Selaa lähdekoodia

- Implemented official battlechat packets (thanks to Pakpil).
- Implemented the scoreboard packets (thanks to Pakpil).
- Updates to Tierra Valley according to official info.
* There are no barricades around each base, barricades are in the middle left path.
* There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds).
* I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec

zephyrus 16 vuotta sitten
vanhempi
commit
7fd0aa832a
8 muutettua tiedostoa jossa 366 lisäystä ja 486 poistoa
  1. 1 1
      db/packet_db.txt
  2. 107 229
      npc/battleground/bg_tierra_01.txt
  3. 105 227
      npc/battleground/bg_tierra_02.txt
  4. 1 1
      src/map/battleground.c
  5. 92 24
      src/map/clif.c
  6. 5 3
      src/map/clif.h
  7. 2 1
      src/map/map.h
  8. 53 0
      src/map/script.c

+ 1 - 1
db/packet_db.txt

@@ -1037,7 +1037,7 @@ packet_ver: 22
 0x02d8,10,equiptickbox,6
 0x02d9,10
 0x02da,3
-0x02db,-1
+0x02db,-1,battlechat,2:4
 0x02dc,-1
 0x02dd,32
 0x02de,6

+ 107 - 229
npc/battleground/bg_tierra_01.txt

@@ -32,8 +32,6 @@ OnEnterBG:
 	end;
 
 OnInit:
-	disablenpc "Tierra Neutral#lion1";
-	disablenpc "Tierra Neutral#eagle1";
 	disablenpc "Croix Vintenar#tv1";
 	disablenpc "Guillaume Vintenar#tv1";
 	disablenpc "Therapist in battle#tv11";
@@ -71,8 +69,14 @@ OnReadyCheck:
 	bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak";
 	bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak";
 	bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak";
-	set $@TierraBG1_Base, 0;
+	
+	set .Neutral_Base, 0;
 	set $@TierraBG1_Victory, 0;
+
+	set .Guardian_1, 0;
+	set .Guardian_2, 0;
+	set .Guardian_3, 0;
+
 	enablenpc "Therapist in battle#tv11";
 	enablenpc "Therapist in battle#tv12";
 	disablenpc "Croix Vintenar#tv1";
@@ -80,6 +84,7 @@ OnReadyCheck:
 	// Respawner
 	donpcevent "#gtv1_respawn::OnBGStart";
 	donpcevent "#ctv1_respawn::OnBGStart";
+	donpcevent "#ntv1_respawn::OnBGStart";
 	// Warp Teams
 	announce "Battleground -- Tierra Valley [80-99] has started!",0,0xFFA500;
 	bg_warp $@TierraBG1_id1,"bat_a01",353,344;
@@ -94,33 +99,51 @@ OnReadyCheck:
 	end;
 
 OnNeutralBreak:
-	if( Bat_Team == 1 )
+	if( getcharid(4) == $@TierraBG1_id1 )
 	{
 		mapannounce "bat_a01","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
-		setnpcdisplay("Tierra Neutral#lion1","Guillaume Base",973);
-		enablenpc "Tierra Neutral#lion1";
-		bg_monster $@TierraBG1_id1,"bat_a01",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG1::OnGuardian";
-		bg_monster $@TierraBG1_id1,"bat_a01",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG1::OnGuardian";
-		bg_monster $@TierraBG1_id1,"bat_a01",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG1::OnGuardian";
-		bg_monster $@TierraBG1_id1,"bat_a01",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG1::OnGuardian";
+		bg_team_setxy $@TierraBG1_id2,42,16;
+		areawarp "bat_a01",52,208,61,217,"bat_a01",42,16;
 	}
-	else if( Bat_Team == 2 )
+	else if( getcharid(4) == $@TierraBG1_id2 )
 	{
 		mapannounce "bat_a01","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
-		setnpcdisplay("Tierra Neutral#eagle1","Croix Base",974);
-		enablenpc "Tierra Neutral#eagle1";
-		bg_monster $@TierraBG1_id2,"bat_a01",28,185,"Croix Camp Guardian",1949,"Tierra_BG1::OnGuardian";
-		bg_monster $@TierraBG1_id2,"bat_a01",287,203,"Croix Camp Guardian",1950,"Tierra_BG1::OnGuardian";
-		bg_monster $@TierraBG1_id2,"bat_a01",268,204,"Croix Camp Guardian",1949,"Tierra_BG1::OnGuardian";
-		bg_monster $@TierraBG1_id2,"bat_a01",280,233,"Croix Camp Guardian",1950,"Tierra_BG1::OnGuardian";
+		bg_team_setxy $@TierraBG1_id1,50,374;
+		areawarp "bat_a01",52,208,61,217,"bat_a01",50,374;
 	}
-	else end; // Should not happend
-	set $@TierraBG1_Base, Bat_Team;
-	end;
+	else end;
+
+	set .Neutral_Base, getcharid(4);
+	bg_team_setxy .Neutral_Base,56,212;
+
+	if( .Guardian_1 == 0 )
+		set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1");
+	else
+		bg_monster_set_team .Guardian_1, .Neutral_Base;
+	
+	if( .Guardian_2 == 0 )
+		set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2");
+	else
+		bg_monster_set_team .Guardian_2, .Neutral_Base;
+
+	if( .Guardian_3 == 0 )
+		set .Guardian_3, bg_monster(.Neutral_Base,"bat_a01",268,204,"Guardian",1949,"Tierra_BG1::OnGuardian3");
+	else
+		bg_monster_set_team .Guardian_3, .Neutral_Base;
 
-OnGuardian:
+	sleep 10000;
+	if( $@TierraBG1 != 1 ) end;
+
+	if( .Neutral_Base == $@TierraBG1_id1 )
+		bg_monster .Neutral_Base,"bat_a01",273,204,"Guillaume Flag",1912,"Tierra_BG1::OnNeutralBreak";
+	else if( .Neutral_Base == $@TierraBG1_id2 )
+		bg_monster .Neutral_Base,"bat_a01",273,204,"Croix Flag",1913,"Tierra_BG1::OnNeutralBreak";
 	end;
 
+OnGuardian1: set .Guardian_1, 0; end;
+OnGuardian2: set .Guardian_2, 0; end;
+OnGuardian3: set .Guardian_3, 0; end;
+
 OnGuillaumeBreak:
 	set $@TierraBG1_Victory, 2;
 	mapannounce "bat_a01","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000;
@@ -152,12 +175,15 @@ OnStop:
 	disablenpc "Therapist in battle#tv12";
 	donpcevent "#gtv1_respawn::OnBGStop";
 	donpcevent "#ctv1_respawn::OnBGStop";
+	donpcevent "#ntv1_respawn::OnBGStop";
 	enablenpc "Croix Vintenar#tv1";
 	enablenpc "Guillaume Vintenar#tv1";
 	killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
 	killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
 	killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
-	killmonster "bat_a01","Tierra_BG1::OnGuardian";
+	killmonster "bat_a01","Tierra_BG1::OnGuardian1";
+	killmonster "bat_a01","Tierra_BG1::OnGuardian2";
+	killmonster "bat_a01","Tierra_BG1::OnGuardian3";
 	stopnpctimer;
 	sleep 3000;
 	bg_warp $@TierraBG1_id1,"bat_a01",50,374;
@@ -169,11 +195,11 @@ OnStop:
 
