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- Oops, forgot to add the Pulse Strike damage modifier.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11055 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex преди 18 години
родител
ревизия
81faa4770b
променени са 2 файла, в които са добавени 1 реда и са изтрити 2 реда
  1. 0 1
      db/skill_db.txt
  2. 1 1
      src/map/battle.c

+ 0 - 1
db/skill_db.txt

@@ -585,7 +585,6 @@
 543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0	//NJ_NEN#NJ_NEN#
 544,-5,6,1,0,0x40,0,10,1,no,0,0,0,weapon,0	//NJ_ISSEN#NJ_ISSEN#
 
-// new NPC skills (not yet implemented)
 653,0,8,4,0,0x6,5:7:9:11:13:5:7:9:11:13,10,3,no,0,0x2,0,magic,0	//NPC_EARTHQUAKE
 654,9,6,1,3,0,5,10,1,no,0,0x2,14,weapon,0	//NPC_FIREBREATH
 655,9,6,1,1,0,5,10,1,no,0,0x2,14,weapon,0	//NPC_ICEBREATH

+ 1 - 1
src/map/battle.c

@@ -26,7 +26,6 @@
 #include <string.h>
 #include <math.h>
 
-
 int attr_fix_table[4][ELE_MAX][ELE_MAX];
 
 struct Battle_Config battle_config;
@@ -1390,6 +1389,7 @@ static struct Damage battle_calc_weapon_attack(
 				case NPC_ICEBREATH:
 				case NPC_THUNDERBREATH:
 				case NPC_HELLJUDGEMENT:
+				case NPC_PULSESTRIKE:
 					skillratio += 100*(skill_lv-1);
 					break;
 				case RG_BACKSTAP: