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@@ -633,15 +633,17 @@ enum e_pc_permission {
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#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
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1<<(sd)->status.weapon:(1<<(sd)->weapontype1)|(1<<(sd)->weapontype2)))
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//Checks if the given class value corresponds to a player class. [Skotlex]
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-#define pcdb_checkid(class_) \
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+//JOB_NOVICE isn't checked for class_ is supposed to be unsigned
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+#define pcdb_checkid_sub(class_) \
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( \
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- ( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
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+ ( (class_) < JOB_MAX_BASIC ) \
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|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_DARK_COLLECTOR ) \
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|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) <= JOB_MECHANIC_T2 ) \
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|| ( (class_) >= JOB_BABY_RUNE && (class_) <= JOB_BABY_MECHANIC2 ) \
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|| ( (class_) >= JOB_SUPER_NOVICE_E && (class_) <= JOB_SUPER_BABY_E ) \
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|| ( (class_) >= JOB_KAGEROU && (class_) < JOB_MAX ) \
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)
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+#define pcdb_checkid(class_) pcdb_checkid_sub((unsigned int)class_)
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// clientside display macros (values to the left/right of the "+")
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#ifdef RENEWAL
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