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Official status change base durations for Stun (fixes #1019)
* NPC_LICK now has a base chance of 20%*level and a base duration of 5s
* Excruciating Palm now has a base duration 5s
* Shield Press now has a base duration of 5s+0.5s*level
* Earth Shaker now has a base duration of 2s (level 2-3) and 3s (level 4-5)
* Blind follow-up: Sightless Mind now has a base duration of 30s in pre-re and 20s in renewal

Playtester 9 年之前
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80e026433f
共有 3 个文件被更改,包括 11 次插入12 次删除
  1. 5 6
      db/pre-re/skill_cast_db.txt
  2. 5 5
      db/re/skill_cast_db.txt
  3. 1 1
      src/map/skill.c

+ 5 - 6
db/pre-re/skill_cast_db.txt

@@ -317,7 +317,7 @@
 //-- NPC_DEFENDER
 205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0
 //-- NPC_LICK
-206,0,0,0,0,3000,0
+206,0,0,0,0,5000,0
 //-- NPC_HALLUCINATION
 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0
 //==========================================
@@ -326,9 +326,8 @@
 //===== Rogue ==============================
 //-- RG_BACKSTAB
 212,0,500,0,0,0,0
-
 //-- RG_RAID
-214,0,0,0,5000,8000:9000:10000:11000:12000,0
+214,0,0,0,5000,30000,0
 //-- RG_STRIPEWEAPON
 215,1000,1000,0,75000:90000:105000:120000:135000,0,0
 //-- RG_STRIPSHIELD
@@ -1056,7 +1055,7 @@
 //-- MO_KITRANSLATION
 1015,2000,1000,0,600000,0,0
 //-- MO_BALKYOUNG
-1016,0,2000,0,0,2000,0
+1016,0,2000,0,0,5000,0
 //-- SA_ELEMENTGROUND
 1017,2000,1000,0,1800000,0,0
 //-- SA_ELEMENTFIRE
@@ -1372,7 +1371,7 @@
 //-- LG_TRAMPLE
 2309,0,1000,0,0,0,0
 //-- LG_SHIELDPRESS
-2310,0,0,0,3500:4000:4500:5000:5500,0,2000
+2310,0,0,0,5500:6000:6500:7000:7500,0,2000
 //-- LG_REFLECTDAMAGE
 2311,0,0,0,300000,0,0
 //-- LG_PINPOINTATTACK
@@ -1413,7 +1412,7 @@
 //-- SR_SKYNETBLOW
 2327,0,500,0,0,0,0
 //-- SR_EARTHSHAKER
-2328,0,0,0,1000,0,3000
+2328,0,0,0,1000:2000:2000:3000:3000,0,3000
 //-- SR_FALLENEMPIRE
 2329,0,0,0,500:1000:1500:2000:2500,0,0
 //-- SR_TIGERCANNON

+ 5 - 5
db/re/skill_cast_db.txt

@@ -316,7 +316,7 @@
 //-- NPC_DEFENDER
 205,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0,0,0
 //-- NPC_LICK
-206,0,0,0,0,3000,0,0
+206,0,0,0,0,5000,0,0
 //-- NPC_HALLUCINATION
 207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0,0,0
 //==========================================
@@ -326,7 +326,7 @@
 //-- RG_BACKSTAP
 212,0,500,0,5000,0,0,0
 //-- RG_RAID
-214,0,0,0,5000,8000:9000:10000:11000:12000,0,0
+214,0,0,0,5000,20000,0,0
 //-- RG_STRIPWEAPON
 215,560:720:880:1140:1200,1000,0,75000:90000:105000:120000:135000,0,0,140:180:220:260:300
 //-- RG_STRIPSHIELD
@@ -1070,7 +1070,7 @@
 //-- MO_KITRANSLATION
 1015,1000,1000,0,600000,0,0,1000
 //-- MO_BALKYOUNG
-1016,0,2000,0,0,2000,0,-1
+1016,0,2000,0,0,5000,0,-1
 
 //-- SA_ELEMENTGROUND
 1017,0,1000,0,1800000,0,0,2000
@@ -1387,7 +1387,7 @@
 //-- LG_TRAMPLE
 2309,0,1000,0,0,0,0,-1
 //-- LG_SHIELDPRESS
-2310,0,0,0,3500:4000:4500:5000:5500,0,2000,-1
+2310,0,0,0,5500:6000:6500:7000:7500,0,2000,-1
 //-- LG_REFLECTDAMAGE
 2311,0,0,0,300000,0,0,-1
 //-- LG_PINPOINTATTACK
@@ -1428,7 +1428,7 @@
 //-- SR_SKYNETBLOW
 2327,0,500,0,0,0,0,-1
 //-- SR_EARTHSHAKER
-2328,0,0,0,1000,0,3000,-1
+2328,0,0,0,1000:2000:2000:3000:3000,0,3000,-1
 //-- SR_FALLENEMPIRE
 2329,0,0,0,500:1000:1500:2000:2500,0,0,-1
 //-- SR_TIGERCANNON

+ 1 - 1
src/map/skill.c

@@ -7865,7 +7865,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 	case NPC_LICK:
 		status_zap(bl, 0, 100);
 		clif_skill_nodamage(src,bl,skill_id,skill_lv,
-			sc_start(src,bl,type,(skill_lv*5),skill_lv,skill_get_time2(skill_id,skill_lv)));
+			sc_start(src,bl,type,(skill_lv*20),skill_lv,skill_get_time2(skill_id,skill_lv)));
 		break;
 
 	case NPC_SUICIDE: