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@@ -316,7 +316,7 @@ typedef enum sc_type {
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SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
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} sc_type;
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-//Numerates the Number for the status changes (client-dependent), imported from jA
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+// Official status change ids, used to display status icons on the client.
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enum si_type {
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SI_BLANK = -1,
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SI_PROVOKE = 0,
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@@ -357,12 +357,18 @@ enum si_type {
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SI_WEIGHT50 = 35,
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SI_WEIGHT90 = 36,
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SI_ASPDPOTION = 37,
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- //38: Again Aspd Potion
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- //39: Again Aspd Potion
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- //40: Again Aspd Potion
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+// SI_ASPDPOTION2 = 38,
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+// SI_ASPDPOTION3 = 39,
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+// SI_ASPDPOTIONINFINITY = 40,
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SI_SPEEDPOTION1 = 41,
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SI_SPEEDPOTION2 = 42,
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+// SI_AUTOCOUNTER = 43,
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+// SI_SPLASHER = 44,
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+// SI_ANKLESNARE = 45,
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SI_ACTIONDELAY = 46,
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+// SI_NOACTION = 47,
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+// SI_IMPOSSIBLEPICKUP = 48,
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+// SI_BARRIER = 49,
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SI_STRIPWEAPON = 50,
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SI_STRIPSHIELD = 51,
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SI_STRIPARMOR = 52,
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@@ -373,25 +379,58 @@ enum si_type {
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SI_CP_HELM = 57,
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SI_AUTOGUARD = 58,
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SI_REFLECTSHIELD = 59,
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+// SI_DEVOTION = 60,
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SI_PROVIDENCE = 61,
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SI_DEFENDER = 62,
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+// SI_MAGICROD = 63,
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+// SI_WEAPONPROPERTY = 64,
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SI_AUTOSPELL = 65,
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+// SI_SPECIALZONE = 66,
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+// SI_MASK = 67,
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SI_SPEARQUICKEN = 68,
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+// SI_BDPLAYING = 69,
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+// SI_WHISTLE = 70,
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+// SI_ASSASSINCROSS = 71,
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+// SI_POEMBRAGI = 72,
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+// SI_APPLEIDUN = 73,
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+// SI_HUMMING = 74,
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+// SI_DONTFORGETME = 75,
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+// SI_FORTUNEKISS = 76,
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+// SI_SERVICEFORYOU = 77,
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+// SI_RICHMANKIM = 78,
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+// SI_ETERNALCHAOS = 79,
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+// SI_DRUMBATTLEFIELD = 80,
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+// SI_RINGNIBELUNGEN = 81,
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+// SI_ROKISWEIL = 82,
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+// SI_INTOABYSS = 83,
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+// SI_SIEGFRIED = 84,
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+// SI_BLADESTOP = 85,
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SI_EXPLOSIONSPIRITS = 86,
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SI_STEELBODY = 87,
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+// SI_EXTREMITYFIST = 88,
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+// SI_COMBOATTACK = 89,
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SI_FIREWEAPON = 90,
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SI_WATERWEAPON = 91,
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SI_WINDWEAPON = 92,
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SI_EARTHWEAPON = 93,
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+// SI_MAGICATTACK = 94,
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SI_STOP = 95,
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+// SI_WEAPONBRAKER = 96,
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SI_UNDEAD = 97,
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-// 102 = again gloria - from what I saw on screenshots, I wonder if it isn't gospel... [DracoRPG]
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+// SI_POWERUP = 98,
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+// SI_AGIUP = 99,
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+// SI_SIEGEMODE = 100,
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+// SI_INVISIBLE = 101,
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+// SI_STATUSONE = 102,
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SI_AURABLADE = 103,
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SI_PARRYING = 104,
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SI_CONCENTRATION = 105,
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SI_TENSIONRELAX = 106,
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SI_BERSERK = 107,
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+// SI_SACRIFICE = 108,
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+// SI_GOSPEL = 109,
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SI_ASSUMPTIO = 110,
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+// SI_BASILICA = 111,
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SI_LANDENDOW = 112,
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SI_MAGICPOWER = 113,
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SI_EDP = 114,
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@@ -399,60 +438,128 @@ enum si_type {
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SI_WINDWALK = 116,
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SI_MELTDOWN = 117,
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SI_CARTBOOST = 118,
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- //119, blank
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+// SI_CHASEWALK = 119,
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SI_REJECTSWORD = 120,
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SI_MARIONETTE = 121,
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SI_MARIONETTE2 = 122,
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SI_MOONLIT = 123,
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SI_BLEEDING = 124,
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SI_JOINTBEAT = 125,
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+// SI_MINDBREAKER = 126,
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+// SI_MEMORIZE = 127,
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+// SI_FOGWALL = 128,
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+// SI_SPIDERWEB = 129,
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SI_BABY = 130,
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+// SI_SUB_WEAPONPROPERTY = 131,
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SI_AUTOBERSERK = 132,
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SI_RUN = 133,
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SI_BUMP = 134,
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SI_READYSTORM = 135,
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+// SI_STORMKICK_READY = 136,
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SI_READYDOWN = 137,
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+// SI_DOWNKICK_READY = 138,
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SI_READYTURN = 139,
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+// SI_TURNKICK_READY = 140,
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SI_READYCOUNTER = 141,
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+// SI_COUNTER_READY = 142,
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SI_DODGE = 143,
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- //SI_RUN = 144, //is not RUN. need info on what this is.
