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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Muad_dib
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//===== Current Version: =====================================
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-//= 1.3
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+//= 1.4
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//===== Compatible With: =====================================
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//= eAthena Revision 3000+
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//===== Description: =========================================
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@@ -21,6 +21,7 @@
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//= thanks to Dj-Yhn for scripting them.
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//= 1.2 Removed Duplicates [Silent]
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//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
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+//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
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//============================================================
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@@ -385,32 +386,6 @@ einbech.gat,105,218,6 script Gushenmu 848,{
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close;
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}
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-einbech.gat,57,210,4 script Young Man#04 854,{
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- mes "[Young Man]";
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- mes "Behind the pub,";
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- mes "you'll see this old man";
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- mes "who's always mumbling";
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- mes "something to himself.";
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- next;
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- mes "[Young Man]";
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- mes "Sometimes he seems really";
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- mes "angry, but other times he looks";
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- mes "awfully depressed. He must have";
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- mes "lived through some really horrible";
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- mes "experiences. I can't help but feel";
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- mes "really sorry for the old guy.";
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- next;
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- mes "[Young Man]";
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- mes "He says and does";
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- mes "a lot of strange things.";
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- mes "It's sad to see someone";
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- mes "that old act that way, but";
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- mes "it makes me wonder what";
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- mes "could have happened to him.";
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- set Shinokas_Quest,1;
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- close;
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-}
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-
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einbech.gat,39,215,6 script Train Station Staff 852,{
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mes "[Staff]";
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mes "Welcome to";
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@@ -977,456 +952,6 @@ L_FINE:
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close;
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}
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-einbech.gat,165,105,7 script Buender Hikeman 847,{
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- if(Shinokas_Quest == 9) goto L_P2;
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- if(Shinokas_Quest == 3)goto L_BEST;
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- if(Shinokas_Quest == 2)goto L_BASTARD;
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- mes "[Buender Hikeman]";
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- mes "...";
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- mes "......";
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- if(!Shinokas_Quest)close;
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- next;
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- mes "[Buender Hikeman]";
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- mes "...";
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- mes "......";
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- mes "......You...";
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- next;
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- mes "[Buender Hikeman]";
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- mes "...";
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- mes "......";
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- mes "......You...";
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- mes "......Stop it...";
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- next;
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- mes "[Buender Hikeman]";
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- mes "...";
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- mes "......";
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- mes "......You...";
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- mes "......Stop it...";
