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Fixed item name of Arm Guard

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10099 54d463be-8e91-2dee-dedb-b68131a5f0ec
Playtester 18 years ago
parent
commit
7cab66cea3
3 changed files with 67 additions and 66 deletions
  1. 1 0
      db/Changelog.txt
  2. 4 4
      db/item_db.txt
  3. 62 62
      npc/quests/ninja_quests.txt

+ 1 - 0
db/Changelog.txt

@@ -20,6 +20,7 @@
 
 ========================
 03/31
+	* Fixed item name of Arm Guard [Playtester]
 	* Updated some headgear names to match the translations [Playtester]
 	* Fixed High Wizard card [Playtester]
 	* Updated Item Givers to X.4 [Playtester]

+ 4 - 4
db/item_db.txt

@@ -871,10 +871,10 @@
 2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{}
 2115,Valkyrja's_Shield,Valkyrie's Shield,5,30000,,500,,3,,1,0xFFFFFFFE,7,2,32,,65,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2; bonus bMdef,5+getRefine()+getequiprefinerycnt(1); } },{},{}
 2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,3,,1,0x00000001,7,2,32,,20,1,3,{ bonus2 bSubRace,RC_Demon,5; },{},{}
-2117,Gauntlet,Gauntlet,5,10000,,150,,5,,0,0x02000000,7,2,32,,20,1,,{},{},{}
-2118,Gauntlet_,Gauntlet,5,10000,,150,,5,,1,0x02000000,7,2,32,,20,1,,{},{},{}
-2119,Superior_Gauntlet,Superior Gauntlet,5,40000,,150,,4,,0,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{}
-2120,Superior_Gauntlet_,Superior Gauntlet,5,40000,,150,,4,,1,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{}
+2117,Arm_Guard,Arm Guard,5,10000,,150,,5,,0,0x02000000,7,2,32,,20,1,,{},{},{}
+2118,Arm_Guard_,Arm Guard,5,10000,,150,,5,,1,0x02000000,7,2,32,,20,1,,{},{},{}
+2119,Improved_Arm_Guard,Improved Arm Guard,5,40000,,150,,4,,0,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{}
+2120,Improved_Arm_Guard_,Improved Arm Guard,5,40000,,150,,4,,1,0x02000000,7,2,32,,50,1,,{ bonus bMdef,5; },{},{}
 2121,Memory_Book_,Memory Book,5,,10,1000,,3,,1,0x00810204,7,2,32,,0,1,0,{ bonus bInt,1; bonus bMdef,2; },{},{}
 2199,Ahura_Mazda,Ahura Mazdah,5,1,,10,,100,,0,0xFFFFFFFF,7,2,32,,1,1,0,{ bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; skill 479,5; },{},{}
 // Headgears

+ 62 - 62
npc/quests/ninja_quests.txt

@@ -7,7 +7,7 @@
 //===== Description: =========================================
 //= Ninja quests
 //===== Additional Comments: =================================
-//= 1.0 Ninja Gauntlets only yet [Playtester]
+//= 1.0 Ninja Arm Guards only yet [Playtester]
 //============================================================
 
 que_ng,28,50,3	script	Boshuu	709,{
@@ -106,7 +106,7 @@ que_ng,28,50,3	script	Boshuu	709,{
 		mes "Ahh, Now I'm just itching to imitating this armor and making a slot on other armors.";
 		next;
 		mes "[Boshuu]";
-		mes "If you have a regular non-slotted Gauntlet and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny.";
+		mes "If you have a regular non-slotted Arm Guard and a slotted Guard, I'll make the non-slotted one slotted at the cost of 10,000 Zeny.";
 		next;
 		mes "[Boshuu]";
 		mes "How 'bout it? Want to try?";
@@ -122,12 +122,12 @@ que_ng,28,50,3	script	Boshuu	709,{
 			mes "[Boshuu]";
 			mes "Oh ok.";
 			mes "I can't wait to begin.";
-			mes "If you bring me 1 Gauntlet";
+			mes "If you bring me 1 Arm Guard";
 			mes "1 Slotted Guard, and";
 			mes "10,000 Zeny..";
 			next;
 			mes "[Boshuu]";
