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@@ -3489,6 +3489,10 @@ static bool intif_parse_StorageReceived(int fd)
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#endif
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//Set here because we need the inventory data for weapon sprite parsing.
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status_set_viewdata(&sd->bl, sd->status.class_);
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+ // Set headgear data here, otherwise this is done in loadEndAck
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+ if( sd->state.autotrade ){
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+ pc_set_costume_view(sd);
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+ }
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pc_load_combo(sd);
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status_calc_pc(sd, (enum e_status_calc_opt)(SCO_FIRST|SCO_FORCE));
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status_calc_weight(sd, (e_status_calc_weight_opt)(CALCWT_ITEM|CALCWT_MAXBONUS)); // Refresh weight data
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