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@@ -987,7 +987,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
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case ALL_RESURRECTION:
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if(battle_check_undead(tstatus->race,tstatus->def_ele)) {
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temp = 1;
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- casttime = skill_castfix(src, PR_TURNUNDEAD, skill_lv);
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+ casttime = skill_castfix(src, ALL_RESURRECTION, skill_lv);
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} else if (!status_isdead(target))
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return 0; //Can't cast on non-dead characters.
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break;
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