Pārlūkot izejas kodu

- Fixed some emotions triggering on the wrong npc. (bugreport:4303)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14346 54d463be-8e91-2dee-dedb-b68131a5f0ec
brianluau 15 gadi atpakaļ
vecāks
revīzija
7dcad16f3c
2 mainītis faili ar 14 papildinājumiem un 22 dzēšanām
  1. 10 10
      npc/cities/lighthalzen.txt
  2. 4 12
      npc/quests/quests_lighthalzen.txt

+ 10 - 10
npc/cities/lighthalzen.txt

@@ -235,7 +235,7 @@ lighthalzen,66,94,3	script	Elmer Keays#li_03	866,{
 	mes "precious sight to these";
 	mes "old eyes, my dear. I'm";
 	mes "really lucky to be with you.";
-	emotion e_kis;
+	emotion e_kis,0,"Margie Keays#li_02";
 	emotion e_kis2;
 	close;
 }
@@ -948,13 +948,13 @@ lighthalzen,123,212,4	script	Merpi#zen2	700,{
 	}
 }
 
-lighthalzen,296,239,3	script	Berru#lhz_01::childlhz	706,{
+lighthalzen,296,239,3	script	Berru#lhz_01	706,{
 	switch(rand(1,3)) {
 	case 1:
 		mes "[Berru]";
 		mes "Daddy...! Waaaaah~!";
 		mes "I wanna see my Daddy!";
-		emotion e_sob;
+		emotion e_sob,0,"Berru#lhz_01";
 		next;
 		mes "[Pilia]";
 		mes "Berru, I don't ";
@@ -968,7 +968,7 @@ lighthalzen,296,239,3	script	Berru#lhz_01::childlhz	706,{
 		mes "home! He said he'll";
 		mes "bring us candy tonight!";
 		mes "You go sleep first, Pilia!";
-		emotion e_ag;
+		emotion e_ag,0,"Berru#lhz_01";
 		next;
 		mes "[Pilia]";
 		mes "^333333*Sigh...*^000000";
@@ -976,7 +976,7 @@ lighthalzen,296,239,3	script	Berru#lhz_01::childlhz	706,{
 		mes "He said he found a";
 		mes "good job, but we haven't";
 		mes "heard from him since then...";
-		emotion e_dots;
+		emotion e_dots,0,"Pilia#lhz_01";
 		close;
 	case 2:
 		mes "[Pilia]";
@@ -984,7 +984,7 @@ lighthalzen,296,239,3	script	Berru#lhz_01::childlhz	706,{
 		mes "so long? I hope Daddy";
 		mes "comes back home soon.";
 		mes "Come on, Berru, don't cry.";
-		emotion e_dots;
+		emotion e_dots,0,"Pilia#lhz_01";
 		next;
 		mes "[Berru]";
 		mes "^333333*Sob...*^000000";
@@ -1002,7 +1002,7 @@ lighthalzen,296,239,3	script	Berru#lhz_01::childlhz	706,{
 		mes "but my little brother";
 		mes "just won't stop crying.";
 		mes "I'm sorry if we're loud...";
-		emotion e_what;
+		emotion e_what,0,"Pilia#lhz_01";
 		next;
 		mes "[Pilia]";
 		mes "Our daddy goes to work";
@@ -1017,12 +1017,12 @@ lighthalzen,296,239,3	script	Berru#lhz_01::childlhz	706,{
 		mes "misses him a lot. I don't";
 		mes "know how to make him";
 		mes "stop crying! What do I do?";
-		emotion e_swt2;
+		emotion e_swt2,0,"Pilia#lhz_01";
 		close;
 	}
 }
 
-lighthalzen,297,239,3	duplicate(childlhz)	Pilia#lhz_01	818
+lighthalzen,297,239,3	duplicate(Berru#lhz_01)	Pilia#lhz_01	818
 
 lighthalzen,312,233,3	script	Beggar#lhz_02	777,3,1,{
 	end;
@@ -2480,7 +2480,7 @@ lighthalzen,162,304,7	script	Rekenber Guard Drew#li	868,{
 	mes "even got the glasses chick";
 	mes "to wear 'em too? That's the";
 	mes "best news I've heard all day!";
-	emotion e_omg;
+	emotion e_omg,0,"Rekenber Guard Tan#li";
 	next;
 	mes "[Rekenber Guard Drew]";
 	mes "Okay man, you know these";

+ 4 - 12
npc/quests/quests_lighthalzen.txt

@@ -3999,7 +3999,7 @@ OnTouch:
 			mes "you've finally agreed";
 			mes "to join us. Welcome!";
 			next;
-			donpcevent "#Varmunt::OnEmote";
+			emotion e_swt;
 			mes "[Varmunt]";
 			mes "Well, I don't know if I agree";
 			mes "with this company's policies,";
@@ -4007,7 +4007,7 @@ OnTouch:
 			mes "seems to be an opportunity that";
 			mes "comes once in a lifetime, so...";
 			next;
-			donpcevent "#Rekenber::OnEmote";
+			emotion e_ok,0,"#Rekenber";
 			mes "[??]";
 			mes "To be honest, this project";
 			mes "can only be a success with";
@@ -4127,10 +4127,6 @@ OnTouch:
 	}
 	warp "lhz_in01",206,129;
 	end;
-
-OnEmote:
-	emotion e_swt;
-	end;
 }
 
 lhz_que01,29,24,3	script	#Rekenber	754,{
@@ -4144,7 +4140,7 @@ OnTouch:
 			mes "you've finally agreed";
 			mes "to join us. Welcome!";
 			next;
-			donpcevent "#Varmunt::OnEmote";
+			emotion e_swt,0,"#Varmunt";
 			mes "[Varmunt]";
 			mes "Well, I don't know if I agree";
 			mes "with this company's policies,";
@@ -4152,7 +4148,7 @@ OnTouch:
 			mes "seems to be an opportunity that";
 			mes "comes once in a lifetime, so...";
 			next;
-			donpcevent "#Rekenber::OnEmote";
+			emotion e_ok;
 			mes "[??]";
 			mes "To be honest, this project";
 			mes "can only be a success with";
@@ -4272,10 +4268,6 @@ OnTouch:
 	}
 	warp "lhz_in01",206,129;
 	end;
-
-OnEmote:
-	emotion e_ok;
-	end;
 }
 
 lhz_in01,282,166,0	script	#kiz10	-1,3,3,{