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@@ -0,0 +1,1138 @@
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+//===== eAthena Script =======================================
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+//= The Airship System Script
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+//===== By: ==================================================
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+//= MasterOfMuppets
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+//===== Current Version: =====================================
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+//= 0.5c
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+//===== Compatible With: =====================================
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+//= eAthena SVN 3422+(Requires jA Script System)
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+//===== Description: =========================================
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+//= The Airship System used in the official servers, however this
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+//= one is still about 25% custom and is missing some npcs.
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+//===== Additional Comments: =================================
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+//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
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+//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
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+//= warping you to the same location as Airport Staff#Ein
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+//= 0.2 Implemented some more airship NPCs, more are to come.
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+//= 0.3 Implemented some more NPCs [MasterOfMuppets]
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+//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
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+//= 0.5 Removed Duplicates [Silent]
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+//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
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+//============================================================
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+
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+//============================================================
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+//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
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+//============================================================
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+
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+airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
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+OnTouch:
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+ if($@airplanelocation == 1)warp "einbroch.gat",90,275;
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+ if($@airplanelocation == 2)warp "yuno.gat",85,265;
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+ if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
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+ if($@airplanelocation == 4)warp "hugel.gat",182,150;
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+ end;
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+
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+OnHide:
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+ misceffect 16;
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+ end;
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+OnUnhide:
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+ misceffect 215;
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+ end;
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+}
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+
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+airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
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+OnTouch:
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+ if($@airplanelocation == 1)warp "einbroch.gat",90,275;
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+ if($@airplanelocation == 2)warp "yuno.gat",85,265;
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+ if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
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+ if($@airplanelocation == 4)warp "hugel.gat",182,150;
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+ end;
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+
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+OnHide:
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+ misceffect 16;
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+ end;
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+OnUnhide:
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+ misceffect 215;
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+ end;
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+}
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+
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+airplane.gat,1,1,0 script EinYuno_Airship -1,{
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+OnInit:
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+while(1)
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+{
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+ initnpctimer;
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+ setnpctimer 0;
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+ set $@airplanelocation,0;
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+ donpcevent "#AirshipWarp-1::OnHide";
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+ donpcevent "#AirshipWarp-2::OnHide";
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+ disablenpc "#AirshipWarp-1";
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+ disablenpc "#AirshipWarp-2";
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+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
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+ end;
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+OnTimer15000:
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+ mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
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+ end;
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+OnTimer30000:
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+ mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
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+ end;
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+OnTimer45000:
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+ set $@airplanelocation,4;
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+ enablenpc "#AirshipWarp-1";
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+ enablenpc "#AirshipWarp-2";
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+ donpcevent "#AirshipWarp-1::OnUnhide";
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+ donpcevent "#AirshipWarp-2::OnUnhide";
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+ mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
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+ end;
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+OnTimer55000:
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+ mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
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+ end;
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+OnTimer65000:
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+ set $@airplanelocation,0;
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+ donpcevent "#AirshipWarp-1::OnHide";
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+ donpcevent "#AirshipWarp-2::OnHide";
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+ disablenpc "#AirshipWarp-1";
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+ disablenpc "#AirshipWarp-2";
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+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
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+ end;
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+OnTimer80000:
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+ mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
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+ end;
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+OnTimer95000:
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+ mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
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+ end;
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+OnTimer110000:
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+ set $@airplanelocation,1;
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+ enablenpc "#AirshipWarp-1";
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+ enablenpc "#AirshipWarp-2";
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+ donpcevent "#AirshipWarp-1::OnUnhide";
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+ donpcevent "#AirshipWarp-2::OnUnhide";
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+ mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
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+ end;
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+OnTimer120000:
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+ mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
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+ end;
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+OnTimer130000:
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+ set $@airplanelocation,0;
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+ donpcevent "#AirshipWarp-1::OnHide";
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+ donpcevent "#AirshipWarp-2::OnHide";
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+ disablenpc "#AirshipWarp-1";
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+ disablenpc "#AirshipWarp-2";
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+ mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
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+ end;
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+OnTimer145000:
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+ mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600;
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+ end;
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+OnTimer160000:
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+ mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600;
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+ end;
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+OnTimer175000:
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+ set $@airplanelocation,3;
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+ enablenpc "#AirshipWarp-1";
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+ enablenpc "#AirshipWarp-2";
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+ donpcevent "#AirshipWarp-1::OnUnhide";
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+ donpcevent "#AirshipWarp-2::OnUnhide";
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+ mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
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+ end;
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+OnTimer185000:
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+ mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
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+ end;
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+OnTimer195000:
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+ set $@airplanelocation,0;
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+ donpcevent "#AirshipWarp-1::OnHide";
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+ donpcevent "#AirshipWarp-2::OnHide";
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+ disablenpc "#AirshipWarp-1";
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+ disablenpc "#AirshipWarp-2";
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+ mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
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+ end;
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+OnTimer210000:
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+ mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
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+ end;
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+OnTimer225000:
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+ mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
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+ end;
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+OnTimer240000:
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+ set $@airplanelocation,2;
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+ enablenpc "#AirshipWarp-1";
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+ enablenpc "#AirshipWarp-2";
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+ donpcevent "#AirshipWarp-1::OnUnhide";
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+ donpcevent "#AirshipWarp-2::OnUnhide";
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+ mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
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+ end;
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+OnTimer250000:
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+ mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
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+ end;
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+OnTimer260000:
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+ stoptimer;
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+}
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+}
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+
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+//C4644E
