ソースを参照

* Added 'Throw Tomahawk'
* Added some new monster skills - still not complete.
* Adjusted Palm Strike, Tiger Fist and Chain Crush
* Removed redundant 'sg_count'
* Save both persons' data after trading
* Removed 'type' paramater from pc_unequipitem
* Moved unequip checking code from clif.c to pc.c

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@554 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest 20 年 前
コミット
83ce547b5a
16 ファイル変更143 行追加68 行削除
  1. 9 0
      Changelog.txt
  2. 1 1
      db/item_db.txt
  3. 10 5
      db/skill_db.txt
  4. 4 5
      db/skill_require_db.txt
  5. 5 5
      src/map/atcommand.c
  6. 9 6
      src/map/battle.c
  7. 3 3
      src/map/chrif.c
  8. 7 6
      src/map/clif.c
  9. 1 4
      src/map/map.h
  10. 6 3
      src/map/mob.c
  11. 28 20
      src/map/pc.c
  12. 1 1
      src/map/pc.h
  13. 3 3
      src/map/script.c
  14. 43 6
      src/map/skill.c
  15. 9 0
      src/map/skill.h
  16. 4 0
      src/map/trade.c

+ 9 - 0
Changelog.txt

@@ -1,5 +1,14 @@
 Date	Added
 12/13
+        * Skill Updates [celest]
+          - Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer) 
+          - Added some new monster skills - but still not complete.
+          - Adjusted Palm Strike, Tiger Fist and Chain Crush based on 11/14's patch
+        * Removed redundant 'sg_count' for map_session_data and mob_data [celest]
+        * Save both persons' data after trading in case a crash causes them to
+          rollback -  fix by Freya [celest]
+        * Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
+        * Moved unequip checking code from clif.c to pc.c [celest]
 	* Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
 	* Skill timers for skills with id's higher then 450 were
 	  corrupting memory [MouseJstr]

+ 1 - 1
db/item_db.txt

@@ -558,7 +558,7 @@
 1365,Sabbath,Sabbath,4,20,0,2300,120,,1,0,279714,2,34,4,44,7,{},{ bonus2 bWeaponComaRace,6,50; bonus bAtkEle,7; },
 1366,Light_Epsilon,Light Epsilon,4,20,0,2300,180,,1,0,279714,2,34,4,44,7,{},{ bonus bAtkEle,6; skill 28,3; bonus2 bAddRace,6,3; }
 1367,Slaughter,Slaughter,4,20,0,2500,120,,1,0,279714,2,34,4,44,7,{},{ bonus bIgnoreDefRace,2; bonus2 bWeaponComaRace,2,50; },
-1368,Tomahawk,Tomahawk,4,20,0,2500,165,,1,0,279714,2,34,4,44,7,{},{ bonus bAtkEle,4; },,,
+1368,Tomahawk,Tomahawk,4,20,0,2500,165,,1,0,279714,2,34,4,44,7,{},{ bonus bAtkEle,4; skill 337,1; },,,
 1369,Guillotine,Guillotine,4,20,0,3000,215,,1,0,279714,2,34,4,44,7,{},{ bonus2 bWeaponComaRace,7,30; bonus2 bSPDrainRate,5,2; },,
 // Spears
 1401,Javelin,Javelin,4,150,0,700,28,,3,3,16514,2,2,1,4,4,{},{},,,

+ 10 - 5
db/skill_db.txt

@@ -386,11 +386,19 @@
 334,8,6,4,0,1,1,1,yes,0,0,0,magic,0	//WE_MALE#君だけは護るよ#
 335,8,6,4,0,1,1,1,yes,0,0,0,magic,0	//WE_FEMALE#あなたに尽くします#
 336,8,6,4,0,1,1,1,yes,0,0,1,magic,0	//WE_CALLPARTNER#あなたに逢いたい#
+337,9,6,1,0,0,1,1,no,0,0,0,weapon,0	//ITM_TOMAHAWK#ォネォ゙ォロ?ォッ�ェイ#
 