-			mes "Then I'll slot your slotless Gauntlet.";
+			mes "Then I'll slot your slotless Arm Guard.";
 			mes "Come back when you have all the required materials.";
 			set ninbo,2;
 			close;
@@ -137,8 +137,8 @@ que_ng,28,50,3	script	Boshuu	709,{
 		if (countitem(2102) < 1 || countitem(2117) < 1){
 			mes "[Boshuu]";
 			mes "Hmm... It looks like you didn't bring me enough materials.";
-			mes "In order to create a Slotted Gauntlet, I need 1 Slotted Guard";
-			mes "1 Gauntlet, and 10,000 Zeny";
+			mes "In order to create a Slotted Arm Guard, I need 1 Slotted Guard";
+			mes "1 Arm Guard, and 10,000 Zeny";
 			mes "Come back when you're sure you have everything.";
 			close;
 		}
@@ -147,15 +147,15 @@ que_ng,28,50,3	script	Boshuu	709,{
 			mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
 			next;
 			mes "[Boshuu]";
-			mes "In order to create a Slotted Gauntlet, I need 1 Guard[1]";
-			mes "1 Gauntlet, and 10,000 Zeny.";
+			mes "In order to create a Slotted Arm Guard, I need 1 Guard[1]";
+			mes "1 Arm Guard, and 10,000 Zeny.";
 			mes "Come back when you're sure you have everything.";
 			close;
 		}
 		mes "[Boshuu]";
 		mes "Oh, I see you're back with all the required materials.";
 		mes "But before I start, I must ask you one more time.";
-		mes "Do you want to give me the materials you've brought and recieve a Slotted Gauntlet instead?";
+		mes "Do you want to give me the materials you've brought and recieve a Slotted Arm Guard instead?";
 		next;
 		if(select("No:Yes") == 1){
 			mes "[Boshuu]";
@@ -174,7 +174,7 @@ que_ng,28,50,3	script	Boshuu	709,{
 			}
 			mes "[Boshuu]";
 			mes "Here, it's finally complete.";
-			mes "I present to you a Slotted Gauntlet.";
+			mes "I present to you a Slotted Arm Guard.";
 			mes "Come and find me whenever you're ready to request more.";
 			delitem 2102,1;
 			delitem 2117,1;
@@ -187,7 +187,7 @@ que_ng,28,50,3	script	Boshuu	709,{
 	else if (ninbo == 3){
 		mes "[Boshuu]";
 		mes "Oh~ I see you've come back.";
-		mes "Is it because you need another slotted Gauntlet?";
+		mes "Is it because you need another slotted Arm Guard?";
 		next;
 		if(select("Nope, not really.:Yes, make me another one.") == 1){
 			mes "[Boshuu]";
@@ -198,9 +198,9 @@ que_ng,28,50,3	script	Boshuu	709,{
 			if (countitem(2102) < 1 || countitem(2117) < 1){
 				mes "[Boshuu]";
 				mes "Hmm... It looks like you didn't bring me enough materials.";
-				mes "In order to make a Slotted Gauntlet,";
+				mes "In order to make a Slotted Arm Guard,";
 				mes "I need 1 Slotted Guard";
-				mes "1 Gauntlet, and";
+				mes "1 Arm Guard, and";
 				mes "10,000 Zeny.";
 				mes "Come back when you're sure you have everything.";
 				close;
@@ -210,15 +210,15 @@ que_ng,28,50,3	script	Boshuu	709,{
 				mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
 				next;
 				mes "[Boshuu]";
-				mes "In order to create one Slotted Gauntlet,";
-				mes "I need 1 Slotted Guard, 1 Gauntlet, and 10,000 Zeny.";
+				mes "In order to create one Slotted Arm Guard,";
+				mes "I need 1 Slotted Guard, 1 Arm Guard, and 10,000 Zeny.";
 				mes "Come back when you're sure you have everything.";
 				close;
 			}
 			mes "[Boshuu]";
 			mes "Oh, You've brought me the needed materials.";
-			mes "Before I begin,Let me ask one final time...";
-			mes "Will you give me the materials you've gathered, and in turn, recieve a slotted Gauntlet?";
