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@@ -2054,10 +2054,14 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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break;
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}
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default:
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+// Aegis sends the same packet for both targetted and splash-targetted enemies,
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+// therefore SD_ANIMATION isn't really of any use...
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+/*
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if (flag&SD_ANIMATION) //Disable skill animation.
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dmg.dmotion = clif_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion,
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damage, dmg.div_, 8, dmg.damage2);
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else
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+*/
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dmg.dmotion = clif_skill_damage(dsrc,bl,tick, dmg.amotion, dmg.dmotion,
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damage, dmg.div_, skillid, flag&SD_LEVEL?-1:skilllv, type);
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break;
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