 //338					//NPC_DARKCROSS#ダーククロス#
 339,0,6,4,7,0,10,1,no,33,256,0,magic,0		//NPC_DARKGRANDCROSS#闇グランドクロス#
-340,8,8,1,7,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0	//NPC_DARKSOULSTRIKE#闇ソウルストライク#
-341,8,8,1,7,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7//NPC_DARKJUPITEL#闇ユピテル#
+340,8,8,1,7,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,2,0,magic,0	//NPC_DARKSOULSTRIKE#闇ソウルストライク#
+341,8,8,1,7,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,2,0,magic,2:3:3:4:4:5:5:6:6:7	//NPC_DARKJUPITEL#闇ユピテル#
+
+343,1,6,1,0,1,10,1,yes,0,2,0,weapon,0	//NPC_BREAKWEAPON
+344,1,6,1,0,1,10,1,yes,0,2,0,weapon,0	//NPC_BREAKARMOR
+345,1,6,1,0,1,10,1,yes,0,2,0,weapon,0	//NPC_BREAKHELM
+346,1,6,1,0,1,10,1,yes,0,2,0,weapon,0	//NPC_BREAKSHIELD
+347,-1,6,1,9,0,10,1,no,0,2,0,weapon,0	//NPC_UNDEADATTACK
+
 //342束縛
 //343武器壊し
 //344鎧壊し
@@ -546,6 +554,3 @@
 10012,0,0,4,0,1,1,0,no,0,0,0,none,0	//GD_RESTORE##
 10013,0,0,4,0,1,1,0,no,0,0,0,none,0	//GD_EMERGENCYCALL##
 10014,0,0,0,0,0,1,0,no,0,0,0,none,0	//GD_DEVELOPMENT##
-
-
-// ITM_TOMAHAWK#ナ荳カネ」ナゥ_エ���# 337

+ 4 - 5
db/skill_require_db.txt

@@ -220,7 +220,7 @@
 312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_INTOABYSS#深淵の中に#
 313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BD_SIEGFRIED#不死身のジ?クフリ?ド#
 
-316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_MUSICALSTRIKE#ミュ?ジカルストライク#
+316,0,0,1:3:5:7:9,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_MUSICALSTRIKE#ミュ?ジカルストライク#
 317,0,0,18:21:24:27:30,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_DISSONANCE#不協和音#
 318,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_FROSTJOKE#寒いジョ?ク#
 319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_WHISTLE#口笛#
@@ -228,7 +228,7 @@
 321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_POEMBRAGI#ブラギの詩#
 322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//BA_APPLEIDUN#イドゥンの林檎#
 
-324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_THROWARROW#矢?ち#
+324,0,0,1:3:5:7:9,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_THROWARROW#矢?ち#
 325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_UGLYDANCE#自分勝手なダンス#
 326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_SCREAM#スクリ?ム#
 327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//DC_HUMMING#ハミング#
@@ -239,8 +239,7 @@
 334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_MALE#君だけは護るよ#
 335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_FEMALE#あなたに?くします#
 336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//WE_CALLPARTNER#あなたに逢いたい#
-
-
+337,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//ITM_TOMAHAWK##
 
 355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_AURABLADE#オ?ラブレ?ド#
 356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//LK_PARRYING#パリイング#
@@ -258,7 +257,7 @@
 369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PA_GOSPEL#ゴスペル#
 370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_PALMSTRIKE#猛虎硬派山#
 371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_TIGERFIST#伏虎拳#
-372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_CHAINCRUSH#連柱崩?#
+372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//CH_CHAINCRUSH#連柱崩?#
 373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_HPCONVERSION#???????#
 374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_SOULCHANGE#ソウルチェンジ#
 375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//PF_SOULBURN#?ウルバ?ン#

+ 5 - 5
src/map/atcommand.c

@@ -3464,7 +3464,7 @@ int atcommand_refine(
 			if (sd->status.inventory[i].refine != final_refine) {
 				sd->status.inventory[i].refine = final_refine;
 				current_position = sd->status.inventory[i].equip;
-				pc_unequipitem(sd, i, 0, BF_NORMAL);
+				pc_unequipitem(sd, i, 3);
 				clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine);
 				clif_delitem(sd, i, 1);
 				clif_additem(sd, i, 1, 0);
@@ -7231,7 +7231,7 @@ atcommand_dropall(const int fd, struct map_session_data* sd,
 	for (i = 0; i < MAX_INVENTORY; i++) {
 	if (sd->status.inventory[i].amount) {
 		if(sd->status.inventory[i].equip != 0)
-			pc_unequipitem(sd, i, 0, BF_NORMAL);
+			pc_unequipitem(sd, i, 3);
 		pc_dropitem(sd,  i, sd->status.inventory[i].amount);
 		}
 	}
@@ -7259,7 +7259,7 @@ atcommand_chardropall(const int fd, struct map_session_data* sd,
 	for (i = 0; i < MAX_INVENTORY; i++) {
 		if (pl_sd->status.inventory[i].amount) {
 			if(pl_sd->status.inventory[i].equip != 0)
-				pc_unequipitem(pl_sd, i, 0, BF_NORMAL);
+				pc_unequipitem(pl_sd, i, 3);
 			pc_dropitem(pl_sd,  i, pl_sd->status.inventory[i].amount);
 		}
 	}
@@ -7290,7 +7290,7 @@ atcommand_storeall(const int fd, struct map_session_data* sd,
 	for (i = 0; i < MAX_INVENTORY; i++) {
 		if (sd->status.inventory[i].amount) {
 			if(sd->status.inventory[i].equip != 0)
-				pc_unequipitem(sd, i, 0, BF_NORMAL);
+				pc_unequipitem(sd, i, 3);
 			storage_storageadd(sd,  i, sd->status.inventory[i].amount);
 		}
 	}
@@ -7326,7 +7326,7 @@ atcommand_charstoreall(const int fd, struct map_session_data* sd,
 	for (i = 0; i < MAX_INVENTORY; i++) {
 		if (pl_sd->status.inventory[i].amount) {
 			if(pl_sd->status.inventory[i].equip != 0)
-				pc_unequipitem(pl_sd, i, 0, BF_NORMAL);
+				pc_unequipitem(pl_sd, i, 3);
 			storage_storageadd(pl_sd,  i, sd->status.inventory[i].amount);
 		}
 	}

