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@@ -432,15 +432,16 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
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/**
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* Calculates heal value of skill's effect
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- * @param src
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- * @param target
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- * @param skill_id
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- * @param skill_lv
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- * @param heal
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+ * @param src: Unit casting heal
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+ * @param target: Target of src
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+ * @param skill_id: Skill ID used
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+ * @param skill_lv: Skill Level used
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+ * @param heal: True if it's the heal part or false if it's the damage part of the skill
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* @return modified heal value
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*/
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int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv, bool heal) {
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- int skill, hp = 0;
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+ int skill, hp = 0, hp_bonus = 0;
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+ double global_bonus = 1;
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struct map_session_data *sd = BL_CAST(BL_PC, src);
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struct map_session_data *tsd = BL_CAST(BL_PC, target);
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struct status_change *sc, *tsc;
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@@ -465,8 +466,16 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
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hp = (skill_lv > 6) ? 666 : skill_lv * 100;
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break;
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case AB_HIGHNESSHEAL:
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- hp = ((status_get_lv(src) + status_get_int(src)) / 8) * (4 + ((sd ? pc_checkskill(sd,AL_HEAL) : 1) * 8));
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- hp = (hp * (17 + 3 * skill_lv)) / 10;
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+ hp = ((status_get_int(src) + status_get_lv(src)) / 5) * 30;
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+
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+ if (sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0))
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+ hp_bonus += skill * 2;
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+ break;
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+ case SU_FRESHSHRIMP:
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+ hp = (status_get_lv(src) + status_get_int(src)) / 5 * 6;
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+ break;
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+ case SU_BUNCHOFSHRIMP:
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+ hp = (status_get_lv(src) + status_get_int(src)) / 5 * 15;
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break;
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default:
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if (skill_lv >= battle_config.max_heal_lv)
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@@ -481,55 +490,45 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
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hp = (status_get_lv(src) + status_get_int(src)) / 8 * (4 + (skill_lv * 8));
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#endif
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if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
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- hp += hp * skill * 2 / 100;
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- else if( src->type == BL_HOM && (skill = hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
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- hp += hp * skill * 2 / 100;
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+ hp_bonus += skill * 2;
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+ else if (src->type == BL_HOM && (skill = hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0)
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+ hp_bonus += skill * 2;
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if( sd && tsd && sd->status.partner_id == tsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
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hp *= 2;
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- if (sd && ((skill = pc_checkskill(sd, SU_POWEROFSEA)) > 0)) {
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- hp += hp * 10 / 100;
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- if ((pc_checkskill(sd, SU_TUNABELLY) + pc_checkskill(sd, SU_TUNAPARTY) + pc_checkskill(sd, SU_BUNCHOFSHRIMP) + pc_checkskill(sd, SU_FRESHSHRIMP) +
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- pc_checkskill(sd, SU_GROOMING) + pc_checkskill(sd, SU_PURRING) + pc_checkskill(sd, SU_SHRIMPARTY)) > 19)
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- hp += hp * 20 / 100;
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- }
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break;
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}
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if( (!heal || (target && target->type == BL_MER)) && skill_id != NPC_EVILLAND )
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hp >>= 1;
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+ if (sd && ((skill = pc_checkskill(sd, SU_POWEROFSEA)) > 0)) {
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+ hp_bonus += 10;
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+
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+ if (pc_checkskill(sd, SU_TUNABELLY) == 5 && pc_checkskill(sd, SU_TUNAPARTY) == 5 && pc_checkskill(sd, SU_BUNCHOFSHRIMP) == 5 && pc_checkskill(sd, SU_FRESHSHRIMP) == 5)
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+ hp_bonus += 20;
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+ }
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+
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if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) )
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- hp += hp * skill / 100;
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+ hp_bonus += skill;
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if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
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- hp += hp * skill / 100;
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+ hp_bonus += skill;
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+
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+ if( sc && sc->data[SC_OFFERTORIUM] && (skill_id == AB_HIGHNESSHEAL || skill_id == AB_CHEAL || skill_id == PR_SANCTUARY || skill_id == AL_HEAL) )
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+ hp_bonus += sc->data[SC_OFFERTORIUM]->val2;
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- if( sc && sc->data[SC_OFFERTORIUM] && (skill_id == AB_HIGHNESSHEAL || skill_id == AB_CHEAL ||
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- skill_id == PR_SANCTUARY || skill_id == AL_HEAL) )
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- hp += hp * sc->data[SC_OFFERTORIUM]->val2 / 100;
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if (tsc && tsc->count) {
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if (skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN) {
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if (tsc->data[SC_INCHEALRATE])
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- hp += hp * tsc->data[SC_INCHEALRATE]->val1 / 100; //Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
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+ hp_bonus += tsc->data[SC_INCHEALRATE]->val1; //Only affects Heal, Sanctuary and PotionPitcher.(like bHealPower) [Inkfish]
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if (tsc->data[SC_EXTRACT_WHITE_POTION_Z])
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- hp += hp * tsc->data[SC_EXTRACT_WHITE_POTION_Z]->val1 / 100;
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- if (tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2)
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- hp += hp / 10;
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- }
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- if (heal) {
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- uint8 penalty = 0;
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-
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- if (tsc->data[SC_CRITICALWOUND])
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- penalty += tsc->data[SC_CRITICALWOUND]->val2;
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- if (tsc->data[SC_DEATHHURT])
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- penalty += 20;
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- if (tsc->data[SC_NORECOVER_STATE])
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- penalty = 100;
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- if (penalty > 0)
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- hp -= hp * penalty / 100;
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+ hp_bonus += tsc->data[SC_EXTRACT_WHITE_POTION_Z]->val1;
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}
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}
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+ if (hp_bonus)
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+ hp += hp * hp_bonus / 100;
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+
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#ifdef RENEWAL
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// MATK part of the RE heal formula [malufett]
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// Note: in this part matk bonuses from items or skills are not applied
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@@ -567,7 +566,36 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk
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}
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}
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#endif
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- return hp;
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+
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+ // Global multipliers are applied after the MATK is applied
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+ if (tsc && tsc->count) {
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+ if (skill_id != NPC_EVILLAND && skill_id != BA_APPLEIDUN) {
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+ if (tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2)
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+ global_bonus *= 1.1f;
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+ }
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+ }
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+
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+ if (skill_id == AB_HIGHNESSHEAL)
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+ global_bonus *= 2 + 0.3f * (skill_lv - 1);
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+
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+ if (heal && tsc && tsc->count) {
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+ uint8 penalty = 0;
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+
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+ if (tsc->data[SC_CRITICALWOUND])
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+ penalty += tsc->data[SC_CRITICALWOUND]->val2;
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+ if (tsc->data[SC_DEATHHURT])
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+ penalty += 20;
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+ if (tsc->data[SC_NORECOVER_STATE])
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+ penalty = 100;
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+ if (penalty > 0) {
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+ penalty = cap_value(penalty, 1, 100);
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+ global_bonus *= (100 - penalty) / 100.f;
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+ }
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+ }
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+
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+ hp = (int)(hp * global_bonus);
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+
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+ return (heal) ? max(1, hp) : hp;
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}
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/**
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