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+
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+//============================================================
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+//= Some normal NPCS (airplane.gat)
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+//============================================================
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+
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+airplane.gat,240,64,5 script Exit#01::Exit2 857,{
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+
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+end;
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+
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+}
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+
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+airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
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+
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+airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
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+
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+airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
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+
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+airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
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+
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+ mes "[Airship Crew]";
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+ mes "If we've landed at";
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+ mes "your destination and";
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+ mes "you'd like to leave the";
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+ mes "Airship, please use the";
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+ mes "stairs up ahead. Thank";
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+ mes "you for you patronage.";
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+ close;
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+
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+}
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+
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+airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{
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+
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+ mes "[Airship Staff]";
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+ mes "Welcome";
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+ mes "to the Airship.";
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+ mes "How may I help you?";
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+ next;
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+ menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-;
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+
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+ mes "[Airship Staff]";
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+ mes "Well, I hope you like";
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+ mes "your flight aboard";
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+ mes "our Airships. Thank";
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+ mes "you and have a good day.";
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+ close;
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+
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+s_Use:
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+ mes "[Airship Staff]";
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+ mes "When you see a broadcast";
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+ mes "announcing that we have";
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+ mes "arrived at your destination,";
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+ mes "please use one of the exits";
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+ mes "located at the north and";
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+ mes "south ends of the Airship";
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+ next;
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+ mes "[Airship Staff]";
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+ mes "If you happen to miss";
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+ mes "your stop, don't worry.";
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+ mes "The airship is constantly";
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+ mes "on route and you'll get";
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+ mes "another chance to arrive";
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+ mes "to your intended destination.";
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+ close;
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+
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+s_Capt:
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+ mes "[Airship Staff]";
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+ mes "The Captain's Cabin";
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+ mes "is located at the front";
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+ mes "of the Airship. There, you";
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+ mes "can meet the captain and";
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+ mes "the pilot of the Airship.";
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+ close;
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+
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+s_Faci:
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+ mes "[Airship Staff]";
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+ mes "The Airship provides";
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+ mes "various Mini Games for";
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+ mes "the entertainment of all";
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+ mes "our passengers. We invite";
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+ mes "you to try your luck and skills";
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+ mes "in the Airship's Mini Games~";
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+ close;
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+
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+}
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+
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+airplane.gat,50,66,4 script Meltz::AirshipApples 86,{
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+
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+ mes "[Meltz]";
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+ mes "Welcome to Meltz's";
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+ mes "Shop where you can";
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+ mes "purchase Apples or grind";