 OnTimer30000:
 	if( $@TierraBG1 == 2 )
-		mapannounce "bat_a01","Battle of Tierra Gorge will close in 30 seconds!",1,0xFFA500;
+		mapannounce "bat_a01","Battle of Tierra Valley will close in 30 seconds!",1,0xFFA500;
 	end;
 OnTimer50000:
 	if( $@TierraBG1 == 2 )
-		mapannounce "bat_a01","Battle of Tierra Gorge will close in 10 seconds!",1,0xFFA500;
+		mapannounce "bat_a01","Battle of Tierra Valley will close in 10 seconds!",1,0xFFA500;
 	end;
 
 OnTimer60000:
@@ -181,20 +207,21 @@ OnTimer60000:
 		end;
 OnReset:
 	stopnpctimer;
-	set $@TierraBG1_Base, 0;
-	disablenpc "Tierra Neutral#lion1";
-	disablenpc "Tierra Neutral#eagle1";
+	set .Neutral_Base, 0;
 	disablenpc "Croix Vintenar#tv1";
 	disablenpc "Guillaume Vintenar#tv1";
 	disablenpc "Therapist in battle#tv11";
 	disablenpc "Therapist in battle#tv12";
 	donpcevent "#gtv1_respawn::OnBGStop";
 	donpcevent "#ctv1_respawn::OnBGStop";
+	donpcevent "#ntv1_respawn::OnBGStop";
 
 	killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
 	killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
 	killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
-	killmonster "bat_a01","Tierra_BG1::OnGuardian";
+	killmonster "bat_a01","Tierra_BG1::OnGuardian1";
+	killmonster "bat_a01","Tierra_BG1::OnGuardian2";
+	killmonster "bat_a01","Tierra_BG1::OnGuardian3";
 	donpcevent "Guillaume_TV1B::OnDestroy";
 	donpcevent "Croix_TV1B::OnDestroy";
 
@@ -224,12 +251,6 @@ bat_a01	mapflag	noreturn
 bat_a01	mapflag	nobranch
 bat_a01	mapflag	nopenalty
 
-// Neutral Point Flags
-// *********************************************************************
-
-bat_a01,273,204,1	script	Tierra Neutral#lion1	973,{ end; }
-bat_a01,273,204,1	script	Tierra Neutral#eagle1	974,{ end; }
-
 // Other Flags
 // *********************************************************************
 
@@ -258,106 +279,24 @@ bat_a01,119,336,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat18	973
 	end;
 
 OnBuild:
-	bg_monster $@TierraBG1_id1,"bat_a01",160,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
-	bg_monster $@TierraBG1_id1,"bat_a01",161,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
-	bg_monster $@TierraBG1_id1,"bat_a01",162,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
-	bg_monster $@TierraBG1_id1,"bat_a01",163,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
-	setwall "bat_a01",160,380,4,6,0,"bat_a01_g1";
-	
-	bg_monster $@TierraBG1_id1,"bat_a01",160,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
-	bg_monster $@TierraBG1_id1,"bat_a01",161,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
-	bg_monster $@TierraBG1_id1,"bat_a01",162,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
-	setwall "bat_a01",160,363,3,6,0,"bat_a01_g2";
-	
-	bg_monster $@TierraBG1_id1,"bat_a01",119,344,"Barricade",1906,"Guillaume_TV1B::OnWall3";
-	bg_monster $@TierraBG1_id1,"bat_a01",119,345,"Barricade",1906,"Guillaume_TV1B::OnWall3";
-	bg_monster $@TierraBG1_id1,"bat_a01",119,346,"Barricade",1906,"Guillaume_TV1B::OnWall3";
-	bg_monster $@TierraBG1_id1,"bat_a01",119,347,"Barricade",1906,"Guillaume_TV1B::OnWall3";
-	setwall "bat_a01",119,344,4,0,0,"bat_a01_g3";
-	
-	bg_monster $@TierraBG1_id1,"bat_a01",134,345,"Barricade",1906,"Guillaume_TV1B::OnWall4";
-	bg_monster $@TierraBG1_id1,"bat_a01",134,346,"Barricade",1906,"Guillaume_TV1B::OnWall4";
-	bg_monster $@TierraBG1_id1,"bat_a01",134,347,"Barricade",1906,"Guillaume_TV1B::OnWall4";
-	setwall "bat_a01",134,345,3,0,0,"bat_a01_g4";
-	
-	bg_monster $@TierraBG1_id1,"bat_a01",159,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
-	bg_monster $@TierraBG1_id1,"bat_a01",160,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
-	bg_monster $@TierraBG1_id1,"bat_a01",161,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
-	bg_monster $@TierraBG1_id1,"bat_a01",162,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
-	setwall "bat_a01",159,311,4,6,0,"bat_a01_g5";
-	
-	bg_monster $@TierraBG1_id1,"bat_a01",159,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
-	bg_monster $@TierraBG1_id1,"bat_a01",160,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
-	bg_monster $@TierraBG1_id1,"bat_a01",161,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
-	bg_monster $@TierraBG1_id1,"bat_a01",162,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
-	setwall "bat_a01",159,327,4,6,0,"bat_a01_g6";
-	
-	bg_monster $@TierraBG1_id1,"bat_a01",163,344,"Barricade",1906,"Guillaume_TV1B::OnWall7";
-	bg_monster $@TierraBG1_id1,"bat_a01",163,345,"Barricade",1906,"Guillaume_TV1B::OnWall7";
-	bg_monster $@TierraBG1_id1,"bat_a01",163,346,"Barricade",1906,"Guillaume_TV1B::OnWall7";
-	bg_monster $@TierraBG1_id1,"bat_a01",163,347,"Barricade",1906,"Guillaume_TV1B::OnWall7";
-	setwall "bat_a01",163,344,4,0,0,"bat_a01_g7";
+	for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+		bg_monster 0,"bat_a01",170+.@i,130,"Barricade",1906,"Guillaume_TV1B::OnWall";
 
-	setarray .MyMobCount[1],4,3,4,3,4,4,4;
+	setwall "bat_a01",170,130,16,6,1,"bat_a01_g1";
+	set .MyMobCount,16;
 	end;
 
 OnDestroy:
-	for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
-	{
-		killmonster "bat_a01","Guillaume_TV1B::OnWall" + .@i + "";
-		delwall "bat_a01_g" + .@i + "";
-	}
-	
-	setarray .MyMobCount[1],0,0,0,0,0,0,0;
+	killmonster "bat_a01","Guillaume_TV1B::OnWall";
+	delwall "bat_a01_g1";
+	set .MyMobCount,0;
 	end;
 
-OnWall1:
-	if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+	if( set(.MyMobCount,.MyMobCount - 1) < 1 )
 	{
 		delwall "bat_a01_g1";
-		mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall2:
-	if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
-	{
-		delwall "bat_a01_g2";
-		mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall3:
-	if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
-	{
-		delwall "bat_a01_g3";
-		mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall4:
-	if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
-	{
-		delwall "bat_a01_g4";
-		mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall5:
-	if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
-	{
-		delwall "bat_a01_g5";
-		mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall6:
-	if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
-	{
-		delwall "bat_a01_g6";
-		mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall7:
-	if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
-	{
-		delwall "bat_a01_g7";
-		mapannounce "bat_a01","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d;
+		mapannounce "bat_a01","South Gate : The Gate has been Destroy!!",1,0xFFA500;
 	}
 	end;
 }
@@ -366,108 +305,24 @@ OnWall7:
 	end;
 
 OnBuild:
-	bg_monster $@TierraBG1_id2,"bat_a01",150,83,"Barricade",1906,"Croix_TV1B::OnWall1";
-	bg_monster $@TierraBG1_id2,"bat_a01",151,83,"Barricade",1906,"Croix_TV1B::OnWall1";
-	bg_monster $@TierraBG1_id2,"bat_a01",152,83,"Barricade",1906,"Croix_TV1B::OnWall1";
-	bg_monster $@TierraBG1_id2,"bat_a01",153,83,"Barricade",1906,"Croix_TV1B::OnWall1";
-	setwall "bat_a01",150,83,4,6,0,"bat_a01_c1";
-
-	bg_monster $@TierraBG1_id2,"bat_a01",150,67,"Barricade",1906,"Croix_TV1B::OnWall2";
-	bg_monster $@TierraBG1_id2,"bat_a01",151,67,"Barricade",1906,"Croix_TV1B::OnWall2";
-	bg_monster $@TierraBG1_id2,"bat_a01",152,67,"Barricade",1906,"Croix_TV1B::OnWall2";
-	bg_monster $@TierraBG1_id2,"bat_a01",153,67,"Barricade",1906,"Croix_TV1B::OnWall2";
-	setwall "bat_a01",150,67,4,6,0,"bat_a01_c2";
-
-	bg_monster $@TierraBG1_id2,"bat_a01",109,47,"Barricade",1906,"Croix_TV1B::OnWall3";
-	bg_monster $@TierraBG1_id2,"bat_a01",109,48,"Barricade",1906,"Croix_TV1B::OnWall3";
-	bg_monster $@TierraBG1_id2,"bat_a01",109,49,"Barricade",1906,"Croix_TV1B::OnWall3";
-	bg_monster $@TierraBG1_id2,"bat_a01",109,50,"Barricade",1906,"Croix_TV1B::OnWall3";
-	setwall "bat_a01",109,47,4,0,0,"bat_a01_c3";
-
-	bg_monster $@TierraBG1_id2,"bat_a01",127,47,"Barricade",1906,"Croix_TV1B::OnWall4";
-	bg_monster $@TierraBG1_id2,"bat_a01",127,48,"Barricade",1906,"Croix_TV1B::OnWall4";
-	bg_monster $@TierraBG1_id2,"bat_a01",127,49,"Barricade",1906,"Croix_TV1B::OnWall4";
-	bg_monster $@TierraBG1_id2,"bat_a01",127,50,"Barricade",1906,"Croix_TV1B::OnWall4";
-	setwall "bat_a01",127,47,4,0,0,"bat_a01_c4";
-
-	bg_monster $@TierraBG1_id2,"bat_a01",152,13,"Barricade",1906,"Croix_TV1B::OnWall5";
-	bg_monster $@TierraBG1_id2,"bat_a01",153,13,"Barricade",1906,"Croix_TV1B::OnWall5";
-	bg_monster $@TierraBG1_id2,"bat_a01",154,13,"Barricade",1906,"Croix_TV1B::OnWall5";
-	bg_monster $@TierraBG1_id2,"bat_a01",155,13,"Barricade",1906,"Croix_TV1B::OnWall5";
-	setwall "bat_a01",152,13,4,6,0,"bat_a01_c5";
-
-	bg_monster $@TierraBG1_id2,"bat_a01",152,32,"Barricade",1906,"Croix_TV1B::OnWall6";
-	bg_monster $@TierraBG1_id2,"bat_a01",153,32,"Barricade",1906,"Croix_TV1B::OnWall6";
-	bg_monster $@TierraBG1_id2,"bat_a01",154,32,"Barricade",1906,"Croix_TV1B::OnWall6";
-	bg_monster $@TierraBG1_id2,"bat_a01",155,32,"Barricade",1906,"Croix_TV1B::OnWall6";
-	setwall "bat_a01",152,32,4,6,0,"bat_a01_c6";
-
-	bg_monster $@TierraBG1_id2,"bat_a01",153,48,"Barricade",1906,"Croix_TV1B::OnWall7";
-	bg_monster $@TierraBG1_id2,"bat_a01",153,49,"Barricade",1906,"Croix_TV1B::OnWall7";
-	bg_monster $@TierraBG1_id2,"bat_a01",153,50,"Barricade",1906,"Croix_TV1B::OnWall7";
-	bg_monster $@TierraBG1_id2,"bat_a01",153,51,"Barricade",1906,"Croix_TV1B::OnWall7";
-	setwall "bat_a01",153,48,4,0,0,"bat_a01_c7";
-
-	setarray .MyMobCount[1],4,4,4,4,4,4,4;
+	for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+		bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall";
+	
+	setwall "bat_a01",186,266,16,6,1,"bat_a01_c1";
+	set .MyMobCount,16;
 	end;
 
 OnDestroy:
-	for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
-	{
-		killmonster "bat_a01","Croix_TV1B::OnWall" + .@i + "";
-		delwall "bat_a01_c" + .@i + "";
-	}
-	
-	setarray .MyMobCount[1],0,0,0,0,0,0,0;
+	killmonster "bat_a01","Croix_TV1B::OnWall";
+	delwall "bat_a01_c1";
+	set .MyMobCount,0;
 	end;
 
-OnWall1:
-	if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+	if( set(.MyMobCount,.MyMobCount - 1) < 1 )
 	{
 		delwall "bat_a01_c1";
-		mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall2:
-	if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
-	{
-		delwall "bat_a01_c2";
-		mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall3:
-	if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
-	{
-		delwall "bat_a01_c3";
-		mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall4:
-	if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
-	{
-		delwall "bat_a01_c4";
-		mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall5:
-	if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
-	{
-		delwall "bat_a01_c5";
-		mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall6:
-	if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
-	{
-		delwall "bat_a01_c6";
-		mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall7:
-	if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
-	{
-		delwall "bat_a01_c7";
-		mapannounce "bat_a01","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1;
+		mapannounce "bat_a01","North Gate : A Gate has been Destroy!!",1,0xFFA500;
 	}
 	end;
 }
@@ -540,6 +395,13 @@ bat_a01,53,377,3	script	Guillaume Vintenar#tv1	419,{
 // Battleground Therapist
 // *********************************************************************
 
+bat_a01,60,216,3	script	Ghost#tv13	950,{
+	mes "[Ghost in valley]";
+	mes "Boo...Boo...";
+	specialeffect2 312;
+	close;
+}
+
 bat_a01,53,377,3	script	Therapist in battle#tv12	95,{
 	mes "[Therapist in battle]";
 	mes "Just close your eyes, and take a deep breathe.";
@@ -559,6 +421,28 @@ bat_a01,45,18,3	script	Therapist in battle#tv11	95,{
 // Battleground Respawn
 // *********************************************************************
 
