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@@ -12502,10 +12502,9 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
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}
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}
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break;
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break;
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case BA_ASSASSINCROSS:
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case BA_ASSASSINCROSS:
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-#ifdef RENEWAL
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val1 = skill_lv + (status->agi/20); // ASPD increase
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val1 = skill_lv + (status->agi/20); // ASPD increase
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-#else
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- val1 = 10 + skill_lv + (status->agi/10); // ASPD increase
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+#ifndef RENEWAL
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+ val1 += 5; // Pre-renewal has a 5% base ASPD increase
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#endif
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#endif
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if(sd)
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if(sd)
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val1 += pc_checkskill(sd,BA_MUSICALLESSON)/2;
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val1 += pc_checkskill(sd,BA_MUSICALLESSON)/2;
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