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Fixed wrong usages of specialeffect (#1529)

* Fixed wrong usages of specialeffect

* Missing fix
Lemongrass3110 8 years ago
parent
commit
818727f7ef

+ 3 - 3
npc/quests/first_class/tu_archer.txt

@@ -109,7 +109,7 @@ payon_in02,67,65,3	script	Bard Jet#tu	1_M_BARD,{
 		mes "You're...!";
 		next;
 		specialeffect2 EF_TALK_FROSTJOKE;
-		//specialeffect EF_TALK_FROSTJOKE,"Bard Jet#tu";
+		//specialeffect EF_TALK_FROSTJOKE,AREA,"Bard Jet#tu";
 		emotion e_no1;
 		mes "[Jet]";
 		mes "Let's see...";
@@ -1172,11 +1172,11 @@ pay_arche,103,165,5	script	Reidin Corse#tu	4_M_REIDIN_KURS,{
 // Seisner
 //============================================================
 pay_arche,84,139,3	script	Seisner	4_F_JOB_HUNTER,{
-	specialeffect EF_HIT2,"#Target";
+	specialeffect EF_HIT2,AREA,"#Target";
 	mes "[Seisner]";
 	mes "Aaaah!";
 	mes "Double Strafe!";
-	specialeffect EF_HIT2,"#Target";
+	specialeffect EF_HIT2,AREA,"#Target";
 	next;
 	mes "[Seisner]";
 	mes "I did it!";

+ 1 - 1
npc/re/instances/OldGlastHeim.txt

@@ -1671,7 +1671,7 @@ OnTimer80000:
 		next;
 		mes "[Hugin]";
 		mes "Varmunt, I have arbitrarily stopped time. And soon, the time gap will be gone.";
-		specialeffect2 EF_BLIND,AREA;
+		specialeffect2 EF_BLIND;
 		soundeffect "_blind.wav",0;
 		next;
 		mes "[Hugin]";

+ 8 - 8
npc/re/instances/WolfchevLaboratory.txt

@@ -570,42 +570,42 @@ OnEnable2:
 
 OnTimer1000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#01";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#01";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#01";
 	end;
 
 OnTimer2000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#02";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#02";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#02";
 	end;
 
 OnTimer3000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#03";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#03";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#03";
 	end;
 
 OnTimer4000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#04";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#04";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#04";
 	end;
 
 OnTimer5000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#05";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#05";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#05";
 	end;
 
 OnTimer6000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#06";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#06";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#06";
 	end;
 
 OnTimer7000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#07";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#07";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#07";
 	end;
 
 OnTimer8000:
 	specialeffect EF_SUI_EXPLOSION,AREA, "#08";
-	specialeffect EF_BEGINASURA, "Human Guinea pig#08";
+	specialeffect EF_BEGINASURA, AREA, "Human Guinea pig#08";
 	stopnpctimer;
 	end;
 

+ 1 - 1
npc/re/jobs/3-1/archbishop.txt

@@ -1637,7 +1637,7 @@ OnEnable:
 
 job3_arch02,290,221,0	script	#arch_end_eff	139,5,5,{
 OnTouch:
-	specialeffect EF_MAPPILLAR2,"#arch_end";
+	specialeffect EF_MAPPILLAR2,AREA,"#arch_end";
 	end;
 }
 

+ 1 - 1
npc/re/jobs/novice/academy.txt

@@ -3116,7 +3116,7 @@ iz_ac01,36,52,3	script	Odd Novice#ac	4_M_SIT_NOVICE,{
 			mes "How about it? Newfangled.";
 			mes "Idling away too long,";
 			mes "All the skills learnt over your shoulder could be used.";
-			specialeffect EF_SIGHT, "Odd Novice#nk1";
+			specialeffect EF_SIGHT, AREA, "Odd Novice#nk1";
 			next;
 			mes "[Odd Novice]";
 			mes "Ugh, all my SP is gone...";