+			mes "Before I begin, let me ask one final time...";
+			mes "Will you give me the materials you've gathered, and in turn, receive a slotted Arm Guard?";
 			next;
 			if(select("No:Yes") == 1){
 				mes "[Boshuu]";
@@ -234,7 +234,7 @@ que_ng,28,50,3	script	Boshuu	709,{
 				next;
 				mes "[Boshuu]";
 				mes "Here, it's finally complete.";
-				mes "I present to you a Slotted Gauntlet.";
+				mes "I present to you a Slotted Arm Guard.";
 				next;
 				if(countitem(2102) < 1 || countitem(2117) < 1 || Zeny < 10000){
 					mes "HACK DETECTED";
@@ -269,7 +269,7 @@ que_ng,28,50,3	script	Boshuu	709,{
 		mes "But because the armor I would create was so refined and high in defense, when people wearing my armor would fight again each other, neither side could win.";
 		next;
 		mes "[Boshuu]";
-		mes "for that reason, I no longer make sheilds and armor.";
+		mes "For that reason, I no longer make shields and armor.";
 		next;
 		mes "[Boshuu]";
 		mes "Nowadays, all I do is collect shields and armor.";
@@ -284,8 +284,8 @@ que_ng,28,50,3	script	Boshuu	709,{
 		mes "But at the sight of your shield, I feel like my sleeping spirit of creativity has awoken.";
 		next;
 		mes "[Boshuu]";
-		mes "I you want to, bring me an Gauntlet, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Gauntlet.";
-		mes "How 'bout it? Would you like to obtain a Slotted Gauntlet?";
+		mes "I you want to, bring me an Arm Guard, a Slotted Guard, and 10,000 Zeny, and I'll make you a Slotted Arm Guard.";
+		mes "How 'bout it? Would you like to obtain a Slotted Arm Guard?";
 		next;
 		if(select("No, I'd rather not.:Yes~!! Please make it for me!") == 1){
 			mes "[Boshuu]";
@@ -300,9 +300,9 @@ que_ng,28,50,3	script	Boshuu	709,{
 				mes "Hmm... It looks like you didn't bring me enough materials.";
 				next;
 				mes "[Boshuu]";
-				mes "In order to make a Slotted Gauntlet,";
+				mes "In order to make a Slotted Arm Guard,";
 				mes "I need 1 Slotted Guard";
-				mes "1 Gauntlet, and";
+				mes "1 Arm Guard, and";
 				mes "10,000 Zeny.";
 				mes "Come back when you're sure you have everything.";
 				close;
@@ -312,9 +312,9 @@ que_ng,28,50,3	script	Boshuu	709,{
 				mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
 				next;
 				mes "[Boshuu]";
-				mes "In order to make a Slotted Gauntlet,";
+				mes "In order to make a Slotted Arm Guard,";
 				mes "I need 1 Slotted Guard";
-				mes "1 Gauntlet, and";
+				mes "1 Arm Guard, and";
 				mes "10,000 Zeny.";
 				mes "Come back when you're sure you have everything.";
 				close;
@@ -323,7 +323,7 @@ que_ng,28,50,3	script	Boshuu	709,{
 			mes "Oh, You've brought me the needed materials.";
 			mes "Before I begin, let me ask one final time...";
 			mes "Will you give me the materials you've gathered,";
-			mes "and in turn, recieve a Slotted Gauntlet?";
+			mes "and in turn, receive a Slotted Arm Guard?";
 			next;
 			if(select("No:Yes") == 1){
 				mes "[Boshuu]";
@@ -343,7 +343,7 @@ que_ng,28,50,3	script	Boshuu	709,{
 				}
 				mes "[Boshuu]";
 				mes "Here, it's finally complete.";
-				mes "I present to you a Slotted Gauntlet.";
+				mes "I present to you a Slotted Arm Guard.";
 				mes "If you ever want to ask me to make you more items, feel free to come back anytime.";
 				delitem 2102,1;
 				delitem 2117,1;