+bat_a01,57,213,0	script	#ntv1_respawn	139,{
+	end;
+
+OnBGStart:
+	initnpctimer;
+	end;
+
+OnBGStop:
+	stopnpctimer;
+	end;
+
+OnTimer19000:
+	misceffect 83;
+	end;
+
+OnTimer20000:
+	areapercentheal "bat_a01",52,208,61,217,100,100;
+	areawarp "bat_a01",52,208,61,217,"bat_a01",301,208;
+	initnpctimer;
+	end;
+}
+
 bat_a01,50,374,0	script	#gtv1_respawn	139,{
 	end;
 
@@ -576,10 +460,7 @@ OnTimer24000:
 
 OnTimer25000:
 	areapercentheal "bat_a01",46,370,54,378,100,100;
-	if( $@TierraBG1_Base == 1 )
-		areawarp "bat_a01",46,370,54,378,"bat_a01",285,226;
-	else
-		areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
+	areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
 	initnpctimer;
 	end;
 }
@@ -601,10 +482,7 @@ OnTimer24000:
 
 OnTimer25000:
 	areapercentheal "bat_a01",38,12,47,21,100,100;
-	if( $@TierraBG1_Base == 2 )
-		areawarp "bat_a01",38,12,47,21,"bat_a01",260,183;
-	else
-		areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
+	areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
 	initnpctimer;
 	end;
 }

+ 105 - 227
npc/battleground/bg_tierra_02.txt

@@ -32,8 +32,6 @@ OnEnterBG:
 	end;
 
 OnInit:
-	disablenpc "Tierra Neutral#lion2";
-	disablenpc "Tierra Neutral#eagle2";
 	disablenpc "Croix Vintenar#tv2";
 	disablenpc "Guillaume Vintenar#tv2";
 	disablenpc "Therapist in battle#tv21";
@@ -71,8 +69,14 @@ OnReadyCheck:
 	bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
 	bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
 	bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
-	set $@TierraBG2_Base, 0;
+	
+	set .Neutral_Base, 0;
 	set $@TierraBG2_Victory, 0;
+
+	set .Guardian_1, 0;
+	set .Guardian_2, 0;
+	set .Guardian_3, 0;
+
 	enablenpc "Therapist in battle#tv21";
 	enablenpc "Therapist in battle#tv22";
 	disablenpc "Croix Vintenar#tv2";
@@ -80,6 +84,7 @@ OnReadyCheck:
 	// Respawner
 	donpcevent "#gtv2_respawn::OnBGStart";
 	donpcevent "#ctv2_respawn::OnBGStart";
+	donpcevent "#ntv2_respawn::OnBGStart";
 	// Warp Teams
 	announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460;
 	bg_warp $@TierraBG2_id1,"bat_a02",353,344;
@@ -94,33 +99,51 @@ OnReadyCheck:
 	end;
 
 OnNeutralBreak:
-	if( Bat_Team == 1 )
+	if( getcharid(4) == $@TierraBG2_id1 )
 	{
 		mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
-		setnpcdisplay("Tierra Neutral#lion2","Guillaume Base",973);
-		enablenpc "Tierra Neutral#lion2";
-		bg_monster $@TierraBG2_id1,"bat_a02",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
-		bg_monster $@TierraBG2_id1,"bat_a02",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
-		bg_monster $@TierraBG2_id1,"bat_a02",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
-		bg_monster $@TierraBG2_id1,"bat_a02",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
+		bg_team_setxy $@TierraBG2_id2,42,16;
+		areawarp "bat_a02",52,208,61,217,"bat_a02",42,16;
 	}
-	else if( Bat_Team == 2 )
+	else if( getcharid(4) == $@TierraBG2_id2 )
 	{
 		mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
-		setnpcdisplay("Tierra Neutral#eagle2","Croix Base",974);
-		enablenpc "Tierra Neutral#eagle2";
-		bg_monster $@TierraBG2_id2,"bat_a02",28,185,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
-		bg_monster $@TierraBG2_id2,"bat_a02",287,203,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
-		bg_monster $@TierraBG2_id2,"bat_a02",268,204,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
-		bg_monster $@TierraBG2_id2,"bat_a02",280,233,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
+		bg_team_setxy $@TierraBG2_id1,50,374;
+		areawarp "bat_a02",52,208,61,217,"bat_a02",50,374;
 	}
-	else end; // Should not happend
-	set $@TierraBG2_Base, Bat_Team;
-	end;
+	else end;
+
+	set .Neutral_Base, getcharid(4);
+	bg_team_setxy .Neutral_Base,56,212;
+
+	if( .Guardian_1 == 0 )
+		set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
+	else
+		bg_monster_set_team .Guardian_1, .Neutral_Base;
+	
+	if( .Guardian_2 == 0 )
+		set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
+	else
+		bg_monster_set_team .Guardian_2, .Neutral_Base;
+
+	if( .Guardian_3 == 0 )
+		set .Guardian_3, bg_monster(.Neutral_Base,"bat_a02",268,204,"Guardian",1949,"Tierra_BG2::OnGuardian3");
+	else
+		bg_monster_set_team .Guardian_3, .Neutral_Base;
+
+	sleep 10000;
+	if( $@TierraBG2 != 1 ) end;
 
-OnGuardian:
+	if( .Neutral_Base == $@TierraBG2_id1 )
+		bg_monster .Neutral_Base,"bat_a02",273,204,"Guillaume Flag",1912,"Tierra_BG2::OnNeutralBreak";
+	else if( .Neutral_Base == $@TierraBG2_id2 )
+		bg_monster .Neutral_Base,"bat_a02",273,204,"Croix Flag",1913,"Tierra_BG2::OnNeutralBreak";
 	end;
 
+OnGuardian1: set .Guardian_1, 0; end;
+OnGuardian2: set .Guardian_2, 0; end;
+OnGuardian3: set .Guardian_3, 0; end;
+
 OnGuillaumeBreak:
 	set $@TierraBG2_Victory, 2;
 	mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000;
@@ -152,12 +175,15 @@ OnStop:
 	disablenpc "Therapist in battle#tv22";
 	donpcevent "#gtv2_respawn::OnBGStop";
 	donpcevent "#ctv2_respawn::OnBGStop";
+	donpcevent "#ntv2_respawn::OnBGStop";
 	enablenpc "Croix Vintenar#tv2";
 	enablenpc "Guillaume Vintenar#tv2";
 	killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
 	killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
 	killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
-	killmonster "bat_a02","Tierra_BG2::OnGuardian";
+	killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+	killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+	killmonster "bat_a02","Tierra_BG2::OnGuardian3";
 	stopnpctimer;
 	sleep 3000;
 	bg_warp $@TierraBG2_id1,"bat_a02",50,374;
@@ -181,20 +207,21 @@ OnTimer60000:
 		end;
 OnReset:
 	stopnpctimer;
-	set $@TierraBG2_Base, 0;
-	disablenpc "Tierra Neutral#lion2";
-	disablenpc "Tierra Neutral#eagle2";
+	set .Neutral_Base, 0;
 	disablenpc "Croix Vintenar#tv2";
 	disablenpc "Guillaume Vintenar#tv2";
 	disablenpc "Therapist in battle#tv21";
 	disablenpc "Therapist in battle#tv22";
 	donpcevent "#gtv2_respawn::OnBGStop";
+	donpcevent "#gtv2_respawn::OnBGStop";
 	donpcevent "#ctv2_respawn::OnBGStop";
 
 	killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
 	killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
 	killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
-	killmonster "bat_a02","Tierra_BG2::OnGuardian";
+	killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+	killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+	killmonster "bat_a02","Tierra_BG2::OnGuardian3";
 	donpcevent "Guillaume_TV2B::OnDestroy";
 	donpcevent "Croix_TV2B::OnDestroy";
 
@@ -224,12 +251,6 @@ bat_a02	mapflag	noreturn
 bat_a02	mapflag	nobranch
 bat_a02	mapflag	nopenalty
 
-// Neutral Point Flags
-// *********************************************************************
-
-bat_a02,273,204,1	script	Tierra Neutral#lion2	973,{ end; }
-bat_a02,273,204,1	script	Tierra Neutral#eagle2	974,{ end; }
-
 // Other Flags
 // *********************************************************************
 
@@ -258,106 +279,24 @@ bat_a02,119,336,1	duplicate(Guillaume camp#bat)	Guillaume camp#bat31	973
 	end;
 
 OnBuild:
-	bg_monster $@TierraBG2_id1,"bat_a02",160,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
-	bg_monster $@TierraBG2_id1,"bat_a02",161,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
-	bg_monster $@TierraBG2_id1,"bat_a02",162,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
-	bg_monster $@TierraBG2_id1,"bat_a02",163,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
-	setwall "bat_a02",160,380,4,6,0,"bat_a02_g1";
-	
-	bg_monster $@TierraBG2_id1,"bat_a02",160,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
-	bg_monster $@TierraBG2_id1,"bat_a02",161,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
-	bg_monster $@TierraBG2_id1,"bat_a02",162,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
-	setwall "bat_a02",160,363,3,6,0,"bat_a02_g2";
-	
-	bg_monster $@TierraBG2_id1,"bat_a02",119,344,"Barricade",1906,"Guillaume_TV2B::OnWall3";
-	bg_monster $@TierraBG2_id1,"bat_a02",119,345,"Barricade",1906,"Guillaume_TV2B::OnWall3";
-	bg_monster $@TierraBG2_id1,"bat_a02",119,346,"Barricade",1906,"Guillaume_TV2B::OnWall3";
-	bg_monster $@TierraBG2_id1,"bat_a02",119,347,"Barricade",1906,"Guillaume_TV2B::OnWall3";
-	setwall "bat_a02",119,344,4,0,0,"bat_a02_g3";
-	
-	bg_monster $@TierraBG2_id1,"bat_a02",134,345,"Barricade",1906,"Guillaume_TV2B::OnWall4";
-	bg_monster $@TierraBG2_id1,"bat_a02",134,346,"Barricade",1906,"Guillaume_TV2B::OnWall4";
-	bg_monster $@TierraBG2_id1,"bat_a02",134,347,"Barricade",1906,"Guillaume_TV2B::OnWall4";
-	setwall "bat_a02",134,345,3,0,0,"bat_a02_g4";
-	
-	bg_monster $@TierraBG2_id1,"bat_a02",159,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
-	bg_monster $@TierraBG2_id1,"bat_a02",160,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
-	bg_monster $@TierraBG2_id1,"bat_a02",161,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
-	bg_monster $@TierraBG2_id1,"bat_a02",162,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
-	setwall "bat_a02",159,311,4,6,0,"bat_a02_g5";
-	
-	bg_monster $@TierraBG2_id1,"bat_a02",159,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
-	bg_monster $@TierraBG2_id1,"bat_a02",160,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
-	bg_monster $@TierraBG2_id1,"bat_a02",161,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
-	bg_monster $@TierraBG2_id1,"bat_a02",162,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
-	setwall "bat_a02",159,327,4,6,0,"bat_a02_g6";
-	
-	bg_monster $@TierraBG2_id1,"bat_a02",163,344,"Barricade",1906,"Guillaume_TV2B::OnWall7";
-	bg_monster $@TierraBG2_id1,"bat_a02",163,345,"Barricade",1906,"Guillaume_TV2B::OnWall7";
-	bg_monster $@TierraBG2_id1,"bat_a02",163,346,"Barricade",1906,"Guillaume_TV2B::OnWall7";
-	bg_monster $@TierraBG2_id1,"bat_a02",163,347,"Barricade",1906,"Guillaume_TV2B::OnWall7";
-	setwall "bat_a02",163,344,4,0,0,"bat_a02_g7";
+	for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+		bg_monster 0,"bat_a02",170+.@i,130,"Barricade",1906,"Guillaume_TV2B::OnWall";
 
-	setarray .MyMobCount[1],4,3,4,3,4,4,4;
+	setwall "bat_a02",170,130,16,6,1,"bat_a02_g1";
+	set .MyMobCount,16;
 	end;
 
 OnDestroy:
-	for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
-	{
-		killmonster "bat_a02","Guillaume_TV2B::OnWall" + .@i + "";
-		delwall "bat_a02_g" + .@i + "";
-	}
-	
-	setarray .MyMobCount[1],0,0,0,0,0,0,0;
+	killmonster "bat_a02","Guillaume_TV2B::OnWall";
+	delwall "bat_a02_g1";
+	set .MyMobCount,0;
 	end;
 
-OnWall1:
-	if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+	if( set(.MyMobCount,.MyMobCount - 1) < 1 )
 	{
 		delwall "bat_a02_g1";
-		mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall2:
-	if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
-	{
-		delwall "bat_a02_g2";
-		mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall3:
-	if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
-	{
-		delwall "bat_a02_g3";
-		mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall4:
-	if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
-	{
-		delwall "bat_a02_g4";
-		mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall5:
-	if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
-	{
-		delwall "bat_a02_g5";
-		mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall6:
-	if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
-	{
-		delwall "bat_a02_g6";
-		mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
-	}
-	end;
-OnWall7:
-	if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
-	{
-		delwall "bat_a02_g7";
-		mapannounce "bat_a02","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d;
+		mapannounce "bat_a02","South Gate : The Gate has been Destroy!!",1,0xF4A460;
 	}
 	end;
 }
@@ -366,108 +305,24 @@ OnWall7:
 	end;
 
