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@@ -32,8 +32,6 @@ OnEnterBG:
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end;
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OnInit:
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- disablenpc "Tierra Neutral#lion1";
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- disablenpc "Tierra Neutral#eagle1";
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disablenpc "Croix Vintenar#tv1";
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disablenpc "Guillaume Vintenar#tv1";
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disablenpc "Therapist in battle#tv11";
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@@ -71,8 +69,14 @@ OnReadyCheck:
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bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak";
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bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak";
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bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak";
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- set $@TierraBG1_Base, 0;
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+
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+ set .Neutral_Base, 0;
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set $@TierraBG1_Victory, 0;
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+
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+ set .Guardian_1, 0;
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+ set .Guardian_2, 0;
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+ set .Guardian_3, 0;
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+
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enablenpc "Therapist in battle#tv11";
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enablenpc "Therapist in battle#tv12";
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disablenpc "Croix Vintenar#tv1";
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@@ -80,6 +84,7 @@ OnReadyCheck:
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// Respawner
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donpcevent "#gtv1_respawn::OnBGStart";
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donpcevent "#ctv1_respawn::OnBGStart";
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+ donpcevent "#ntv1_respawn::OnBGStart";
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// Warp Teams
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announce "Battleground -- Tierra Valley [80-99] has started!",0,0xFFA500;
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bg_warp $@TierraBG1_id1,"bat_a01",353,344;
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@@ -94,33 +99,51 @@ OnReadyCheck:
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end;
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OnNeutralBreak:
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- if( Bat_Team == 1 )
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+ if( getcharid(4) == $@TierraBG1_id1 )
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{
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mapannounce "bat_a01","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
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- setnpcdisplay("Tierra Neutral#lion1","Guillaume Base",973);
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- enablenpc "Tierra Neutral#lion1";
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- bg_monster $@TierraBG1_id1,"bat_a01",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG1::OnGuardian";
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- bg_monster $@TierraBG1_id1,"bat_a01",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG1::OnGuardian";
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- bg_monster $@TierraBG1_id1,"bat_a01",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG1::OnGuardian";
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- bg_monster $@TierraBG1_id1,"bat_a01",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG1::OnGuardian";
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+ bg_team_setxy $@TierraBG1_id2,42,16;
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+ areawarp "bat_a01",52,208,61,217,"bat_a01",42,16;
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}
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- else if( Bat_Team == 2 )
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+ else if( getcharid(4) == $@TierraBG1_id2 )
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{
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mapannounce "bat_a01","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
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- setnpcdisplay("Tierra Neutral#eagle1","Croix Base",974);
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- enablenpc "Tierra Neutral#eagle1";
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- bg_monster $@TierraBG1_id2,"bat_a01",28,185,"Croix Camp Guardian",1949,"Tierra_BG1::OnGuardian";
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- bg_monster $@TierraBG1_id2,"bat_a01",287,203,"Croix Camp Guardian",1950,"Tierra_BG1::OnGuardian";
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- bg_monster $@TierraBG1_id2,"bat_a01",268,204,"Croix Camp Guardian",1949,"Tierra_BG1::OnGuardian";
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- bg_monster $@TierraBG1_id2,"bat_a01",280,233,"Croix Camp Guardian",1950,"Tierra_BG1::OnGuardian";
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+ bg_team_setxy $@TierraBG1_id1,50,374;
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+ areawarp "bat_a01",52,208,61,217,"bat_a01",50,374;
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}
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- else end; // Should not happend
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- set $@TierraBG1_Base, Bat_Team;
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- end;
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+ else end;
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+
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+ set .Neutral_Base, getcharid(4);
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+ bg_team_setxy .Neutral_Base,56,212;
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+
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+ if( .Guardian_1 == 0 )
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+ set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1");
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+ else
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+ bg_monster_set_team .Guardian_1, .Neutral_Base;