@@ -417,7 +417,7 @@ que_ng,28,45,3	script	Basshu	86,{
 	}
 	if (ninbot == 1){
 		mes "[Basshu]";
-		mes "oh. You have it?";
+		mes "Oh. You have it?";
 		mes "Let me see...";
 		mes "Hmm ...";
 		next;
@@ -427,11 +427,11 @@ que_ng,28,45,3	script	Basshu	86,{
 		next;
 		mes "[Basshu]";
 		mes "This sure gets me excited.";
-		mes "If you have a normal Gauntlet, bring me your Gauntlet, and...";
+		mes "If you have a normal Arm Guard, bring me your Arm Guard, and...";
 		next;
 		mes "[Basshu]";
 		mes "1 Mirror Shield, and";
-		mes "20,000 Zeny, and I'll improve your Gauntlet into a Superior Gauntlet.";
+		mes "20,000 Zeny, and I'll improve your Arm Guard into an Improved Arm Guard.";
 		next;
 		mes "[Basshu]";
 		mes "How about it? Would you like that?";
@@ -451,10 +451,10 @@ que_ng,28,45,3	script	Basshu	86,{
 			mes "I'm looking forward to this.";
 			next;
 			mes "[Basshu]";
-			mes "Bring me 1 Gauntlet,";
+			mes "Bring me 1 Arm Guard,";
 			mes "1 Mirror Shield, and";
 			mes "20,000 Zeny,";
-			mes "and I'll make you a Superior Gauntlet.";
+			mes "and I'll make you an Improved Arm Guard.";
 			next;
 			mes "[Basshu]";
 			mes "Come and see me when you have everything ready.";
@@ -466,8 +466,8 @@ que_ng,28,45,3	script	Basshu	86,{
 		if(countitem(2107) < 1 || countitem(2117) < 1){
 			mes "[Basshu]";
 			mes "Hmm.. It looks like there aren't enough materials.";
-			mes "For a Superior Gauntlet, I require...";
-			mes "1 Mirror Shield, 1 Gauntlet";
+			mes "For an Improved Arm Guard, I require...";
+			mes "1 Mirror Shield, 1 Arm Guard";
 			mes "and 20,000 Zeny.";
 			mes "Come again when you have these materials.";
 			close;
@@ -475,8 +475,8 @@ que_ng,28,45,3	script	Basshu	86,{
 		if(Zeny < 20000){
 			mes "[Basshu]";
 			mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
-			mes "In order to create a Superior Gauntlet, I require...";
-			mes "1 Mirror Shield, 1 Gauntlet";
+			mes "In order to create an Improved Arm Guard, I require...";
+			mes "1 Mirror Shield, 1 Arm Guard";
 			mes "and 20,000 Zeny.";
 			mes "Come again when you have these materials.";
 			close;
@@ -488,11 +488,11 @@ que_ng,28,45,3	script	Basshu	86,{
 		mes "I'll ask one last time.";
 		next;
 		mes "[Basshu]";
-		mes "In trade of the magical defence of the Gauntlet increasing, the shield's ability to block physical attacks may inevitably decrease.";
+		mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
 		next;
 		mes "[Basshu]";
 		mes "Will you give me the materials you've gathered";
-		mes "and in trade, receive a Superior Gauntlet?";
+		mes "and in trade, receive an Improved Arm Guard?";
 		next;
 		if(select("No:Yes") == 1){
 			mes "[Basshu]";
@@ -513,7 +513,7 @@ que_ng,28,45,3	script	Basshu	86,{
 			}
 			mes "[Basshu]";
 			mes "Here it is -- it's complete.";
-			mes "I've made you a Superior Gauntlet.";
+			mes "I've made you an Improved Arm Guard.";
 			mes "If you ever want me to create more items, come and ask me anytime.";
 			delitem 2107,1;
 			delitem 2117,1;
@@ -526,7 +526,7 @@ que_ng,28,45,3	script	Basshu	86,{
 	else if (ninbot == 3){
 		mes "[Basshu]";
 		mes "Oh~ I see you've come back.";
-		mes "Are you here because you need a Superior Gauntlet?";
+		mes "Are you here because you need an Improved Arm Guard?";
 		next;
 		if(select("Nope, not really.:Yes, make me another one.") == 1){
