium,";
|
|
mes "but we also produce various";
|
|
mes "but we also produce various";
|
|
mes "tools for daily use.";
|
|
mes "tools for daily use.";
|
|
- next;
|
|
|
|
- mes "[Talkative Piom]";
|
|
|
|
mes "We manufacture war supplies";
|
|
mes "We manufacture war supplies";
|
|
- mes "here, too.";
|
|
|
|
- close; }
|
|
|
|
|
|
+ mes "here too.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "↑※⒈ ⒊";
|
|
mes "↑※⒈ ⒊";
|
|
mes "△▲★ 〓 ◇◇";
|
|
mes "△▲★ 〓 ◇◇";
|
|
mes "●□◎ ◇ △↑※ ■";
|
|
mes "●□◎ ◇ △↑※ ■";
|
|
@@ -433,12 +463,13 @@ dic_in01,326,37,0 script Talkative Piom#a 454,{
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
-dic_in01,351,35,7 script Manuk Piom#a 454,{
|
|
|
|
|
|
+dic_in01,387,30,1 script Manuk Piom#a 454,{
|
|
mes "[Manuk Piom]";
|
|
mes "[Manuk Piom]";
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
mes "You! We met in Manuk, didn't we?";
|
|
mes "You! We met in Manuk, didn't we?";
|
|
mes "I've come to pick up the weapon I ordered.";
|
|
mes "I've come to pick up the weapon I ordered.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
|
|
mes "↑◇〓 ◇ ★○ⅳ ↑ ○⒈";
|
|
mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
|
|
mes "※◆★ → ●※⒊ ◇ ◎■◇ ◆◆";
|
|
close;
|
|
close;
|
|
@@ -452,7 +483,8 @@ dicastes01,282,210,4 script Free Knit#a 453,{
|
|
mes "Saphas can live forever.";
|
|
mes "Saphas can live forever.";
|
|
mes "Our childhood lasts 10 years,";
|
|
mes "Our childhood lasts 10 years,";
|
|
mes "which is short.";
|
|
mes "which is short.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "●〓○ ◇ ↑◎■ △";
|
|
mes "●〓○ ◇ ↑◎■ △";
|
|
mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
|
|
mes "⒊○★ ⅲ ※◆◎ ◆ ◇〓● ⒉ ●←ⅲ ⒉";
|
|
mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
|
|
mes "◆◇○ 〓 ⅲ○ⅳ □ ←⒊↑";
|
|
@@ -475,7 +507,8 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
|
|
mes "[Free Venknick]";
|
|
mes "[Free Venknick]";
|
|
mes "The thing rolling around is a gem,";
|
|
mes "The thing rolling around is a gem,";
|
|
mes "but why are you interested in it?";
|
|
mes "but why are you interested in it?";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
|
|
mes "◆★ⅲ ⅳ △□⒈ ↑ ●□";
|
|
mes "↑⒊";
|
|
mes "↑⒊";
|
|
mes "■※ⅳ ⒉ ※◇◆";
|
|
mes "■※ⅳ ⒉ ※◇◆";
|
|
@@ -491,13 +524,14 @@ dicastes01,246,210,4 script Free Venknick#a 449,{
|
|
}
|
|
}
|
|
|
|
|
|
dicastes01,235,245,4 script Excited Piom#a 490,{
|
|
dicastes01,235,245,4 script Excited Piom#a 490,{
|
|
- mes "[Excited Piom]";
|
|
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
mes "[Excited Piom]";
|
|
mes "[Excited Piom]";
|
|
mes "Have you seen Ahat?";
|
|
mes "Have you seen Ahat?";
|
|
emotion e_ho;
|
|
emotion e_ho;
|
|
mes "His popularity here in El Discastes is phenomenal!";
|
|
mes "His popularity here in El Discastes is phenomenal!";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Excited Piom]";
|
|
mes "→〓◇ ⒊ ↑⒉● ⒈";
|
|
mes "→〓◇ ⒊ ↑⒉● ⒈";
|
|
emotion e_ho;
|
|
emotion e_ho;
|
|
mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
|
|
mes "⒊◇● □ ○◆〓 △ →◎□ ▲ ⒉ ▲";
|
|
@@ -514,7 +548,8 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
