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@@ -3,33 +3,32 @@
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//===== By: ==================================================
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//= SinSloth
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//===== Current Version: =====================================
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-//= 1.8
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+//= 1.9
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//===== Compatible With: =====================================
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//= Any rAthena Version
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//===== Description: =========================================
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//= Hugel Bingo game
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//===== Additional Comments: =================================
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-//= 1.0 - First version. Please report bugs you find out. [SinSloth]
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-//= 1.1 - Fixed a minor bug. [SinSloth]
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-//= 1.2 - Added some Bingo Staff NPCs. [SinSloth]
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-//= 1.3 - Fixed a bug where an AFK-player wasn't warped out of the game,
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-//= preventing players from launching another. [SinSloth]
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-//= 1.4 - Fixed a minor bug added in the last revision. [SinSloth]
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-//= 1.5 - Applied a fix to players locations which were not rotating properly. [SinSloth]
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-//= 1.6 - Removed nescesity to win to proceed with quest [Yommy]
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-//= 1.7 - Replaced effect numerics with constants. [Samuray22]
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+//= 1.0 First version. Please report bugs you find out. [SinSloth]
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+//= 1.1 Fixed a minor bug. [SinSloth]
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+//= 1.2 Added some Bingo Staff NPCs. [SinSloth]
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+//= 1.3 Fixed a bug where an AFK-player wasn't warped out of the game,
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+//= preventing players from launching another. [SinSloth]
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+//= 1.4 Fixed a minor bug added in the last revision. [SinSloth]
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+//= 1.5 Applied a fix to players locations which were not rotating properly. [SinSloth]
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+//= 1.6 Removed nescesity to win to proceed with quest [Yommy]
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+//= 1.7 Replaced effect numerics with constants. [Samuray22]
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//= 1.8 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
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+//= 1.9 Some optimization/standardization. [Euphy]
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//============================================================
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que_bingo,48,84,5 script Bingo Waiting Room 124,{
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end;
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OnInit:
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- set $hu_bingoa,0;
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- set $hu_bingob,0;
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waitingroom "Bingo Waiting Room - 5 People",50,"Bingo Waiting Room::OnWarp",5,1000;
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end;
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-
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+
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OnWarp:
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warpwaitingpc "que_bingo",46,141;
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donpcevent "start#bingo::OnStart";
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@@ -40,7 +39,7 @@ OnWarp:
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enablenpc "plate5#bingo";
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disablewaitingroomevent;
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end;
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-
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+
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OnStart:
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enablewaitingroomevent;
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end;
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@@ -85,16 +84,13 @@ OnTouch:
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set @bingo_case,1;
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L_Fill:
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set @bingo_fill,callfunc("Func_Bingo",@bingo_case);
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- if(!@bingo_fill)
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- {
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+ if (!@bingo_fill) {
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mes "The numbers you have entered";
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mes "exceed the limit, or you have";
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mes "already entered these numbers.";
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mes "Please enter your numbers again.";
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next;
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- }
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- else if(@bingo_fill)
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- {
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+ } else if (@bingo_fill) {
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if(@bingoplate[25] < 10) set @bingo_e5$,"0"+@bingoplate[25]+""; else set @bingo_e5$,@bingoplate[25];
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donpcevent "start#bingo::OnEnter";
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mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
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@@ -106,7 +102,6 @@ L_Fill:
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}
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goto L_Fill;
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-
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}
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que_bingo,53,121,0 duplicate(plate1#bingo) plate2#bingo 139,1,1
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@@ -119,38 +114,37 @@ que_bingo,51,51,0 script start#bingo 139,{
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OnStart:
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initnpctimer;
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end;
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-
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+
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OnEnter:
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- if($hu_bingoa == 4)
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- {
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- set $hu_bingoa,5;
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+ if ($@hu_bingoa == 4) {
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+ set $@hu_bingoa,5;
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donpcevent "start2#bingo::OnStart";
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stopnpctimer;
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end;
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}
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- set $hu_bingoa,$hu_bingoa +1;
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+ set $@hu_bingoa,$@hu_bingoa +1;
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end;
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-
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+
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OnTimer1000:
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mapannounce "que_bingo","Eukran: Hello, everyone! I'm Eukran, your Bingo Guide~",1,0xFFAB54;
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end;
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-
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+
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OnTimer6000:
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mapannounce "que_bingo","Eukran: Game participants, please enter the Warp Portal at the bottom of your screen and choose a Bingo Plate by entering a number.",1,0xFFAB54;
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end;
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-
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+
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OnTimer11000:
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mapannounce "que_bingo","Eukran: All participants must choose their Bingo Plates within 3 minutes, or the game will be canceled.",1,0xFFAB54;
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end;
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-
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+
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OnTimer192000:
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mapannounce "que_bingo","Eukran: Please enter a number in 5 seconds, or the game will be canceled.",1,0xFFAB54;
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end;
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-
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+
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OnTimer200000:
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mapannounce "que_bingo","Eukran: I'm sorry, but the game has been canceled. Please come again and enjoy a game of Bingo with us!",1,0xFFAB54;
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end;
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-
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+
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OnTimer202000:
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disablenpc "plate1#bingo";
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disablenpc "plate2#bingo";
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@@ -158,7 +152,7 @@ OnTimer202000:
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disablenpc "plate4#bingo";
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disablenpc "plate5#bingo";
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end;
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-
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+
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OnTimer203000:
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areawarp "que_bingo",44,115,54,126,"que_bingo",40,124;
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enablenpc "out3#bingo";
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@@ -167,8 +161,8 @@ OnTimer203000:
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OnTimer204000:
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areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
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disablenpc "out3#bingo";
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- set $hu_bingoa,0;
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- set $hu_bingob,0;
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+ set $@hu_bingoa,0;
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+ set $@hu_bingob,0;
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donpcevent "Bingo Waiting Room::OnStart";
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end;
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}
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@@ -178,11 +172,11 @@ que_bingo,52,52,0 script start2#bingo 139,{
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OnStop:
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stopnpctimer;
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end;
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-
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+
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OnStart:
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initnpctimer;
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end;
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-
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+
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OnTimer2000:
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mapannounce "que_bingo","Eukran: Great, everyone seems to be ready~",1,0xFFAB54;
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disablenpc "plate1#bingo";
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@@ -191,234 +185,95 @@ OnTimer2000:
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disablenpc "plate4#bingo";
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disablenpc "plate5#bingo";
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end;
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-
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+
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OnTimer5000:
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mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54;
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setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25;
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set .@max_index, 24;
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- for(set .@i,0; .@i < 25; set .@i,.@i +1)
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- {
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+ for(set .@i,0; .@i < 25; set .@i,.@i +1) {
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set $@bingo0,rand(0,.@max_index);
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set $bingo[.@i],$@bingoarray[$@bingo0];
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set $@bingoarray[$@bingo0], $@bingoarray[.@max_index];
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set .@max_index, .@max_index - 1;
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}
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end;
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-
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+
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OnTimer8000:
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mapannounce "que_bingo","Eukran: I'll announce the Bingo Numbers. If you get 5 lines by matching 5 Bingo Numbers in a straight line on your Bingo Plate, yell out ''Bingo'' to win~",1,0xFFAB54;
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end;
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-
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+
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OnTimer10000:
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set $@bingoresult,1;
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callfunc "Func_BingoResult",$@bingoresult;
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end;
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-
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+
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OnTimer15000:
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+OnTimer25000:
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+OnTimer35000:
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+OnTimer45000:
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+OnTimer55000:
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+OnTimer65000:
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+OnTimer75000:
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+OnTimer85000:
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+OnTimer95000:
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+OnTimer105000:
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+OnTimer115000:
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+OnTimer125000:
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+OnTimer135000:
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+OnTimer145000:
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+OnTimer155000:
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+OnTimer179000:
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+OnTimer199000:
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+OnTimer219000:
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+OnTimer239000:
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+OnTimer259000:
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+OnTimer279000:
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+OnTimer299000:
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+OnTimer319000:
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+OnTimer339000:
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donpcevent "1a#bingo::OnInit";
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end;
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OnTimer20000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer25000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer30000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer35000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer40000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer45000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer50000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer55000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer60000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer65000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer70000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer75000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer80000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer85000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer90000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer95000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer100000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer105000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer110000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer115000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer120000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer125000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer130000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer135000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer140000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer145000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer150000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer155000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer160000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer179000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer180000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer199000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer200000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer219000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer220000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer239000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer240000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer259000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer260000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer279000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer280000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer299000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer300000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer319000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer320000:
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- callfunc "Func_BingoResult",$@bingoresult;
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- end;
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-
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-OnTimer339000:
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- donpcevent "1a#bingo::OnInit";
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- end;
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-
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OnTimer340000:
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callfunc "Func_BingoResult",$@bingoresult;
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end;
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-
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+
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OnTimer440000:
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mapannounce "que_bingo","Eukran: I've announced all of the selected numbers, but I haven't heard anyone yell ''Bingo.''",1,0xFFAB54;
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end;
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-
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+
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OnTimer445000:
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mapannounce "que_bingo","Eukran: I'll give you all 10 seconds to check if any of you have won. If no one can yell ''Bingo'' in 10 seconds, this game will end without a winner.",1,0xFFAB54;
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end;
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-
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+
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OnTimer460000:
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mapannounce "que_bingo","Eukran: I'm sorry, but this game has ended without a winner. Thanks for playing, everyone~",1,0xFFAB54;
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donpcevent "1a#bingo::OnInit";
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areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
|
|
|
- set $hu_bingoa,0;