+ 9 - 6
src/map/battle.c

@@ -1993,6 +1993,7 @@ static struct Damage battle_calc_pet_weapon_attack(
 			case NPC_POISONATTACK:
 			case NPC_HOLYATTACK:
 			case NPC_DARKNESSATTACK:
+			case NPC_UNDEADATTACK:
 			case NPC_TELEKINESISATTACK:
 				div_= pd->skillduration; // [Valaris]
 				break;
@@ -2072,14 +2073,14 @@ static struct Damage battle_calc_pet_weapon_attack(
 				flag=(flag&~BF_RANGEMASK)|BF_LONG;
 				break;
 			case CH_TIGERFIST:	// 伏虎拳
-				damage = damage*(100+ 60*skill_lv)/100;
+				damage = damage*(40+ 100*skill_lv)/100;
 				break;
 			case CH_CHAINCRUSH:	// 連柱崩撃
-				damage = damage*(100+ 60*skill_lv)/100;
+				damage = damage*(400+ 100*skill_lv)/100;
 				div_=skill_get_num(skill_num,skill_lv);
 				break;
 			case CH_PALMSTRIKE:	// 猛虎硬派山
-				damage = damage*(50+ 100*skill_lv)/100;
+				damage = damage*(200+ 100*skill_lv)/100;
 				break;
 			case LK_SPIRALPIERCE:			/* スパイラルピアース */
 				damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
@@ -2486,6 +2487,7 @@ static struct Damage battle_calc_mob_weapon_attack(
 			case NPC_POISONATTACK:
 			case NPC_HOLYATTACK:
 			case NPC_DARKNESSATTACK:
+			case NPC_UNDEADATTACK:
 			case NPC_TELEKINESISATTACK:
 				damage = damage*(100+25*(skill_lv-1))/100;
 				break;
@@ -2565,14 +2567,14 @@ static struct Damage battle_calc_mob_weapon_attack(
 				damage = damage*(240+ 60*skill_lv)/100;
 				break;
 			case CH_TIGERFIST:	// 伏虎拳
-				damage = damage*(100+ 20*skill_lv)/100;
+				damage = damage*(40+ 100*skill_lv)/100;
 				break;
 			case CH_CHAINCRUSH:	// 連柱崩撃
-				damage = damage*(100+ 60*skill_lv)/100;
+				damage = damage*(400+ 100*skill_lv)/100;
 				div_=skill_get_num(skill_num,skill_lv);
 				break;
 			case CH_PALMSTRIKE:	// 猛虎硬派山
-				damage = damage*(50+ 100*skill_lv)/100;
+				damage = damage*(200+ 100*skill_lv)/100;
 				break;
 			case LK_SPIRALPIERCE:			/* スパイラルピアース */
 				damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
@@ -3254,6 +3256,7 @@ static struct Damage battle_calc_pc_weapon_attack(
 			case NPC_POISONATTACK:
 			case NPC_HOLYATTACK:
 			case NPC_DARKNESSATTACK:
+			case NPC_UNDEADATTACK:
 			case NPC_TELEKINESISATTACK:
 				damage = damage*(100+25*skill_lv)/100;
 				damage2 = damage2*(100+25*skill_lv)/100;

+ 3 - 3
src/map/chrif.c

@@ -612,7 +612,7 @@ int chrif_changedsex(int fd)
 			// to avoid any problem with equipment and invalid sex, equipment is unequiped.
 			for (i = 0; i < MAX_INVENTORY; i++) {
 				if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip)
-					pc_unequipitem((struct map_session_data*)sd, i, 0, BF_NORMAL);
+					pc_unequipitem((struct map_session_data*)sd, i, 2);
 			}
 			// reset skill of some job
 			if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042 ||
@@ -644,7 +644,7 @@ int chrif_changedsex(int fd)
 			chrif_save(sd);
 			sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
 			                 // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
-			clif_displaymessage(sd->fd, "Your sex has been changed (need disconexion by the server)...");
+			clif_displaymessage(sd->fd, "Your sex has been changed (need disconnection by the server)...");
 			clif_setwaitclose(sd->fd); // forced to disconnect for the change
 		}
 	} else {
@@ -749,7 +749,7 @@ int chrif_accountdeletion(int fd)
 	if (acc > 0) {
 		if (sd != NULL) {
 			sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
-			clif_displaymessage(sd->fd, "Your account has been deleted (disconnexion)...");
+			clif_displaymessage(sd->fd, "Your account has been deleted (disconnection)...");
 			clif_setwaitclose(sd->fd); // forced to disconnect for the change
 		}
 	} else {

+ 7 - 6
src/map/clif.c

@@ -8306,17 +8306,18 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
 		clif_clearchar_area(&sd->bl,1);
 		return;
 	}
+	if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0)
+		return;
 	index = RFIFOW(fd,2)-2;
-	if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNWEAPON].timer!=-1)
+
+	/*if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNWEAPON].timer!=-1)
 		skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
 	if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNARMOR].timer!=-1)
 		skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1);
-	if(sd->sc_data && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 ))
-		return;
+	if(sd->sc_count && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 ))
+		return;*/
 
-	if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0)
-		return;
-	pc_unequipitem(sd,index,0,BF_NORMAL);
+	pc_unequipitem(sd,index,1);
 }
 