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- mes "...You ^FF0000bastard^000000!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "RaaaaAAAARGHHH!!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "^0000FFThe old man seems^000000";
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- mes "^0000FFslightly irked at seeing^000000";
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- mes "^0000FFyou. Unfortunately, his^000000";
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- mes "^0000FFscreaming and rambling^000000";
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- mes "^0000FFis totally incoherent.^000000";
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- next;
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- mes "[Buender Hikeman]";
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- mes "It ^FF0000is^000000 you!";
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- mes "You're responsible!";
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- mes "You've taken everything";
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- mes "away from me!!";
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- next;
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- menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
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- mes "[Buender Hikeman]";
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- mes "W...wait!";
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- mes "I said wait!";
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- mes "*Cough!*";
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- close;
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-L_WHAT:
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- mes "[Buender Hikeman]";
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- mes "How dare you...";
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- mes "How dare you treat";
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- mes "after destroying all the";
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- mes "happiness in my life!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Damn you...";
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- mes "How can you have";
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- mes "the audacity to pretend";
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- mes "as if nothing happened?!";
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- mes "*C-cough Cough...*";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Are you so evil to";
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- mes "just shallowly forget";
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- mes "what you've done to our";
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- mes "lives? Did you already";
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- mes "forget what you did";
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- mes "here in Einbech?!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "It was such a long";
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- mes "time ago, but I'll never";
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- mes "forget. This town was";
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- mes "small, but full of folk";
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- mes "with warm hearts...";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Me, Khartophe, Anuto,";
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- mes "Maskharundt... All of";
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- mes "us were friends hired";
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- mes "by that businessman";
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- mes "to dig up ores in the mine.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "And then there";
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- mes "was you! All of us";
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- mes "put together made the";
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- mes "greatest mining team!";
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- mes "That was, until, we";
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- mes "discovered ^FF0000it^000000.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Yes...";
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- mes "The mysterious ore";
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- mes "that dazzled with a";
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- mes "magnificent light.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "But we should have known";
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- mes "that the ^0000FFUngoliant^000000 would";
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- mes "be arround that ore. We";
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- mes "should have realized";
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- mes "the danger...";
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- next;
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- mes "[Buender Hikeman]";
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- mes "We reported our findings";
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- mes "to our employer, and then";
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- mes "the ore just disappeared. He";
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- mes "must have sent it somewhere,";
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- mes "it was none of our business.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Then life was back";
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- mes "to normal for a while.";
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- mes "But one day you yelled";
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- mes "to us that you had found";
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- mes "another special, mysterious";
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- mes "ore in the mines.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "But when we came";
