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@@ -3790,10 +3790,12 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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skillratio += 30 * skill_lv;
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skillratio += 30 * skill_lv;
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break;
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break;
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case AS_SONICBLOW:
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case AS_SONICBLOW:
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- skillratio += 300 + 40 * skill_lv;
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#ifdef RENEWAL
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#ifdef RENEWAL
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+ skillratio += 100 + 100 * skill_lv;
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if (tstatus->hp < tstatus->max_hp >> 1)
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if (tstatus->hp < tstatus->max_hp >> 1)
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skillratio += skillratio / 2;
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skillratio += skillratio / 2;
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+#else
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+ skillratio += 300 + 40 * skill_lv;
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#endif
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#endif
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break;
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break;
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case TF_SPRINKLESAND:
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case TF_SPRINKLESAND:
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