|
|
|
+ set $@hu_bingoa,0;
|
|
|
donpcevent "Bingo Waiting Room::OnStart";
|
|
|
end;
|
|
|
}
|
|
@@ -603,10 +458,8 @@ OnTouch:
|
|
|
mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
|
|
|
mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]";
|
|
|
mes "[Currently Finished Lines - "+@bingowin+" ]";
|
|
|
- if($@bingoresult > 15)
|
|
|
- {
|
|
|
- if(@bingowin > 4)
|
|
|
- {
|
|
|
+ if ($@bingoresult > 15) {
|
|
|
+ if (@bingowin > 4) {
|
|
|
next;
|
|
|
mes "We just have made 5 lines!";
|
|
|
mes "Say ^ff0000Bingo^000000!";
|
|
@@ -616,19 +469,15 @@ OnTouch:
|
|
|
mes "Remember, you'll only";
|
|
|
mes "have one chance to say it!";
|
|
|
input @bingoyell$;
|
|
|
- if(@bingoyell$ == "Bingo")
|
|
|
- {
|
|
|
- if($hu_bingoa == 5)
|
|
|
- {
|
|
|
- set $hu_bingoa,6;
|
|
|
+ if (@bingoyell$ == "Bingo") {
|
|
|
+ if ($@hu_bingoa == 5) {
|
|
|
+ set $@hu_bingoa,6;
|
|
|
donpcevent "start2#bingo::OnStop";
|
|
|
set $@bingowinner$,strcharinfo(0);
|
|
|
donpcevent "win1a#bingo::OnWin";
|
|
|
close;
|
|
|
|
|
|
- }
|
|
|
- else if($hu_bingoa == 6)
|
|
|
- {
|
|
|
+ } else if ($@hu_bingoa == 6) {
|
|
|
next;
|
|
|
mes "Oh no! I'm sorry, but";
|
|
|
mes "someone already yelled";
|
|
@@ -638,9 +487,7 @@ OnTouch:
|
|
|
mes "next time, alright?";
|
|
|
close;
|
|
|
}
|
|
|
- }
|
|
|
- else
|
|
|
- {
|
|
|
+ } else {
|
|
|
next;
|
|
|
mes "I'm sorry, but you";
|
|
|
mes "said it wrong. Next time,";
|
|
@@ -779,14 +626,13 @@ que_bingo,45,121,0 duplicate(1a#bingo) 23e#bingo 139,1,1
|
|
|
que_bingo,45,121,0 duplicate(1a#bingo) 24e#bingo 139,1,1
|
|
|
que_bingo,45,121,0 duplicate(1a#bingo) 25e#bingo 139,1,1
|
|
|
|
|
|
-
|
|
|
que_bingo,79,19,0 script win1a#bingo 139,4,4,{
|
|
|
end;
|
|
|
|
|
|
OnWin:
|
|
|
initnpctimer;
|
|
|
end;
|
|
|
-
|
|
|
+
|
|
|
OnTimer1000:
|
|
|
donpcevent "1a#bingo::OnInit";
|
|
|
enablenpc "win2a#bingo";
|
|
@@ -809,10 +655,10 @@ OnInit:
|
|
|
end;
|
|
|
|
|
|
OnTouch:
|
|
|
- if($@bingowinner$ != strcharinfo(0)) end;
|
|
|
+ if ($@bingowinner$ != strcharinfo(0)) end;
|
|
|
specialeffect EF_SUI_EXPLOSION;
|
|
|
soundeffect "tming_success.wav",1;
|
|
|
- if($@bingoresult == 16) getitem 7515,50;
|
|
|
+ if ($@bingoresult == 16) getitem 7515,50;
|
|
|
else getitem 7515,1;
|
|
|
initnpctimer;
|
|
|
end;
|
|
@@ -826,8 +672,10 @@ OnTimer5000:
|
|
|
end;
|
|
|
|
|
|
OnTimer10000:
|
|
|
- if($@bingoresult == 16) mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54;
|
|
|
- else mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54;
|
|
|
+ if ($@bingoresult == 16)
|
|
|
+ mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54;
|
|
|
+ else
|
|
|
+ mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54;
|
|
|
end;
|
|
|
|
|
|
OnTimer15000:
|
|
@@ -867,7 +715,7 @@ OnTimer5000:
|
|
|
disablenpc "end1d#bingo";
|
|
|
disablenpc "end1e#bingo";
|
|
|
areawarp "que_bingo",44,115,54,126,"que_bingo",40,121;
|
|
|
- set $hu_bingoa,0;
|
|
|
+ set $@hu_bingoa,0;
|
|
|
donpcevent "Bingo Waiting Room::OnStart";
|
|
|
end;
|
|
|
}
|
|
@@ -898,7 +746,7 @@ que_bingo,50,138,1 script out3#bingo 139,5,8,{
|
|
|
OnInit:
|
|
|
disablenpc "out3#bingo";
|
|
|
end;
|
|
|
-
|
|
|
+
|
|
|
OnTouch:
|
|
|
warp "que_bingo",40,121;
|
|
|
end;
|
|
@@ -907,34 +755,28 @@ OnTouch:
|
|
|
que_bingo,49,136,0 script go3#bingo 45,1,1,{
|
|
|
|
|
|
OnTouch:
|
|
|
- switch($hu_bingob)
|
|
|
- {
|
|
|
- case 0: warp "que_bingo",49,125; break;
|
|
|
- case 1: warp "que_bingo",53,121; break;
|
|
|
- case 2: warp "que_bingo",51,116; break;
|
|
|
- case 3: warp "que_bingo",46,116; break;
|
|
|
- case 4: warp "que_bingo",45,121; break;
|
|
|
+ switch($@hu_bingob) {
|
|
|
+ case 0: warp "que_bingo",49,125; break;
|
|
|
+ case 1: warp "que_bingo",53,121; break;
|
|
|
+ case 2: warp "que_bingo",51,116; break;
|
|
|
+ case 3: warp "que_bingo",46,116; break;
|
|
|
+ case 4: warp "que_bingo",45,121; break;
|
|
|
}
|
|
|
- set $hu_bingob,$hu_bingob +1;
|
|
|
- if($hu_bingob == 5) set $hu_bingob,0;
|
|
|
+ set $@hu_bingob,$@hu_bingob +1;
|
|
|
+ if ($@hu_bingob == 5) set $@hu_bingob,0;
|
|
|
end;
|
|
|
}
|
|
|
|
|
|
function script Func_Bingo {
|
|
|
-
|
|
|
-
|
|
|
- for( set .@i,getarg(0); .@i < 26; set .@i,.@i +1)
|
|
|
- {
|
|
|
+ for(set .@i,getarg(0); .@i < 26; set .@i,.@i +1) {
|
|
|
if(@bingoplate[1] < 10) set @bingo_a1$,"0"+@bingoplate[1]+""; else set @bingo_a1$,@bingoplate[1];
|
|
|
if(@bingoplate[2] < 10) set @bingo_a2$,"0"+@bingoplate[2]+""; else set @bingo_a2$,@bingoplate[2];
|
|
|
if(@bingoplate[3] < 10) set @bingo_a3$,"0"+@bingoplate[3]+""; else set @bingo_a3$,@bingoplate[3];
|
|
|
if(@bingoplate[4] < 10) set @bingo_a4$,"0"+@bingoplate[4]+""; else set @bingo_a4$,@bingoplate[4];
|
|
|
if(@bingoplate[5] < 10) set @bingo_a5$,"0"+@bingoplate[5]+""; else set @bingo_a5$,@bingoplate[5];
|
|
|
if(.@i > 5) mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]";
|
|
|
- else
|
|
|
- {
|
|
|
- switch(.@i)
|
|
|
- {
|
|
|
+ else {
|
|
|
+ switch(.@i) {
|
|
|
case 1: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
|
|
|
case 2: mes "["+@bingo_a1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
|
|
|
case 3: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
|
|
@@ -949,10 +791,8 @@ function script Func_Bingo {
|
|
|
if(@bingoplate[10] < 10) set @bingo_b5$,"0"+@bingoplate[10]+""; else set @bingo_b5$,@bingoplate[10];
|
|
|
if(.@i > 10) mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]";
|
|
|
else if(.@i < 6) mes "[ ] [ ] [ ] [ ] [ ]";
|
|
|
- else
|
|
|
- {
|
|
|
- switch(.@i)
|
|
|
- {
|
|
|
+ else {
|
|
|
+ switch(.@i) {
|
|
|
case 6: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
|
|
|