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- mes "over to check the hole";
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- mes "you dug up, you know";
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- mes "what we found...?!";
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- next;
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- menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
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- mes "[Buender Hikeman]";
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- mes "Yes...";
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- mes "Nothing.";
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- next;
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- goto L_CONTINUE;
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-L_UNGOLIANT:
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- mes "[Buender Hikeman]";
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- mes "Don't you remember";
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- mes "what happened? What";
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- mes "you did to us at that time?!";
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- next;
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-L_CONTINUE:
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- mes "[Buender Hikeman]";
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- mes "There was nothing";
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- mes "inside the hole!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Then you pointed to";
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- mes "the wall behind us and";
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- mes "screamed that Ungoliant";
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- mes "was coming! In our panic";
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- mes "we started to dig our way out!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "I remember that the expression on";
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- mes "your face seemed so strange. I had";
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- mes "thought you looked sad, but now I'm";
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- mes "sure you were consumed by greed! We";
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- mes "trusted you and you betrayed us!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "When we finally smashed";
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- mes "down that last wall, everything";
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- mes "started to fall around us. We";
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- mes "were the only two to survive";
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- mes "that tunnel collapse.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Then I learned...";
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- mes "You planned it all along.";
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- set Shinokas_Quest,2;
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- close;
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-L_ORE:
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- mes "[Buender Hikeman]";
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- mes "Don't you remember";
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- mes "what happened? What";
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- mes "you did to us at that time?!";
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- next;
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- goto L_CONTINUE;
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-L_BASTARD:
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- mes "[Buender Hikeman]";
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- mes "Bastard!";
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- mes "I'm sick of";
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- mes "your lies!";
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- next;
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- menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
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-L_HOW:
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- mes "[Buender Hikeman]";
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- mes "When I came to,";
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- mes "I was lying on my";
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- mes "stomach in the ruins";
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- mes "of that dark tunnel.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "And I found...";
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- mes "You know what I found.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "*Cough Cough*";
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- mes "The corpses of my friends!";
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- mes "Kartophe, Anuto, Maskharundt";
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- mes "Great men and my best friends.";
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- mes "But where were you?!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Your body was nowhere";
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- mes "to be found. I searched";
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- mes "the tunnel and finnaly";
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- mes "climbed outside where";
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- mes "I was found unconscious.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "I was so stupid.";
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- mes "It was because of";
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- mes "that ore! You killed our";
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- mes "friend and destroyed";
