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@@ -4715,7 +4715,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case SC_GUILDAURA: case SC_EDP: case SC_AUTOBERSERK:
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case SC_CARTBOOST: case SC_MELTDOWN: case SC_SAFETYWALL:
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case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT:
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- case SC_ANKLE: case SC_JAILED:
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+ case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED:
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continue;
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}
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if(i==SC_BERSERK) tsc->data[i].val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0.
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