case 7: mes "["+@bingo_b1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
|
|
|
case 8: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
|
|
@@ -967,10 +807,8 @@ function script Func_Bingo {
|
|
|
if(@bingoplate[15] < 10) set @bingo_c5$,"0"+@bingoplate[15]+""; else set @bingo_c5$,@bingoplate[15];
|
|
|
if(.@i > 15) mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]";
|
|
|
else if(.@i < 11) mes "[ ] [ ] [ ] [ ] [ ]";
|
|
|
- else
|
|
|
- {
|
|
|
- switch(.@i)
|
|
|
- {
|
|
|
+ else {
|
|
|
+ switch(.@i) {
|
|
|
case 11: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
|
|
|
case 12: mes "["+@bingo_c1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
|
|
|
case 13: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
|
|
@@ -985,10 +823,8 @@ function script Func_Bingo {
|
|
|
if(@bingoplate[20] < 10) set @bingo_d5$,"0"+@bingoplate[20]+""; else set @bingo_d5$,@bingoplate[20];
|
|
|
if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]";
|
|
|
else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]";
|
|
|
- else
|
|
|
- {
|
|
|
- switch(.@i)
|
|
|
- {
|
|
|
+ else {
|
|
|
+ switch(.@i) {
|
|
|
case 16: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
|
|
|
case 17: mes "["+@bingo_d1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
|
|
|
case 18: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
|
|
@@ -1001,10 +837,8 @@ function script Func_Bingo {
|
|
|
if(@bingoplate[23] < 10) set @bingo_e3$,"0"+@bingoplate[23]+""; else set @bingo_e3$,@bingoplate[23];
|
|
|
if(@bingoplate[24] < 10) set @bingo_e4$,"0"+@bingoplate[24]+""; else set @bingo_e4$,@bingoplate[24];
|
|
|
if(.@i < 21) mes "[ ] [ ] [ ] [ ] [ ]";
|
|
|
- else
|
|
|
- {
|
|
|
- switch(.@i)
|
|
|
- {
|
|
|
+ else {
|
|
|
+ switch(.@i) {
|
|
|
case 21: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break;
|
|
|
case 22: mes "["+@bingo_e1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break;
|
|
|
case 23: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ^ff0000[__]^000000 [ ] [ ]"; break;
|
|
@@ -1015,10 +849,8 @@ function script Func_Bingo {
|
|
|
next;
|
|
|
input .@bingoinput;
|
|
|
if(.@bingoinput < 1 || .@bingoinput > 25) { set @bingo_case,.@i; return 0; }
|
|
|
- if(.@i > 1)
|
|
|
- {
|
|
|
- for(set .@j,.@i; .@j > 0; set .@j,.@j -1)
|
|
|
- {
|
|
|
+ if(.@i > 1) {
|
|
|
+ for(set .@j,.@i; .@j > 0; set .@j,.@j -1) {
|
|
|
if(.@bingoinput == @bingoplate[.@j -1]) { set @bingo_case,.@i; return 0; }
|
|
|
}
|
|
|
}
|
|
@@ -1028,11 +860,11 @@ function script Func_Bingo {
|
|
|
}
|
|
|
|
|
|
function script Func_BingoResult {
|
|
|
-
|
|
|
- if(getarg(0) == 1 || getarg(0) == 21) mapannounce "que_bingo","Eukran: The "+getarg(0)+"st number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
|
|
|
- else if(getarg(0) == 2 || getarg(0) == 22) mapannounce "que_bingo","Eukran: The "+getarg(0)+"nd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
|
|
|
- else if(getarg(0) == 3 || getarg(0) == 23) mapannounce "que_bingo","Eukran: The "+getarg(0)+"rd number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
|
|
|
- else mapannounce "que_bingo","Eukran: The "+getarg(0)+"th number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
|
|
|
+ if (getarg(0) == 1 || getarg(0) == 21) set .@str$,"st";
|
|
|
+ else if (getarg(0) == 2 || getarg(0) == 22) set .@str$,"nd";
|
|
|
+ else if (getarg(0) == 3 || getarg(0) == 23) set .@str$,"rd";
|
|
|
+ else set .@str$,"th";
|
|
|
+ mapannounce "que_bingo","Eukran: The "+getarg(0)+.@str$+" number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54;
|
|
|
enablenpc ""+getarg(0)+"a#bingo";
|
|
|
enablenpc ""+getarg(0)+"b#bingo";
|
|
|
enablenpc ""+getarg(0)+"c#bingo";
|
|
@@ -1043,26 +875,15 @@ function script Func_BingoResult {
|
|
|
}
|
|
|
|
|
|
que_bingo,49,31,4 script Arcade Helper#1 47,{
|
|
|
-
|
|
|
mes "[Helper]";
|
|
|
mes "If you'd like to play";
|
|
|
mes "a game of bingo, then";
|
|
|
mes "please proceed this way.";
|
|
|
close;
|
|
|
}
|
|
|
-
|
|
|
-que_bingo,42,31,4 script Arcade Helper#2 66,{
|
|
|
-
|
|
|
- mes "[Helper]";
|
|
|
- mes "If you'd like to spectate";
|
|
|
- mes "a game of bingo, then";
|
|
|
- mes "please proceed this way.";
|
|
|
- close;
|
|
|
-
|
|
|
-}
|
|
|
+que_bingo,42,31,4 duplicate(Arcade Helper#1) Arcade Helper#2 66
|
|
|
|
|
|
que_bingo,54,17,5 script Arcade Owner 712,{
|
|
|
-
|
|
|
mes "[Arcade Owner]";
|
|
|
mes "Welcome to the";
|
|
|
mes "Bingo Game Arcade.";
|
|
@@ -1070,8 +891,7 @@ que_bingo,54,17,5 script Arcade Owner 712,{
|
|
|
mes "bingo? If you have any";
|
|
|
mes "questions, feel free to ask.";
|
|
|
next;
|
|
|
- switch( select( "Rules for Bingo:Bingo Room:Marvelous Medals" ) )
|
|
|
- {
|
|
|
+ switch(select("Rules for Bingo:Bingo Room:Marvelous Medals")) {
|
|
|
case 1:
|
|
|
mes "[Arcade Owner]";
|
|
|
mes "The rules for playing bingo";
|
|
@@ -1111,7 +931,6 @@ que_bingo,54,17,5 script Arcade Owner 712,{
|
|
|
mes "Anyway, it costs 1,000 zeny";
|
|
|
mes "to play each bingo game~";
|
|
|
close;
|
|
|
- break;
|
|
|
case 2:
|
|
|
mes "[Arcade Owner]";
|
|
|
mes "Ah, if you want to join a";
|
|
@@ -1128,7 +947,6 @@ que_bingo,54,17,5 script Arcade Owner 712,{
|
|
|
mes "left door as a spectator";
|
|
|
mes "in the Bingo Room.";
|
|
|
close;
|
|
|
- break;
|
|
|
case 3:
|
|
|
mes "[Arcade Owner]";
|
|
|
mes "When you win a bingo";
|
|
@@ -1151,7 +969,5 @@ que_bingo,54,17,5 script Arcade Owner 712,{
|
|
|
mes "them for products in the Monster^FFFFFF ^000000 Racing Arena. I hear there's also";
|
|
|
mes "a place in Einbroch where you can^FFFFFF ^000000 use them, but I wouldn't know.";
|
|
|
close;
|
|
|
- break;
|
|
|
}
|
|
|
-
|
|
|
}
|