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Corrected property name on skill_db.yml header doc (#6626)

Cydh Ramdh 3 년 전
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7eb125d5f1
3개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 1 1
      db/import-tmpl/skill_db.yml
  2. 1 1
      db/pre-re/skill_db.yml
  3. 1 1
      db/re/skill_db.yml

+ 1 - 1
db/import-tmpl/skill_db.yml

@@ -115,7 +115,7 @@
 #         Amount              Ammo amount required at specific skill level.
 #     State                   Special state required to cast. (Default: None)
 #     Status:                 Status change required to cast. (Default: nullptr)
-#     SphereCost:             Spirit sphere required to cast. (Default: 0)
+#     SpiritSphereCost:       Spirit sphere required to cast. (Default: 0)
 #       - Level               Skill level.
 #         Amount              Spirit sphere required at specific skill level.
 #     ItemCost:               Item required to cast. (Default: 0)

+ 1 - 1
db/pre-re/skill_db.yml

@@ -115,7 +115,7 @@
 #         Amount              Ammo amount required at specific skill level.
 #     State                   Special state required to cast. (Default: None)
 #     Status:                 Status change required to cast. (Default: nullptr)
-#     SphereCost:             Spirit sphere required to cast. (Default: 0)
+#     SpiritSphereCost:       Spirit sphere required to cast. (Default: 0)
 #       - Level               Skill level.
 #         Amount              Spirit sphere required at specific skill level.
 #     ItemCost:               Item required to cast. (Default: 0)

+ 1 - 1
db/re/skill_db.yml

@@ -115,7 +115,7 @@
 #         Amount              Ammo amount required at specific skill level.
 #     State                   Special state required to cast. (Default: None)
 #     Status:                 Status change required to cast. (Default: nullptr)
-#     SphereCost:             Spirit sphere required to cast. (Default: 0)
+#     SpiritSphereCost:       Spirit sphere required to cast. (Default: 0)
 #       - Level               Skill level.
 #         Amount              Spirit sphere required at specific skill level.
 #     ItemCost:               Item required to cast. (Default: 0)