 /*==========================================

+ 1 - 4
src/map/map.h

@@ -271,7 +271,6 @@ struct map_session_data {
 	int unbreakable;
 	int classchange; // [Valaris]
 
-	
 	int die_counter;
 	short doridori_counter;
 
@@ -315,8 +314,7 @@ struct map_session_data {
 	int eventtimer[MAX_EVENTTIMER];
 
 	int last_skillid,last_skilllv;		// Added by RoVeRT
-	short sg_count;
-
+	
 	unsigned char change_level; // [celest]
 
 #ifndef TXT_ONLY
@@ -425,7 +423,6 @@ struct mob_data {
 	short sc_count;
 	short opt1,opt2,opt3,option;
 	short min_chase;
-	short sg_count;
 	int guild_id;
 	int deletetimer;
 

+ 6 - 3
src/map/mob.c

@@ -961,7 +961,6 @@ int mob_spawn(int id)
 			md->guild_id = gc->guild_id;
 	}
 	
-	md->sg_count=0;
 	md->deletetimer=-1;
 
 	md->skilltimer=-1;
@@ -2672,8 +2671,7 @@ int mob_class_change(struct mob_data *md,int *value)
 	md->next_walktime = tick+rand()%50+5000;
 	md->attackabletime = tick;
 	md->canmove_tick = tick;
-	md->sg_count=0;
-
+	
 	for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
 		md->skilldelay[i] = c;
 	md->skillid=0;
@@ -3281,6 +3279,11 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
 	case SA_SPELLBREAKER:
 		forcecast=1;
 		break;
+	case NPC_SUMMONSLAVE:
+	case NPC_SUMMONMONSTER:
+		if(md->master_id!=0)
+			return 0;
+		break;
 	}
 
 	if(battle_config.mob_skill_log)

+ 28 - 20
src/map/pc.c

@@ -1,4 +1,4 @@
-// $Id: pc.c 101 2004-12-2 12:58:29 AM Celestia $
+// $Id: pc.c 101 2004-12-13 7:23:07 PM Celestia $
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
@@ -609,7 +609,7 @@ int pc_breakweapon(struct map_session_data *sd)
 		if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){
 			item=sd->inventory_data[i];
 			sd->status.inventory[i].attribute=1;
-			pc_unequipitem(sd,i,0,BF_NORMAL);
+			pc_unequipitem(sd,i,3);
 			sprintf(output, "%s has broken.",item->jname);
 			clif_emotion(&sd->bl,23);
 			clif_displaymessage(sd->fd, output);
@@ -641,7 +641,7 @@ int pc_breakarmor(struct map_session_data *sd)
 		if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){
 			item=sd->inventory_data[i];
 			sd->status.inventory[i].attribute=1;
-			pc_unequipitem(sd,i,0,BF_NORMAL);
+			pc_unequipitem(sd,i,3);
 			sprintf(output, "%s has broken.",item->jname);
 			clif_emotion(&sd->bl,23);
 			clif_displaymessage(sd->fd, output);
@@ -697,8 +697,7 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
 	sd->skillitem = -1;
 	sd->skillitemlv = -1;
 	sd->invincible_timer = -1;
-	sd->sg_count = 0;
-
+	
 	sd->deal_locked = 0;
 	sd->trade_partner = 0;
 
