Bladeren bron

Fixed homunculus skills having unlimited range instead of being capped to view_distance+1 (for details see bugreport:376)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11723 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 17 jaren geleden
bovenliggende
commit
804edb29f7
4 gewijzigde bestanden met toevoegingen van 6 en 3 verwijderingen
  1. 2 0
      Changelog-Trunk.txt
  2. 2 1
      conf/Changelog.txt
  3. 1 1
      conf/battle/homunc.conf
  4. 1 1
      src/map/battle.c

+ 2 - 0
Changelog-Trunk.txt

@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2007/11/13
+	* Fixed homunculus skills having unlimited range instead of being
+	  capped to view_distance+1 (for details see bugreport:376) [ultramage]
 	* Fixed @addwarp crashing the map server (bugreport:390). [FlavioJS]
 	* The Forget-me-not status now behaves like Decrease AGI [ultramage]
 	- doesn't cancel Impressive Riff, Wind Walker, True Sight (bugreport:187)

+ 2 - 1
conf/Changelog.txt

@@ -1,7 +1,8 @@
 Date	Added
 
 2007/11/12
-	* hom_setting&0x2 now disables skill range checks for homunculus.	[Skotlex]2007/11/08
+	* hom_setting&0x2 now disables skill range checks for homunculus. [Skotlex]
+2007/11/08
 	* Removed the unneccessary @refreshonline command
 2007/10/29
 	* Removed petid command (not needed because commands understand names)

+ 1 - 1
conf/battle/homunc.conf

@@ -24,7 +24,7 @@
 // Homunculus setting (Note 3)
 // Activates various 'quirks' that makes them behave unlike normal characters.
 // 0x001: Can't be targetted by support skills (except for their master)
-// 0x002: Casted skills do not perform a range check
+// 0x002: All of their skills get a range equal to view distance + 1
 // 0x004: Mobs will always go after them instead of players until attacked
 // 0x008: Copy their master's speed on spawn/map-change
 // 0x010: They display luk/3+1 instead of their actual critical in the

+ 1 - 1
src/map/battle.c

@@ -3300,7 +3300,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
 		return 0;
 
 	if(src->type == BL_HOM && battle_config.hom_setting&0x2)
-		return 1; //WTF, way to go Aegis and your awesome bugs.
+		range = battle_config.area_size + 1; //WTF, way to go Aegis and your awesome bugs.
 
 	if (!check_distance_bl(src, bl, range))
 		return 0;