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- mes "my life for that thing!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "And now...";
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- mes "You come out of";
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- mes "hiding and show up.";
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- mes "What do you want of";
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- mes "me? What more can";
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- mes "you possibly take away?!";
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- next;
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- menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
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- mes "[Buender Hikeman]";
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- mes "Ha ha...";
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- mes "Apologize?";
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- mes "The harm is";
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- mes "already done...";
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- goto L_CONTINUE2;
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-L_THINK:
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- mes "[Buender Hikeman]";
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- mes "Quit lying!";
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- mes "You've stirred up";
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- mes "my hatred by showing";
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- mes "up again! I've never";
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- mes "forgotten that day!";
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- next;
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-L_CONTINUE2:
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- mes "[Buender Hikeman]";
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- mes "It's too late";
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- mes "for you now. For";
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- mes "the sake of my friends,";
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- mes "I'll have my vengeance!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Prepare to die!";
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- mes "^0000FFShinokas^000000!!!!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "...!";
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- mes "*Cough! Cough!*";
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- mes "Noooo! N-not now...";
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- mes "*Cough! Cough!*";
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- next;
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- mes "[" + strcharinfo(0) + "]";
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- mes "...";
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- mes "I better";
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- mes "get away";
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- mes "from him!";
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- next;
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- mes "^0000FFYou ran away from Hikeman^000000";
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- mes "^0000FFas he collapsed on the ground^000000";
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- mes "^0000FFIt wouldn't be a good idea to^000000";
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- mes "^0000FFprovoke the old man anymore,^000000";
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- mes "^0000FFintentionally or not.^000000";
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- set Shinokas_Quest,3;
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- close;
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-L_BEST:
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- mes "^0000FFIt'd be best^000000";
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- mes "^0000FFto avoid aggravating^000000";
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- mes "^0000FFthe old man for now.^000000";
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- close;
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-L_IM:
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- mes "[Buender Hikeman]";
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- mes "Ha...!";
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- mes "Do you think";
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- mes "I'd so easily";
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- mes "forget the face";
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- mes "of the person who";
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- mes "shattered my life?!";
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- goto L_HOW;
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-
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-L_P2:
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- mes "^0000FFHikeman is dozing^000000";
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- mes "^0000FFoff in his chair. Judging^000000";
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- mes "^0000FFfrom the look of discomfort^000000";
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- mes "^0000FFon his face, he seems to be^000000";
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- mes "^0000FFhaving a nightmare.^000000";
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- if (Shinokas_Quest == 10) close;
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- next;
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- mes "["+strcharinfo(0)+"]";
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- mes "Excuse me...";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Huh...?";
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- mes ".........!!";
