Bläddra i källkod

* Updated NPC skill "Evil Land". More gravity wtfage.
- Based on visual observation, and experience with it on iRO Sakray.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12548 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 17 år sedan
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7 ändrade filer med 12 tillägg och 7 borttagningar
  1. 3 0
      Changelog-Trunk.txt
  2. 2 0
      db/Changelog.txt
  3. 1 1
      db/skill_db.txt
  4. 1 1
      db/skill_unit_db.txt
  5. 3 3
      src/map/battle.c
  6. 1 1
      src/map/skill.c
  7. 1 1
      src/map/skill.h

+ 3 - 0
Changelog-Trunk.txt

@@ -3,6 +3,9 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/04/10
+	* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
+	- Based on visual observation, and experience with it on iRO Sakray.
 2008/04/09
 	* Clif functions and basic data structures for questlog system. (r12544) [Kevin]
 2008/04/08

+ 2 - 0
db/Changelog.txt

@@ -43,6 +43,8 @@
 	2385 Recuvative_Armor		Should trigger HP/SP return with magical kills as well.
 
 =======================
+2008/04/10
+	* Rev. 12548 Updated skill "Evil Land" (skill_db, skill_unit_db) [L0ne_W0lf]
 2008/04/07
 	* Rev. 12528 Reverted the Ice Wall change (r12526.) [L0ne_W0lf]
 	- Increased the range of Ganbantein to 16, as tested on iRO.

+ 1 - 1
db/skill_db.txt

@@ -604,7 +604,7 @@
 667,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0,	NPC_WIDECONFUSE,Wide Confusion
 668,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0,	NPC_WIDESLEEP,Wide Sleep
 669,0,6,4,3,0x3,5,1,1,no,0,0x2,0,magic,0,	NPC_WIDESIGHT,Wide Sight
-670,9,6,2,7,0x21,0,10,1,no,0,0x2,0,magic,0,	NPC_EVILLAND,Evil Land
+670,9,6,2,7,0x91,0,10,1,no,0,0x2,0,magic,0,	NPC_EVILLAND,Evil Land
 671,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0,	NPC_MAGICMIRROR,Magic Mirror
 672,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0,	NPC_SLOWCAST,Slow Cast
 673,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0,	NPC_CRITICALWOUND,Critical Wounds

+ 1 - 1
db/skill_unit_db.txt

@@ -94,4 +94,4 @@
 527,0xbc,    , -1, 0,2000,enemy, 0x010	//NJ_TATAMIGAESHI
 535,0xbd,    , -1, 0,  20,enemy, 0x018	//NJ_KAENSIN
 538,0xbb,    ,  1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010	//NJ_SUITON
-670,0xc7,    ,  5, 1,1000,all,   0x018	//NPC_EVILLAND
+670,0xc7,    ,  1:3:6:9:12:15:18:20:20:20, 1,1000,all,   0x008	//NPC_EVILLAND

+ 3 - 3
src/map/battle.c

@@ -2177,9 +2177,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 			case PR_SANCTUARY:
 				ad.damage = (skill_lv>6)?388:skill_lv*50;
 				break;
-			case NPC_EVILLAND:
-				ad.damage = (skill_lv>6)?666:skill_lv*100;
-				break;
 			case ALL_RESURRECTION:
 			case PR_TURNUNDEAD:
 				//Undead check is on skill_castend_damageid code.
@@ -2552,6 +2549,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
 		md.damage = 200+200*skill_lv;
 		md.dmotion = 0; //No flinch animation.
 		break;
+	case NPC_EVILLAND:
+		md.damage = (skill_lv>6)?666:skill_lv*100;
+		break;
 	}
 
 	if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets

+ 1 - 1
src/map/skill.c

@@ -6781,7 +6781,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
 			if (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON)
 			{	//Damage enemies
 				if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
-					skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
+					skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
 			} else {
 				int heal = sg->val2;
 				if (tstatus->hp >= tstatus->max_hp)

+ 1 - 1
src/map/skill.h

@@ -98,7 +98,7 @@ struct skill_name_db {
 };
 
 #define MAX_SKILL_UNIT_LAYOUT	50
-#define MAX_SQUARE_LAYOUT		5	// 11*11のユニット配置が最大
+#define MAX_SQUARE_LAYOUT		20	// 11*11のユニット配置が最大
 #define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
 struct s_skill_unit_layout {
 	int count;