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@@ -2,10 +2,10 @@
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// For more information, see LICENCE in the main folder
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#include "../common/cbasetypes.h"
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+#include "../common/mmo.h"
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#include "../common/db.h"
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#include "../common/lock.h"
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#include "../common/malloc.h"
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-#include "../common/mmo.h"
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#include "../common/core.h"
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#include "../common/socket.h"
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#include "../common/strlib.h"
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@@ -1008,7 +1008,6 @@ void mmo_char_sync(void)
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int i, j, k;
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int lock;
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FILE *fp,*f_fp;
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- //int *id = (int *) aMalloc(sizeof(int) * char_num);
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CREATE_BUFFER(id, int, char_num);
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// Sorting before save (by [Yor])
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@@ -1034,7 +1033,6 @@ void mmo_char_sync(void)
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char_log("WARNING: Server cannot save characters." RETCODE);
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} else {
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for(i = 0; i < char_num; i++) {
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- // create only once the line, and save it in the 2 files (it's speeder than repeat twice the loop and create twice the line)
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mmo_char_tostr(line, &char_dat[id[i]].status, char_dat[id[i]].global, char_dat[id[i]].global_num); // use of sorted index
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fprintf(fp, "%s" RETCODE, line);
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}
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