@@ -3146,7 +3145,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
 	sd->weight -= sd->inventory_data[n]->weight*amount ;
 	if(sd->status.inventory[n].amount<=0){
 		if(sd->status.inventory[n].equip)
-			pc_unequipitem(sd,n,0,BF_NORMAL);
+			pc_unequipitem(sd,n,3);
 		memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
 		sd->inventory_data[n] = NULL;
 	}
@@ -3556,7 +3555,7 @@ int pc_item_refine(struct map_session_data *sd,int idx)
 				pc_delitem(sd, i, 1, 0);
 				if(item->equip) {
 					ep = item->equip;
-					pc_unequipitem(sd,idx,0, BF_NORMAL);
+					pc_unequipitem(sd,idx,3);
 				}
 				clif_refine(sd->fd,sd,0,idx,item->refine);
 				clif_delitem(sd,idx,1);				
@@ -3569,7 +3568,7 @@ int pc_item_refine(struct map_session_data *sd,int idx)
 				pc_delitem(sd, i, 1, 0);
 				item->refine = 0;
 				if(item->equip)
-					pc_unequipitem(sd,idx,0, BF_NORMAL);
+					pc_unequipitem(sd,idx,3);
 				clif_refine(sd->fd,sd,1,idx,item->refine);
 				pc_delitem(sd,idx,1,0);
 				clif_misceffect(&sd->bl,2);
@@ -5253,7 +5252,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
 	for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
 		if(sd->equip_index[i] >= 0)
 			if(!pc_isequip(sd,sd->equip_index[i]))
-				pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
+				pc_unequipitem(sd,sd->equip_index[i],2);
 	}
 
 	clif_skillinfoblock(sd);
@@ -5532,7 +5531,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
 					int n = eq_n[rand()%eq_num];//該?アイテムの中からランダム
 					if(rand()%10000 < per){
 						if(sd->status.inventory[n].equip)
-							pc_unequipitem(sd,n,0,BF_NORMAL);
+							pc_unequipitem(sd,n,3);
 						pc_dropitem(sd,n,1);
 					}
 				}
@@ -5545,7 +5544,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
 							|| (type == 2 && sd->status.inventory[i].equip)
 							|| type == 3) ){
 						if(sd->status.inventory[i].equip)
-							pc_unequipitem(sd,i,0,BF_NORMAL);
+							pc_unequipitem(sd,i,3);
 						pc_dropitem(sd,i,1);
 						break;
 					}
@@ -6056,7 +6055,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
 	for(i=0;i<11;i++) {
 		if(sd->equip_index[i] >= 0)
 			if(!pc_isequip(sd,sd->equip_index[i]))
-				pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);	// ?備外し
+				pc_unequipitem(sd,sd->equip_index[i],2);	// ?備外し
 	}
 
 	clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
@@ -6693,7 +6692,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
 	arrow=pc_search_inventory(sd,pc_checkequip(sd,9));	// Added by RoVeRT
 	for(i=0;i<11;i++) {
 		if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) {
-			pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
+			pc_unequipitem(sd,sd->equip_index[i],2);
 		}
 	}
 	// 弓矢?備
@@ -6789,15 +6788,19 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
 
 /*==========================================
  * ? 備した物を外す
+ * type:
+ * 0 - only unequip
+ * 1 - calculate status after unequipping
+ * 2 - force unequip
  *------------------------------------------
  */
-int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
+int pc_unequipitem(struct map_session_data *sd,int n,int flag)
 {
 	nullpo_retr(0, sd);	
 
 // -- moonsoul	(if player is berserk then cannot unequip)
 //
-	if(!flag && sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){
+	if(flag<2 && sd->sc_count && (sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1)){
 		clif_unequipitemack(sd,n,0,0);
 		return 0;
 	}
@@ -6836,20 +6839,25 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
 		if(sd->status.inventory[n].equip & 0x0040)
 			clif_changelook(&sd->bl,LOOK_SHOES,0);
 
-		if(sd->sc_count && sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
-			sd->status.inventory[i].attribute==1)
-			skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
+		if(sd->sc_count) {
+			if (sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
+				sd->status.inventory[n].attribute == 1)
+				skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
+			if(sd->sc_data[SC_BROKNARMOR].timer != -1 && sd->status.inventory[n].equip & 0x0010 &&
+				sd->status.inventory[n].attribute == 1)
+				skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1);
+		}
 
 		clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
 		sd->status.inventory[n].equip=0;
-		if(!type)
+		if(flag&1)
 			pc_checkallowskill(sd);
 		if(sd->weapontype1 == 0 && sd->weapontype2 == 0)
 			skill_encchant_eremental_end(&sd->bl,-1);  //武器持ち誓えは無?件で?性付?解除
 	} else {
 		clif_unequipitemack(sd,n,0,0);
 	}
-	if(!type) {
+	if(flag&1) {
 		pc_calcstatus(sd,0);
 		if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
 			skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);