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+ mes "them to make Apple Juice.";
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+ next;
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+ menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-;
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+
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+s_Cancel:
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+ mes "[Meltz]";
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+ mes "Thanks for stopping";
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+ mes "by my shop. Farewell!";
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+ mes "Come back anytime when";
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+ mes "you feel like having an";
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+ mes "Apple to snack on~";
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+ close;
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+
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+s_Buy:
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+ mes "[Meltz]";
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+ mes "Please enter the amount";
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+ mes "of Apples that you wish to";
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+ mes "buy. Each Apple is 15 zeny";
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+ mes "and you can buy a maximum";
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+ mes "of 500 at a time. Please enter";
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+ mes "\"0\" to cancel your order.";
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+ next;
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+ input @tempapple;
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+ if(!@tempapple)goto s_Cancel;
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+ if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy;
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+ if(@tempapple < 0)close;
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+ mes "[Meltz]";
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+ mes "The maximum amount of apples";
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+ mes "you can buy at the same time";
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+ mes "is 500. " + @tempapple + " is clearly";
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+ mes "over 500.";
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+ close;
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+
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+s_AppleBuy:
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+ mes "[Meltz]";
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+ mes "A total of ^FF0000" + @tempapple + "^000000 Apples.";
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+ mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny.";
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+ mes "Would you like to continue?";
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+ next;
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+ menu "Yes",-,"No",s_Cancel;
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+
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+ if(zeny < (@tempapple * 15))goto s_NEnoughZeny;
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+ mes "[Meltz]";
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+ mes "Thanks for stopping by";
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+ mes "my shop. I hope you enjoy";
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+ mes "the flavor of these Apples~!";
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+ getitem 512,@tempapple;
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+ set zeny,zeny - (@tempapple * 15);
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+ close;
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+
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+s_NEnoughZeny:
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+ mes "[Meltz]";
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+ mes "I'm sorry buy you don't";
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+ mes "seem to have enough zeny.";
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+ mes "Come back anytime when";
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+ mes "you feel like having an";
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+ mes "Apple to snack on~";
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+ close;
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+
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+s_Juice:
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+ mes "[Meltz]";
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+ mes "Okay, I'll need";
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+ mes "^FF00003 Apples and 1 Empty Bottle^000000";
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+ mes "to make 1 Apple Juice for you.";
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+ mes "Would you like to proceed?";
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+ next;
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+ menu "Yes",-,"No",s_Cancel;
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+
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+ if(countitem(512) < 3 || !countitem(713))goto s_Material;
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+ mes "[Meltz]";
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+ mes "Thank you,";
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+ mes "please wait";
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+ mes "just a moment.";
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+ next;
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+ mes "*Grind grind*";
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+ mes "*Grind grind*";
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+ mes "*Clang...!*";
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+ next;
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+ mes "[Meltz]";
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+ mes "There you go~";
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+ mes "I hope you enjoy!";
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+ mes "Please feel free to";
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+ mes "stop by for your Apple";
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+ mes "and Apple Juice needs";
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+ mes "at anytime, adventurer~";
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+ delitem 512,3;
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+ delitem 713,1;
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+ getitem 531,1;
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+ close;
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+
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+s_Material:
