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Fixed Pressure from not doing any damage to devoted targets, bugreport:4182

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15184 54d463be-8e91-2dee-dedb-b68131a5f0ec
shennetsind 13 年之前
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8408292c4c
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/map/battle.c

+ 1 - 1
src/map/battle.c

@@ -222,7 +222,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
 	nullpo_ret(target);
 
 	sc = status_get_sc(target);
-	if( sc && sc->data[SC_DEVOTION] && damage > 0 )
+	if( sc && sc->data[SC_DEVOTION] && damage > 0 && skill_id != PA_PRESSURE )
 		damage = 0;
 
 	if (!battle_config.delay_battle_damage) {