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+// SI_DODGE_READY = 144,
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SI_SPURT = 145,
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SI_SHADOWWEAPON = 146,
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SI_ADRENALINE2 = 147,
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SI_GHOSTWEAPON = 148,
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SI_SPIRIT = 149,
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+// SI_PLUSATTACKPOWER = 150,
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+// SI_PLUSMAGICPOWER = 151,
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SI_DEVIL = 152,
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SI_KAITE = 153,
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+// SI_SWOO = 154,
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+// SI_STAR2 = 155,
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SI_KAIZEL = 156,
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SI_KAAHI = 157,
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SI_KAUPE = 158,
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SI_SMA = 159,
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SI_NIGHT = 160,
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SI_ONEHAND = 161,
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+// SI_FRIEND = 162,
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+// SI_FRIENDUP = 163,
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+// SI_SG_WARM = 164,
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SI_WARM = 165,
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// 166 | The three show the exact same display: ultra red character (165, 166, 167)
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-// 167 |
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+// 167 | Their names would be SI_SG_SUN_WARM, SI_SG_MOON_WARM, SI_SG_STAR_WARM
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+// SI_EMOTION = 168,
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SI_SUN_COMFORT = 169,
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SI_MOON_COMFORT = 170,
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SI_STAR_COMFORT = 171,
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+// SI_EXPUP = 172,
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+// SI_GDSKILL_BATTLEORDER = 173,
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+// SI_GDSKILL_REGENERATION = 174,
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+// SI_GDSKILL_POSTDELAY = 175,
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+// SI_RESISTHANDICAP = 176,
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+// SI_MAXHPPERCENT = 177,
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+// SI_MAXSPPERCENT = 178,
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+// SI_DEFENCE = 179,
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+// SI_SLOWDOWN = 180,
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SI_PRESERVE = 181,
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SI_INCSTR = 182,
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+// SI_NOT_EXTREMITYFIST = 183,
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SI_INTRAVISION = 184,
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+// SI_MOVESLOW_POTION = 185,
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SI_DOUBLECAST = 186,
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+// SI_GRAVITATION = 187,
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SI_MAXOVERTHRUST = 188,
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+// SI_LONGING = 189,
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+// SI_HERMODE = 190,
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SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG]
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+// SI_HLIF_AVOID = 192,
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+// SI_HFLI_FLEET = 193,
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+// SI_HFLI_SPEED = 194,
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+// SI_HLIF_CHANGE = 195,
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+// SI_HAMI_BLOODLUST = 196,
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SI_SHRINK = 197,
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SI_SIGHTBLASTER = 198,
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SI_WINKCHARM = 199,
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SI_CLOSECONFINE = 200,
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SI_CLOSECONFINE2 = 201,
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+// SI_DISABLEMOVE = 202,
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SI_MADNESSCANCEL = 203, //[blackhole89]
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SI_GATLINGFEVER = 204,
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+// SI_EARTHSCROLL = 205,
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SI_UTSUSEMI = 206,
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SI_BUNSINJYUTSU = 207,
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SI_NEN = 208,
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SI_ADJUSTMENT = 209,
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SI_ACCURACY = 210,
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+// SI_NJ_SUITON = 211,
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+// SI_PET = 212,
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+// SI_MENTAL = 213,
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+// SI_EXPMEMORY = 214,
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+// SI_PERFORMANCE = 215,
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+// SI_GAIN = 216,
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+// SI_GRIFFON = 217,
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+// SI_DRIFT = 218,
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+// SI_WALLSHIFT = 219,
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+// SI_REINCARNATION = 220,
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+// SI_PATTACK = 221,
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+// SI_PSPEED = 222,
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+// SI_PDEFENSE = 223,
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+// SI_PCRITICAL = 224,
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+// SI_RANKING = 225,
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+// SI_PTRIPLE = 226,
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+// SI_DENERGY = 227,
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+// SI_WAVE1 = 228,
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+// SI_WAVE2 = 229,
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+// SI_WAVE3 = 230,
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+// SI_WAVE4 = 231,
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+// SI_DAURA = 232,
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+// SI_DFREEZER = 233,
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+// SI_DPUNISH = 234,
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+// SI_DBARRIER = 235,