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- mes "Hahahahaha!";
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- mes "Come back for";
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- mes "your beating,";
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- mes "eh, Shinokas?!";
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- next;
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- mes "["+strcharinfo(0)+"]";
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- mes "Look...!";
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- mes "I'm not Shinokas,";
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- mes "okay? How can you";
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- mes "forget what he looks";
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- mes "like or how old he is?";
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- mes "I'm way younger!";
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- next;
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- mes "[Buender Hikeman]";
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- mes "What...?";
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- next;
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- mes "[Buender Hikeman]";
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- mes "..................";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Uhhhh......";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Huh.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "It seems...";
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- mes "I've made a";
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- mes "huge mistake.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Ever since the accident, people";
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- mes "have said that I haven't been the";
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- mes "same. Maybe they're right.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "I keep making the same";
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- mes "mistakes, so maybe they're";
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- mes "right about me getting senile.";
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- mes "Did you come just to clear";
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- mes "up this misunderstanding?";
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- next;
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- mes "["+strcharinfo(0)+"]";
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- mes "Um...";
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- mes "Actually...";
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- next;
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- menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
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- mes "["+strcharinfo(0)+"]";
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- mes "Shinokas died";
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- mes "a while ago in";
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- mes "Einbroch.";
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- next;
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- mes "[Buender Hikeman]";
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- mes "Wh-what...?";
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- next;
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- mes "["+strcharinfo(0)+"]";
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- mes "Shinokas was killed by";
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- mes "some men. He thinks they";
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- mes "may have been the ones";
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- mes "who hired you guys. In the";
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- mes "end, he was betrayed too...";
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- next;
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- mes "[Buender Hikeman]";
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- mes "I...";
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- mes "I see...";
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- next;
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|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Shinokas may have";
|
|
|
- mes "gotten some money,";
|
|
|
- mes "but he spent the rest";
|
|
|
- mes "of his life in hiding,";
|
|
|
- mes "being hunted down.";
|
|
|
- next;
|
|
|
- mes "[Buender Hikeman]";
|
|
|
- mes "Nothing's left.";
|
|
|
- mes "I've got nothing";
|
|
|
- mes "to look forward to.";
|
|
|
- mes "I was living only to";
|
|
|
- mes "avenge my friends...";
|
|
|
- next;
|
|
|
- mes "[Buender Hikeman]";
|
|
|
- mes "Please...";
|
|
|
- mes "Just go back to";
|
|
|
- mes "wherever you came";
|
|
|
- mes "from. Leave me alone...";
|
|
|
- next;
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "...";
|
|
|
- next;
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Did Hikeman really want";
|
|
|
- mes "revenge on Shinokas or did";
|
|
|
- mes "he want to hear him out since";
|
|
|
- mes "they used to be close friends?";
|
|
|
- next;
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "If I mention that";
|
|
|
- mes "what they found was";
|
|
|
- mes "the Ymir Heart Piece,";
|
|
|
- mes "Hikeman might end up";
|
|
|
- mes "getting hunter down, so";
|
|
|
- mes "I better not say anything.";
|
|
|
- next;
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Why are those men";
|
|
|
- mes "so obsessed with that";
|
|
|
- mes "Ymir Heart Piece? Is it";
|
|
|
- mes "really worth this kind of";
|
|
|
- mes "cruelty? Whoever they are,";
|
|
|
- mes "their intentions can't be good.";
|
|
|
- close2;
|
|
|
- set Shinokas_Quest,10;
|
|
|
- if(BaseLevel < 41)set BaseExp,BaseExp+34750;
|
|
|
- if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
|
|
|
- if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
|
|
|
