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SQL synchronization

rAthenaAPI 7 年之前
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839f738565
共有 1 個文件被更改,包括 24 次插入0 次删除
  1. 24 0
      sql-files/item_db_re.sql

+ 24 - 0
sql-files/item_db_re.sql

@@ -3151,6 +3151,30 @@ REPLACE INTO `item_db_re` VALUES (4947,'Thrift3','Economy Lv3',6,10,NULL,0,NULL,
 REPLACE INTO `item_db_re` VALUES (4948,'Skill_Delay1','After Skill Delay Lv1',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4949,'Skill_Delay2','After Skill Delay Lv2',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-4;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4950,'Skill_Delay3','After Skill Delay Lv3',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDelayrate,-6;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4970,'Fire_Property_Reactor','Fire Property Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDefEle,Ele_Fire;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4971,'Water_Property_Reactor','Water Property Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDefEle,Ele_Water;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4972,'Earth_Property_Reactor','Earth Property Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDefEle,Ele_Earth;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4973,'Wind_Property_Reactor','Wind Property Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDefEle,Ele_Wind;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4974,'Fire_Resistance_Reactor','Fire Resistance Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Fire,25; bonus2 bSubEle,Ele_Water,-25;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4975,'Water_Resistance_Reactor','Water Resistance Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Water,25; bonus2 bSubEle,Ele_Wind,-25;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4976,'Earth_Resistance_Reactor','Earth Resistance Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Earth,25; bonus2 bSubEle,Ele_Fire,-25;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4977,'Wind_Resistance_Reactor','Wind Resistance Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Wind,25; bonus2 bSubEle,Ele_Earth,-25;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4978,'Recovery_Reactor_101','Recovery Reactor 101',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'if (getrefine()>=7) bonus2 bHPRegenRate,100,5000; else bonus2 bHPRegenRate,50,5000;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4979,'Recovery_Reactor_102','Recovery Reactor 102',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'if (getrefine()>=7) bonus2 bSPRegenRate,5,5000; else bonus2 bHPRegenRate,3,5000;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4980,'Recovery_Reactor_201','Recovery Reactor 201',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'if (getrefine()>=7) bonus2 bRegenPercentHP,100,5000; else bonus2 bRegenPercentHP,50,5000;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4981,'Recovery_Reactor_202','Recovery Reactor 202',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'if (getrefine()>=7) bonus2 bRegenPercentSP,100,5000; else bonus2 bRegenPercentSP,50,5000;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4982,'STR_Supplement_Reactor','STR Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'if (getrefine()>=7) { .@bonus = 10; } bonus bBaseAtk,.@bonus + 5*(readparam(bStr)/10);',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4983,'INT_Supplement_Reactor','INT Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'if (getrefine()>=7) { .@bonus = 10; } bonus bMatk,.@bonus + 5*(readparam(bInt)/10);',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4984,'DEF_Supplement_Reactor','DEF SupplementReactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,100;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4985,'PD_Supplement_Reactor','PD Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee2,3;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4986,'Attack_Supplement_Reactor','Attack Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,20;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4987,'Magic_Supplement_Reactor','Magic Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,20;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4988,'HP_Supplement_Reactor','HP Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,5;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4989,'SP_Supplement_Reactor','SP Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSPrate,3;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4990,'Frozen_Supplement_Reactor','Frozen Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bResEff,Eff_Freeze,10000;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4991,'ASPD_Supplement_Reactor','ASPD Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4992,'HPAbsorb1_Supplement_Reactor','HP Absorb Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bHPDrainRate,10,1;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (4993,'SPAbsorb1_Supplement_Reactor','SP Absorb Supplement Reactor',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSPDrainRate,10,1;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4994,'Rune_of_Strength_Lv_1','Rune of Strength Lv 1',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bStr,5; } if (.@r>=10) { bonus bAtkRate,5; }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4995,'Rune_of_Strength_Lv_2','Rune of Strength Lv 2',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bStr,6; } if (.@r>=11) { bonus bStr,1; bonus bAtkRate,7; }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (4996,'Rune_of_Strength_Lv_3','Rune of Strength_Lv 3',6,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'.@r = getrefine(); if (.@r>=7) { bonus bStr,7; } if (.@r>=12) { bonus bStr,1; bonus bAtkRate,8; } if (.@r>=13) { bonus bStr,1; bonus bAtkRate,2; }',NULL,NULL);