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+// SI_DWARNING = 236,
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+// SI_MOUSEWHEEL = 237,
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+// SI_DGAUGE = 238,
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+// SI_DACCEL = 239,
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+// SI_DBLOCK = 240,
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SI_FOODSTR = 241,
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SI_FOODAGI = 242,
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SI_FOODVIT = 243,
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@@ -466,37 +573,67 @@ enum si_type {
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SI_LIFEINSURANCE = 251,
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SI_ITEMBOOST = 252,
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SI_BOSSMAPINFO = 253,
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- //SI_TURTLEGENERAL = 260, //All mobs display as Turtle General
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- //SI_BIOMOBTRICKDEAD = 263, //Bio Mob effect on you and SI_TRICKDEAD
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- //SI_BLURRY = 264, //For short time blurry screen and get Gloria icon
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- //SI_FOODSTR = 271, //Same as 241
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- //SI_FOODAGI = 272, //Same as 242
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- //SI_FOODVIT = 273, //Same as 243
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- //SI_FOODDEX = 274, //Same as 244
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- //SI_FOODINT = 275, //Same as 245
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- //SI_FOODLUK = 276, //Same as 246
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-
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- // Mercenary Only
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+// SI_DA_ENERGY = 254,
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+// SI_DA_FIRSTSLOT = 255,
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+// SI_DA_HEADDEF = 256,
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+// SI_DA_SPACE = 257,
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+// SI_DA_TRANSFORM = 258,
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+// SI_DA_ITEMREBUILD = 259,
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+// SI_DA_ILLUSION = 260, //All mobs display as Turtle General
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+// SI_DA_DARKPOWER = 261,
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+// SI_DA_EARPLUG = 262,
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+// SI_DA_CONTRACT = 263, //Bio Mob effect on you and SI_TRICKDEAD icon
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+// SI_DA_BLACK = 264, //For short time blurry screen
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+// SI_DA_MAGICCART = 265,
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+// SI_CRYSTAL = 266,
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+// SI_DA_REBUILD = 267,
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+// SI_DA_EDARKNESS = 268,
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+// SI_DA_EGUARDIAN = 269,
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+// SI_DA_TIMEOUT = 270,
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+// SI_FOOD_STR_CASH = 271,
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+// SI_FOOD_AGI_CASH = 272,
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+// SI_FOOD_VIT_CASH = 273,
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+// SI_FOOD_DEX_CASH = 274,
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+// SI_FOOD_INT_CASH = 275,
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+// SI_FOOD_LUK_CASH = 276,
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SI_MERC_FLEEUP = 277,
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SI_MERC_ATKUP = 278,
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SI_MERC_HPUP = 279,
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SI_MERC_SPUP = 280,
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SI_MERC_HITUP = 281,
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-
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SI_SLOWCAST = 282,
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+// SI_MAGICMIRROR = 283,
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+// SI_STONESKIN = 284,
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+// SI_ANTIMAGIC = 285,
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SI_CRITICALWOUND = 286,
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+// SI_NPC_DEFENDER = 287,
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+// SI_NOACTION_WAIT = 288,
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+// SI_MOVHASTE_HORSE = 289,
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SI_DEF_RATE = 290,
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SI_MDEF_RATE = 291,
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-
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SI_INCHEALRATE = 292,
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SI_S_LIFEPOTION = 293,
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SI_L_LIFEPOTION = 294,
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SI_INCCRI = 295,
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SI_PLUSAVOIDVALUE = 296,
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- SI_SPCOST_RATE = 298,
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+// SI_ATKER_ASPD = 297,
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+// SI_TARGET_ASPD = 298,
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+// SI_ATKER_MOVESPEED = 299,
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SI_ATKER_BLOOD = 300,
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SI_TARGET_BLOOD = 301,
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SI_ARMOR_PROPERTY = 302,
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+// SI_REUSE_LIMIT_A = 303,
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+// SI_HELLPOWER = 304,
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+// SI_STEAMPACK = 305,
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+// SI_REUSE_LIMIT_B = 306,
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+// SI_REUSE_LIMIT_C = 307,
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+// SI_REUSE_LIMIT_D = 308,
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+// SI_REUSE_LIMIT_E = 309,
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+// SI_REUSE_LIMIT_F = 310,
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+// SI_INVINCIBLE = 311,
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+// SI_CASH_PLUSONLYJOBEXP = 312,
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+// SI_PARTYFLEE = 313,
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+// SI_ANGEL_PROTECT = 314,
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};
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// JOINTBEAT stackable ailments
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