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+
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+ if( .Guardian_2 == 0 )
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+ set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2");
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+ else
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+ bg_monster_set_team .Guardian_2, .Neutral_Base;
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+
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+ if( .Guardian_3 == 0 )
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+ set .Guardian_3, bg_monster(.Neutral_Base,"bat_a01",268,204,"Guardian",1949,"Tierra_BG1::OnGuardian3");
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+ else
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+ bg_monster_set_team .Guardian_3, .Neutral_Base;
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-OnGuardian:
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+ sleep 10000;
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+ if( $@TierraBG1 != 1 ) end;
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+
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+ if( .Neutral_Base == $@TierraBG1_id1 )
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+ bg_monster .Neutral_Base,"bat_a01",273,204,"Guillaume Flag",1912,"Tierra_BG1::OnNeutralBreak";
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+ else if( .Neutral_Base == $@TierraBG1_id2 )
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+ bg_monster .Neutral_Base,"bat_a01",273,204,"Croix Flag",1913,"Tierra_BG1::OnNeutralBreak";
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end;
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+OnGuardian1: set .Guardian_1, 0; end;
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+OnGuardian2: set .Guardian_2, 0; end;
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+OnGuardian3: set .Guardian_3, 0; end;
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+
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OnGuillaumeBreak:
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set $@TierraBG1_Victory, 2;
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mapannounce "bat_a01","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000;
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@@ -152,12 +175,15 @@ OnStop:
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disablenpc "Therapist in battle#tv12";
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donpcevent "#gtv1_respawn::OnBGStop";
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donpcevent "#ctv1_respawn::OnBGStop";
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+ donpcevent "#ntv1_respawn::OnBGStop";
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enablenpc "Croix Vintenar#tv1";
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enablenpc "Guillaume Vintenar#tv1";
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killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
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killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
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killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
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- killmonster "bat_a01","Tierra_BG1::OnGuardian";
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+ killmonster "bat_a01","Tierra_BG1::OnGuardian1";
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+ killmonster "bat_a01","Tierra_BG1::OnGuardian2";
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+ killmonster "bat_a01","Tierra_BG1::OnGuardian3";
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stopnpctimer;
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sleep 3000;
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bg_warp $@TierraBG1_id1,"bat_a01",50,374;
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@@ -169,11 +195,11 @@ OnStop:
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OnTimer30000:
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if( $@TierraBG1 == 2 )
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- mapannounce "bat_a01","Battle of Tierra Gorge will close in 30 seconds!",1,0xFFA500;
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+ mapannounce "bat_a01","Battle of Tierra Valley will close in 30 seconds!",1,0xFFA500;
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end;
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OnTimer50000:
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if( $@TierraBG1 == 2 )
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- mapannounce "bat_a01","Battle of Tierra Gorge will close in 10 seconds!",1,0xFFA500;
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+ mapannounce "bat_a01","Battle of Tierra Valley will close in 10 seconds!",1,0xFFA500;
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end;
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OnTimer60000:
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@@ -181,20 +207,21 @@ OnTimer60000:
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end;
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OnReset:
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stopnpctimer;
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- set $@TierraBG1_Base, 0;
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- disablenpc "Tierra Neutral#lion1";
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- disablenpc "Tierra Neutral#eagle1";
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+ set .Neutral_Base, 0;
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disablenpc "Croix Vintenar#tv1";
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disablenpc "Guillaume Vintenar#tv1";
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disablenpc "Therapist in battle#tv11";
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disablenpc "Therapist in battle#tv12";
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donpcevent "#gtv1_respawn::OnBGStop";
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donpcevent "#ctv1_respawn::OnBGStop";
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+ donpcevent "#ntv1_respawn::OnBGStop";
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killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
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killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
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killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
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- killmonster "bat_a01","Tierra_BG1::OnGuardian";
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+ killmonster "bat_a01","Tierra_BG1::OnGuardian1";
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+ killmonster "bat_a01","Tierra_BG1::OnGuardian2";
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+ killmonster "bat_a01","Tierra_BG1::OnGuardian3";
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donpcevent "Guillaume_TV1B::OnDestroy";
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donpcevent "Croix_TV1B::OnDestroy";
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@@ -224,12 +251,6 @@ bat_a01 mapflag noreturn
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bat_a01 mapflag nobranch
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bat_a01 mapflag nopenalty
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-// Neutral Point Flags
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-// *********************************************************************
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-
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-bat_a01,273,204,1 script Tierra Neutral#lion1 973,{ end; }
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-bat_a01,273,204,1 script Tierra Neutral#eagle1 974,{ end; }
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-
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// Other Flags
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// *********************************************************************
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@@ -258,106 +279,24 @@ bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 973
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end;
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OnBuild:
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- bg_monster $@TierraBG1_id1,"bat_a01",160,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
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- bg_monster $@TierraBG1_id1,"bat_a01",161,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
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- bg_monster $@TierraBG1_id1,"bat_a01",162,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
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- bg_monster $@TierraBG1_id1,"bat_a01",163,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
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- setwall "bat_a01",160,380,4,6,0,"bat_a01_g1";
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-
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- bg_monster $@TierraBG1_id1,"bat_a01",160,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
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- bg_monster $@TierraBG1_id1,"bat_a01",161,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
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- bg_monster $@TierraBG1_id1,"bat_a01",162,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
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- setwall "bat_a01",160,363,3,6,0,"bat_a01_g2";
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-
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- bg_monster $@TierraBG1_id1,"bat_a01",119,344,"Barricade",1906,"Guillaume_TV1B::OnWall3";
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- bg_monster $@TierraBG1_id1,"bat_a01",119,345,"Barricade",1906,"Guillaume_TV1B::OnWall3";
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- bg_monster $@TierraBG1_id1,"bat_a01",119,346,"Barricade",1906,"Guillaume_TV1B::OnWall3";
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- bg_monster $@TierraBG1_id1,"bat_a01",119,347,"Barricade",1906,"Guillaume_TV1B::OnWall3";
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- setwall "bat_a01",119,344,4,0,0,"bat_a01_g3";
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-
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- bg_monster $@TierraBG1_id1,"bat_a01",134,345,"Barricade",1906,"Guillaume_TV1B::OnWall4";
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- bg_monster $@TierraBG1_id1,"bat_a01",134,346,"Barricade",1906,"Guillaume_TV1B::OnWall4";
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- bg_monster $@TierraBG1_id1,"bat_a01",134,347,"Barricade",1906,"Guillaume_TV1B::OnWall4";
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- setwall "bat_a01",134,345,3,0,0,"bat_a01_g4";
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-
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- bg_monster $@TierraBG1_id1,"bat_a01",159,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
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- bg_monster $@TierraBG1_id1,"bat_a01",160,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
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- bg_monster $@TierraBG1_id1,"bat_a01",161,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
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- bg_monster $@TierraBG1_id1,"bat_a01",162,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
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- setwall "bat_a01",159,311,4,6,0,"bat_a01_g5";
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-
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- bg_monster $@TierraBG1_id1,"bat_a01",159,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
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- bg_monster $@TierraBG1_id1,"bat_a01",160,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
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- bg_monster $@TierraBG1_id1,"bat_a01",161,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
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- bg_monster $@TierraBG1_id1,"bat_a01",162,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
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- setwall "bat_a01",159,327,4,6,0,"bat_a01_g6";
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-
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- bg_monster $@TierraBG1_id1,"bat_a01",163,344,"Barricade",1906,"Guillaume_TV1B::OnWall7";
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- bg_monster $@TierraBG1_id1,"bat_a01",163,345,"Barricade",1906,"Guillaume_TV1B::OnWall7";
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- bg_monster $@TierraBG1_id1,"bat_a01",163,346,"Barricade",1906,"Guillaume_TV1B::OnWall7";
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- bg_monster $@TierraBG1_id1,"bat_a01",163,347,"Barricade",1906,"Guillaume_TV1B::OnWall7";
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- setwall "bat_a01",163,344,4,0,0,"bat_a01_g7";
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+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
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+ bg_monster 0,"bat_a01",170+.@i,130,"Barricade",1906,"Guillaume_TV1B::OnWall";
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- setarray .MyMobCount[1],4,3,4,3,4,4,4;
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+ setwall "bat_a01",170,130,16,6,1,"bat_a01_g1";
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+ set .MyMobCount,16;
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end;
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OnDestroy:
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- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
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- {
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- killmonster "bat_a01","Guillaume_TV1B::OnWall" + .@i + "";
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- delwall "bat_a01_g" + .@i + "";
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- }
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-
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- setarray .MyMobCount[1],0,0,0,0,0,0,0;
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+ killmonster "bat_a01","Guillaume_TV1B::OnWall";
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+ delwall "bat_a01_g1";
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+ set .MyMobCount,0;
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end;
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-OnWall1:
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- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
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+OnWall:
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+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
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{
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delwall "bat_a01_g1";
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- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
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- }
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- end;
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-OnWall2:
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- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
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- {
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- delwall "bat_a01_g2";
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- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
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- }
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- end;
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-OnWall3:
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- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
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- {
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- delwall "bat_a01_g3";
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- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
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- }
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- end;
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-OnWall4:
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- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
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- {
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- delwall "bat_a01_g4";
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- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
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- }
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- end;
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-OnWall5:
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- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
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- {
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- delwall "bat_a01_g5";
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- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
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- }
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- end;
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-OnWall6:
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- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
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- {
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- delwall "bat_a01_g6";
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- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
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- }
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- end;
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-OnWall7:
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- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
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- {
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- delwall "bat_a01_g7";
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- mapannounce "bat_a01","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d;
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+ mapannounce "bat_a01","South Gate : The Gate has been Destroy!!",1,0xFFA500;
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}
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end;
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}
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@@ -366,108 +305,24 @@ OnWall7:
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end;
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OnBuild:
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- bg_monster $@TierraBG1_id2,"bat_a01",150,83,"Barricade",1906,"Croix_TV1B::OnWall1";
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- bg_monster $@TierraBG1_id2,"bat_a01",151,83,"Barricade",1906,"Croix_TV1B::OnWall1";
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- bg_monster $@TierraBG1_id2,"bat_a01",152,83,"Barricade",1906,"Croix_TV1B::OnWall1";
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- bg_monster $@TierraBG1_id2,"bat_a01",153,83,"Barricade",1906,"Croix_TV1B::OnWall1";
|
|
|
- setwall "bat_a01",150,83,4,6,0,"bat_a01_c1";
|
|
|
-
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",150,67,"Barricade",1906,"Croix_TV1B::OnWall2";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",151,67,"Barricade",1906,"Croix_TV1B::OnWall2";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",152,67,"Barricade",1906,"Croix_TV1B::OnWall2";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",153,67,"Barricade",1906,"Croix_TV1B::OnWall2";
|
|
|