- if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
|
|
|
- if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
|
|
|
- if(BaseLevel > 90)set BaseExp,BaseExp+556000;
|
|
|
- end;
|
|
|
-
|
|
|
-L_NNotify:
|
|
|
- mes "["+strcharinfo(0)+"]";
|
|
|
- mes "Yeah...";
|
|
|
- mes "That's right.";
|
|
|
- mes "I wanted to clear up";
|
|
|
- mes "this misunderstanding";
|
|
|
- mes "so you could calm down,";
|
|
|
- mes "even if it's just a little bit.";
|
|
|
- next;
|
|
|
- mes "[Buender Hikeman]";
|
|
|
- mes "Well, you don't have";
|
|
|
- mes "to worry so much about";
|
|
|
- mes ",u stress. I find that the";
|
|
|
- mes "winds that pass through";
|
|
|
- mes "this town to be very relaxing.";
|
|
|
- next;
|
|
|
- mes "[Buender Hikeman]";
|
|
|
- mes "Each time the wind";
|
|
|
- mes "blows by, my vision blurs,";
|
|
|
- mes "my memories haze and all";
|
|
|
- mes "of my hatred just drifts away.";
|
|
|
- next;
|
|
|
- mes "[Buender Hikeman]";
|
|
|
- mes "Without the wind, I'd only";
|
|
|
- mes "have my hatred towards ^FF0000him^000000.";
|
|
|
- mes "Maybe it's my only reason for";
|
|
|
- mes "living and maybe I'm lonely,";
|
|
|
- mes "but it's too late to feel";
|
|
|
- mes "sorry for myself now.";
|
|
|
- close;
|
|
|
-}
|
|
|
-
|
|
|
ein_in01.gat,281,85,2 script Drunken Man#01 849,{
|
|
|
mes "[Drunken Man]";
|
|
|
mes "...*Hiccup*...";
|
|
@@ -1554,537 +1079,6 @@ einbech.gat,197,139,4 script Young Man#05 855,{
|
|
|
close;
|
|
|
}
|
|
|
|
|
|
-ein_in01.gat,191,102,4 script Kaijeta 846,{
|
|
|
- if(EIN_LOVERQ > 13)goto s_Learned;
|
|
|
- if(EIN_LOVERQ == 13)goto s_Clothes;
|
|
|
- if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
|
|
|
- if(EIN_LOVERQ == 6)goto s_Helping;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "Welcome to my humble";
|
|
|
- mes "abode, adventurer. I'm";
|
|
|
- mes "sorry if I'm a poor host.";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "As you can see, we have";
|
|
|
- mes "to share this house with";
|
|
|
- mes "other families so we don't";
|
|
|
- mes "have much open space or";
|
|
|
- mes "privacy. I'm afraid we can't";
|
|
|
- mes "even affor basic comfort.";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "For now, this is the best";
|
|
|
- mes "we can do. We don't have";
|
|
|
- mes "the zeny to buy a house or";
|
|
|
- mes "land, so we have no choice";
|
|
|
- mes "but to endure through this...";
|
|
|
- close;
|
|
|
-
|
|
|
-s_Helping:
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "Thank you for helping my";
|
|
|
- mes "son. He may look like a fool";
|
|
|
- mes "for falling in love with someone";
|
|
|
- mes "from Einbroch, but he's an honest";
|
|
|
- mes "hard working man.";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "Then again, it was bound to";
|
|
|
- mes "happen sometime. Einbech is";
|
|
|
- mes "a very poor town while Einbroch";
|
|
|
- mes "is a very rich town. I'd understand";
|
|
|
- mes "if you don't agree, but opposites";
|
|
|
- mes "attract sooner of later.";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "^565656*Sigh...*^000000";
|
|
|
- mes "If my son and Calla can";
|
|
|
- mes "work things out, maybe it";
|
|
|
- mes "would improve relations";
|
|
|
- mes "between our two towns.";
|
|
|
- mes "I certainly hope so...";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "Still, I'm quite baffled!";
|
|
|
- mes "I raised my son to have more";
|
|
|
- mes "guts than to wallow in misery";
|
|
|
- mes "when his heart's broken. And";
|
|
|
- mes "I still have no idea how he got";
|
|
|
- mes "together with such a rich woman.";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "Do you have any idea";
|
|
|
- mes "how we can put an end";
|
|
|
- mes "to the hate between our";
|
|
|
- mes "two towns? I don't want to";
|
|
|
- mes "see this couple separated";
|
|
|
- mes "because of such pettiness.";
|
|
|
- set EIN_LOVERQ,7;
|
|
|
- close;
|
|
|
-
|
|
|
-s_Hatred:
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "I can't bear to see the";
|
|
|
- mes "petty hatred between our";
|
|
|
- mes "two towns stop my son from";
|
|
|
- mes "seeing the woman he loves...";
|
|
|
- close;
|
|
|
-
|
|
|
-s_Clothes:
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "Thank you for helping";
|
|
|
- mes "my son Clitzer. Sadly, the";
|
|
|
- mes "little fool doesn't have any";
|
|
|
- mes "clue when it comes to certain";
|
|
|
- mes "things like choosing clothing.";
|
|
|
- mes "he gets so nervous about it!";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "A man should wear nice";
|
|
|
- mes "clothes, like a Formal Suit";
|
|
|
- mes "or a Tuxedo, for important";
|
|
|
- mes "meetings and special occassions.";
|
|
|
- mes "hopefully, he'll learn that soon.";
|
|
|
- close;
|
|
|
-
|
|
|
-s_Learned:
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "My son learned";
|
|
|
- mes "an awful lot from";
|
|
|
- mes "your good example.";
|
|
|
- mes "As a mother, I really";
|
|
|
- mes "appreciate everything";
|
|
|
- mes "you've done for him.";
|
|
|
- next;
|
|
|
- mes "[Kaijeta]";
|
|
|
- mes "Well, adventurer,";
|
|
|
- mes "I will be praying for";
|
|
|
- mes "your safety wherever";
|
|
|
- mes "your journeys may";
|
|
|
- mes "take you.";
|
|
|
- close;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
-ein_in01.gat,200,101,4 script Clitzer 854,{
|
|
|
- if(EIN_LOVERQ)goto s_Switches;
|
|
|
-s_Back:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Is there something";
|
|
|
- mes "that you really want";
|
|
|
- mes "in life, but it's just";
|
|
|
- mes "beyond your grasp?";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "I wish I was more";
|
|
|
- mes "like you adventurers.";
|
|
|
- mes "People like you never";
|
|
|
- mes "seem to give up, no matter";
|
|
|
- mes "what the obstacles may be.";
|
|
|
- mes "But I'm so helpless...";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "I can't even see";
|
|
|
- mes "the one person that";
|
|
|
- mes "I love. We're just so";
|
|
|
- mes "different that it's not";
|
|
