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@@ -4788,7 +4788,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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@@ -4857,6 +4856,15 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION);
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skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION);
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+ skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
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