 OnBuild:
-	bg_monster $@TierraBG2_id2,"bat_a02",150,83,"Barricade",1906,"Croix_TV2B::OnWall1";
-	bg_monster $@TierraBG2_id2,"bat_a02",151,83,"Barricade",1906,"Croix_TV2B::OnWall1";
-	bg_monster $@TierraBG2_id2,"bat_a02",152,83,"Barricade",1906,"Croix_TV2B::OnWall1";
-	bg_monster $@TierraBG2_id2,"bat_a02",153,83,"Barricade",1906,"Croix_TV2B::OnWall1";
-	setwall "bat_a02",150,83,4,6,0,"bat_a02_c1";
-
-	bg_monster $@TierraBG2_id2,"bat_a02",150,67,"Barricade",1906,"Croix_TV2B::OnWall2";
-	bg_monster $@TierraBG2_id2,"bat_a02",151,67,"Barricade",1906,"Croix_TV2B::OnWall2";
-	bg_monster $@TierraBG2_id2,"bat_a02",152,67,"Barricade",1906,"Croix_TV2B::OnWall2";
-	bg_monster $@TierraBG2_id2,"bat_a02",153,67,"Barricade",1906,"Croix_TV2B::OnWall2";
-	setwall "bat_a02",150,67,4,6,0,"bat_a02_c2";
-
-	bg_monster $@TierraBG2_id2,"bat_a02",109,47,"Barricade",1906,"Croix_TV2B::OnWall3";
-	bg_monster $@TierraBG2_id2,"bat_a02",109,48,"Barricade",1906,"Croix_TV2B::OnWall3";
-	bg_monster $@TierraBG2_id2,"bat_a02",109,49,"Barricade",1906,"Croix_TV2B::OnWall3";
-	bg_monster $@TierraBG2_id2,"bat_a02",109,50,"Barricade",1906,"Croix_TV2B::OnWall3";
-	setwall "bat_a02",109,47,4,0,0,"bat_a02_c3";
-
-	bg_monster $@TierraBG2_id2,"bat_a02",127,47,"Barricade",1906,"Croix_TV2B::OnWall4";
-	bg_monster $@TierraBG2_id2,"bat_a02",127,48,"Barricade",1906,"Croix_TV2B::OnWall4";
-	bg_monster $@TierraBG2_id2,"bat_a02",127,49,"Barricade",1906,"Croix_TV2B::OnWall4";
-	bg_monster $@TierraBG2_id2,"bat_a02",127,50,"Barricade",1906,"Croix_TV2B::OnWall4";
-	setwall "bat_a02",127,47,4,0,0,"bat_a02_c4";
-
-	bg_monster $@TierraBG2_id2,"bat_a02",152,13,"Barricade",1906,"Croix_TV2B::OnWall5";
-	bg_monster $@TierraBG2_id2,"bat_a02",153,13,"Barricade",1906,"Croix_TV2B::OnWall5";
-	bg_monster $@TierraBG2_id2,"bat_a02",154,13,"Barricade",1906,"Croix_TV2B::OnWall5";
-	bg_monster $@TierraBG2_id2,"bat_a02",155,13,"Barricade",1906,"Croix_TV2B::OnWall5";
-	setwall "bat_a02",152,13,4,6,0,"bat_a02_c5";
-
-	bg_monster $@TierraBG2_id2,"bat_a02",152,32,"Barricade",1906,"Croix_TV2B::OnWall6";
-	bg_monster $@TierraBG2_id2,"bat_a02",153,32,"Barricade",1906,"Croix_TV2B::OnWall6";
-	bg_monster $@TierraBG2_id2,"bat_a02",154,32,"Barricade",1906,"Croix_TV2B::OnWall6";
-	bg_monster $@TierraBG2_id2,"bat_a02",155,32,"Barricade",1906,"Croix_TV2B::OnWall6";
-	setwall "bat_a02",152,32,4,6,0,"bat_a02_c6";
-
-	bg_monster $@TierraBG2_id2,"bat_a02",153,48,"Barricade",1906,"Croix_TV2B::OnWall7";
-	bg_monster $@TierraBG2_id2,"bat_a02",153,49,"Barricade",1906,"Croix_TV2B::OnWall7";
-	bg_monster $@TierraBG2_id2,"bat_a02",153,50,"Barricade",1906,"Croix_TV2B::OnWall7";
-	bg_monster $@TierraBG2_id2,"bat_a02",153,51,"Barricade",1906,"Croix_TV2B::OnWall7";
-	setwall "bat_a02",153,48,4,0,0,"bat_a02_c7";
-
-	setarray .MyMobCount[1],4,4,4,4,4,4,4;
+	for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+		bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
+	
+	setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
+	set .MyMobCount,16;
 	end;
 
 OnDestroy:
-	for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
-	{
-		killmonster "bat_a02","Croix_TV2B::OnWall" + .@i + "";
-		delwall "bat_a02_c" + .@i + "";
-	}
-	
-	setarray .MyMobCount[1],0,0,0,0,0,0,0;
+	killmonster "bat_a02","Croix_TV2B::OnWall";
+	delwall "bat_a02_c1";
+	set .MyMobCount,0;
 	end;
 
-OnWall1:
-	if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+	if( set(.MyMobCount,.MyMobCount - 1) < 1 )
 	{
 		delwall "bat_a02_c1";
-		mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall2:
-	if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
-	{
-		delwall "bat_a02_c2";
-		mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall3:
-	if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
-	{
-		delwall "bat_a02_c3";
-		mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall4:
-	if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
-	{
-		delwall "bat_a02_c4";
-		mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall5:
-	if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
-	{
-		delwall "bat_a02_c5";
-		mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall6:
-	if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
-	{
-		delwall "bat_a02_c6";
-		mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
-	}
-	end;
-OnWall7:
-	if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
-	{
-		delwall "bat_a02_c7";
-		mapannounce "bat_a02","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1;
+		mapannounce "bat_a02","North Gate : A Gate has been Destroy!!",1,0xF4A460;
 	}
 	end;
 }
@@ -540,6 +395,13 @@ bat_a02,53,377,3	script	Guillaume Vintenar#tv2	419,{
 // Battleground Therapist
 // *********************************************************************
 
+bat_a02,60,216,3	script	Ghost#tv23	950,{
+	mes "[Ghost in valley]";
+	mes "Boo...Boo...";
+	specialeffect2 312;
+	close;
+}
+
 bat_a02,53,377,3	script	Therapist in battle#tv22	95,{
 	mes "[Therapist in battle]";
 	mes "Just close your eyes, and take a deep breathe.";
@@ -559,6 +421,28 @@ bat_a02,45,18,3	script	Therapist in battle#tv21	95,{
 // Battleground Respawn
 // *********************************************************************
 
+bat_a02,57,213,0	script	#ntv2_respawn	139,{
+	end;
+
+OnBGStart:
+	initnpctimer;
+	end;
+
+OnBGStop:
+	stopnpctimer;
+	end;
+
+OnTimer19000:
+	misceffect 83;
+	end;
+
+OnTimer20000:
+	areapercentheal "bat_a02",52,208,61,217,100,100;
+	areawarp "bat_a02",52,208,61,217,"bat_a02",301,208;
+	initnpctimer;
+	end;
+}
+
 bat_a02,50,374,0	script	#gtv2_respawn	139,{
 	end;
 
@@ -576,10 +460,7 @@ OnTimer24000:
 
 OnTimer25000:
 	areapercentheal "bat_a02",46,370,54,378,100,100;
-	if( $@TierraBG2_Base == 1 )
-		areawarp "bat_a02",46,370,54,378,"bat_a02",285,226;
-	else
-		areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
+	areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
 	initnpctimer;
 	end;
 }
@@ -601,10 +482,7 @@ OnTimer24000:
 
 OnTimer25000:
 	areapercentheal "bat_a02",38,12,47,21,100,100;
-	if( $@TierraBG2_Base == 2 )
-		areawarp "bat_a02",38,12,47,21,"bat_a02",260,183;
-	else
-		areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
+	areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
 	initnpctimer;
 	end;
 }

+ 1 - 1
src/map/battleground.c

@@ -269,7 +269,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len)
 	nullpo_retr(0, sd);
 	if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL )
 		return 0;
-	clif_bg_message(bg, sd->status.account_id, mes, len);
+	clif_bg_message(bg, sd->status.name, mes, len);
 	return 0;
 }
 