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+ mes "[Meltz]";
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+ mes "I'm sorry, but you don't";
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+ mes "have enough materials to";
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+ mes "create a bottle of Apple Juice.";
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+ mes "Remember, I need 3 Apples";
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+ mes "and 1 Empty Bottle to do it.";
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+ close;
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+
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+}
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+
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+
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+airplane.gat,33,69,4 script Kaci 73,{
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+if fragmentauest==1 {
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+mes "[Kaci]";
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+mes "Oh.. Thx my dear";
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+close2;
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+emotion e_kis;
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+delitem 7148,1;
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+set fragmentauest,2;
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+end;
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+}
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+ callfunc "applegamble","Kaci";
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+ end;
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+
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+ OnLose:
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+ emotion e_wah;
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+ end;
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+
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+ OnWin:
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+ emotion e_no1;
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+ end;
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+}
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+
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+airplane.gat,80,71,4 script Zerta 834,{
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+ mes "[Zerta]";
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+ mes "Oh, hello adventurer.";
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+ mes "I am currently on a";
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+ mes "sacred journey, offering";
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+ mes "prayer for the sake of the";
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+ mes "Rune-Midgard continent.";
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+ close;
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+}
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+
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|
|
+airplane.gat,65,63,4 script Maelin 714,{
|
|
|
+ mes "[Maelin]";
|
|
|
+ mes "Um, this Airship is";
|
|
|
+ mes "to Lutie, isn't it? I've";
|
|
|
+ mes "been waiting so long,";
|
|
|
+ mes "but I haven't heard any";
|
|
|
+ mes "broadcast about Lutie.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+airplane.gat,32,61,4 script Nils::TypingContest 49,{
|
|
|
+
|
|
|
+loopback:
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "Welcome to the";
|
|
|
+ mes "^FF0000RO Typing Challenge^000000.";
|
|
|
+ mes "Would you like to play";
|
|
|
+ mes "a quick typing game?";
|
|
|
+ next;
|
|
|
+ menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-;
|
|
|
+
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "Feel free to take on the";
|
|
|
+ mes "Ro Typing Challenge";
|
|
|
+ mes "anytime. I'll be here~";
|
|
|
+ close;
|
|
|
+
|
|
|
+s_Play:
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "Okay, we have";
|
|
|
+ mes "a new challenger!";
|
|
|
+ mes "Enter the following";
|
|
|
+ mes "text as quickly as you";
|
|
|
+ mes "can without making any";
|
|
|
+ mes "mistakes! Let's start~!";
|
|
|
+ next;
|
|
|
+ //below arrays are for simplified entering of new lines ;P
|
|
|
+ //first lines array
|
|
|
+ setarray $textstringsa$[0],"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl",
|
|
|
+ "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd",
|
|
|
+ "^00FFFFCoboman no chikara-yumei na",
|
|
|
+ "^993366belief love luck grimace sweat rush",
|
|
|
+ "^00FFFFcallipygian salacious lascivious",
|
|
|
+ "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD",
|
|
|
+ "^00CCFFburrdingdingdilidingdingphoohudaamb",
|
|
|
+ "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi",
|
|
|
+ "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn",
|
|
|
+ "^00CCFFI'm the King of all Weirdos! Now",
|
|
|
+ "^00CCFFBy the power of^000000",
|
|
|
+ "^00CCFF...silence. quiet benevolence...";
|
|
|
+ //second lines array
|
|
|
+ setarray $textstringsb$[0],"skemd",
|
|
|
+ "",
|
|
|
+ "chikara-dalookii na chikara da ze!",
|
|
|
+ "folktale rodimus optimus bumblebee",
|
|
|
+ "licentious prurient concupiscent",
|
|
|
+ "BoWLiNg aGaINST tHe KarMA of YoUtH",
|
|
|
+ "andoora^0000FFbambarambambamburanbamding",
|
|
|
+ "kabamturubamdingding",
|
|
|
+ "RiGhT BuRn OrIGInAL GaNgSteR SmACk",
|
|
|
+ "you know of my true power. Obey~!",
|
|
|
+ "p-po-poi-po-poi-poin-poing",
|
|
|
+ "soul mate... wonder. enigma...";
|
|
|
+ //for the few 3-liners... =X
|
|
|
+ setarray $textstringsc$[0],"",
|
|
|
+ "",
|
|
|
+ "COBO ON!",
|
|
|
+ "",
|
|
|
+ "",
|
|
|
+ "",
|
|
|
+ "",
|
|
|
+ "",
|
|
|
+ "",
|
|
|
+ "",
|
|
|
+ "GOD-POING. I NEVER LOSE!",
|
|
|
+ "cloud.";
|
|
|
+ //comparisation strings
|
|
|
+ setarray $compstring$[0],"thkelfkskeldmsiejdlslehfndkelsheidlskemd",
|
|
|
+ "hfjdkeldjsieldjshfjdjeiskdlefvbd",
|
|
|
+ "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON",
|
|
|
+ "belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
|
|
|
+ "callipygian salacious lascivious licentious prurient concupiscent",
|
|
|
+ "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH",
|
|
|
+ "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding",
|
|
|
+ "barapaphurarlandreamduranbatuhiwooikabamturubamdingding",
|
|
|
+ "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
|
|
|
+ "I'm the King of all Weirdos! Now you know of my true power. Obey~!",
|
|
|
+ "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
|
|
|
+ "...silence. quiet benevolence... soul mate... wonder. enigma... cloud";
|
|
|
+ //lengths
|
|
|
+ setarray $lengths[0],20,32,73,73,65,66,67,55,67,66,67,69;
|
|
|
+ // initnpctimer;
|
|
|
+ mes "[Nils]";
|
|
|
+ set @index,rand(1,getarraysize($textstringsa$))-1;
|
|
|
+ set @string1a$,$textstringsa$[@index];
|
|
|
+ set @string1b$,$textstringsb$[@index];
|
|
|
+ set @string1c$,$textstringsc$[@index];
|
|
|
+ set @typingstring1$,$compstring$[@index];
|
|
|
+ set @typingkeys,$lengths[@index];
|
|
|
+ set @index2,rand(1,getarraysize($textstringsa$))-1;
