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@@ -4379,8 +4379,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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return 1;
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return 1;
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}
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}
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if( skillid == AM_BERSERKPITCHER )
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if( skillid == AM_BERSERKPITCHER )
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- { //Does not override use-level, and cannot be used on bows.
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- if( dstsd && (dstsd->status.base_level<(unsigned int)sd->inventory_data[i]->elv || dstsd->weapontype1 == W_BOW) )
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+ {
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+ if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv )
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{
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{
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clif_skill_fail(sd,skillid,0,0);
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clif_skill_fail(sd,skillid,0,0);
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map_freeblock_unlock();
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map_freeblock_unlock();
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