+ 92 - 24
src/map/clif.c

@@ -812,8 +812,8 @@ static int clif_set_unit_idle(struct block_list* bl, unsigned char* buffer, bool
 
 	if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS )
 	{	//The hell, why flags work like this?
-		WBUFL(buf,22) = clif_bg_emblem_id(bl);
-		WBUFL(buf,26) = clif_bg_guild_id(bl);
+		WBUFL(buf,22) = clif_visual_emblem_id(bl);
+		WBUFL(buf,26) = clif_visual_guild_id(bl);
 	}
 
 	WBUFW(buf,28) = vd->hair_color;
@@ -827,8 +827,8 @@ static int clif_set_unit_idle(struct block_list* bl, unsigned char* buffer, bool
 		WBUFB(buf,40) = 0;
 		return packet_len(0x7c);
 	}
-	WBUFL(buf,34) = clif_bg_guild_id(bl);
-	WBUFW(buf,38) = clif_bg_emblem_id(bl);
+	WBUFL(buf,34) = clif_visual_guild_id(bl);
+	WBUFW(buf,38) = clif_visual_emblem_id(bl);
 	WBUFW(buf,40) = (sd)? sd->status.manner : 0;
 #if PACKETVER >= 7
 	if (!type) {
@@ -908,8 +908,8 @@ static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, un
 	WBUFW(buf,32) = vd->hair_color;
 	WBUFW(buf,34) = vd->cloth_color;
 	WBUFW(buf,36) = (sd)? sd->head_dir : 0;
-	WBUFL(buf,38) = clif_bg_guild_id(bl);
-	WBUFW(buf,42) = clif_bg_emblem_id(bl);
+	WBUFL(buf,38) = clif_visual_guild_id(bl);
+	WBUFW(buf,42) = clif_visual_emblem_id(bl);
 	WBUFW(buf,44) = (sd)? sd->status.manner : 0;
 #if PACKETVER < 7
 	WBUFW(buf,46) = (sc)? sc->opt3 : 0;
@@ -4730,9 +4730,8 @@ void clif_set0199(struct map_session_data* sd, int mode)
 	WFIFOSET(fd,packet_len(0x199));
 }
 
-#if 0
-/// Set the map mode?
-/// Differs from the behaviour of clif_set0199 with unknown consequences.
+/// Set the map mode (special)
+/// 19 = battleground
 void clif_set01D6(struct map_session_data* sd, int mode)
 {
 	int fd;
@@ -4745,7 +4744,6 @@ void clif_set01D6(struct map_session_data* sd, int mode)
 	WFIFOW(fd,2)=mode;
 	WFIFOSET(fd,packet_len(0x1D6));
 }
-#endif
 
 /*==========================================
  * PVP実装?(仮)
@@ -6486,8 +6484,8 @@ void clif_guild_emblem_area(struct block_list* bl)
 	//      (emblem in the flag npcs and emblem over the head in agit maps) [FlavioJS]
 	WBUFW(buf,0) = 0x1B4;
 	WBUFL(buf,2) = bl->id;
-	WBUFL(buf,6) = clif_bg_guild_id(bl);
-	WBUFW(buf,10) = clif_bg_emblem_id(bl);
+	WBUFL(buf,6) = clif_visual_guild_id(bl);
+	WBUFW(buf,10) = clif_visual_emblem_id(bl);
 	clif_send(buf, 12, bl, AREA_WOS);
 }
 
@@ -7964,8 +7962,12 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 		clif_party_hp(sd); // Show hp after displacement [LuzZza]
 	}
 
-	if( sd->state.bg_id )
-		clif_bg_hp(sd); // BattleGround System
+	if( sd->state.bg_id ) clif_bg_hp(sd); // BattleGround System
+	if( sd->state.changemap && map[sd->bl.m].flag.battleground == 2 )
+	{
+		clif_set01D6(sd,19); // Battleground Mode
+		clif_bg_updatescore_single(sd);
+	}
 
 	if(map[sd->bl.m].flag.pvp) {
 		if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
@@ -12885,7 +12887,7 @@ int clif_bg_belonginfo(struct map_session_data *sd)
 	return 1;
 }
 
-int clif_bg_guild_id(struct block_list *bl)
+int clif_visual_guild_id(struct block_list *bl)
 {
 	struct battleground_data *bg;
 	int bg_id;
@@ -12897,7 +12899,7 @@ int clif_bg_guild_id(struct block_list *bl)
 		return status_get_guild_id(bl);
 }
 
-int clif_bg_emblem_id(struct block_list *bl)
+int clif_visual_emblem_id(struct block_list *bl)
 {
 	struct battleground_data *bg;
 	int bg_id;
@@ -12993,19 +12995,22 @@ int clif_bg_leave_single(struct map_session_data *sd, const char *name, const ch
 	return 0;
 }
 
-int clif_bg_message(struct battleground_data *bg, int account_id, const char *mes, int len)
+int clif_bg_message(struct battleground_data *bg, const char *name, const char *mes, int len)
 {
 	struct map_session_data *sd;
 	unsigned char *buf;
+	if( (sd = bg_getavailablesd(bg)) == NULL )
+		return 0;
 
-	buf = (unsigned char*)aMallocA((len + 4)*sizeof(unsigned char));
+	buf = (unsigned char*)aMallocA((len + NAME_LENGTH + 8)*sizeof(unsigned char));
 
-	WBUFW(buf, 0) = 0x17f;
-	WBUFW(buf, 2) = len + 4;
-	memcpy(WBUFP(buf,4), mes, len);
+	WBUFW(buf,0) = 0x2dc;
+	WBUFW(buf,2) = len + NAME_LENGTH + 8;
+	WBUFL(buf,4) = sd->state.bg_id;
+	memcpy(WBUFP(buf,8), name, NAME_LENGTH);
+	memcpy(WBUFP(buf,32), mes, len);
+	clif_send(buf,WBUFW(buf,2), &sd->bl, BG);
 
-	if( (sd = bg_getavailablesd(bg)) != NULL )
-		clif_send(buf, WBUFW(buf,2), &sd->bl, BG);
 	if( buf ) aFree(buf);
 	return 0;
 }
@@ -13025,6 +13030,68 @@ int clif_bg_expulsion_single(struct map_session_data *sd, const char *name, cons
 	return 0;
 }
 