|
- mes "even possible anymore...";
|
|
|
- close;
|
|
|
-
|
|
|
-s_Switches:
|
|
|
- switch(EIN_LOVERQ)
|
|
|
- {
|
|
|
-
|
|
|
- case 1:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "That faintly sweet";
|
|
|
- mes "and pleasant scent...";
|
|
|
- mes "It's just like the fragrance";
|
|
|
- mes "they use in Calla's house.";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Ah, so you visited";
|
|
|
- mes "Calla in Einbroch?";
|
|
|
- mes "I miss her sooo much!";
|
|
|
- mes "Is she doing alright?";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Calla's so beautiful.";
|
|
|
- mes "And she's so lovely.";
|
|
|
- mes "Every time I close my";
|
|
|
- mes "eyes, I can still see";
|
|
|
- mes "her lovely smile.";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "I'm sorry if I sound";
|
|
|
- mes "silly, but I can't help";
|
|
|
- mes "it. I know I'm acting like";
|
|
|
- mes "a complete idiot. But I'd";
|
|
|
- mes "give anything to see her...";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Just...";
|
|
|
- mes "Just don't listen";
|
|
|
- mes "to anything I say.";
|
|
|
- mes "I'm just a poor fool";
|
|
|
- mes "in love with the wrong";
|
|
|
- mes "person. That has to be it...";
|
|
|
- set EIN_LOVERQ,2;
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 2:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "^565656*Sigh*^000000";
|
|
|
- mes "I really appreciate your";
|
|
|
- mes "sympathy, but I'm merely";
|
|
|
- mes "a coward and a fool.";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Yeah...";
|
|
|
- mes "I'm a coward for doing";
|
|
|
- mes "nothing about my feelings";
|
|
|
- mes "and an idiot for falling in love";
|
|
|
- mes "with such a high class girl in";
|
|
|
- mes "the first place... Oh, Calla...";
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 3:
|
|
|
- if(!countitem(1901))goto s_Back;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "What brings you here?";
|
|
|
- mes "aren't you tired of hearing";
|
|
|
- mes "me moan and whine about";
|
|
|
- mes "lost love? ^111111*Siiiiigh...*^000000";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Hey, this violin...";
|
|
|
- mes "Calla used to play";
|
|
|
- mes "such beautiful music";
|
|
|
- mes "on this for me. Did";
|
|
|
- mes "she give this to you?";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "I see. Calla must have";
|
|
|
- mes "known that I'm all broken up";
|
|
|
- mes "right now. She's too good to";
|
|
|
- mes "me. How can se consider";
|
|
|
- mes "my feelings before thinking";
|
|
|
- mes "about herself?";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "I know I'm being";
|
|
|
- mes "shameless, but I have";
|
|
|
- mes "a favor to ask. Adventurer,";
|
|
|
- mes "would you please send";
|
|
|
- mes "Calla a present for me?";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "All you need to do is";
|
|
|
- mes "just give her ^FF00001 Flower^000000.";
|
|
|
- mes "I don't have the zeny and";
|
|
|
- mes "I don't think I'm welcome";
|
|
|
- mes "at Kapellthaine Manor.";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Here, in return, I'll";
|
|
|
- mes "give you this health";
|
|
|
- mes "massage. It's not a";
|
|
|
- mes "big deal, but when I'm";
|
|
|
- mes "done, your mind and body";
|
|
|
- mes "will be refreshed. Here goes!";
|
|
|
- next;
|
|
|
- mes "^3151FF*Knead Knead*";
|
|
|
- mes "*Rub Rub Rub Rub*";
|
|
|
- mes "*Press Press Press*";
|
|
|
- mes "*C-c-c-c-c-c-crakck!*^000000";
|
|
|
- next;
|
|
|
- mes "[" + strcharinfo(0) + "]";
|
|
|
- mes "Oh--";
|
|
|
- mes "Hell yeah!";
|
|
|
- mes "That's the stuff!";
|
|
|
- delitem 1901,1;
|
|
|
- if(BaseLevel < 41)set BaseExp,BaseExp+3712;
|
|
|
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
|
|
|
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
|
|
|
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
|
|
|
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
|
|
|
- else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
|
|
|
- set EIN_LOVERQ,4;
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Would you please bring";
|
|
|
- mes "1 Flower to Calla for me?";
|
|
|
- mes "I'm sorry for troubling you...";
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 4:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Would you please bring";
|
|
|
- mes "1 Flower to Calla for me?";
|
|
|
- mes "I'm sorry for troubling you...";
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 5:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "You've given her";
|
|
|
- mes "the flower? That's";
|
|
|
- mes "great! Thank you,";
|
|
|
- mes "thank you so mu--";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "...Oh!";
|
|
|
- mes "Gosh! I was thinking so";
|
|
|
- mes "much about myself that";
|
|
|
- mes "I forgot to ask you for your";
|
|
|
- mes "name! I'm sorry for being";
|
|
|
- mes "so knuckle-headed...";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "So...";
|
|
|
- mes "What's your name?";
|
|
|
- next;
|
|
|
- input @str$;
|
|
|
- if(@str$ != strcharinfo(0))goto s_WrongName;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "" + strcharinfo(0) + "...";
|
|
|
- mes "That's very nice. Thank you,";
|
|
|
- mes "I'm really grateful for your help.";
|
|
|
- mes "Although I can't see Calla in";
|
|
|
- mes "person, I can at least send";
|
|
|
- mes "my regards if you help me.";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "I feel so much";
|
|
|
- mes "better now. Oh!";
|
|
|
- mes "When you have the";
|
|
|
- mes "time, why don't you talk";
|
|
|
- mes "to my mother? She always";
|
|
|
- mes "likes meeting my friends.";
|
|
|
- set EIN_LOVERQ,6;
|
|
|
- close;
|
|
|
-
|
|
|
- s_WrongName:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Hm...?";
|
|
|
- mes "Oh, don't be";
|
|
|
- mes "so nervous~";
|
|
|
- mes "But would you please";
|
|
|
- mes "tell me your name again?";
|
|
|
- mes "I couldn't hear you...";
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 6:
|
|
|
- case 7:
|
|
|
- case 8:
|
|
|
- case 9:
|
|
|
- case 10:
|
|
|
- case 11:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "^111111*Sigh...*^000000";
|
|
|
- mes "What can I do to";
|
|
|
- mes "get Calla's parents";
|
|
|
- mes "to accept me as her";
|
|
|
- mes "boyfriend? I can't";
|
|
|
- mes "think of anything...";
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 12:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Eh...?";
|
|
|
- mes "What did you just say?";
|
|
|
- mes "You did something for";
|
|
|
- mes "the Kapellthaines?";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "What...?";
|
|
|
- mes "Did you just say";
|
|
|
- mes "that Calla's mother";
|
|
|
- mes "wants me to have tea";
|
|
|
- mes "with her? Holy moley...!";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Okay, okay.";
|
|
|
- mes "I-I I'll need something";
|
|
|
- mes "nice to wear, right? Oh.";
|
|
|
- mes "Wow. This is so sudden!";
|
|
|
- mes "W-what should I do?";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "This monkey suit";
|
|
|
- mes "that I've got on just";
|
|
|
- mes "won't do! Arrrgh! But I've";
|
|
|
- mes "already outgrown all of my";
|
|
|
- mes "nice clothes already. Boy,";
|
|
|
- mes "am I in a pickle...";
|
|
|
- set EIN_LOVERQ,13;
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 13:
|
|
|
- if((countitem(2320) || countitem(7170)) || (countitem(2320) && countitem(7170)))goto s_Clothes;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Noooooo!";
|
|
|
- mes "I've got to find";
|
|
|
- mes "the perfect thing";
|
|
|
- mes "to wear or Calla's";
|
|
|
- mes "mother might ^FF0000hate^000000 me!";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Think, Clitzer, think!";
|
|
|
- mes "Okay, no fun colors.";
|
|
|
- mes "I don't want her to";
|
|
|
- mes "think I'm not serious";
|
|
|
- mes "about Calla. Stripes";
|
|
|
- mes "might be bad too...";
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- case 14:
|
|
|
- case 15:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Look out, world!";
|
|
|
- mes "I'm gonna become";
|
|
|
- mes "worth of Calla's love!";
|
|
|
- mes "Someday, maybe even her";
|
|
|
- mes "parents will approve me!";
|
|
|
- close;
|
|
|
- break;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
-s_Clothes:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Waaah!";
|
|
|
- mes "What should I wear?!";
|
|
|
- mes "I can't for the life of me";
|
|
|
- mes "figure this out! Something,";
|
|
|
- mes "um, formal? I've never worn";
|
|
|
- mes "anything like that before!";
|
|
|
- next;
|
|
|
- if(countitem(7170)){ set @clothes,7170; goto s_Tux; }
|
|
|
- if(countitem(2320)){ set @clothes,2320; goto s_Formal; }
|
|
|
- close;
|
|
|
-
|
|
|
-s_Tux:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Wait, " + strcharinfo(0) + ".";
|
|
|
- mes "What's that you've got";
|
|
|
- mes "there? I've seen something";
|
|
|
- mes "like that before. It's called";
|
|
|
- mes "a Tuxedo, right? Something";
|
|
|
- mes "like that would be perfect!";
|
|
|
- next;
|
|
|
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
|
|
|
-
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "But how can I get";
|
|
|
- mes "a Tuxedo? Ooh, I hope";
|
|
|
- mes "it doesn't cost too much";
|
|
|
- mes "zeny or I won't be able to";
|
|
|
- mes "get one of those soon...";
|
|
|
- close;
|
|
|
-
|
|
|
-s_Formal:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Wait, " + strcharinfo(0) + ".";
|
|
|
- mes "What's that you've got";
|
|
|
- mes "there? I've seen something";
|
|
|
- mes "like that before. It's called";
|
|
|
- mes "a Formal Suit, right?";
|
|
|
- mes "Something like that would";
|
|
|
- mes "be perfect!";
|
|
|
- next;
|
|
|
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
|
|
|
-
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "But how can I get";
|
|
|
- mes "a Formal Suit? I hope";
|
|
|
- mes "it doesn't cost too much";
|
|
|
- mes "zeny or I won't be able to";
|
|
|
- mes "get one of those soon...";
|
|
|
- close;
|
|
|
-
|
|
|
-s_Giveclothes:
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "I can have this?";
|
|
|
- mes "Oh, thank you so much!";
|
|
|
- mes "Finally, I have something";
|
|
|
- mes "nice enough to wear to meet";
|
|
|
- mes "Calla's mom! What a relief!";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "You've been helping me all";
|
|
|
- mes "this time and I haven't properly";
|
|
|
- mes "expressed my gratitude. I'm sorry";
|
|
|
- mes "if I've been to absorbed in my own";
|
|
|
- mes "problems. I may be poor, but I need";
|
|
|
- mes "to repay you somehow...";
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "Wait...";
|
|
|
- mes "Why don't you have this";
|
|
|
- mes "ore? I don't how";
|
|
|
- mes "valuable it is, but I know";
|
|
|
- mes "that it's pretty rare. It may";
|
|
|
- mes "even be useful to you later~";
|
|
|
- delitem @clothes,1;
|
|
|
- set EIN_LOVERQ,14;
|
|
|
- switch(rand(1,9))
|
|
|
- {
|
|
|
- case 1:
|
|
|
- getitem 7289,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 2:
|
|
|
- getitem 7290,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 3:
|
|
|
- getitem 7291,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 4:
|
|
|
- getitem 7292,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 5:
|
|
|
- getitem 7293,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 6:
|
|
|
- getitem 7294,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 7:
|
|
|
- getitem 7295,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 8:
|
|
|
- getitem 7296,1;
|
|
|
- break;
|
|
|
-
|
|
|
- case 9:
|
|
|
- getitem 7297,1;
|
|
|
- break;
|
|
|
- }
|
|
|
- next;
|
|
|
- mes "[Clitzer]";
|
|
|
- mes "" + strcharinfo(0) + ",";
|
|
|
- mes "you've really opened";
|
|
|
- mes "my eyes. From now on,";
|
|
|
- mes "I'll do my best to earn the";
|
|
|
- mes "approval of Calla's parents and";
|
|
|
- mes "become worthy of Calla's love.";
|
|
|
- close;
|
|
|
-
|
|
|
-}
|
|
|
-
|
|
|
|
|
|
ein_in01.gat,192,90,2 script Supineque 849,{
|
|
|
mes "[Supineque]";
|