|
|
|
+ while (@index2 == @index) {
|
|
|
+ set @index2,rand(1,getarraysize($textstringsa$))-1;
|
|
|
+ }
|
|
|
+ set @string2a$,$textstringsa$[@index2];
|
|
|
+ set @string2b$,$textstringsb$[@index2];
|
|
|
+ set @string2c$,$textstringsc$[@index2];
|
|
|
+ set @typingstring2$,$compstring$[@index2];
|
|
|
+ set @typingkeys,@typingkeys+$lengths[@index2];
|
|
|
+ set @start,gettime(3)*60*60+gettime(2)*60+gettime(1);
|
|
|
+ mes @string1a$;
|
|
|
+ if(@string1b$ != "")mes @string1b$;
|
|
|
+ if(@string1c$ != "")mes @string1c$;
|
|
|
+ input @comparisonvar$[1];
|
|
|
+ next;
|
|
|
+ mes "^000000[Nils]";
|
|
|
+ mes @string2a$;
|
|
|
+ if(@string2b$ != "")mes @string2b$;
|
|
|
+ if(@string2c$ != "")mes @string2c$;
|
|
|
+ input @comparisonvar$[2];
|
|
|
+ if(@comparisonvar$[1] == @typingstring1$ && @comparisonvar$[2] == @typingstring2$)set @typingcorrect,1;
|
|
|
+ next;
|
|
|
+ if(!@typingcorrect)goto s_Fail;
|
|
|
+ set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken
|
|
|
+ set @mypoints,(@typingkeys * 100) / @time;
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "Your typing time";
|
|
|
+ mes "was ^FF0000" + @time + " seconds^000000";
|
|
|
+ mes "and your score is";
|
|
|
+ mes "^0000FF" + @mypoints + "^000000 points";
|
|
|
+ next;
|
|
|
+ if(@mypoints <= $TypingRecord)goto loopback;
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "Congratulations!";
|
|
|
+ mes "It's a new record.";
|
|
|
+ mes "I'll put you on the high-";
|
|
|
+ mes "score list immediately.";
|
|
|
+ set $TypingRecord,@mypoints;
|
|
|
+ set $TypingRecord$,strcharinfo(0);
|
|
|
+ close;
|
|
|
+
|
|
|
+s_Fail:
|
|
|
+ mes "^000000[Nils]";
|
|
|
+ mes "I'm sorry you didn't type";
|
|
|
+ mes "all characters correctly.";
|
|
|
+ mes "But remember, practice makes";
|
|
|
+ mes "perfect!";
|
|
|
+ close;
|
|
|
+
|
|
|
+s_Info:
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "The RO Typing Challenge";
|
|
|
+ mes "is a game where you enter";
|
|
|
+ mes "the given text as quickly as you";
|
|
|
+ mes "can. The name of the top player";
|
|
|
+ mes "is recorded for posterity. If you";
|
|
|
+ mes "want fame, here's your chance!";
|
|
|
+ next;
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "I'd just like to let";
|
|
|
+ mes "you know that you type";
|
|
|
+ mes "all the text that you see";
|
|
|
+ mes "in the single input line that";
|
|
|
+ mes "you're given. So don't press";
|
|
|
+ mes "the enter key, just click 'OK'.";
|
|
|
+ close;
|
|
|
+
|
|
|
+s_Record:
|
|
|
+ mes "[Nils]";
|
|
|
+ mes "^0000FF" + $TypingRecord$ + "^000000";
|
|
|
+ mes "is the current";
|
|
|
+ mes "record holder with";
|
|
|
+ mes "a record of ^0000FF" + $TypingRecord + "^000000";
|
|
|
+ mes "points. Try to beat";
|
|
|
+ mes "that record next time~";
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= The Airship System (Yuno -> Izlude -> Repeat)
|
|
|
+//============================================================
|
|
|
+
|
|
|
+airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
|
|
|
+OnTouch:
|
|
|
+ if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
|
|
|
+ if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnHide:
|
|
|
+ misceffect 16;
|
|
|
+ end;
|
|
|
+OnUnhide:
|
|
|
+ misceffect 215;
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
|
|
|
+OnTouch:
|
|
|
+ if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
|
|
|
+ if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
|
|
|
+
|
|
|
+OnHide:
|
|
|
+ misceffect 16;
|
|
|
+ end;
|
|
|
+OnUnhide:
|
|
|
+ misceffect 215;
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
|
|
|
+OnInit:
|
|
|
+while(1)
|
|
|
+{
|
|
|
+ initnpctimer;
|
|
|
+ setnpctimer 0;
|
|
|
+ set $@airplanelocation2,0;
|
|
|
+ donpcevent "#AirshipWarp-3::OnHide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnHide";
|
|
|
+ disablenpc "#AirshipWarp-3";
|
|
|
+ disablenpc "#AirshipWarp-4";
|
|
|
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
|
|
|
+ end;
|
|
|
+OnTimer15000:
|
|
|
+ mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
|
|
|
+ end;
|
|
|
+OnTimer30000:
|
|
|
+ mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
|
|
|
+ end;
|
|
|
+OnTimer45000:
|
|
|
+ set $@airplanelocation2,1;
|
|
|
+ enablenpc "#AirshipWarp-3";
|
|
|
+ enablenpc "#AirshipWarp-4";
|
|
|
+ donpcevent "#AirshipWarp-3::OnUnhide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnUnhide";
|
|
|
+ mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
|
|
|
+ end;
|
|
|
+OnTimer55000:
|
|
|
+ mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
|
|
|
+ end;
|
|
|
+OnTimer65000:
|
|
|
+ set $@airplanelocation2,0;
|
|
|
+ donpcevent "#AirshipWarp-3::OnHide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnHide";
|
|
|
+ disablenpc "#AirshipWarp-3";
|
|
|
+ disablenpc "#AirshipWarp-4";
|
|
|
+ mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
|
|
|
+ end;
|
|
|
+OnTimer80000:
|
|
|
+ mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
|
|
|
+ end;
|
|
|
+OnTimer95000:
|
|
|
+ mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
|
|
|
+ end;
|
|
|
+OnTimer110000:
|
|
|
+ set $@airplanelocation2,2;
|
|
|
+ enablenpc "#AirshipWarp-3";
|
|
|
+ enablenpc "#AirshipWarp-4";
|
|
|
+ donpcevent "#AirshipWarp-3::OnUnhide";
|
|
|
+ donpcevent "#AirshipWarp-4::OnUnhide";
|
|
|
+ mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
|
|
|
+ end;
|
|
|
+OnTimer120000:
|
|
|
+ mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
|
|
|
+ end;
|
|
|
+OnTimer130000:
|
|
|
+ stoptimer;
|
|
|
+}
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= Some normal NPCS (airplane_01.gat)
|
|
|
+//============================================================
|
|
|
+
|
|
|
+airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
|
|
|
+
|
|
|
+airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
|
|
|
+
|
|
|
+airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
|
|
|
+
|
|
|
+airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
|
|
|
+
|
|
|
+airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
|
|
|
+
|
|
|
+airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
|
|
|
+
|
|
|
+airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
|
|
|
+
|
|
|
+airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
|
|
|
+
|
|
|
+airplane_01.gat,83,61,2 script Girl#10 72,{
|
|
|
+
|
|
|
+ mes "[Dianne]";
|
|
|
+ mes "It's so weird!";
|
|
|
+ mes "I went to visit the";
|
|
|
+ mes "Airship Captain and";
|
|
|
+ mes "all I saw was this";
|
|
|
+ mes "weird reindeer. Oh!";
|
|
|
+ mes "Do you think that...";
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+airplane_01.gat,69,63,2 script Old Man#06 55,{
|
|
|
+
|
|
|
+ mes "[Mendel]";
|
|
|
+ mes "As I expected, the";
|
|
|
+ mes "in-flight meals are";
|
|
|
+ mes "three star quality at best.";
|
|
|
+ mes "^111111*Harrrumph*^000000 I really should";
|
|
|
+ mes "have brought my chef so that";
|
|
|
+ mes "I could enjoy a real meal.";
|
|
|
+ close;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+airplane_01.gat,33,68,4 script Clarice 74,{
|
|
|