+ 1 - 1
src/map/pc.h

@@ -118,7 +118,7 @@ int pc_resetlvl(struct map_session_data*,int type);
 int pc_resetstate(struct map_session_data*);
 int pc_resetskill(struct map_session_data*);
 int pc_equipitem(struct map_session_data*,int,int);
-int pc_unequipitem(struct map_session_data*,int,int,int);
+int pc_unequipitem(struct map_session_data*,int,int);
 int pc_checkitem(struct map_session_data*);
 int pc_useitem(struct map_session_data*,int);
 

+ 3 - 3
src/map/script.c

@@ -3035,7 +3035,7 @@ int buildin_successrefitem(struct script_state *st)
 		#endif //USE_SQL
 
 		sd->status.inventory[i].refine++;
-		pc_unequipitem(sd,i,0, BF_NORMAL);
+		pc_unequipitem(sd,i,2);
 		clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
 		clif_delitem(sd,i,1);
 		clif_additem(sd,i,1,0);
@@ -3065,7 +3065,7 @@ int buildin_failedrefitem(struct script_state *st)
 		#endif //USE_SQL
 
 		sd->status.inventory[i].refine = 0;
-		pc_unequipitem(sd,i,0, BF_NORMAL);
+		pc_unequipitem(sd,i,3);
 		// 精錬失敗エフェクトのパケット
 		clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
 		pc_delitem(sd,i,1,0);
@@ -5885,7 +5885,7 @@ int buildin_nude(struct script_state *st)
 	
 	for(i=0;i<11;i++) 
 		if(sd->equip_index[i] >= 0)
-			pc_unequipitem(sd,sd->equip_index[i],1, BF_NORMAL);
+			pc_unequipitem(sd,sd->equip_index[i],2);
 
 	return 0;
 }

+ 43 - 6
src/map/skill.c

@@ -1,4 +1,4 @@
-// $Id: skill.c,v 1.8 2004/12/9 8:14:18 PM Celestia Exp $
+// $Id: skill.c,v 1.8 2004/12/13 7:22:51 PM Celestia $
 /* スキル?係 */
 
 #include <stdio.h>
@@ -2323,6 +2323,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
 	case NPC_HOLYATTACK:
 	case NPC_DARKNESSATTACK:
 	case NPC_TELEKINESISATTACK:
+	case NPC_UNDEADATTACK:
 	case LK_AURABLADE:		/* オ?ラブレ?ド */
 	case LK_SPIRALPIERCE:	/* スパイラルピア?ス */
 	case LK_HEADCRUSH:	/* ヘッドクラッシュ */
@@ -2333,6 +2334,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
 	case CG_ARROWVULCAN:			/* アロ?バルカン */
 	case ASC_BREAKER:				/* ソウルブレ?カ? */
 	case HW_MAGICCRASHER:		/* マジッククラッシャ? */
+	case ITM_TOMAHAWK:
 		skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
 		break;
 	case NPC_DARKBREATH:
@@ -2789,6 +2791,14 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
 			}
 		}
 		break;
+
+	// unknown skills [Celest]
+	case NPC_BIND:
+	case NPC_EXPLOSIONSPIRITS:
+	case NPC_INCAGI:
+		clif_skill_nodamage(src,bl,skillid,skilllv,1);
+		break;
+
 	case 0:
 		if(sd) {
 			if(flag&3){
@@ -3877,7 +3887,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 				if(dstsd){
 					for(i=0;i<MAX_INVENTORY;i++){
 						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){
-							pc_unequipitem(dstsd,i,0,BF_SKILL);
+							pc_unequipitem(dstsd,i,3);
 							break;
 						}
 					}
@@ -3900,7 +3910,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 				if(dstsd){
 					for(i=0;i<MAX_INVENTORY;i++){
 						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){
-							pc_unequipitem(dstsd,i,0,BF_SKILL);
+							pc_unequipitem(dstsd,i,3);
 							break;
 						}
 					}
@@ -3923,7 +3933,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 				if(dstsd){
 					for(i=0;i<MAX_INVENTORY;i++){
 						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){
-							pc_unequipitem(dstsd,i,0,BF_SKILL);
+							pc_unequipitem(dstsd,i,3);
 							break;
 						}
 					}
@@ -3946,7 +3956,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 				if(dstsd){
 					for(i=0;i<MAX_INVENTORY;i++){
 						if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){
-							pc_unequipitem(dstsd,i,0,BF_SKILL);
+							pc_unequipitem(dstsd,i,3);
 							break;
 						}
 					}
@@ -3982,7 +3992,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 						if(dstsd){
 							for(i=0;i<MAX_INVENTORY;i++){
 								if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & striplist[1][j]){
-									pc_unequipitem(dstsd,i,0,BF_SKILL);
+									pc_unequipitem(dstsd,i,3);
 									--c;
 									break;
 								}
@@ -4353,6 +4363,33 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
 		clif_skill_nodamage(src,bl,skillid,skilllv,1);
 		break;
 