 			mes "[Basshu]";
@@ -537,8 +537,8 @@ que_ng,28,45,3	script	Basshu	86,{
 			if(countitem(2107) < 1 || countitem(2117) < 1){
 				mes "[Basshu]";
 				mes "Hmm.. It looks like there aren't enough materials.";
-				mes "In order to make a Superior Gauntlet, I require...";
-				mes "1 Mirror Shield, 1 Gauntlet,";
+				mes "In order to make an Improved Arm Guard, I require...";
+				mes "1 Mirror Shield, 1 Arm Guard,";
 				mes "And 20,000 Zeny.";
 				mes "Come again when you have these materials.";
 				close;
@@ -546,8 +546,8 @@ que_ng,28,45,3	script	Basshu	86,{
 			if(Zeny < 20000){
 				mes "[Basshu]";
 				mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
-				mes "In order to make a Superior Gauntlet, I require...";
-				mes "1 Mirror Shield, 1 Gauntlet,";
+				mes "In order to make an Improved Arm Guard, I require...";
+				mes "1 Mirror Shield, 1 Arm Guard,";
 				mes "and 20,000 Zeny.";
 				mes "Come again when you have these materials.";
 				close;
@@ -558,10 +558,10 @@ que_ng,28,45,3	script	Basshu	86,{
 			mes "I'll ask one last time.";
 			next;
 			mes "[Basshu]";
-			mes "In trade of the magical defence of the Gauntlet increasing, the shield's ability to block physical attacks may inevitably decrease.";
+			mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
 			next;
 			mes "[Basshu]";
-			mes "Will you give me the materials you've gathered to receive a Superior Gauntlet?";
+			mes "Will you give me the materials you've gathered to receive an Improved Arm Guard?";
 			next;
 			if(select("No:Yes") == 1){
 				mes "[Basshu]";
@@ -578,7 +578,7 @@ que_ng,28,45,3	script	Basshu	86,{
 				next;
 				mes "[Basshu]";
 				mes "Here it is -- it's complete.";
-				mes "I've made you a Superior Gauntlet";
+				mes "I've made you an Improved Arm Guard";
 				next;
 				if(countitem(2107) < 1 || countitem(2117) < 1 || Zeny < 20000){
 					mes "HACK DETECTED";
@@ -632,8 +632,8 @@ que_ng,28,45,3	script	Basshu	86,{
 		mes "But luckily, you, a traveller, happened to have a mirror shield, and now I feel my creative spirit burning lively inside.";
 		next;
 		mes "[Basshu]";
-		mes "If you want, I will make you a Superior Gauntlet if you bring me 1 Gauntlet, 1 Mirror Shield, And 20,000 Zeny.";
-		mes "would you like to try using one?";
+		mes "If you want, I will make you an Improved Arm Guard if you bring me 1 Arm Guard, 1 Mirror Shield, And 20,000 Zeny.";
+		mes "Would you like to try using one?";
 		next;
 		if(select("No, I don't wanna!:Yeah~!! Hurry and make it for me!") == 1){
 			mes "[Basshu]";
@@ -646,8 +646,8 @@ que_ng,28,45,3	script	Basshu	86,{
 			if(countitem(2107) < 1 || countitem(2117) < 1){
 				mes "[Basshu]";
 				mes "Hmm.. It looks like there aren't enough materials.";
-				mes "In order to create a Superior Gauntlet, I require...";
-				mes "1 Mirror Shield, 1 Gauntlet";
+				mes "In order to create an Improved Arm Guard, I require...";
+				mes "1 Mirror Shield, 1 Arm Guard";
 				mes "And 20,000 Zeny";
 				mes "Come again when you have these materials.";
 				close;
@@ -655,8 +655,8 @@ que_ng,28,45,3	script	Basshu	86,{
 			if(Zeny < 20000){
 				mes "[Basshu]";
 				mes "Hmm.. You brought plenty of materials, but you're short on zeny.";
-				mes "In order to make a Superior Gauntlet, I require...";
-				mes "1 Mirror Shield, 1 Gauntlet,";