+ callfunc "applegamble","Clarice";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= The Izlude Airship Staff
|
|
|
+//============================================================
|
|
|
+
|
|
|
+izlude.gat,201,54,3 script Airship Staff#izl 91,{
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Welcome to the Izlude Airship.";
|
|
|
+ mes "How may I help you?";
|
|
|
+ next;
|
|
|
+ menu "Board the Airship",-,"Cancel",L_Cancel;
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "The Airship boarding fee";
|
|
|
+ mes "is 1,200 zeny, but if you've";
|
|
|
+ mes "got a Free Ticket for Airship,";
|
|
|
+ mes "the fee will be waived. Will";
|
|
|
+ mes "you board the Airship?";
|
|
|
+ next;
|
|
|
+ menu "Yes",-,"No",L_Cancel;
|
|
|
+
|
|
|
+ if(countitem(7311) > 0) goto L_GotTicket;
|
|
|
+ if(Zeny < 1200) goto L_NoZeny;
|
|
|
+ set Zeny, Zeny - 1200;
|
|
|
+ warp "airplane_01.gat",224,64;
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_GotTicket:
|
|
|
+ delitem 7311,1;
|
|
|
+ warp "airplane_01.gat",224,64;
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_NoZeny:
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "You don't have enough zeny.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_Cancel:
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Thank you and";
|
|
|
+ mes "have a nice day.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= The Hugel Airship Staff
|
|
|
+//============================================================
|
|
|
+
|
|
|
+hugel.gat,182,150,3 script Airship Staff#hu 91,{
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Welcome to the Schwartzwald Republic's Airship.";
|
|
|
+ mes "How may I help you?";
|
|
|
+ next;
|
|
|
+ menu "Board the Airship",-,"Cancel",L_Cancel;
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "The Airship boarding fee";
|
|
|
+ mes "is 1,200 zeny, but if you've";
|
|
|
+ mes "got a Free Ticket for Airship,";
|
|
|
+ mes "the fee will be waived. Will";
|
|
|
+ mes "you board the Airship?";
|
|
|
+ next;
|
|
|
+ menu "Yes",-,"No",L_Cancel;
|
|
|
+
|
|
|
+ if(countitem(7311) > 0) goto L_GotTicket;
|
|
|
+ if(Zeny < 1200) goto L_NoZeny;
|
|
|
+ set Zeny, Zeny - 1200;
|
|
|
+ warp "airplane.gat",224,64;
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_GotTicket:
|
|
|
+ delitem 7311,1;
|
|
|
+ warp "airplane.gat",224,64;
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_NoZeny:
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "You don't have enough zeny.";
|
|
|
+ close;
|
|
|
+
|
|
|
+ L_Cancel:
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Thank you and";
|
|
|
+ mes "have a nice day.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= Yuno Airport NPCs
|
|
|
+//============================================================
|
|
|
+
|
|
|
+y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Good day!";
|
|
|
+ mes "Would you like to go";
|
|
|
+ mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
|
|
|
+ mes "^FF0000Lighthalzen^000000?";
|
|
|
+ next;
|
|
|
+ menu "Yes.",s_Warp,"No.",-;
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Thank you and";
|
|
|
+ mes "have a nice day.";
|
|
|
+ close;
|
|
|
+
|
|
|
+s_Warp:
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Thank you and";
|
|
|
+ mes "have a nice day.";
|
|
|
+ close2;
|
|
|
+ warp "yuno.gat",57,240;
|
|
|
+ end;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Good day!";
|
|
|
+ mes "Would you like to go";
|
|
|
+ mes "to ^FF0000Izlude^000000?";
|
|
|
+ next;
|
|
|
+ menu "Yes.",s_Warp,"No.",-;
|
|
|
+
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Thank you and";
|
|
|
+ mes "have a nice day.";
|
|
|
+ close;
|
|
|
+
|
|
|
+s_Warp:
|
|
|
+ mes "[Airship Staff]";
|
|
|
+ mes "Thank you and";
|
|
|
+ mes "have a nice day.";
|
|
|
+ close2;
|
|
|
+ warp "yuno.gat",50,240;
|
|
|
+ end;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+//============================================================
|
|
|
+//= Apple Gambling Function
|
|
|
+//============================================================
|
|
|
+
|
|
|
+function script applegamble {
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Hi, I'm "+getarg(0)+"~";
|
|
|
+ mes "How would you like";
|
|
|
+ mes "to wager some Apples";
|
|
|
+ mes "in a friendly game of Dice?";
|
|
|
+ next;
|
|
|
+ switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
|
|
|
+ case 3:
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "I'm up for a game of";
|
|
|
+ mes "dice whenever you feel";
|
|
|
+ mes "like it. Just talk to me if";
|
|
|
+ mes "you ever get hit with the";
|
|
|
+ mes "sudden urge to gamle, kay?";
|
|
|
+ close;
|
|
|
+ case 2:
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "The rules for the Dice game";
|
|
|
+ mes "are pretty simple. First, you";
|
|
|
+ mes "place a bet by wagering Apples.";
|
|
|
+ mes "You can bet a maximum of 50";
|
|
|
+ mes "Apples at a time. To keep things";
|
|
|
+ mes "legal, I can only accept Apples.";
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "But hey, if all that zeny";
|
|
|
+ mes "is burning a hole in your";
|
|
|
+ mes "pocket, head over to Fruitz";
|
|
|
+ mes "and you can buy as many";
|
|
|
+ mes "Apples as you want, playah~";
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Now, we begin with me";
|
|
|
+ mes "rolling wto 6-sided dice.";
|
|
|
+ mes "When it's your turn, you'll";
|
|
|
+ mes "roll two 6-sided dice. After";
|
|
|
+ mes "that, both of us will have the";
|
|
|
+ mes "option of rolling a third die.";
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Now here's the important";
|
|
|
+ mes "thing. If your total is higher";
|
|
|
+ mes "than 12, you'll bust, meaning";
|
|
|
+ mes "that you lose. Otherwise, the";
|
|
|
+ mes "person with the higher total";
|
|
|
+ mes "is the winner. Got it?";
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Now, you'll be the first";
|
|
|
+ mes "to decide whether or not";
|
|
|
+ mes "you'll roll the third die. Then,";
|
|
|
+ mes "depending on your result, I'll";
|
|
|
+ mes "roll my third die... Or maybe not.";
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "When you win, you'll";
|
|
|
+ mes "receive twice as many";
|
|
|
+ mes "Apples as you wagered.";
|
|
|
+ mes "But if we happen to tie, you";
|
|
|
+ mes "get the Apples that you bet";
|
|
|
+ mes "returned to you. Fair, right?";
|
|
|
+ close;
|
|
|
+ case 1:
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Ooh, so you'll play with";
|
|
|
+ mes "me? Great! How many";
|
|
|
+ mes "Apples would you like to bet?";
|
|
|
+ mes "Remember, you can wager";
|
|
|
+ mes "up to 50 Apples. If you'd like";
|
|
|
+ mes "to cancel, please enter '0'.";
|
|
|
+ next;
|
|
|
+L_Input:
|
|
|
+ input @amount;
|
|
|
+ if(@amount == 0) {
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Changed your mind?";
|
|
|
+ mes "I understand. Well then,";
|
|
|
+ mes "I hope we can play sometime.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if(@amount > 50) set @amount,50;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "So you'll be";
|
|