+	// Equipment breaking monster skills [Celest]
+	case NPC_BREAKWEAPON:
+		clif_skill_nodamage(src,bl,skillid,skilllv,1);
+		if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
+			pc_breakweapon((struct map_session_data *)bl);
+		break;
+	
+	case NPC_BREAKARMOR:
+		clif_skill_nodamage(src,bl,skillid,skilllv,1);
+		if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
+			pc_breakarmor((struct map_session_data *)bl);
+		break;
+	
+	case NPC_BREAKHELM:
+		clif_skill_nodamage(src,bl,skillid,skilllv,1);
+		if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
+			// since we don't have any code for helm breaking yet...
+			pc_breakweapon((struct map_session_data *)bl);
+		break;
+	
+	case NPC_BREAKSHIELD:
+		clif_skill_nodamage(src,bl,skillid,skilllv,1);
+		if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
+			// since we don't have any code for helm breaking yet...
+			pc_breakweapon((struct map_session_data *)bl);
+		break;
+
 	case WE_MALE:				/* 君だけは護るよ */
 		if(sd && dstsd){
 			int hp_rate=(skilllv <= 0)? 0:skill_db[skillid].hp_rate[skilllv-1];

+ 9 - 0
src/map/skill.h

@@ -741,6 +741,15 @@ enum {
 	NPC_DARKGRANDCROSS,
 	NPC_DARKSOULSTRIKE,
 	NPC_DARKJUPITEL,
+	// temporary names for mob skills [Celest]
+	NPC_BIND,
+	NPC_BREAKWEAPON,
+	NPC_BREAKARMOR,
+	NPC_BREAKHELM,
+	NPC_BREAKSHIELD,
+	NPC_UNDEADATTACK,
+	NPC_EXPLOSIONSPIRITS = 349,
+	NPC_INCAGI,
 
 	LK_AURABLADE = 355,
 	LK_PARRYING,

+ 4 - 0
src/map/trade.c

@@ -10,6 +10,7 @@
 #include "battle.h"
 #include "nullpo.h"
 #include "log.h"
+#include "chrif.h"
 
 /*==========================================
  * Žæˆø—v�¿‚𑊎è‚É‘—‚é
@@ -288,6 +289,9 @@ void trade_tradecommit(struct map_session_data *sd)
 				target_sd->trade_partner=0;
 				clif_tradecompleted(sd,0);
 				clif_tradecompleted(target_sd,0);
+				// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players [Yor]
+				chrif_save(sd); // do pc_makesavestatus and save storage too
+				chrif_save(target_sd); // do pc_makesavestatus and save storage too
 			}
 		}
 	}