|
|
mes "[Favorable Knit]";
|
|
mes "[Favorable Knit]";
|
|
mes "That is why all Saphas are like family.";
|
|
mes "That is why all Saphas are like family.";
|
|
mes "We never have any quarrels between classes.";
|
|
mes "We never have any quarrels between classes.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "◆⒈◇ □ →△⌒ □";
|
|
mes "◆⒈◇ □ →△⌒ □";
|
|
mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
|
|
mes "↑★⌒ □ ◆◇↑ ◇ ⒊";
|
|
mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
|
|
mes "●◆↑ 〓 ⅳ●ⅳ ◆ ←★※";
|
|
@@ -524,16 +559,16 @@ dicastes01,284,262,4 script Favorable Knit#a 453,{
|
|
}
|
|
}
|
|
|
|
|
|
dicastes01,164,180,4 script Limpy Piom#a 489,{
|
|
dicastes01,164,180,4 script Limpy Piom#a 489,{
|
|
- mes "[Limpy Piom]";
|
|
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
mes "[Limpy Piom]";
|
|
mes "[Limpy Piom]";
|
|
- mes "They say there is a war";
|
|
|
|
- mes "going on with the Laphine.";
|
|
|
|
|
|
+ mes "They say there is a";
|
|
|
|
+ mes "war going on with the Splendide in Manuk.";
|
|
mes "I hope everything goes well.";
|
|
mes "I hope everything goes well.";
|
|
mes "I hope it doesn't come all";
|
|
mes "I hope it doesn't come all";
|
|
- mes "the way to the capital.";
|
|
|
|
|
|
+ mes "the way to the capital city here.";
|
|
emotion e_dots;
|
|
emotion e_dots;
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
mes "⒉◆〓 ※ □⌒";
|
|
mes "⒉◆〓 ※ □⌒";
|
|
mes "⒊◆← → ▲";
|
|
mes "⒊◆← → ▲";
|
|
mes "⒊〓ⅳ ◇ □△⌒";
|
|
mes "⒊〓ⅳ ◇ □△⌒";
|
|
@@ -544,8 +579,8 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{
|
|
}
|
|
}
|
|
|
|
|
|
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
|
dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
|
- mes "[Complaining Galten]";
|
|
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
|
|
+ mes "[Complaining Galten]";
|
|
mes "That crazy Vanknick always";
|
|
mes "That crazy Vanknick always";
|
|
mes "talks about the legend of that statue.";
|
|
mes "talks about the legend of that statue.";
|
|
next;
|
|
next;
|
|
@@ -553,116 +588,128 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{
|
|
mes "Have you ever talked";
|
|
mes "Have you ever talked";
|
|
mes "to him?";
|
|
mes "to him?";
|
|
next;
|
|
next;
|
|
- if(select("No:Yes")==1) {
|
|
|
|
|
|
+ if(select("No:Yes") == 1) {
|
|
mes "[Complaining Galten]";
|
|
mes "[Complaining Galten]";
|
|
mes "You don't know about the legend behind the statue?";
|
|
mes "You don't know about the legend behind the statue?";
|
|
mes "Then I don't know what to talk about it with you.";
|
|
mes "Then I don't know what to talk about it with you.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ emotion e_gg,0,"Crazy Venknick#fihsing1";
|
|
mes "[Complaining Galten]";
|
|
mes "[Complaining Galten]";
|
|
mes "You also fell for that crazy man.";
|
|
mes "You also fell for that crazy man.";
|
|
next;
|
|
next;
|
|
- select("Yes");
|
|
|
|
|
|
+ mes "[" + strcharinfo(0) + "]";
|
|
|
|
+ mes "Yes";
|
|
emotion e_sob,1;
|
|
emotion e_sob,1;
|
|
next;
|
|
next;
|
|
mes "[Complaining Galten]";
|
|
mes "[Complaining Galten]";
|
|
mes "Just forget about it quickly for your own good.";
|
|
mes "Just forget about it quickly for your own good.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[□ⅲ■ → ]";
|
|
mes "□◎← ◎ ⅲ←△ △ ";
|
|
mes "□◎← ◎ ⅲ←△ △ ";
|
|
mes "←※← △ ↑〓← ⒊ ◇";
|
|
mes "←※← △ ↑〓← ⒊ ◇";
|
|
next;
|
|
next;
|
|
- mes "[Complaining Galten]";
|
|
|
|
|
|
+ mes "[□ⅲ■ → ]";
|
|
mes "○⒈↑ ← □△ⅳ";
|
|
mes "○⒈↑ ← □△ⅳ";
|
|
mes "ⅳ〓▲ ⒉ △";
|
|
mes "ⅳ〓▲ ⒉ △";
|
|
next;
|
|
next;
|
|
- mes "- I can't understand what he's trying to say. -";
|
|
|
|
|
|
+ mes "Don't know what it means.";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
|
|
-dicastes01,181,198,5 script Traveler Ichack#info 481,{
|
|
|
|
|
|
+dicastes01,181,191,5 script Traveler Ichack#info 481,2,2,{
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "Oh! You are a stranger!";
|
|
|
|
- mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
|
|
|
|
|
|
+ mes "Oh!! You are a stranger!";
|
|
|
|
+ mes "I'm Ichack the first adventurer that arrived here in El Dicastes!";
|
|
next;
|
|
next;
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
|
|
|
|
|
|
+ mes "There was someone in the expedition team claiming that he was the first, but it WAS me. That's right.";
|
|
next;
|
|
next;
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "I'm here to guide new visitors from Rune Midgard.";
|
|
|
|
- mes "Do you want to know more about some places here?";
|
|
|
|
|
|
+ mes "That's why I will provide a service to guide adventurers from Rune-Midgard.";
|
|
|
|
+ mes "What would you like to know?";
|
|
next;
|
|
next;
|
|
- switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
|
|
|
|
|
|
+ switch (select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
|
|
case 1:
|
|
case 1:
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "Ah~ what a beautiful building.";
|
|
|
|
- mes "I heard that they treat very important things.";
|
|
|
|
|
|
+ mes "Ah~ That's a beautiful building.";
|
|
|
|
+ mes "It's said they discuss important things...";
|
|
next;
|
|
next;
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
|
|
|
|
- mes "Head north and you'll get there.";
|
|
|
|
- close2;
|
|
|
|
- viewpoint 1,198,351,1,0x00FF00;
|
|
|
|
- end;
|
|
|
|
|
|
+ mes "Please make sure you signed in at the dior, otherwise you'll get in trouble.";
|
|
|
|
+ mes "Go directly north from here and you can't miss it.";
|
|
|
|
+ viewpoint 351,198,1,1,0x00FF00;
|
|
|
|
+ close;
|
|
case 2:
|
|
case 2:
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "The Safa tribe is really strange. How can they can sleep in there?";
|
|
|
|
|
|
+ mes "The Sapha tribe is so weird. How can they sleep in there?";
|
|
next;
|
|
next;
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "Can't you understand?";
|
|
|
|
- mes "Just see for yourself and it will be better!";
|
|
|
|
|
|
+ mes "You don't understand?";
|
|
|
|
+ mes "You won't believe me until you see it! Go see it for yourself!";
|
|
next;
|
|
next;