+/*==========================================
+ * Validates and processes battlechat messages [pakpil]
+ * S 0x2db <packet len>.w <text>.?B (<name> : <message>) 00
+ *------------------------------------------*/
+void clif_parse_BattleChat(int fd, struct map_session_data* sd)
+{
+	const char* text = (char*)RFIFOP(fd,4);
+	int textlen = RFIFOW(fd,2) - 4;
+
+	char *name, *message;
+	int namelen, messagelen;
+
+	if( !clif_process_message(sd, 0, &name, &namelen, &message, &messagelen) )
+		return;
+
+	if( is_atcommand(fd, sd, message, 1) )
+		return;
+
+	if( sd->sc.data[SC_BERSERK] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
+		return;
+
+	if( battle_config.min_chat_delay )
+	{
+		if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 )
+			return;
+		sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+	}
+
+	bg_send_message(sd, text, textlen);
+}
+
+int clif_bg_updatescore(int m)
+{
+	struct block_list bl;
+	unsigned char buf[6];
+
+	bl.id = 0;
+	bl.type = BL_NUL;
+	bl.m = m;
+
+	WBUFW(buf,0) = 0x2de;
+	WBUFW(buf,2) = map[m].bgscore_lion;
+	WBUFW(buf,4) = map[m].bgscore_eagle;
+	clif_send(buf,6,&bl,ALL_SAMEMAP);
+
+	return 0;
+}
+
+int clif_bg_updatescore_single(struct map_session_data *sd)
+{
+	int fd;
+	nullpo_retr(0,sd);
+	fd = sd->fd;
+	
+	WFIFOHEAD(fd,6);
+	WFIFOW(fd,0) = 0x2de;
+	WFIFOW(fd,2) = map[sd->bl.m].bgscore_lion;
+	WFIFOW(fd,4) = map[sd->bl.m].bgscore_eagle;
+	WFIFOSET(fd,6);
+	return 0;
+}
+
 /*==========================================
  * パケットデバッグ
  *------------------------------------------*/
@@ -13294,7 +13361,7 @@ static int packetdb_readdb(void)
 	    0,  0,  0,  0,  0,  0,  0,  0,   0,191,  0,  0,  0,  0,  0,  0,
 	//#0x02C0
 	    0,  0,  0,  0,  0, 30,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
-	    0,  0,  0,  0,  0,  0,  6, -1,  10, 10,  0,  0,  0,  0,  0,  0,
+	    0,  0,  0,  0,  0,  0,  6, -1,  10, 10,  0,  0, -1, -1,  6,  0,
 	    0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
 	    0,  0,  0,  0,  0,  0,  0,  0,   0,  0,  0,  0,  0,  0,  0,  0,
 	};
@@ -13470,6 +13537,7 @@ static int packetdb_readdb(void)
 		{clif_parse_cashshop_buy,"cashshopbuy"},
 		{clif_parse_ViewPlayerEquip,"viewplayerequip"},
 		{clif_parse_EquipTick,"equiptickbox"},
+		{clif_parse_BattleChat,"battlechat"},
 		{clif_parse_mercenary_action,"mermenu"},
 		{NULL,NULL}
 	};

+ 5 - 3
src/map/clif.h

@@ -343,14 +343,16 @@ int clif_bg_hp(struct map_session_data *sd);
 int clif_bg_xy(struct map_session_data *sd);
 int clif_bg_xy_remove(struct map_session_data *sd);
 int clif_bg_belonginfo(struct map_session_data *sd);
-int clif_bg_guild_id(struct block_list *bl);
-int clif_bg_emblem_id(struct block_list *bl);
+int clif_visual_guild_id(struct block_list *bl);
+int clif_visual_emblem_id(struct block_list *bl);
 int clif_bg_emblem(struct map_session_data *sd, struct guild *g);
 int clif_bg_memberlist(struct map_session_data *sd);
 int clif_bg_leave(struct map_session_data *sd, const char *name, const char *mes);
 int clif_bg_leave_single(struct map_session_data *sd, const char *name, const char *mes);
-int clif_bg_message(struct battleground_data *bg, int account_id, const char *mes, int len);
+int clif_bg_message(struct battleground_data *bg, const char *name, const char *mes, int len);
 int clif_bg_expulsion_single(struct map_session_data *sd, const char *name, const char *mes);
+int clif_bg_updatescore(int m);
+int clif_bg_updatescore_single(struct map_session_data *sd);
 
 // atcommand
 int clif_displaymessage(const int fd,const char* mes);

+ 2 - 1
src/map/map.h

@@ -411,6 +411,7 @@ struct map_data {
 	int m;
 	short xs,ys; // map dimensions (in cells)
 	short bxs,bys; // map dimensions (in blocks)
+	short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
 	int npc_num;
 	int users;
 	int iwall_num; // Total of invisible walls in this map
@@ -434,7 +435,7 @@ struct map_data {
 		unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
 		unsigned gvg_dungeon : 1; // Celest
 		unsigned gvg_noparty : 1;
-		unsigned battleground : 1; // [BattleGround System]
+		unsigned battleground : 2; // [BattleGround System]
 		unsigned nozenypenalty : 1;
 		unsigned notrade : 1;
 		unsigned noskill : 1;

+ 53 - 0
src/map/script.c

@@ -13405,6 +13405,20 @@ BUILDIN_FUNC(waitingroom2bg_single)
 	return 0;
 }
 
+BUILDIN_FUNC(bg_team_setxy)
+{
+	struct battleground_data *bg;
+	int bg_id;
+
+	bg_id = script_getnum(st,2);
+	if( (bg = bg_team_search(bg_id)) == NULL )
+		return 0;
+
+	bg->x = script_getnum(st,3);
+	bg->y = script_getnum(st,4);
+	return 0;
+}
+
 BUILDIN_FUNC(bg_warp)
 {
 	int x, y, mapindex, bg_id;
@@ -13437,6 +13451,26 @@ BUILDIN_FUNC(bg_monster)
 	return 0;
 }
 
+BUILDIN_FUNC(bg_monster_set_team)
+{
+	struct mob_data *md;
+	struct block_list *mbl;
+	int id = script_getnum(st,2),
+		bg_id = script_getnum(st,3);
+	
+	if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
+		return 0;
+	md = (TBL_MOB *)mbl;
+	md->state.bg_id = bg_id;
+
+	mob_stop_attack(md);
+	mob_stop_walking(md, 0);
+	md->target_id = md->attacked_id = 0;
+	clif_charnameack(0, &md->bl);
+
+	return 0;
+}
+
 BUILDIN_FUNC(bg_leave)
 {
 	struct map_session_data *sd = script_rid2sd(st);
@@ -13489,6 +13523,22 @@ BUILDIN_FUNC(bg_getareausers)
 	return 0;
 }
 
+BUILDIN_FUNC(bg_updatescore)
+{
+	const char *str;
+	int m;
+
+	str = script_getstr(st,2);
+	if( (m = map_mapname2mapid(str)) < 0 )
+		return 0;
+
+	map[m].bgscore_lion = script_getnum(st,3);
+	map[m].bgscore_eagle = script_getnum(st,4);
+
+	clif_bg_updatescore(m);
+	return 0;
+}
+
 BUILDIN_FUNC(bg_get_data)
 {
 	struct battleground_data *bg;
@@ -13874,12 +13924,15 @@ struct script_function buildin_func[] = {
 	// BattleGround
 	BUILDIN_DEF(waitingroom2bg,"siiiss?"),
 	BUILDIN_DEF(waitingroom2bg_single,"isiis"),
+	BUILDIN_DEF(bg_team_setxy,"iii"),
 	BUILDIN_DEF(bg_warp,"isii"),
 	BUILDIN_DEF(bg_monster,"isiisi*"),
+	BUILDIN_DEF(bg_monster_set_team,"ii"),
 	BUILDIN_DEF(bg_leave,""),
 	BUILDIN_DEF(bg_destroy,"i"),
 	BUILDIN_DEF(areapercentheal,"siiiiii"),
 	BUILDIN_DEF(bg_get_data,"ii"),
 	BUILDIN_DEF(bg_getareausers,"isiiii"),
+	BUILDIN_DEF(bg_updatescore,"sii"),
 	{NULL,NULL,NULL},
 };