+				mes "In order to make an Improved Arm Guard, I require...";
+				mes "1 Mirror Shield, 1 Arm Guard,";
 				mes "And 20,000 Zeny.";
 				mes "Come again when you have these materials.";
 				close;
@@ -668,11 +668,11 @@ que_ng,28,45,3	script	Basshu	86,{
 			mes "I'll ask one last time.";
 			next;
 			mes "[Basshu]";
-			mes "In trade of the magical defence of the Gauntlet increasing, the shield's ability to block physical attacks may inevitably decrease.";
+			mes "In trade of the magical defence of the Arm Guard increasing, the shield's ability to block physical attacks may inevitably decrease.";
 			next;
 			mes "[Basshu]";
 			mes "Will you give me the materials you've gathered";
-			mes "to receive a Superior Gauntlet?";
+			mes "to receive an Improved Arm Guard?";
 			next;
 			if(select("No:Yes") == 1){
 				mes "[Basshu]";
@@ -693,7 +693,7 @@ que_ng,28,45,3	script	Basshu	86,{
 				}
 				mes "[Basshu]";
 				mes "Here it is -- it's complete.";
-				mes "I've made you a Superior Gauntlet";
+				mes "I've made you an Improved Arm Guard";
 				mes "If you ever want me to create more items, come and ask me anytime.";
 				delitem 2107,1;
 				delitem 2117,1;
@@ -731,12 +731,12 @@ que_ng,27,18,3	script	Toshu	709,{
 	mes "I learned how to slot things from overseas, so I'm thinking about earning some money with that ability part time.";
 	next;
 	mes "[Toshu]";
-	mes "If you want, I can create a Slotted Superior Gauntlet if you bring me";
-	mes "1 Superior Gauntlet, 1 Slotted Buckler";
+	mes "If you want, I can create a Slotted Improved Arm Guard if you bring me";
+	mes "1 Improved Arm Guard, 1 Slotted Buckler";
 	mes "and 40,000 Zeny.";
 	next;
 	mes "[Toshu]";
-	mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Superior Gauntlet, so you might want to think about it.";
+	mes "By the way, I'm sorry to say this, but there's a chance I might break your materials and fail slotting the Improved Arm Guard, so you might want to think about it.";
 	mes "How 'bout it? Do we have a deal?";
 	next;
 	if(select("No. I don't want to do this.:Yes! Let's do this!") == 1){
@@ -750,7 +750,7 @@ que_ng,27,18,3	script	Toshu	709,{
 			mes "[Toshu]";
 			mes "It doesn't look like you brought me enough materials.";
 			mes "The required materials are 1 Slotted Buckler";
-			mes "1 Superior Gauntlet, and";
+			mes "1 Improved Arm Guard, and";
 			mes "40,000 Zeny.";
 			mes "You must bring me the right number of materials and Zeny.";
 			mes "Don't forget that.";
@@ -761,7 +761,7 @@ que_ng,27,18,3	script	Toshu	709,{
 			mes "It looks like you brought the right amount of materials.";
 			mes "However.. you didn't bring enough Zeny.";
 			mes "The required materials are 1 Slotted Buckler";
-			mes "1 Superior Gauntlet, and 40,000 Zeny.";
+			mes "1 Improved Arm Guard, and 40,000 Zeny.";
 			mes "You must bring me the right number of materials and Zeny.";
 			mes "Don't forget that.";
 			close;
@@ -828,7 +828,7 @@ que_ng,27,18,3	script	Toshu	709,{
 					mes "[Toshu]";
 					mes "Hmm~~ Looks like everything went all right.";
 					mes "Here is your completed Slotted";
-					mes "Superior Gauntlet.";
+					mes "Improved Arm Guard.";
 					mes "I was nervous that it might fail, but hey, there's a reason why I'm called a Craftsman, right?";
 					mes "If you need me again, come and seek me.";
 					close;