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "The residence is separated into two places. The lower class and the upper class.";
|
|
|
|
- mes "The lower class is south and the upper class is up north.";
|
|
|
|
- close2;
|
|
|
|
- viewpoint 1,280,283,2,0x00FF00;
|
|
|
|
- viewpoint 1,136,106,3,0x3355FF;
|
|
|
|
- end;
|
|
|
|
|
|
+ mes "The residential area is divided into 2 area's.";
|
|
|
|
+ mes "The lower residential area is around 7 o'clock and, the upper area is around 1 o'clock.";
|
|
|
|
+ viewpoint 283,280,2,1,0x01FF01;
|
|
|
|
+ viewpoint 106,136,3,1,0x0066FF;
|
|
|
|
+ close;
|
|
case 3:
|
|
case 3:
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "It is too dangerous here so we need a security system.";
|
|
|
|
- mes "Did you go to the training room? I don't think they ever sleep there.";
|
|
|
|
- close2;
|
|
|
|
- viewpoint 1,255,172,4,0xFBBBB9;
|
|
|
|
- end;
|
|
|
|
|
|
+ mes "Because of the dangers here, we need better security..";
|
|
|
|
+ mes "Have you ever been to the training room? The training guards seem to never sleep!";
|
|
|
|
+ viewpoint 172,255,4,1,0xFFCCCC;
|
|
|
|
+ close;
|
|
case 4:
|
|
case 4:
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "The factory is the most important place here for the Safa livelihood.";
|
|
|
|
- mes "You can see the Bradium that the Safa make there.";
|
|
|
|
- close2;
|
|
|
|
- viewpoint 1,97,256,5,0x3355FF;
|
|
|
|
- end;
|
|
|
|
|
|
+ mes "This is one of the most important reasons why they live here.";
|
|
|
|
+ mes "If you go to factory, you can see the recently refined Bradium.";
|
|
|
|
+ viewpoint 256,97,5,1,0x0066FF;
|
|
|
|
+ close;
|
|
case 5:
|
|
case 5:
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
|
|
|
|
- mes "The pub of Bumen Florine is located underground of the lower residence.";
|
|
|
|
- close2;
|
|
|
|
- viewpoint 1,136,106,6,0xE77471;
|
|
|
|
- end;
|
|
|
|
|
|
+ mes "Although I arrived here as the first adventurer, the owner of the pub was the first person here.";
|
|
|
|
+ mes "Bumen Florine's pub is located underground in the lower residential area.";
|
|
|
|
+ mes "He might have some valuable information for you.";
|
|
|
|
+ viewpoint 106,136,6,1,0xFF3300;
|
|
|
|
+ close;
|
|
case 6:
|
|
case 6:
|
|
mes "[Traveler Ichack]";
|
|
mes "[Traveler Ichack]";
|
|
- mes "The cats don't seem to have a good relationship with the Safa either.";
|
|
|
|
- mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
|
|
|
|
- // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
|
|
|
|
- close2;
|
|
|
|
- viewpoint 1,199,39,7,0x800080;
|
|
|
|
- end;
|
|
|
|
|
|
+ mes "The cats seems that don't have good relationship with sapha same as us.";
|
|
|
|
+ mes "Perhaps it's because trading is involved.";
|
|
|
|
+ mes "Poor cats. They must be shivering from the cold out there.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Traveler Ichack]";
|
|
|
|
+ mes "You can find their caravan just outside the gates.";
|
|
|
|
+ viewpoint 39,199,7,1,0x9933FF;
|
|
|
|
+ close;
|
|
}
|
|
}
|
|
|
|
+OnTouch:
|
|
|
|
+ if (ep13_3_invite == 6)
|
|
|
|
+ emotion e_gasp,0;
|
|
|
|
+ end;
|
|
}