- setwall "bat_a01",150,67,4,6,0,"bat_a01_c2";
|
|
|
-
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",109,47,"Barricade",1906,"Croix_TV1B::OnWall3";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",109,48,"Barricade",1906,"Croix_TV1B::OnWall3";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",109,49,"Barricade",1906,"Croix_TV1B::OnWall3";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",109,50,"Barricade",1906,"Croix_TV1B::OnWall3";
|
|
|
- setwall "bat_a01",109,47,4,0,0,"bat_a01_c3";
|
|
|
-
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",127,47,"Barricade",1906,"Croix_TV1B::OnWall4";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",127,48,"Barricade",1906,"Croix_TV1B::OnWall4";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",127,49,"Barricade",1906,"Croix_TV1B::OnWall4";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",127,50,"Barricade",1906,"Croix_TV1B::OnWall4";
|
|
|
- setwall "bat_a01",127,47,4,0,0,"bat_a01_c4";
|
|
|
-
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",152,13,"Barricade",1906,"Croix_TV1B::OnWall5";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",153,13,"Barricade",1906,"Croix_TV1B::OnWall5";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",154,13,"Barricade",1906,"Croix_TV1B::OnWall5";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",155,13,"Barricade",1906,"Croix_TV1B::OnWall5";
|
|
|
- setwall "bat_a01",152,13,4,6,0,"bat_a01_c5";
|
|
|
-
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",152,32,"Barricade",1906,"Croix_TV1B::OnWall6";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",153,32,"Barricade",1906,"Croix_TV1B::OnWall6";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",154,32,"Barricade",1906,"Croix_TV1B::OnWall6";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",155,32,"Barricade",1906,"Croix_TV1B::OnWall6";
|
|
|
- setwall "bat_a01",152,32,4,6,0,"bat_a01_c6";
|
|
|
-
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",153,48,"Barricade",1906,"Croix_TV1B::OnWall7";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",153,49,"Barricade",1906,"Croix_TV1B::OnWall7";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",153,50,"Barricade",1906,"Croix_TV1B::OnWall7";
|
|
|
- bg_monster $@TierraBG1_id2,"bat_a01",153,51,"Barricade",1906,"Croix_TV1B::OnWall7";
|
|
|
- setwall "bat_a01",153,48,4,0,0,"bat_a01_c7";
|
|
|
-
|
|
|
- setarray .MyMobCount[1],4,4,4,4,4,4,4;
|
|
|
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
|
|
|
+ bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall";
|
|
|
+
|
|
|
+ setwall "bat_a01",186,266,16,6,1,"bat_a01_c1";
|
|
|
+ set .MyMobCount,16;
|
|
|
end;
|
|
|
|
|
|
OnDestroy:
|
|
|
- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
|
|
|
- {
|
|
|
- killmonster "bat_a01","Croix_TV1B::OnWall" + .@i + "";
|
|
|
- delwall "bat_a01_c" + .@i + "";
|
|
|
- }
|
|
|
-
|
|
|
- setarray .MyMobCount[1],0,0,0,0,0,0,0;
|
|
|
+ killmonster "bat_a01","Croix_TV1B::OnWall";
|
|
|
+ delwall "bat_a01_c1";
|
|
|
+ set .MyMobCount,0;
|
|
|
end;
|
|
|
|
|
|
-OnWall1:
|
|
|
- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
|
|
|
+OnWall:
|
|
|
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
|
|
|
{
|
|
|
delwall "bat_a01_c1";
|
|
|
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
|
|
|
- }
|
|
|
- end;
|
|
|
-OnWall2:
|
|
|
- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
|
|
|
- {
|
|
|
- delwall "bat_a01_c2";
|
|
|
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
|
|
|
- }
|
|
|
- end;
|
|
|
-OnWall3:
|
|
|
- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
|
|
|
- {
|
|
|
- delwall "bat_a01_c3";
|
|
|
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
|
|
|
- }
|
|
|
- end;
|
|
|
-OnWall4:
|
|
|
- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
|
|
|
- {
|
|
|
- delwall "bat_a01_c4";
|
|
|
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
|
|
|
- }
|
|
|
- end;
|
|
|
-OnWall5:
|
|
|
- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
|
|
|
- {
|
|
|
- delwall "bat_a01_c5";
|
|
|
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
|
|
|
- }
|
|
|
- end;
|
|
|
-OnWall6:
|
|
|
- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
|
|
|
- {
|
|
|
- delwall "bat_a01_c6";
|
|
|
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
|
|
|
- }
|
|
|
- end;
|
|
|
-OnWall7:
|
|
|
- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
|
|
|
- {
|
|
|
- delwall "bat_a01_c7";
|
|
|
- mapannounce "bat_a01","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1;
|
|
|
+ mapannounce "bat_a01","North Gate : A Gate has been Destroy!!",1,0xFFA500;
|
|
|
}
|
|
|
end;
|
|
|
}
|
|
@@ -540,6 +395,13 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
|
|
|
// Battleground Therapist
|
|
|
// *********************************************************************
|
|
|
|
|
|
+bat_a01,60,216,3 script Ghost#tv13 950,{
|
|
|
+ mes "[Ghost in valley]";
|
|
|
+ mes "Boo...Boo...";
|
|
|
+ specialeffect2 312;
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
bat_a01,53,377,3 script Therapist in battle#tv12 95,{
|
|
|
mes "[Therapist in battle]";
|
|
|
mes "Just close your eyes, and take a deep breathe.";
|
|
@@ -559,6 +421,28 @@ bat_a01,45,18,3 script Therapist in battle#tv11 95,{
|
|
|
// Battleground Respawn
|
|
|
// *********************************************************************
|
|
|
|
|
|
+bat_a01,57,213,0 script #ntv1_respawn 139,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnBGStart:
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnBGStop:
|
|
|
+ stopnpctimer;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer19000:
|
|
|
+ misceffect 83;
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer20000:
|
|
|
+ areapercentheal "bat_a01",52,208,61,217,100,100;
|
|
|
+ areawarp "bat_a01",52,208,61,217,"bat_a01",301,208;
|
|
|
+ initnpctimer;
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
bat_a01,50,374,0 script #gtv1_respawn 139,{
|
|
|
end;
|
|
|
|
|
@@ -576,10 +460,7 @@ OnTimer24000:
|
|
|
|
|
|
OnTimer25000:
|
|
|
areapercentheal "bat_a01",46,370,54,378,100,100;
|
|
|
- if( $@TierraBG1_Base == 1 )
|
|
|
- areawarp "bat_a01",46,370,54,378,"bat_a01",285,226;
|
|
|
- else
|
|
|
- areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
|
|
|
+ areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
|
|
|
initnpctimer;
|
|
|
end;
|
|
|
}
|
|
@@ -601,10 +482,7 @@ OnTimer24000:
|
|
|
|
|
|
OnTimer25000:
|
|
|
areapercentheal "bat_a01",38,12,47,21,100,100;
|
|
|
- if( $@TierraBG1_Base == 2 )
|
|
|
- areawarp "bat_a01",38,12,47,21,"bat_a01",260,183;
|
|
|
- else
|
|
|
- areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
|
|
|
+ areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
|
|
|
initnpctimer;
|
|
|
end;
|
|
|
}
|