|
+ mes "betting ^FF0000"+@amount+"^000000 Apples.";
|
|
|
+ mes "Is that right?";
|
|
|
+ next;
|
|
|
+ if(select("Yes:No")==2){
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Mm, made a mistake?";
|
|
|
+ mes "Alright, please enter the";
|
|
|
+ mes "number of Apples you";
|
|
|
+ mes "wish to place in this bet";
|
|
|
+ next;
|
|
|
+ goto L_Input;
|
|
|
+ }
|
|
|
+ if(countitem(512)<@amount){
|
|
|
+ //more apples then in inventory
|
|
|
+ //-Improvised-
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Ooh...";
|
|
|
+ mes "You don't have that";
|
|
|
+ mes "much Apples with you,";
|
|
|
+ mes "now do you?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ delitem 512,@amount;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Good!";
|
|
|
+ mes "Now we can start";
|
|
|
+ mes "this game! I'll roll first~";
|
|
|
+ next;
|
|
|
+ mes "^0000FF*Rolling and rumbling*";
|
|
|
+ set @table1,rand(1,6);
|
|
|
+ set @table2,rand(1,6);
|
|
|
+ set @tablesub,@table1+@table2;
|
|
|
+ next;
|
|
|
+ mes "I rolled a "+@table1+" and a "+@table2+",";
|
|
|
+ mes "giving me a total of "+@tablesub+".";
|
|
|
+ mes "Now it's your turn,";
|
|
|
+ mes strcharinfo(0)+".";
|
|
|
+ next;
|
|
|
+ menu "Roll Dice.",-;
|
|
|
+
|
|
|
+ mes "^0000FF*Rolling and rumbling*";
|
|
|
+ set @player1,rand(1,6);
|
|
|
+ set @player2,rand(1,6);
|
|
|
+ set @playersub,@player1+@player2;
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes strcharinfo(0)+",";
|
|
|
+ mes "you rolled a "+@player1+" and a "+@player2+",";
|
|
|
+ mes "giving you a total of ^FF0000"+@playersub+"^000000.";
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ if(@playersub == @tablesub) {
|
|
|
+ mes "Well, well, well.";
|
|
|
+ mes "Both of us have a total";
|
|
|
+ mes "of "+@playersub+". Well, the ball's in";
|
|
|
+ mes "your court. Are you going";
|
|
|
+ mes "to roll your third die,";
|
|
|
+ mes strcharinfo(0)+"?";
|
|
|
+ } else if(@playersub > @tablesub) {
|
|
|
+ mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
|
|
|
+ mes "you have the advantage for";
|
|
|
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
|
|
|
+ mes "you wanna roll one more die?";
|
|
|
+ mes "Remember, you'll bust if all three";
|
|
|
+ mes "of your dice total more than 12.";
|
|
|
+ } else if(@tablesub > @playersub) {
|
|
|
+ mes "Since my total is ^0000FF"+@tablesub+"^000000,";
|
|
|
+ mes "I have the advantage for";
|
|
|
+ mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
|
|
|
+ mes "you wanna roll one more die?";
|
|
|
+ mes "Remember, you'll bust if all three";
|
|
|
+ mes "of your dice total more than 12.";
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ if(select("Roll another dice.:Don't Roll.")==2){
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Not gonna roll, huh?";
|
|
|
+ if(@tablesub == @playersub) {
|
|
|
+ mes "You better hope I roll";
|
|
|
+ mes "too high and bust, or";
|
|
|
+ mes "I'll beat you for sure!";
|
|
|
+ mes "Okay, here goes nothing...";
|
|
|
+ next;
|
|
|
+ goto L_Table3;
|
|
|
+ } else if(@tablesub < @playersub) {
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Alright, I see that you";
|
|
|
+ mes "don't want to risk rolling";
|
|
|
+ mes "higher than 12 and busting.";
|
|
|
+ mes "I'll go ahead and roll then.";
|
|
|
+ next;
|
|
|
+ goto L_Table3;
|
|
|
+ } else if(@tablesub > @playersub) {
|
|
|
+ //you have a lower sub total then table, and do not roll 3th -Improvised-
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Not gonna roll, huh?";
|
|
|
+ mes "Well, then I'm not";
|
|
|
+ mes "gonna roll either.";
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "That means that I";
|
|
|
+ mes "have a total of ^0000FF"+@tablesub+"^000000";
|
|
|
+ mes "wich beats your ^FF0000"+@playersub+"^000000.";
|
|
|
+ mes "I'm sorry, but you lose";
|
|
|
+ mes "this game, "+strcharinfo(0)+". Better";
|
|
|
+ mes "luck next time.";
|
|
|
+ }
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "^0000FF*Rolling and rumbling*";
|
|
|
+ set @player3,rand(1,6);
|
|
|
+ set @playersub,@playersub+@player3;
|
|
|
+ if(@playersub > 12) {
|
|
|
+ //player bust --Improvised--
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
|
|
|
+ mes "making your total ^FF0000"+@playersub+"^000000.";
|
|
|
+ mes "That's more then 12, meaning you bust.";
|
|
|
+ mes "Sorry, but you lose this";
|
|
|
+ mes "game, "+strcharinfo(0)+".";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ next;
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Oh hey! You rolled";
|
|
|
+ if(@playersub >= @tablesub) {
|
|
|
+ mes "a ^FF0000"+@player3+"^000000, giving you a total";
|
|
|
+ mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
|
|
|
+ mes "roll, I'll lose for sure!";
|
|
|
+ mes "I'm gonna go for it...";
|
|
|
+ next;
|
|
|
+ goto L_Table3;
|
|
|
+ } else if(@playersub < @tablesub) {
|
|
|
+ //player's sub together with 3th die is still too low
|
|
|
+ //--Improvised--
|
|
|
+ mes "a ^FF0000"+@player3+"^000000, giving";
|
|
|
+ mes "you a total of ^FF0000"+@playersub+"^000000.";
|
|
|
+ mes "Wich still isn't enough";
|
|
|
+ mes "to beat my ^0000FF"+@tablesub+"^000000.";
|
|
|
+ mes "Sorry, but you lose this";
|
|
|
+ mes "game, "+strcharinfo(0)+". Them's";
|
|
|
+ mes "the breaks, I suppose...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+L_Table3:
|
|
|
+ mes "^0000FF*Rolling and rumbling*";
|
|
|
+ set @table3,rand(1,6);
|
|
|
+ set @tablesub,@tablesub+@table3;
|
|
|
+ next;
|
|
|
+ if(@tablesub > 12) {
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
|
|
|
+ mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
|
|
|
+ mes "it, but I gambled and lost.";
|
|
|
+ mes "Take your winnings before";
|
|
|
+ mes "I cry, "+strcharinfo(0)+"~!";
|
|
|
+ close2;
|
|
|
+ getitem 512,@amount*2;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "["+getarg(0)+"]";
|
|
|
+ if(@tablesub < @playersub) {
|
|
|
+ mes "I rolled a "+@table3+", which";
|
|
|
+ mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
|
|
|
+ mes "But... It's still not enough";
|
|
|
+ mes "to beat your ^FF0000"+@playersub+"^000000. It looks";
|
|
|
+ mes "like I can't compete with";
|
|
|
+ mes "you, "+strcharinfo(0)+"...";
|
|
|
+ close2;
|
|
|
+ getitem 512,@amount*2;
|
|
|
+ end;
|
|
|
+ } else if(@tablesub > @playersub) {
|
|
|
+ mes "I rolled a ^0000FF"+@table3+"^000000, giving";
|
|
|
+ mes "me a total of ^0000FF"+@tablesub+"^000000 which";
|
|
|
+ mes "beats your total of ^FF0000"+@playersub+"^000000.";
|
|
|
+ mes "Sorry, but you lose this";
|
|
|
+ mes "game, "+strcharinfo(0)+". Them's";
|
|
|
+ mes "the breaks, I suppose...";
|
|
|
+ close;
|
|
|
+ } else if(@tablesub == @playersub) {
|
|
|
+ //Result = tie, --Improvised--
|
|
|
+ mes "I rolled a ^0000FF"+@table3+"^000000, giving";
|
|
|
+ mes "me a total of ^0000FF"+@tablesub+"^000000, which";
|
|
|
+ mes "is the same as your total.";
|
|
|
+ mes "Well, this game didn't have a";
|
|
|
+ mes "winner or loser, "+strcharinfo(0)+".";
|
|
|
+ close2;
|
|
|
+ getitem 512,@amount;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+}
|