|
|
}
|
|
|
|
|
|
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
|
dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
|
- mes "[Crazy Venknick]";
|
|
|
|
if (isequipped(2782)) {
|
|
if (isequipped(2782)) {
|
|
- mes "For only 5000 Zeny";
|
|
|
|
- mes "I can tell you the sad legend behind that statue.";
|
|
|
|
|
|
+ mes "[Crazy Venknick]";
|
|
|
|
+ mes "At only 5000 Zeny";
|
|
|
|
+ mes "I will tell you the sad legend behind that statue.";
|
|
next;
|
|
next;
|
|
- if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
|
|
|
|
|
|
+ if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
|
|
mes "[Crazy Venknick]";
|
|
mes "[Crazy Venknick]";
|
|
mes "Don't come back with regrets.";
|
|
mes "Don't come back with regrets.";
|
|
- close; }
|
|
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
if (Zeny < 5000) {
|
|
if (Zeny < 5000) {
|
|
mes "[Crazy Venknick]";
|
|
mes "[Crazy Venknick]";
|
|
- mes "Don't come back here if you don't have Zeny.";
|
|
|
|
- close; }
|
|
|
|
|
|
+ mes "I have";
|
|
|
|
+ mes "no legend to share with";
|
|
|
|
+ mes "the poor.";
|
|
|
|
+ close;
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
set Zeny, Zeny-5000;
|
|
set Zeny, Zeny-5000;
|
|
mes "[Crazy Venknick]";
|
|
mes "[Crazy Venknick]";
|
|
mes "Thanks.";
|
|
mes "Thanks.";
|
|
@@ -677,14 +724,45 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
|
|
next;
|
|
next;
|
|
emotion e_dots,1;
|
|
emotion e_dots,1;
|
|
select("Was I tricked?");
|
|
select("Was I tricked?");
|
|
|
|
+ sc_start SC_Blind,20000,0;
|
|
next;
|
|
next;
|
|
- sc_start SC_Blind,10000,0;
|
|
|
|
- mes ""+strcharinfo(0)+"?";
|
|
|
|
- mes "You feel outraged at being tricked...";
|
|
|
|
- close; }
|
|
|
|
|
|
+ mes "You feel outraged at being tricked.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[???ú?ù ¢3 ]";
|
|
mes "⒉←◇ ◇ ※ⅳ▲";
|
|
mes "⒉←◇ ◇ ※ⅳ▲";
|
|
mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
|
|
mes "ⅳ○⒉ ⒈ ●■⒉ ▲ ★■↑";
|
|
next;
|
|
next;
|
|
- mes "- I can't understand what he's trying to say. -";
|
|
|
|
|
|
+ mes "Don't know what it means.";
|
|
|
|
+ close;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+dic_in01,98,110,5 script Worried Piom#a 489,{
|
|
|
|
+ if (isequipped(2782)) {
|
|
|
|
+ mes "[Worried Piom]";
|
|
|
|
+ mes "I haven't seen my friends for the last few hours.";
|
|
|
|
+ mes "It's about time for them to have";
|
|
|
|
+ mes "their Bradium. Hmm..";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Worried Piom]";
|
|
|
|
+ mes "←⒈△ ⒉ ★〓◎ ↑ ★←⒉";
|
|
|
|
+ mes "★△ⅳ ⌒ ★★⌒ ⅳ ⅲ";
|
|
|
|
+ mes "△〓○ ◇ ●";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
|
|
+
|
|
|
|
+dic_in01,98,96,3 script Lost Galten#a 492,{
|
|
|
|
+ if (isequipped(2782)) {
|
|
|
|
+ mes "[Lost Galten]";
|
|
|
|
+ mes "I've been living as a Piom for too long";
|
|
|
|
+ mes "now it's like a bad habit.";
|
|
|
|
+ mes "and I find myself here all the time.";
|
|
|
|
+ close;
|
|
|
|
+ }
|
|
|
|
+ mes "[Lost Galten]";
|
|
|
|
+ mes "◇◆★ ← ⒊→";
|
|
|
|
+ mes "↑▲● ⅲ ";
|
|
|
|
+ mes "■★⒉ ← ■◇";
|
|
|
|
+ close;
|
|
|
|
+}
|